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Mecha BREAK News

UPDATE NOTICE: AUGUST 29

[p]Attention Pilots:[/p][p]A client update is coming on August 29 at 00:00 (UTC+8). This is a no-downtime update, so you can keep playing as usual. Simply update your client to access the latest version—logged-in players won't be affected.[/p][p][/p][p]This update brings stability enhancements for a smoother experience and visual upgrades to select in-game scenes.[/p][p][/p][p]Thank you for your continued support and feedback![/p][p][/p][p]—S.H.A.D.O.W. Command HQ[/p]

PATCH NOTES: AUGUST 15 UPDATE

[p]Attention Pilots:[/p][p]Mecha BREAK will undergo maintenance starting at 12:00 AM on August 15 (UTC+8) and is expected to last approximately 7 hours. If additional time is required, please refer to official announcements.[/p][p]This update will further optimize and adjust various systems and gameplay features while introducing new Season 0 special missions: PyroGenesis Industries, Prep Ops, and MASHMAK Covert Operation. Rewards for Operation VERGE Season 0 Tier Settlement and Ranking Settlement will also be announced.[/p][p][/p][p]Thank you, Pilots, for your support and feedback. Please see the details below:[/p][p][/p][p]#Events#[/p][p][/p][p]PyroGenesis Industries · Prep Ops[/p][p]· To celebrate the upcoming Season 1, "Pulse of the Indigo Stone," PyroGenesis is expediting a confidential project, with S.H.A.D.O.W. taking on this special mission. Pilots can earn Mission Tokens, Supply Crates · Scorching Fire, and Tier Protection Cards · Scorching Fire (used to prevent Tier Point loss upon defeat) by completing missions and submitting supplies. This event is exclusive for the end of Season 0, and all orders will reset weekly.[/p][p]· Prep Ops · Corite: Pilots can explore the Corite crystal area in Mashmak to search for high-purity Corite. Collect the required amount within the week (no need to extract successfully or complete in a single run) to earn Mission Tokens and Supply Crate · Scorching Fire.[/p][p]· Prep Ops · Paint: Submit paint within the week to complete the order and earn Mission Tokens and Supply Crates · Scorching Fire. Higher-quality paint grants more points.[/p][p]· Prep Ops · Mods: Pilots can spend Mission Tokens to exchange collected mods for random ones of the same rarity.[/p][p]· Prep Ops · Battle Gains: Pilot any Striker in Operation VERGE (Ranked/Casual Mode) and secure victory to earn Mission Tokens and Tier Protection Cards · Scorching Fire, up to 5 times per week.[/p][p]· Prep Ops · Recon: Pilots have 3 free weekly chances to join the MASHMAK · Covert Operation, a Mashmak mission free from mercenary interference. Use Covert Operations Plans to obtain additional participation attempts.[/p][p]·As PyroGenesis' secret project advances, your base will undergo some changes.[/p][p][/p][p]Mashmak | Covert Operation[/p][p]· Using intercepted intel, S.H.A.D.O.W. has launched the limited-time Mashmak · Covert Operation, enabling pilots to operate without mercenary interference. The operation offers 3 free chances a week for participation. During this period, pilots can continue participating in missions via using Covert Operation Plans. This event is exclusive for the end of Season 0.[/p][p]· Mashmak · Covert Operation requires no Combat Readiness and features 3 phased Extraction Points. Pilots can complete extraction and combat missions during the operation to earn Mission Tokens, along with chances to obtain Corite ore, Extraction Beacons, Restricted Zone Keys, and Supply Crates. All types of Locator Beacons can be used, granting Restricted Zone mission rewards.[/p][p]· Due to limited intel, this special operation is restricted to 3-pilot squads. If a member exhausts their action attempts, the squad can only continue if that member uses a Covert Operation Plan.