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Skullgirls 2nd Encore News

Digital Art Compendium & Soundtrack Update [5/4/2023]

Hey everyone,

We're happy to announce that the Digital Art Compendium & Soundtrack are getting updates today, releasing a lot of new content related to Black Dahlia. We know this usually comes out when a character gets their full retail release, and we apologize for the delay. But there's so much new content to enjoy!

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[h3]BLACK DAHLIA[/h3]
  • Character Art, which includes a wealth of behind-the-scenes move concept sketches.
  • Character Poster
  • Bunny Burrow 2D Stage Art + Development Concepts
  • Exported Frames - Nearly 3,000 individual frames!
  • Story Mode Art - New Fullscreen Cinematics & Talking Heads

[h3]PRODUCTION ART[/h3]
  • Black Dahlia Stream Art
  • Umbrella Stream Art
  • Valentine Redesign Announcement Art

[h3]SKULLGIRLS MOBILE[/h3]
  • Bookie App Icon
  • Dahlia Relic Shard Icon
  • Lots of new mail banners
  • Lots of new Relic images, including Dahlia's Character Relic!

[h3]Soundtrack[/h3]
  • "Down The Rabbit Hole" track added.

Retail Mode Update [4/17/2023]

Hey everyone,

This update is focused on addressing some small issues discovered in Dahlia's release.

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[h3]BLACK DAHLIA[/h3]
  • Dahlia will no longer be poisoned if she counters Valentine's Counter Venom or Vial Hazard
  • Dahlia's Counter, Strike! after image and some aspects of her teleport should now always have the proper PalFX if she is affected by something like Valentine's poisons before starting the move.
  • Made improvements to the reliability of ice shot's hitstun scaling when used multiple times in a single combo.
  • Fixed an issue where Dahlia's Parting Gift detonation could cause a soft lock during the round reset of 1v1 matches.
  • Fixed a bug where Parting Gift's stagger hit vs airborne targets didn't have enough hitstun to reliably guarantee the character would land and become staggered before the hitstun ran out.
  • Fixed a bug where Parting Gift wasn't reliably igniting oil and/or the oil barrel when in the corner.
  • Fixed visual issues with Dahlia's Railgun VFX on palettes 8, 28, & 30

[h3]MISC[/h3]
  • Fixed some reported typos in Black Dahlia's story.
  • Fixed some missing characters for Japanese news items.
  • Updated Dahlia's TH for the news feed.
  • Fixed a small graphical issue with Dahlia's banners on the various arena stages.


These combat changes and minor fixes will be heading to PS4 and Switch as well very soon, with a few additional bug fixes specific to those platforms.

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(Build version 3.5.12)


Black Dahlia Release Update Notes

[previewyoutube][/previewyoutube]
Ready to paint the town red, Black Dahlia has departed beta and is now fully released in Skullgirls 2nd Encore.

If you've been participating in the open beta, all these changes will be familiar to you. If you've just joined us, or want a refresher on all the things that have changed over Black Dahlia's development, we've compiled a comprehensive set of update notes. You can view these notes over on the Official Skullheart Forums:

Skullheart Forums | Black Dahlia Release Update Notes

Thank you, everyone, for your continued support of Skullgirls 2nd Encore! There's a lot more in store for this year. Be sure to keep an eye on our social media accounts for the latest info on Marie, including the start of her Alpha period for Season 1 Pass!

- Hidden Variable

(Build version 3.5.11)

Beta Mode Update [2/24/2023]

Hey everyone,

Today's update is mostly focused on final bug fixes for Black Dahlia's impending release on consoles. This update also includes all of her colors - enjoy!

Further tuning for Black Dahlia isn't out of the question, but any changes, nerfs, or bug fixes will likely arrive with her final release alongside her story mode on consoles and Steam instead of in continued beta updates.

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[h3]MISC[/h3]
  • Fixed a bug where Beowulf could become invincible sooner than expected during his crumple state.
  • The crowd will now "boo" Beowulf instead of cheering for him if he is fighting Black Dahlia on her own stage.
  • Adjusted palette 30 colors for Umbrella so that Hungern is not impacted by lighting.
  • Fixed a bug where catching Big Band with Tongue Twister at max distances could cause the camera to pan rapidly in his direction.
  • Fixed a bug where the eyeballs in Umbrella's "Under The Weather" Blockbuster would not rotate when she was Overstuffed.
  • Fixed a bug where the Skullheart from Umbrella's 30th palette for would follow the enemy around if they defeated her using Umbrella's "Feeding Time" Blockbuster.
  • Fixed a bug where Umbrella would sometimes fail to stagger her target with a s.F+HP (Cliff Hanger) if she also hit or traded with some projectiles.
  • Fixed a bug where Umbrella could perform a puddle boosted version of Slurp 'n' Slide at a later time without being near a puddle if she previously ended Slurp 'n' Slide near a puddle in the past.
  • Resolved most instances where two Umbrella's performing Retina Reflector at roughly the same time could cause the IPS combo stage to become stuck. Final fixes to resolve all instances of this will be in an update for Black Dahlia's full release, or an upcoming hotfix.
  • To prevent accidental taunts, Ms. Fortune can no longer perform her taunt for 60 frames after performing an Air Dash, or jHP.
  • Tweaked layering from Eliza's time out pose to avoid conflicts with Dahlia's win pose.

