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Skullgirls 2nd Encore News

Beta Mode Update [2021-12-09]

Hello, Liam here.

This update adds Umbrella's final special move in addition to a few minor and major tuning changes.

Also, ALL of Umbrella's animations should now be fully finished as of this update. If you see any unfinished animations or frames, they will now show up as BRIGHT PINK instead of the usual paper white - please let us know if you see one!

We're very close to finishing all of her voice over implementation, but it will not be included in this update.

Note: The next update (arriving before the end of the year) will likely be the start of Umbrella's "Early Access" DLC launch. This will contain additional palettes for Umbrella (more will be added over time), her voice acting, a very early version of her stage, and if time serves us well, the start of the general beta balance changes. You can Wishlist her DLC here early if you like! Remember that Season Pass owners already have Umbrella without needing her individual DLC.

https://store.steampowered.com/app/1744550/Skullgirls_Umbrella/

Anyway, on to the changes!

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Note: Numerous inputs for Umbrella's moves have changed in this version. Please consult the in-game command list for the latest.

KNOWN ISSUES, which will be fixed very soon!
  • Overstuffed Hungern Rush doesn't cause preblock, even though it should.
  • Umbrella's water dripping effects applied to the opponent aren't working correctly from P2 side.
  • Shadows on Tongue Twister don't always match the length of Hungern's tongue.
  • Inconsistent combo stage rules from Tongue Twister.
  • Some characters do not have fully finished art when captured in Umbrella's bubble, and most characters do not play a VO line when captured.
  • Cutie Ptooie takes priority over performing a taunt if the 360 direction passes through the QCB direction. (Please use the opposite 360 direction for now, as you can do it both ways regardless of facing direction. Apologies for the inconvenience.)

Please leave all bug reports on Skullheart or the official Discord in the #2e-bugs channel.

Please leave feedback related to Umbrella on Skullheart. Feedback left in Discord, Twitter, LinkedIn, Facebook, my MySpace page, the Skullgirls Mobile channel 0 chat room, Pictochat Chat Room C, etc, will be ignored. It must be on the forum.

[h3]UMBRELLA[/h3]
  • Added Wish Maker. (Quarter Circle Back + HK)
    • This move creates a slow moving bubble which captures characters it makes contact with. It can be blocked. The bubble travels further if Umbrella is Overstuffed.
  • All bubble creation moves (Cutie Ptooie, Bobblin' Bubble, and now Wish Maker) use K instead of P for activation. (QCB + K)
  • Salt Grinder input is now QCF + LP. Her punch special moves now consistently use different inputs. This also removes overlap between Salt Grinder her s.F+LP normal.
  • Retina Reflector
    • Projection Lens projectile damage no longer scales as a Level 3 Blockbuster. Physical hit version unchanged.
    • Projection Lens follow-up is now QCF + PP, where the punches used determines Projection Lens distance, similar to Squigly's Squigly Battle Opera. This version has no invincibility on start up.
      • LP + MP - Close Distance Lens
      • LP + HP - Medium Distance Lens
      • MP + HP - Long Distance Lens
    • The input to for the physical hit version is now DP + PP. This version retains invincibility on startup.
    • TIP: Remember that pressing "back" before inputting QCF will prevent a DP motion from being valid. This is helpful to dash into Projection Lens without activating the DP version. Using a half circle input will also take full priority over the DP motion.
    • (... The purpose of these changes are to prevent Umbrella from being able to react to what the opponent is doing during the super flash and pick the correct option to stay safe. Umbrella must commit to the physical hit as a reversal.)
  • Under The Weather (QCF + KK) is now a level 1 Blockbuster. Fall speed of Bubbles slightly increased.
  • Hungern Rush
    • Now goes more diagonal and further forward while rising.
    • Hitbox greatly improved while attempting a rising bite.
    • All versions are faster.
    • EXPERIMENT: The chomp is unblockable while rising while Umbrella is the point character. This does not apply to assists. No longer triggers preblock.
    • Adjusted blockstun and blockstop while point and assist, separately.
  • s.F+LP hitstop increased by 1F. Hitstun increased by 3F. Knockup on air hit is drastically reduced, mostly pulling opponents down for consistent follow-ups.
  • JMP hitbox size increased. Now sends opponents at more of a downward angle.
  • JLP hitbox size increased.
  • Puddles can now be interacted with sooner, fall to the ground slightly faster, and last longer before drying up.
  • Starving Tongue Twister tongue can no longer be held. The range is now as short as Overstuffed.
  • Tongue Twister has received a small refactor to accommodate its fully completed animation frames. Please let us know if you see any issues.
  • Bobblin' Bubble jump now creates a puddle where it happens. Fixed bugs and tuned visuals related to Bobblin' Bubble jump.
  • Adjusted frame data on s.f+HP when stagger is already used. This also fixes a bug where the hitstun bar would not be visible in training mode.
  • Fixed a camera position issue with Salt Grinder.
  • Slightly extended how long Hunger gain over time is disabled after landing Air Throw and Ground Throw.
  • Slightly tweaked VFX when Hungern's state changes.
  • Fixed a bug where the frame data display in training mode could have red active frame squares visible at all times with Umbrella.
  • Added VFX to s.f+HP to communicate charge level.