[/p][p]· Pilots participating in all difficulty levels of Mashmak (except for Covert Operation) may obtain a Covert Operation Plan. It can be purchased via the Matrix Marketplace.[/p][p]· The recruitment function now supports the Mashmak Covert Operation, helping pilots find suitable teammates.[/p][p][/p][p]#Products#[/p][p][/p][p]Seasonal Sets[/p][p]· The New Century streetwear set is here! It includes the New Century outfit for the Protagonist pilot and the following items:[/p][p]Head Accessory: Party Star[/p][p]Face Mask: Star-Printed Mask[/p][p]Ear Accessory: Binary Star[/p][p]Back Accessory: Kids' Jetpack[/p][p]Striker Pattern: New Century.[/p][p]Purchasing the New Century outfit unlocks the option to buy additional Accessories and Pattern.[/p][p]· New Century outfit, Head Accessory: Party Star, Face Mask: Star-Printed Mask, Ear Accessory: Binary Star, and Back Accessory: Kids' Jetpack can all be dyed for personalized styling.[/p][p][/p][p]#Patch Notes#[/p][p][/p][p]Strikers: Weaponry[/p][p]· All Striker weapons will now display their stats with clearer, standardized numerical data.[/p][p]· Weapon cooldowns after use will now be displayed to one decimal place in seconds.[/p][p]· For toggleable weapons, activation time and cooldown reduction from early deactivation will be calculated to one decimal place in seconds.[/p][p]· Optimized Fire-Control System (FCS) interface visuals for identifying and locking onto allied units.[/p][p]· UBP-R02T FALCON: Aux 1 - Recon Kit; PGI-T02 WELKIN: Aux 3 - Defense Field; SLM-M144 HURRICANE: Aux 3 - Focused Emitter; and SLM-M143 INFERNO: Aux 1 - Split Emitter and Aux 2 - Focused Emitter[/p][p]When interrupted by control effects, reduced cooldown will be calculated based on actual on-time.[/p][p]· PGI-X30G1 ALYSNES: Activating the Complex Shield no longer offsets its stagger during a Battle Halberd downward slash.[/p][p][/p][p]Strikers: Customization[/p][p]· Outline tracing now highlights paintable regions in Striker Design.[/p][p][/p][p]Pilots[/p][p]· Except for certain Insignias, all pilot Accessories now support area-based color adjustments with paint.[/p][p]· Certain Accessory names and descriptions have been updated to better reflect the lore.[/p][p][/p][p]Tactical Station · Operation VERGE[/p][p]· Ranked Mode now displays tier rewards and ranking rewards. At the end of Season 0, pilots reaching designated tiers will earn Season 1 Supply Crates in corresponding quantities. Legendary pilots will also unlock the special title "Rain of Fire."[/p][p]The top 500 pilots will receive extra Season 1 Supply Crates as rewards. The top 100, top 50, and top 10 pilots will receive the respective Insignias: Unrivaled Feather · Scorching Fire, Eternal Plume · Scorching Fire, and Undefeated Wings · Scorching Fire, which can also be displayed as Medals on pilot profile cards.[/p][p][/p][p]Operation STORM · Mashmak[/p][p]· In Mashmak Free-for-all and Co-op modes, all difficulty levels (Normal/Hard/Extreme) will drop Supply Crates.[/p][p]· To prevent squads from being camped at entrances, Restricted Zones in all Mashmak Co-op difficulty levels now have an additional entrance, providing an alternative route.[/p][p]· To counter interception, the Cargo Rocket's protective structure and propulsion have been optimized, increasing ascent speed. Durability increased: Cargo Rocket Beacon I from 30,000 to 50,000; Cargo Rocket Beacon II from 60,000 to 100,000.[/p][p]· Equipping a Modular Weapon from Cargo Space requires 5 seconds for Fire-Control System authentication and initialization.[/p][p]· New Modular Weapons:[/p][p]Optical Camo Drone: Deploys a stationary drone that cloaks allied units within range in stealth.[/p][p]Jamming Missile Launcher: Fires six missiles at nearby enemies; the explosion's smoke screen blocks Energy damage.[/p][p]Both are available as Mashmak loot or can be purchased from Matrix Supplies under Operation STORM.[/p][p]· Heavy Sniper Cannon: In Sniper Mode, the firing interval has increased from 1 sec/shot to 2 sec/shot.