[h3]BLACK DAHLIA[/h3]
  • Added 4 new palettes for Black Dahlia. Dahlia's 32nd palette is available for Season Pass holders, and features unique effect on her cape, and a bonus effect when she is Empowered.
  • Tweaked Black Dahlia's intros and intro voice lines to prevent long pauses after she was finished but before the game started.
  • Performing "Order Up!" during Onslaught start up, or during the grounded portion of Dahlia's back dash, will perform the move once she is airborne and able to act by buffering it.
  • Fixed a bug where Dahlia could not cancel into Stage Hazard when landing from cMK.
  • Fixed a bug where the snowman easter egg would show up almost every time from hitting Ice Shot.
  • Fixed a bug where performing Special Moves after using an Infinity Breaker (burst) low to floor with Dahlia could cause her to briefly float above the ground.
  • Dahlia's Outtake can no longer ignite Stage Hazard's Oil, but will still cause the barrel to detonate.
  • Dahlia's Outtake has one extra invulnerable frame to make sure it will trade post flash with hits, instead of losing.
  • Fixed an issue where trading blows when using an Outtake to hit Bunny Girl from "Girls' Night" would prevent them from dying immediately.
  • Fixed a bug where "Parting Gift" would unreliably have invulnerability from the first frame on start up. It now properly never has invulnerability on start up.
  • "Parting Gift" detonation now puts the victim in hitstop until the explosion hits if the opponent is in hitstun. (... This fixes a bug where it could sometimes fail to reliably launch the opponent if they were just about to land into an OTG state when Dahlia performs the detonation)
  • Minor art fixes.
  • Adjusted text in Dahlia's tutorials and trials that had outdated information.
  • Fixed an issue where Dahlia's tutorial and trials had issues preventing them from being completed.

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(Build version 3.5.10)

Beta Mode Update [2/10/2023]

Hi everyone,

Another update is available for the beta version of Skullgirls 2nd Encore. This update includes a lot of tuning and bug fixes for Black Dahlia to get her ready for her release. It also includes 12 new Black Dahlia color palettes - please enjoy!

Please note that this may be one of the last gameplay updates for Black Dahlia before her final release on consoles. Further changes from here on out will likely be more reserved. Please continue to report bugs in our official Discord or our forum so we can address them. Thank you!

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[h3]3.5.9 Hotfix Update[/h3]
  • Fixed a bug where Dahlia's intro animations could cause the game to wait for a long time before starting a round.
  • Fixed a bug where Dahlia would not react to hits sometimes at round start and would get stuck idling.
  • Fixed a bug where Ice Shot VFX would not appear on the victim if they traded blows with Dahlia.
  • Fixed an issue with the HUD portrait of one of Dahlia's colors.

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[h3]GENERAL[/h3]
  • Fixed a bug introduced last beta update where pushblocking some projectiles would not push the enemy point character backwards. Apologies for how long this one took to fix!
  • Attempted to fix a bug where lobby sizes were not being set correctly for some players, preventing them from joining large lobbies.
  • Added a rare chalkboard variant on Black Dahlia's stage, The Bunny Burrow.
  • Fixed an issue where keyboard bindings wouldn't be saved in some situations.
  • Fixed an issue with the "End Match" text in online training mode.
  • Fixed NMO Arena stages using incorrect Black Dahlia art.

[h3]BEOWULF[/h3]
  • Fixed a bug that allowed Beowulf to perform hopdash attacks back to back faster than intended.
    (... This was a newly introduced bug when increasing the leniency of button dashing (two punches pressed at the same time) to not require a same frame press, and it is not an intended part of Beowulf's gameplay.)

[h3]BLACK DAHLIA[/h3]

Note that some of these changes will make Black Dahlia's tutorials out of date - if a change makes it into the final version for her release then her tutorials will be updated to match.

