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Skullgirls 2nd Encore News

Skullgirls Content and Revisions Update [6/26/2023]

Skullgirls Content and Revisions Update [6/26/2023]

As part of a global Skullgirls content update, we have adjusted several art assets in Skullgirls 2nd Encore and the Digital Art Compendium on all platforms. You can find the full list of changes in this update here: Skullgirls 2nd Encore Content Updates Notes

You can read the full details and rationale behind these changes here: SKULLGIRLS CONTENT UPDATES & REVISIONS

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(Build version 3.5.13)

Digital Art Compendium & Soundtrack Update [5/4/2023]

Hey everyone,

We're happy to announce that the Digital Art Compendium & Soundtrack are getting updates today, releasing a lot of new content related to Black Dahlia. We know this usually comes out when a character gets their full retail release, and we apologize for the delay. But there's so much new content to enjoy!

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[h3]BLACK DAHLIA[/h3]
  • Character Art, which includes a wealth of behind-the-scenes move concept sketches.
  • Character Poster
  • Bunny Burrow 2D Stage Art + Development Concepts
  • Exported Frames - Nearly 3,000 individual frames!
  • Story Mode Art - New Fullscreen Cinematics & Talking Heads

[h3]PRODUCTION ART[/h3]
  • Black Dahlia Stream Art
  • Umbrella Stream Art
  • Valentine Redesign Announcement Art

[h3]SKULLGIRLS MOBILE[/h3]
  • Bookie App Icon
  • Dahlia Relic Shard Icon
  • Lots of new mail banners
  • Lots of new Relic images, including Dahlia's Character Relic!

[h3]Soundtrack[/h3]
  • "Down The Rabbit Hole" track added.

Retail Mode Update [4/17/2023]

Hey everyone,

This update is focused on addressing some small issues discovered in Dahlia's release.

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[h3]BLACK DAHLIA[/h3]
  • Dahlia will no longer be poisoned if she counters Valentine's Counter Venom or Vial Hazard
  • Dahlia's Counter, Strike! after image and some aspects of her teleport should now always have the proper PalFX if she is affected by something like Valentine's poisons before starting the move.
  • Made improvements to the reliability of ice shot's hitstun scaling when used multiple times in a single combo.
  • Fixed an issue where Dahlia's Parting Gift detonation could cause a soft lock during the round reset of 1v1 matches.
  • Fixed a bug where Parting Gift's stagger hit vs airborne targets didn't have enough hitstun to reliably guarantee the character would land and become staggered before the hitstun ran out.
  • Fixed a bug where Parting Gift wasn't reliably igniting oil and/or the oil barrel when in the corner.
  • Fixed visual issues with Dahlia's Railgun VFX on palettes 8, 28, & 30

[h3]MISC[/h3]
  • Fixed some reported typos in Black Dahlia's story.
  • Fixed some missing characters for Japanese news items.
  • Updated Dahlia's TH for the news feed.
  • Fixed a small graphical issue with Dahlia's banners on the various arena stages.


These combat changes and minor fixes will be heading to PS4 and Switch as well very soon, with a few additional bug fixes specific to those platforms.

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(Build version 3.5.12)


Black Dahlia Release Update Notes

[previewyoutube][/previewyoutube]
Ready to paint the town red, Black Dahlia has departed beta and is now fully released in Skullgirls 2nd Encore.

If you've been participating in the open beta, all these changes will be familiar to you. If you've just joined us, or want a refresher on all the things that have changed over Black Dahlia's development, we've compiled a comprehensive set of update notes. You can view these notes over on the Official Skullheart Forums:

Skullheart Forums | Black Dahlia Release Update Notes

Thank you, everyone, for your continued support of Skullgirls 2nd Encore! There's a lot more in store for this year. Be sure to keep an eye on our social media accounts for the latest info on Marie, including the start of her Alpha period for Season 1 Pass!

- Hidden Variable

(Build version 3.5.11)

Beta Mode Update [2/24/2023]

Hey everyone,

Today's update is mostly focused on final bug fixes for Black Dahlia's impending release on consoles. This update also includes all of her colors - enjoy!

Further tuning for Black Dahlia isn't out of the question, but any changes, nerfs, or bug fixes will likely arrive with her final release alongside her story mode on consoles and Steam instead of in continued beta updates.

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[h3]MISC[/h3]
  • Fixed a bug where Beowulf could become invincible sooner than expected during his crumple state.
  • The crowd will now "boo" Beowulf instead of cheering for him if he is fighting Black Dahlia on her own stage.
  • Adjusted palette 30 colors for Umbrella so that Hungern is not impacted by lighting.
  • Fixed a bug where catching Big Band with Tongue Twister at max distances could cause the camera to pan rapidly in his direction.
  • Fixed a bug where the eyeballs in Umbrella's "Under The Weather" Blockbuster would not rotate when she was Overstuffed.
  • Fixed a bug where the Skullheart from Umbrella's 30th palette for would follow the enemy around if they defeated her using Umbrella's "Feeding Time" Blockbuster.
  • Fixed a bug where Umbrella would sometimes fail to stagger her target with a s.F+HP (Cliff Hanger) if she also hit or traded with some projectiles.
  • Fixed a bug where Umbrella could perform a puddle boosted version of Slurp 'n' Slide at a later time without being near a puddle if she previously ended Slurp 'n' Slide near a puddle in the past.
  • Resolved most instances where two Umbrella's performing Retina Reflector at roughly the same time could cause the IPS combo stage to become stuck. Final fixes to resolve all instances of this will be in an update for Black Dahlia's full release, or an upcoming hotfix.
  • To prevent accidental taunts, Ms. Fortune can no longer perform her taunt for 60 frames after performing an Air Dash, or jHP.
  • Tweaked layering from Eliza's time out pose to avoid conflicts with Dahlia's win pose.

[h3]BLACK DAHLIA[/h3]
  • Added 4 new palettes for Black Dahlia. Dahlia's 32nd palette is available for Season Pass holders, and features unique effect on her cape, and a bonus effect when she is Empowered.
  • Tweaked Black Dahlia's intros and intro voice lines to prevent long pauses after she was finished but before the game started.
  • Performing "Order Up!" during Onslaught start up, or during the grounded portion of Dahlia's back dash, will perform the move once she is airborne and able to act by buffering it.
  • Fixed a bug where Dahlia could not cancel into Stage Hazard when landing from cMK.
  • Fixed a bug where the snowman easter egg would show up almost every time from hitting Ice Shot.
  • Fixed a bug where performing Special Moves after using an Infinity Breaker (burst) low to floor with Dahlia could cause her to briefly float above the ground.
  • Dahlia's Outtake can no longer ignite Stage Hazard's Oil, but will still cause the barrel to detonate.
  • Dahlia's Outtake has one extra invulnerable frame to make sure it will trade post flash with hits, instead of losing.
  • Fixed an issue where trading blows when using an Outtake to hit Bunny Girl from "Girls' Night" would prevent them from dying immediately.
  • Fixed a bug where "Parting Gift" would unreliably have invulnerability from the first frame on start up. It now properly never has invulnerability on start up.
  • "Parting Gift" detonation now puts the victim in hitstop until the explosion hits if the opponent is in hitstun. (... This fixes a bug where it could sometimes fail to reliably launch the opponent if they were just about to land into an OTG state when Dahlia performs the detonation)
  • Minor art fixes.
  • Adjusted text in Dahlia's tutorials and trials that had outdated information.
  • Fixed an issue where Dahlia's tutorial and trials had issues preventing them from being completed.

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(Build version 3.5.10)