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Skullgirls 2nd Encore News

Black Dahlia Alpha Announcement

DAHLIA MAKES HER GRAND DEBUT!

[h3]Check out her Alpha Release trailer here:[/h3]
[previewyoutube][/previewyoutube]

GAMEPLAY SYNOPSIS

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Black Dahlia’s key Special Move is using her massive gun-arm to launch slow-moving explosive rounds that detonate on contact. These explosive rounds don't have the fullscreen reach like other zoning tools, so she's more effective at mid-range where she can approach alongside them using her forward dash and unique “Onslaught” jump.

Onslaught is Dahlia’s unique movement ability that leaps towards the opponent allowing her to attack from the perfect angle. It can be used from the ground and the air, and the distance covered by the ground version adjusts based on how far she is from the opponent.

In future Alpha updates, Black Dahlia's reload will be enhanced with unique rounds beyond her classic explosive shot. For example, one unique round creates a flaming hazard on the stage to enhance her zoning, while another turns her next shot into a powerful short-range buckshot. Her gun holds six rounds, after which she'll need to reload.

Her remaining Special Moves will be focused on escaping and tricky movement, and you'll just have to wait and find out what's in store for her Blockbusters!



DAHLIA RELEASE ROADMAP

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Although exact dates aren’t set in stone yet, per usual we plan on having three major milestones for Dahlia’s release:

[h2]Alpha (June 2022)[/h2]
Like Umbrella’s release, Steam Season 1 Pass owners will be able to play a “sketchy” version of Dahlia while she’s still early in development. This is a rare chance to get a peek behind the curtain of video game development! You’ll be along for the ride as regular updates will see new moves and mechanics added over time.

To begin with Dahlia will be mostly functionally complete aside from several of her Special Moves and Blockbusters, so you’ll get a feel for her unique movement and ranged attack options right out of the gate. Some of her crazier stuff will start to appear shortly thereafter!



[h2]Early Access Beta (Q3 2022)[/h2]
Once Dahlia has her full set of finished animations and voice acting, she will be ready for general gameplay tuning adjustments and she will move into her Early Access Beta. This will involve extensive testing and processing of player feedback, ensuring that Dahlia is the best that she can be before Final Release!

Dahlia’s new stage and theme music may also make an appearance…



[h2]Full Release (Q4 2022)[/h2]
Dahlia’s full release will feature all the bells and whistles of every finished character. She will be fully balanced and feature complete, and will have her finished stage and music, a brand new story mode, character trials, etc.

At this point she will also be made available on other platforms outside of Steam.


HOW TO SELECT BLACK DAHLIA

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Characters in their Alpha phase are only available to Season 1 Pass holders. If you don't own the Season 1 Pass DLC, you won't be able to use Dahlia until later in the year.

If you don’t own the Season 1 Pass yet you can pick it up here:

https://store.steampowered.com/app/1557981/Skullgirls_Season_1_Pass/



WHEN CAN I BUY HER DLC SEPARATELY?

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Dahlia’s individual character DLC will only go on sale once her Alpha phase is over and she has moved into Early Access Beta. This will allow you to play Dahlia during her Early Access Beta phase without owning the Season 1 Pass.



WHEN WILL DAHLIA BE AVAILABLE ON EACH PLATFORM?

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[h2]STEAM[/h2]
Dahlia’s Alpha and Early Access Beta are exclusive to Steam.
[h2]
PLAYSTATION 4[/h2]
The Season 1 Pass is currently available on PS4. Dahlia will join Annie and Umbrella later this year alongside her Full Release.

[h2]SWITCH & XBOX ONE / SERIES X[/h2]
We are excited to finally confirm that we are actively developing Skullgirls 2nd Encore and the Season 1 Pass as an update for the Switch and as a new release for Xbox One & Xbox Series X! Although we can’t confirm a release date at this time, we are currently targeting later this year!

Keep an eye on our social media pages (Twitter, Facebook) for further updates!


DLC CHARACTER 4

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Although Dahlia is making her big debut at Combo Breaker 2022, there is still one more DLC character in the Season 1 Pass yet to be revealed…

We initially planned for DLC 4 to release later this year, but we are now projecting an early 2023 release.



Eager for more news about the 4th DLC Character? If you haven’t heard, Skullgirls is a Main Game at Evo 2022 this year. If you want to be a part of history, you may want to tune into that event… or better yet, register to attend or compete right here: https://smash.gg/evo

Remember - the more registered Skullgirls players there are, the more prominent our positioning will be at the event! If you can make it to Las Vegas this year, please show your support for Skullgirls on our 10th anniversary, and swing by our booth to get tons of free swag and goodies!


WRAPPING UP

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Be sure to keep an eye on our social accounts (Twitter, Facebook) for regular animation previews, behind the scenes concept art, and even livestream animation sessions with the amazing artists at Future Club.

We can’t wait to share everything we have in store for Skullgirls in the coming months. Thank you all SO much for your endless support! Here’s to ten more years!

