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Skullgirls 2nd Encore News

Beta Mode Update [2021-10-04]

Hello, Liam here. Today's update adds two new moves to Umbrella's moveset.

[h2]Slurp 'n' Slide[/h2]

[h2]Bobblin' Bubble[/h2]


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[h3]GENERAL[/h3]
  • Fixed some issues with the back stage banners on NMO arena not being properly aligned with some characters.
  • In training mode, health settings have been split into "Health Level" (1-100%) and "Health Setting" (Refill, Start With, Hold). (... For example, you can now quickly set the health to 20% and then prevent it from refilling, instead of needing to set it to 20%, unpause, pause again, then adjust the health back to "Normal"... )

[h3]UMBRELLA[/h3]
  • Added a new Special Move, "Slurp 'n' Slide", performed with (B), F + MP.
  • Added a new Special Move, "Bobblin' Bubble", performed with QCB + MP.
  • Retina Reflector's projectile, "Projection Lens", now reflects Peacock's projectiles back towards her. This impacts H Bang, sHP, Argus Agony, L/M/H George, and most importantly, her ant spawned from cMK. Projectile reflection ONLY works on Peacock at the moment as a test. If there are no bugs, reflection will be added to work with other projectiles in future updates.
  • Umbrella's temporary frame color has been changed from blue to white, like paper.
  • Fixed Tongue Twister not always rewarding the opponent with a counter hit if she is interrupted.
  • Lowered pushback on L and M Projection Lens hits.
  • Projection Lens expires faster when Umbrella is not the point character.
  • Fixed a bug where Tongue Twister's tongue could get behind Umbrella if the camera moved very fast while she was performing it as an assist.
  • Tongue Twister tongue now stops when it hits the corner.
  • Adjusted hit type, hitpause, and velocity on sHP. (Satiated, Ravenous, Starving)
  • Fixed numerous issues where Lenient Button Dash was not working correctly for her.
  • Fixed a bug where the puddle interactions with sMK and cMK could have the splashes face the wrong direction.
  • Projection Lens (light version only) will vanish if Umbrella is hit before it goes active.
  • Ground Throw (single chew) launch trajectory adjusted to combo into Projection Lens.
  • Greatly reduced blockstun on sMK puddle splash.

[h3]PAINWHEEL[/h3]
  • When Painwheel performs a Fly (air or ground) that causes her turn around to face her opponent, air Buer Reaper is locked out and can't be performed for 7F to prevent K normals from activating Buer using the same quarter circle that was used to input fly.
  • The 8F buffer that applies to her air normals at the start of Fly now also applies to Buer Reaper. (...Fly into instant Buer is more reliable and won't give you a buffered normal if you're early.)

[h3]BEOWULF[/h3]
  • The crowd yells even louder along with Beowulf's hits during his double snap combos.

[h3]PEACOCK[/h3]
  • Fixed an issue where Peacock's projectiles from sHP and H Bang wouldn't be cleared if they were hit at the same time as another projectile. (...This most commonly comes up when Robo-Fortune's Beams will not destroy them if they hit George at the same time.)

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(Build version 3.3.7)

Beta Mode Update [2021-09-20]

Hello, Liam here. Today's update is mostly focused on bug fixing and tweaks to Umbrella's latest HUD updates.



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[h3]UMBRELLA[/h3]
  • HUD - Adjusted Starving glow animation.
  • HUD - Fixed numerous issues with Umbrella's HUD on Player 2 side.
  • HUD - Adjusted transition animation when Ravenous becomes Starving.
  • Reduced c.MK and s.F+HP blockstun advantage.
  • Umbrella's normal move names on Character Select now correctly list the command in them.
  • Adjusted training mode Hunger level settings to line up with her new HUD style.
[h3]MISC[/h3]
  • Fixed an issue where the Character Select timer was in the wrong location.
  • Stagger Recovery is set to "ON" by default in training mode.

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(Build version 3.3.6.2)

Beta Mode Update [2021-09-17]

Hello, Liam here. Today's update includes some new moves for Umbrella, and various bug fixes and game improvements.

KNOWN ISSUES:
  • Valentine's Level 5 can cause the game to abruptly close. (Fixed in 3.3.6.1, which is now live if you're reading this!)
  • Umbrella's HUD isn't working quite right on P2 side.

