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Skullgirls 2nd Encore News

This is it: The moment we've prepared for, all these years!

And lo, the Beta becometh Retail; the transformation is complete. Prepare the rites, my brethren and sistren, for now is the moment of truth!
SG2E+ is live!


Shout it from the rooftops, dance in the streets, play some video games maybe...with the release of the US PS4 and Vita patches just in time for Frosty Faustings, it's time to update the Steam version too!

Full patch notes here! If there are any problems with the Linux or Mac builds functioning, please let us know, they were created literally minutes ago. :^P

No, this does not yet include Japanese voices, those are waiting until after the physical version is out, but this is the end for gameplay updates. And yes, the 360 version is still getting lobbies! :^)

https://www.youtube.com/watch?v=5qRcxYtCahg
It's an old version of the credits, heh, oh well...

Title screen build ID 15489.

Also:
The old retail SG2E build has been archived. If you've ever got a hankerin' for some o' dat previous version (for some strange reason), go to your Steam library, rightclick Skullgirls, Properties, choose the Betas tab, enter
ireallyfearchange
in the box and click Check Code. Then you can choose between the old version and the current version using the dropdown menu on that tab.

Put more anime in your holide - have a Nitroplus Blasterz companion deal!

We've partnered with XSEED Games for a special holiday deal!
For a limited time, anyone who owns Skullgirls on Steam can purchase Nitroplus Blasterz: Heroines Infinite Duel for 25% off!

This offer applies from December 8th to December 18th, and stacks with the Nitroplus Blasterz: Heroines Infinite Duel 10% launch week discount, for 35% off total!

And if you own Nitroplus but not Skullgirls (and yet are somehow reading this in your news feed), Nitroplus owners get 75% off Skullgirls during the same period!

For those who just got the gleam of a pedantic question in their eyes, I do not know whether that is a flat 35% off Nitroplus, or "10% off and then 25% off the remaining 90%", but the difference between those two things is only 75 cents.


This academic distinction does not change which way you want to go about purchasing both games if you own neither. It's always cheaper to buy Skullgirls at full price and get Nitroplus discounted, rather than the other way around, with or without the 75-cent difference. You save almost the full purchase price of Skullgirls.

Small announcement - Story Mode things are broken, we know.

The short version of this is, Story Mode text advance got broken a while ago. You can see it in things like Filia's intro, or Double's intro, where long scenes don't play properly.

It is fixed in the Beta, but I can't make a new build of the real game without any Beta changes, so it won't get fixed here until the Beta changes come to the real game.

My sincere apologies. :^(

7/22 patch!

I have nothing clever to say.

Bugfixes!

- Fixed the longstanding bug where sometimes Player 1's inputs would be duplicated as Player 2 on the Training Mode dummy / on the Controller Config screen! Now everyone can use Training Mode normally. :^) (Thanks BlueFeena for helping!)
- Fixed a random crash in super-shadow rendering when Feral Edge collides with Motor Brigade. (Thanks Triblue for sending me crash replays!)

Replay Playback

- Pressing MP while watching a replay will enable the "simple" Attack Data display. Note that it begins when you enable it, so if you enable it during a combo the current-combo-damage values will be incorrect.
- Pressing MK during combat, not round transitions or the pause menu, while watching a replay will toggle 25% slow-motion on/off. (Thanks Liam for reminding me.)

Bug Reporting

- If you have Replays enabled and the game crashes during a fight in any mode where Replays are saved, it will automatically save CRASH_REPLAY.ini and .rnd in the normal replay folder. Renaming those files to a valid replay number and playing it back in Replay Theater SHOULD reliably crash the game again. If it does, send 'em to me somehow!

Title screen build ID 14058

Quick Match? More like BugFIXED Match!

:^)

General

- Fixed Quick Match not submitting any new wins to the leaderboard ever, which I accidentally broke when I made it support 3/5 sets. (thanks BeizlFreiz!)

While looking at how to fix that bug, I found another one.

(I briefly considered just writing this bugfix as "Fixed a bug with score reporting on PC," but we're Lab Zero and we own our mistakes as well as our successes.)

THE FOLLOWING BUG WAS PC (WIN/MAC/LINUX) ONLY. IT DID NOT AFFECT ANY CONSOLES. Every version has different leaderboard code. Disclaimer: I may not have written this code, but I did fix it! :^P
[deep breath]
- Fixed...a bug...with PC Quick Match score reporting...that has been present since the very first PC build...where the check for when to report scores to the leaderboard was
if(mWinningPlayer == 0)

instead of the correct
if(mWinningPlayer == myPlayerNumber)

...the end result being that if Player 1 won the game, both players would report a win for themselves. If Player 2 won, neither player would report a win. So the PC leaderboard currently reflects the number of times you played a Quick Match where Player 1 won the game, rather than the number of times you won. Heh?

AGAIN, THIS DID NOT APPLY TO CONSOLES. CONSOLE SCORE REPORTING IS FINE.

The game now correctly reports a win only for the player that won, all the time.


I'm not going to reset the leaderboards, though.
*G1antK1ngTurtlE* can keep the huge pile of bodies, even though some of them are illusory. :^)

[Title screen build number 13992]