[/p][p]· Glider Packs now feature Fluid Armor for enhanced protection, with capacity and regeneration varying by pack.[/p][p]· The Elite enemy ALLO can activate a defense field that blocks frontal attacks, impedes movement, continuously emitting an interference smoke screen that blocks indirect Energy damage and significantly reduces direct Energy damage.[/p][p][/p][p]Combat Interface[/p][p]· The pilot's avatar during airdrop entrance has been moved from the right to the left interface, matching the order of the squad member list.[/p][p][/p][p]System Interface[/p][p]· Pilots can now view rewards directly through the matchmaking interfaces of Operation VERGE, Ace Arena, and Operation STORM.[/p][p]· The Inventory's preview feature now shows paint and Insignia effects on Modular Weapons, Auxiliary Devices, and Gliders obtained in Operation STORM.[/p][p][/p][p]Matrix Marketplace[/p][p]· Added "Sort by Total Price" to STRIKER DESIGN · Paint, Operation STORM · Mods, Supplies, Weapons, Gliders, and Devices. Added "Sort by Popularity" to Pilot Appearance · Styles.[/p][p][/p][p]Logistics: Matrix Selections[/p][p]· Tier 1 (unlocked by default) now offers Mod Box · Superb with a weekly limit of 50, no Matrix Contract required.[/p][p][/p][p]Base[/p][p]· Pilots can now switch the displayed Striker directly via the L2 Tactical Station viewport or the L1 Striker Bay's right-side terminal.[/p][p]· All L2 Virtual Combat devices are debugged. Pilots can now enter Training directly from the cockpit.[/p][p][/p][p]Pilot Report[/p][p]· Profile-card Medals now feature adaptive layouts, adjusting automatically based on the number displayed.[/p][p][/p][p]SFX[/p][p]· Enhanced the background ambient effects in the Striker Bay.[/p][p][/p][p]—S.H.A.D.O.W. Command HQ[/p]

PATCH NOTES: JULY 28 UPDATE

[p]Attention Pilots:[/p][p]Mecha BREAK will undergo maintenance starting at 00:00 AM on July 28 (UTC+8), lasting approximately 6 hours. If additional time is needed, please check official announcements.[/p][p]This update delivers the first balance adjustments of Season 0, addressing pilot concerns about Striker performance. We're also launching the second STRIKER ARCHIVE: STELLARUS, alongside improvements based on your feedback. Thank you for your support, pilots! Here's what's coming:[/p][p][/p][p]#Products#[/p][p][/p][p]Ace Recruitment[/p][p]STRIKER ARCHIVE: STELLARUS is now on limited-time sale, unlocking pilot 014 and the exclusive Design: STELLARUS MK-III.[/p][p]· 014 features exclusive boarding animations, finishing moves, and MVP animations. Facial features, makeup, hairstyles, body types, outfits, voice, and tattoos cannot be modified. However, certain Accessories, Insignias, and Animations are customizable. 014 exclusively pilots STELLARUS, with no Design configuration restrictions.[/p][p]· STRIKER ARCHIVE: STELLARUS MK-III offers exclusive skins for STELLARUS and its weapons, with options for Paint, Pattern, Insignia, and Accent customization.[/p][p]During the STRIKER ARCHIVE: STELLARUS MK-III sale, buy 014's exclusive accessories—Phantomir, Throwing Daggers, Drakebinding Hook—individually or as a set with Corite. Accessories bind to 014 upon equipping and are non-transferable.[/p][p][/p][p]Seasonal Sets[/p][p]· The Cygnia Union Noble set is available for a limited time, featuring the Union Noble outfit for the Protagonist pilot and the following:[/p][p]Eyewear: The Masquerade[/p][p]Chest Accessory: Perfect Pleats[/p][p]Waist Accessory: Dueling Pistols[/p][p]Chest Accessory: Graceful Bow[/p][p]Striker Pattern: Union Noble[/p][p]Purchasing the Union Noble outfit unlocks the option to buy additional Accessories and Patterns.[/p][p]· Both the outfit and the eyewear can be dyed for personalized styling.