Alternate Voice Pack
  • Added a new alternate voice for Black Dahlia, Good Granny! This is available right away for all Season One Pass holders. As a reminder, Season One Pass holders will also get one extra bonus palette for Black Dahlia - more news on that will be coming soon!
Parting Gift
  • Now staggers opponents when attaching to them.
  • Detonating Parting Gift no longer costs one bar of Dramatic Tension (meter), but you can no longer use a Blockbuster Ensemble (DHC) from it.
  • Damage reduced (3000 → 1750). Chip damage reduced (400 → 200). Minimum scaling reduced.
  • No longer breaks armor when detonating.
  • Now pulls characters out of the "OTG" state when detonating, like Valentine's level 5 Blockbuster.
  • Parting Gift will only stick to allies if Heavy Punch is used in the input for the Blockbuster, to avoid accidents.
  • Allied characters with the Parting Gift attached to them won't remove it by performing a successful outtake anymore.
  • Adjusted "detaching" logic when Black Dahlia dies while Parting Gift is stuck to assists.
    • If stuck to an ally assist, it will fall off and arm itself when the character arrives on incoming, to protect them.
    • If stuck to an enemy assist, it will fall off immediately from the camera edge behind the point character and arm itself.
  • Misc bug fixes.
Girls Night
  • Bunny Girl attacks force damage scaling to 75% if it's currently higher.
  • Bunny Girl attacks deal no bonus damage or Drama (Undizzy) drain on counter hit.
  • If the point character is hit with an Outtake, Bunny Girls will now leave.
  • If a Bunny Girl is hit with an Outtake, they will instantly die.
  • Damage tuning: Pistol 500 → 400. Knife 850 → 600. Shotgun 1000 → 850.
  • Swapped position of Shotgun and Knife Bunny Girl when spawning in.
Stage Hazard
  • The kick inputs used to input Stage Hazard will now kick it different distances. MK+HK is the old distance.
  • Oil explosion damage reduced from 150 to 100, but minimum scaling has increased to deal more damage at lower damage scaling.
  • Fixed a bug where Annie's Pillar of Creation and Peacock's Item Drop would sometimes knock the barrel in unexpected directions.
  • Fixed an issue where oil could detonate unexpectedly if cancelling into "Order Up!" while attacking the oil with a normal like cLK or cHK.
  • Fixed an issue where a friendly Umbrella Retina Reflector could interrupt the oil explosion chain reaction.
Ice Shot
  • No longer advances the combo stage twice.
    (... This change required some modifications to the IPS system, but the changes should only impact Ice Shot. Please let us know if you see any bugs with Ice Shot interacting with IPS or Undizzy)
  • Now forces damage scaling to 75% if it is higher.
  • Reduced hitbox size.
  • Reduced gap between hits one and two, and two and three, by 2F each.
  • Reduced freeze time by 8F.
  • Ice Shot chip damage: 175x3 (525) → 125x3 (375).
Shots
  • Standard Shot no longer has reduced hitpause, advantage, and launch height when used for the second time in a combo.
  • Standard Shot will now always knockdown when fired from Tag In.
  • Standard Shot chip damage: 425 → 400.
  • Buck Shot chip damage: 325 → 250.
  • Rail Shot chip damage: 450 → 500.
  • Ice Shot chip damage: 175x3 (525) → 125x3 (375). (Listed twice)
  • Increased Lightning Shot hitpause on hit by 5F to make some conversions easier.
  • Fixed a bug where Order Up! (L) Buck Shot damage was lower than other strengths after using Last Call.
Counter, Strike! + Tea Slip
  • Counter now fails against bursts, to make it more clear that it will not punish it like other counters.
  • Counter (H) can only be done if Tea Time's doily has been placed on the ground now.
  • Counter (H) now works vs projectiles.
  • Counter (H) is now much faster when teleporting and recovering.
  • Counter (H) will teleport in place when done while calling an assist, to prevent cross up teleports.
  • Counter (L+M) attack blockstun increased by 3F and reduced recovery.
  • Cancelling standing throw into Tea Slip (Teleport) has less start up and recovery to facilitate throw conversions.
  • Tea Slip (Teleport) invulnerability starts sooner (in 10F).
Empower and Empowered Moves
  • cHP and sHP Empower blast damage: 750 → 500.
  • jHP Empower blast damage: 300 → 400.
  • Empowered Throw blast damage: 1500 → 1750.
  • Empower (Special Move) deals 50 damage when Dahlia pulls her hand out of the victim.
  • Empower (Special Move) has increased recovery on whiff / block.
General
  • sLK must now be blocked low.
  • cHP start up decreased by 1F.
    (... This was done to reduce chances of the "Double OTG" occurring during her confirms)
  • Increased sMK vertical hitbox slightly.
  • cMK is now considered grounded during the backflip and will always start a combo at stage 2 instead of stage 1.
  • "Counter, Strike!" is now higher priority than "Order Up!", so that DP ending in forward properly gives "Counter, Strike!" + Assist instead of "Order Up!" + Assist, if using an assist call input to trigger the Special Move.
  • Ending DP motion in a straight down input gives cLK instead of "Counter, Strike!" (L).
    (... This is the same "huggies" fix [community term for getting L DP instead of dashing cLK] for Double's L Hornet Bomber)
  • Using "Tea Time" and "Tea Slip" should no longer instantly advance the combo stage.
  • Dahlia's can adjust the trajectory of her thrown glass during her taunt, "It's Apple Juice", by holding forwards or backwards.
  • Dahlia can now use a Forward, Forward input to cancel into Onslaught from her backdash.
  • Fixed a bug where Onslaught under rare circumstances would travel in the wrong direction.
  • Fixed a bug where Onslaught's velocity was not consistent when facing left compared to facing right.
    (... This would sometimes cause jLK jHP (Empowered) to not work when expected.)
  • Fixed a bug where buffering backdash from Tea Slip could cause Dahlia to forward dash.
  • Dahlia can now use "Another Round?" (Reload) during the downtime of Solo vs Solo fights.
  • Dahlia now randomly picks between different drinks to hold when captured in Umbrella's bubbles.
  • Minor art changes and fixes.

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(Build version 3.5.9)