All of us at Hidden Variable, Future Club, and Autumn Games

Beta Update [2022-5-18]

Hello everyone, this is Jesse! I hope you're having a good day!

We have a small patch this morning to address some of the bugs reported by the community from the networking refactor. We're still investigating and working on some of the other reported issues, but we thank you for your patience and your support!

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[h3]MULTIPLAYER LOBBIES[/h3]
  • Attempted to address some underlying issues with the p2p communications before players connect via GGPO.
  • Added additional logging to p2p communications to better diagnose any remaining issues.
  • Win counts should now properly update for 2-player lobbies when the rematch options appear.
  • Accepting an invite for a lobby from a different version of the game should properly kick the player back to the lobby search screen and display a warning popup.

[h3]MULTIPLAYER QUICK MATCH[/h3]
  • Fixed issue where you could see your opponents name in the ping display, before you should.

[h3]UI[/h3]
  • Fixed issue that was causing all the story talking heads to be misaligned.
(Build version 3.4.2)

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If you experience issues, you can report them at the following locations:

Beta Update [2022-5-13]

Hello everyone, this is Jesse. I hope you're having a good day!

We have a small patch before the weekend to address one small issue in the Multiplayer Refactor Beta while we actively investigate other issues that have already been reported.

Please remember you can report any issues related to the Muiltplayer Refactor Beta either in the 2e-bugs channel in the official Skullgirls Discord OR in the Bug-Reports thread(s) on the Skullheart forums.

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[h3]STEAM[/h3]
  • Fixed an issue with Steam DLC permissions.


(Build version 3.4.1)

Retail/Beta Update [2022-5-12]


Since taking over Skullgirls 2nd Encore development in January 2021, Hidden Variable and Future Club have been working hard to bring you, the players, the four new characters that are part of our Season 1 Pass DLC. And don't worry, you'll be able to get your hands on Dahlia soon!
(First playable demo will be at Combo Breaker 2022)

But that's not all we've been doing.

The patch today is the result of a lot of hard work behind the scenes. Today, in the Beta build, we're testing out large scale refactors of the online multiplayer and the UI systems. These refactors are meant to improve the stability and reliability of our online lobbies, quick match, and spectating, fixing issues that have been longtime thorns in the community's side.

While most of these changes will not be readily noticeable, these codebase upgrades pave the way for us to make more substantial improvements to the multiplayer experience in the future. They will also make console development easier going forward, and not just for PS4. More news on that coming soon!

Of course, with refactors this big, there is a chance that new bugs have been introduced. That's why these changes are in the Beta build of Skullgirls 2nd Encore. There are no functional combat changes between Retail and Beta, but we still hope everyone will pop over to the Beta environment to test out these changes and enjoy the smoother multiplayer experience.

And should you experience any bugs, these refactors should also make it easier for us to diagnose and fix the issues. Please report bugs experienced either in the 2e-bugs channel in the official Skullgirls Discord OR in the Bug-Reports thread(s) on the Skullheart forums. We monitor those areas constantly for bug reports, so that's the best way to let us know something is wrong.

These are exciting times for Skullgirls 2nd Encore as both new characters and the old engine get lots of TLC, and we wouldn't be able to do this without the support of such an amazing community!

- Hidden Variable

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[h2]Retail Change Log[/h2]
[h3]Tech[/h3]
  • New Beta logic to allow for separate Retail/Beta builds

[h3]Stages[/h3]
  • Fixed lighting bug on Class Notes

[h3]Art Gallery[/h3]
  • Added in updated Final Atrium 2D Art
  • Added in Boardwalk Stage 2D Art (Prototype & Final)
  • Added in No Man's Land 2D Art
  • Updated Class Notes 2D Art
  • Added Alt Class Notes 2D Art

[h2]Beta Change Log[/h2]
Includes all changes to Retail Build
[h3]Multiplayer[/h3]
  • Large scale UI refactors to improve reliability of navigating around the game
  • Large scale networking refactors to improve reliability of lobbies and quick matches
  • Large scale networking refactors to improve reliability of spectating
  • Lobby Host now shown in Lobby UI
  • Steam Profile Pics reliability improvement

[h3]UI[/h3]
  • Fixed stuttering when fast-forwarding credits
  • Improved transition from Art Gallery to Main Menu
  • Fixed logo screens not being skippable after a certain point
  • Other miscellaneous fixes

[h3]Sound[/h3]
  • New "Master Volume" control that influences all in-game volumes.
  • New "Mute When Unfocused" option that will mute the game when you switch to other programs.

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(Retail Build version 3.3.24) (Beta Build version 3.4.0)

Skullgirls 2nd Encore Umbrella update and DLC out now

Hidden Variable Studios and Autumn Games have given Skullgirls 2nd Encore a big update and new character, with Umbrella now officially available.

Read the full article here: https://www.gamingonlinux.com/2022/04/skullgirls-2nd-encore-umbrella-update-and-dlc-out-now