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[h3]VFX[/h3]
  • When characters are suffering from bright hit visual effects, they will now emit a flickering light. This includes Parasoul and Squigly's fire, Annie's space dust, and Robo-Fortune, Valentine, and Umbrella's electricity.
[h3]UMBRELLA[/h3]
  • After player feedback, we've decided to try out some updates to Umbrella's HUD. In this build, Umbrella's HUD bar is now "fullness meter" instead of the previous "hunger meter". It now drains over time, and the location of the Ravenous and Overstuffed sections have swapped. We've also made some general improvements to it for clarity. After everyone has a chance to play with it, we're earger to hear your feedback! This is by no means final yet - we're just trying this on for size to get feedback on both approaches.
  • Added a new optional follow-up to Retina Reflector (formerly Super Move A) performed holding LP, MP, or HP. This will fire a projectile called Projection Lens. NOTE: We hope to have this eventually reflect projectiles back towards the attacker, but this mechanic is not ready yet. For now, it blocks projectiles and prevents Umbrella from getting hit if she is standing behind it.
  • Retina Reflector non follow-up hit recovery greatly increased. Damage reduced from 2500 → 2000.
  • The puddle spawned from Air Throw's bubble can now be interacted with using cMK, sMK, and JMK. She will have more ways to create bubbles and puddles with her future moves.
  • Some work in progress unique sounds have been added for Umbrella. Expect new sounds and sound tuning to be arriving with future updates.
  • Updated move names (character select) and her command list.
  • Adjusted the hit effect and damage (1300 → 1400) for sHP during Overstuffed state.
  • Fixed a bug where some effects spawned from her Hunger states were happening while she was dead.
  • Fixed an issue where Tongue Twister (formerly Special Move A) would miss thin characters if performed very close to them.
  • Slightly improved dash speed.
  • sMK active frames reduced from 3 to 2.
  • Slightly reduced start up of Starving and Overstuffed light attacks. (cLP, sLP, sf+LP)
  • Air Throw now places the opponent in IPS Stage 2 instead of forcing Stage 3. Damage reduced from 750 → 500.
  • Adjusted Fukua's Air Throw bubble pose. The old one is used for only one of her palettes.
  • Air Throw has a rare chance to do something...
  • sHK Changes:
    • Increased start up by 4F.
    • Increased punishable landing time by 4F.
    • Adjusted landing location on success.
    • Is no longer an overhead.
    • Blockstun advantage considerably reduced.
  • Hungern always closes his eyes when he is dead.
  • Fixed an issue where two Hungern's were visible when Umbrella was thrown by some characters.
  • Hurtbox adjustments to be more in line with other characters:
    • OTG hurtboxes vertically and horizontally extended.
    • Air hitstun shape adjusted to extend towards the attacker.
    • Knockback hurtbox extended towards attacker.
    • Standing hitstun hurtboxes increased towards the attacker by a few pixels to make sure Ms. Fortune's sHP x L Fiber Upper works on her.
  • Air chains now allow JLP → JLK, and JMP → JMK. Chain type is LL → MM → H.
  • Fixed a bug where cancelling into a Special Move when landing from JHP at the right time could leave her floating a bit above the ground.
  • Fixed a bug where JMK would adjust her air momentum even if she didn't hold it. Float descent speed slightly decreased.
  • Fixed a bug where Super cancels were possible from Salt Grinder (formerly Special Move B) before they were spit out.
  • Salt Grinder now spits the opponent out lower to the ground if Stagger is already used.
  • Salt Grinder has more recovery on success.
  • Fixed a bug where Salt Grinder directional grinding inputs were less responsive than intended after the previous update.
  • sf+HP (Cliff Hanger) is now an overhead when partially or fully charged.
  • Salt Grinder hitbox size reduced.
  • Tongue Twister (formerly Special Move A) can now be used as an assist. Thank you for waiting!
  • Salt Grinder, Air Throw, Ground Throw, and Tongue Twister correctly build meter for both teams.
[h3]PARASOUL[/h3]
  • Napalm Pillar camera shake slightly increased on hit to allow the stage and its NPCs to react. Parasoul was the only character who couldn't activate this, but now she can!
  • Fixed a few minor edge cases where Napalm Shot would not place a tear on contact with another projectile.
[h3]ANNIE[/h3]
  • Fixed a bug where Sagan could be seen twice when Annie was crossed up during her walk backwards.
[h3]ROBO-FORTUNE[/h3]
  • Reverted Beta change where Catastrophe Cannon would stop hitting after she DHCs out. (It was causing issues with some projectiles - we'll try again for a future update!)
[h3]MISC[/h3]
  • Fixed some issues with Annie's portrait on her HUD on MacOS and Linux.

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(Build version 3.3.6)

Beta Mode Update [2021-09-14]

Hello everyone, this is Jesse. I hope you're having a good day!

Today's update is a render-code-only change. With the help of the wonderful Skullgirls Community, who did some quick testing with me, we believe we've got a fix for the character color tinting issue.

So yeah, another super small patch, but don't worry, more Umbrella content is right around the bend.
Check out what's coming soon in this forum post!

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[h3]GENERAL[/h3]
  • Fix for issue where characters would flash or get stuck tinted different colors.

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(Build version 3.3.5)
Always initialize your C++ variables!

Beta Mode Update [2021-09-10]

Hello everyone, this is Jesse. I hope you're having a good day!

Today's update is a render-code-only change. We're trying to pin down the cause of the recent issue where characters will flash or get stuck tinted to different colors. If you are able to reliably cause the issue to occur, we'd love to hear from you!

You can reach out to HVS about bugs via:
- The #2e-bugs channel on the Skullgirls Discord
- The Skullheart Forum's Bug Report Thread

Thank you everyone for your patience as we're trying to address this issue! And don't worry, more new content for Umbrella is coming down the pipe! Check out what's coming soon in this forum post!

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[h3]GENERAL[/h3]
  • Rolling back some render code changes to try and isolate the cause of the recent character color tinting issues.

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(Build version 3.3.4)