Please stay tuned for more Umbrella balance changes and quality of life changes. While she may have all of her moves, her strengths and weaknesses still need adjustments.

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(Version number: 3.3.11)

Beta Mode Update [2021-11-10]

Hello, Liam here.

Happy November, everyone. Today's update includes two new moves for Umbrella.

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[h3]OTHER[/h3]
  • Hopefully resolved an issue where save data and progress was not being saved when the game was closed.

[h3]UMBRELLA[/h3]
  • Added another Blockbuster, "Under The Weather". (QCF+KK) [Level 2]
    • You can influence the direction of the storm and bubbles by holding forwards or backwards.
  • Added another Special Move, "Cutie Ptooie". (QCB+LP)
    • The frame data of the bubble improves the longer it travels before touching an opponent.
    • Fullness added from Hungern eating the butterfly is increased if Hungern is Starving. This will pull him out of the Starving state into the Ravenous state, but you're vulnerable during the animation.
  • sHP now reflects projectiles back at the opponent, if you can time it correctly.
    (... please note projectile reflection only works against Peacock at the moment as we iron out any bugs with the system.)
  • Umbrella can now perform a unique "Bobble Jump" off of Bobblin' Bubble. She can jump in three directions, and steer her jump afterwards until she lands or attacks.
  • Bobblin' Bubble (QCB+MP) is now slightly slower as it moves forward.
  • s.F+LP active frames increased by 2F. Recovery reduced by 2F.
  • sLK hitstun increased by 3F. Recovery increased by 2F.
    (... now combos into Starving and Overstuffed sMP and cMP.)
  • sMP slides much farther forward while attacking. The slide stops on contact with something.
  • Fixed a bug where cHP cancelled into Hungern Rush could start a new combo chain if a jump cancel was performed between them.
    (... now uses the same rules as Parasoul performing cHP cancelled into Napalm Pillar.)
  • jHP (while Overstuffed) now has a fixed jump velocity and cannot be influenced.
    (... velocity is the same as if you were holding forward during it before.)
  • Reflected projectiles can now be reflected (infinitely) back and forth if Umbrella is on both teams.
    (... please note projectile reflection only works against Peacock at the moment as we iron out any bugs with the system.)
  • Fixed two bugs with Retina Reflector's projectile reflection VFX. Now only appears if a projectile is properly reflected, and in the correct position for P2 side.
  • Hungern Rush adds one pip of fullness on successful landing, and it applies the wet dripping effects like her other eating grab moves.


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(Build version 3.3.10)

Beta Mode Update [2021-10-26]

Hello, Liam here.

Today's update focuses on fixing some bugs with Umbrella.
Also, the integration of Umbrella's VO is going well, but it will not be included in a build until it is fully finished.

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[h3]UMBRELLA[/h3]
  • If a character swallowed from Feeding Time (Lv3) is no longer dead (often triggered by training mode settings, or a solo vs solo down period), Umbrella will be forced to perform her taunt for Hungern to spit up the character. (... Yes, this prevents all the fun training mode stuff, but it kept getting reported as a bug. It also fixes a soft lock during 1v1 downs.)
  • Added a new reflect effect when Retina Reflector's Projection Lens reflects a projectile. (... Note: This doesn't work correctly for projectiles that aren't currently reflected, so this will only work correctly for Peacock right now.)
  • Fixed a bug where Hungern Rush could release opponents the wrong way after the throw finished.
  • Fixed a bug where Hungern Rush would always do the boosted damage from the Ravenous version even in the Satiated state. (... Final hit damage reduced from 1000 → 650)
  • Fixed a bug where Feeding Time (Lv3) errantly triggered preblock, preventing it from throwing opponents holding back. (Whoops!)
  • Salt Grinder now causes preblock, and the recovery of Tongue Twister no longer triggers preblock.
  • Fixed a bug where Bobblin Bubble could be out multiple times under some circumstances. She can now only have one out at a time, as intended.
  • Fixed a bug where only 1 bar of Dramatic Tension (meter) was required to Blockbuster Sequel (DHC) into Feeding Time (Lv3).
  • Adjusted the priority order for Umbrella's special moves. The order in highest to lowest priority is now [Down Up Charge > Quarter Circle Back > Back Forward Charge.]

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(Build version 3.3.9)

Beta (+ Retail!) Mode Update [2021-10-20]

Hello, Liam here.

This update includes 2 new moves for Umbrella, and includes all of her remaining sound effects!

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RETAIL MODE
  • Fixed an issue where Peacock's frame data on Lonesome Lenny was not consistent between P1 and P2 side. In order to adjust this as safely as possible, the recovery of Lonesome Lenny has increased by 2 frames, but hitstop has been adjusted accordingly to keep things as close as possible to the previous version. This is live immediately for PC tournaments.

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[h3]UMBRELLA[/h3]
  • Added Umbrella's Level 3 Blockbuster, "FEEDING TIME".
    • A fast long range command grab that deals more damage the hungrier Hungern is.
    • If it kills an opponent, they will be swallowed*. Each swallowed opponent expands the threshold for activating Ravenous mode by 1 pip.
    • Swallowed opponents are spit up when Umbrella dies, or when she performs her taunt. (Her taunt is now her default win pose if Hungern has eaten someone.)
    • * I am required by the narrative team to mention that Hungern does not digest people and kill them. Hungern is MERELY PRETENDING to eat you alive - don't worry about it.
  • Added another Special Move, "Hungern Rush". You can pick this one as an assist!
  • Added unique frames for when Hungern is Overstuffed.
  • Added new food items for Hungern to eat during his feeding intro animation.
  • All of Umbrella's sounds have been added, hurray! (Voice acting is in the recording and integration phase. Thank you for your patience.)
  • Fixed a bug where Umbrella could block hits without reacting to them during the recovery of her back dash, and the recovery of Slurp 'n' Slide when Overstuffed.
  • Fixed Slurp 'n' Slide adding incorrect Drama (Undizzy) values.
  • s.F+HP now has a max charge time before it is forced to release.
  • Fixed the ground slam hit on sHK interacting with assists.
  • Hungern no longer makes idle sounds when dead, or when the round is over.
  • Most of Umbrella's throws involving Hungern apply wet dripping effects to the opponent now.
  • Assists can no longer set off Projection Lens to fire the eyeballs forward.
  • Added new effects (and sounds) for when Umbrella changes between various hunger states, for clarity.
  • Slurp 'n' Slide and Bobblin Bubble can now be used as assists. (Hungern Rush too!)
  • Bonus damage from sHP when Overstuffed now only activates once per combo.
  • Crouching height reduced. (... She can now duck H Beam, avoid Robo-Fortune / Squigly rising jLP, etc.)
  • sMK puddle splash hitstop increased by 1F to combo into s.F+HP again.
  • Bobblin' Bubble adjusted to always be in front of the point character, even when Umbrella is no longer point.

[h3]PEACOCK[/h3]
  • Fixed a bug where the newly adjusted "Bang Bang Bang!" (QCF HP) projectiles would still keep their hitbox when destroyed in some circumstances.

[h3]CEREBELLA[/h3]
  • Fixed an issue where under the RAREST of circumstances, Cerebella's Grab Bag could fail to kill the opponent by releasing them early.
  • Fixed an issue where performing a whiffed air normal into a double jump could cause instant jMP to knock an airborne opponent down as if it was chained into. (... Cerebella's double jump now restarts a chain correctly. Cerebella players, feel free to make sure this didn't adjust any of your tech)

[h3]SOUND[/h3]
  • Fixed a bug where the Wall Splat sound could be cut off by other sounds.

[h3]STAGES[/h3]
  • Added a proper banner for Umbrella in NMO Arena. The old temp art (pictured below) has been retired:


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(Build version 3.3.8.1)

Beta Mode Update [2021-10-04]

Hello, Liam here. Today's update adds two new moves to Umbrella's moveset.

[h2]Slurp 'n' Slide[/h2]

[h2]Bobblin' Bubble[/h2]


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[h3]GENERAL[/h3]
  • Fixed some issues with the back stage banners on NMO arena not being properly aligned with some characters.
  • In training mode, health settings have been split into "Health Level" (1-100%) and "Health Setting" (Refill, Start With, Hold). (... For example, you can now quickly set the health to 20% and then prevent it from refilling, instead of needing to set it to 20%, unpause, pause again, then adjust the health back to "Normal"... )

[h3]UMBRELLA[/h3]
  • Added a new Special Move, "Slurp 'n' Slide", performed with (B), F + MP.
  • Added a new Special Move, "Bobblin' Bubble", performed with QCB + MP.
  • Retina Reflector's projectile, "Projection Lens", now reflects Peacock's projectiles back towards her. This impacts H Bang, sHP, Argus Agony, L/M/H George, and most importantly, her ant spawned from cMK. Projectile reflection ONLY works on Peacock at the moment as a test. If there are no bugs, reflection will be added to work with other projectiles in future updates.
  • Umbrella's temporary frame color has been changed from blue to white, like paper.
  • Fixed Tongue Twister not always rewarding the opponent with a counter hit if she is interrupted.
  • Lowered pushback on L and M Projection Lens hits.
  • Projection Lens expires faster when Umbrella is not the point character.
  • Fixed a bug where Tongue Twister's tongue could get behind Umbrella if the camera moved very fast while she was performing it as an assist.
  • Tongue Twister tongue now stops when it hits the corner.
  • Adjusted hit type, hitpause, and velocity on sHP. (Satiated, Ravenous, Starving)
  • Fixed numerous issues where Lenient Button Dash was not working correctly for her.
  • Fixed a bug where the puddle interactions with sMK and cMK could have the splashes face the wrong direction.
  • Projection Lens (light version only) will vanish if Umbrella is hit before it goes active.
  • Ground Throw (single chew) launch trajectory adjusted to combo into Projection Lens.
  • Greatly reduced blockstun on sMK puddle splash.

[h3]PAINWHEEL[/h3]
  • When Painwheel performs a Fly (air or ground) that causes her turn around to face her opponent, air Buer Reaper is locked out and can't be performed for 7F to prevent K normals from activating Buer using the same quarter circle that was used to input fly.
  • The 8F buffer that applies to her air normals at the start of Fly now also applies to Buer Reaper. (...Fly into instant Buer is more reliable and won't give you a buffered normal if you're early.)

[h3]BEOWULF[/h3]
  • The crowd yells even louder along with Beowulf's hits during his double snap combos.

[h3]PEACOCK[/h3]
  • Fixed an issue where Peacock's projectiles from sHP and H Bang wouldn't be cleared if they were hit at the same time as another projectile. (...This most commonly comes up when Robo-Fortune's Beams will not destroy them if they hit George at the same time.)

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(Build version 3.3.7)