[/p][p][/p][p]Seasonal Cosmetics[/p][p]· Items from the July livestream rewards are now available in Seasonal Cosmetics, including:[/p][p]Headpiece: Airstream Divider[/p][p]Ear Accessory: Sport Headset[/p][p]Eyewear: Cyber Visor[/p][p]Waist Accessory: Cybernetic Tail[/p][p]Arm Accessory: Tactical Watch[/p][p]Insignia: Shoutcatter[/p][p]These items will refresh randomly in the shop starting August 4th.[/p][p][/p][p]#Patch Notes 790301#[/p][p][/p][p]Strikers: Weaponry[/p][p]· Edited weapon descriptions to better reflect the weapon's actual impact.[/p][p]· Energy Regen now works at ground recovery speed when sliding downhill.[/p][p]· UBP-R02T FALCON: Deactivating Aux 1- Recon Kit early now reduces cooldown. Every 1 second cuts cooldown by 2.5 seconds.[/p][p]· PGI-X30G1 ALYSNES: Energy Regen on the ground for Armored Form and Armor Purge Form increased from 8,800/sec to 9,100/sec.[/p][p]· PGI-X30G1 ALYSNES: Armored Form and Armor Purge Form, along with their unique weapons and combat stats, can now be viewed separately in the loadout screen.[/p][p]· SLM-M324C TRICERA: Fluid Armor reboot delay increased from 3.8s to 4.2s.[/p][p]· SLM-M324C TRICERA: Aux 2 - Fortress Form turn speed reduced from 160°/sec to 130°/sec.[/p][p]· SLM-M324C TRICERA: In Fortress Form, drones hover defensively, consuming ammo without reloading. Upon exiting Fortress Form, they return and begin reloading. Drone ammo capacity is now always visible.[/p][p]· SLM-M324C TRICERA: Drone interception interval increased from 0.1s to 0.3s while in Fortress Form; projectile trajectories are now more visible.[/p][p]· KMA-D201 NARUKAMI: Energy cap increased from 17,000 to 20,000.[/p][p]· KMA-D201 NARUKAMI: Jump Height increased from 70m to 78m.[/p][p]· KMA-D201 NARUKAMI: Aux 1 - Decoy Drone's stealth radius increased from 100m to 160m; recall range increased from 200m to 260m.[/p][p]· KMA-D201 NARUKAMI: Aux 3 - Optical Camo Drone now deploys a stationary drone that cloaks all allies within a 400m radius or defaults to NARUKAMI if no target is locked.[/p][p]· PGI-T02 WELKIN: Main Weapon - Heavy Battleaxe's three-hit-combo damage adjusted from 10,000/14,000/17,000 to 10,000/13,000/16,000; spin attack Energy cost increased from 5,800 to 6,500.[/p][p]· PGI-T02 WELKIN: Fixed an issue where Aux 1 - Dueling Field prematurely deactivated from certain enemy attacks when using Fast Landing and Grapplers.[/p][p]· PGI-T02 WELKIN: Aux 3 - Defense Field's duration reduced from 12s to 8s, but closing it early reduces cooldown—every 1 second cuts cooldown by 3 seconds.[/p][p]· NGL-XR30 LUMINAE: Energy Defense increased from 30% to 35%.[/p][p]· SLM-M144 HURRICANE: Main Weapon - Energy Blaster's[/p][p]direct hit damage increased from 12,000 to 14,000. Area Damage increased from 1,500/tick to 1,900/tick (8 ticks total). Reload time increased from 3s/shot to 4s/shot.[/p][p]· SLM-M144 HURRICANE: Sidearm - Decoy Drone now self-destructs when hit by melee attacks, releasing a pulse that immobilizes attackers within 100m for 1.6 seconds.[/p][p]· SLM-M144 HURRICANE: Aux 1 - Defense Field Drone deploys a stationary drone creating a 400m radius to block ranged attacks or self-deploys if no target is locked.[/p][p]· MHI-XT31 PINAKA: Lock-on Range increased from 450 to 550.[/p][p]· NGS-X237A AQUILA: Energy Regen in the air reduced from 1,270/sec to 1,200/sec. Energy depletion threshold increased from 24% to 34%.[/p][p]· NGS-X237A AQUILA: Aux 2 - Airborne Kit's energy consumption increased from 1,200/sec to 2,400/sec. Air Boost energy cost increased from 2,400/sec to 2,800/sec.[/p][p]· NGS-Y244E SKYRAIDER: Sidearm - Energy Missiles' Area Damage increased from 3,000/tick to 3,200/tick (15 ticks total).[/p][p]· NGS-Y244E SKYRAIDER: Aux 1 - Jamming Missiles' effect duration reduced from 5s to 4s.[/p][p]· NGS-Y244E SKYRAIDER: In Aux 2 - Aerial Assault Form, drones hover defensively, consuming ammo without reloading. Exiting recalls them to reload. Ammo capacity is now visible.[/p][p]· SLM-M334F STEGO: Aux 1- Jamming Haze Diffuser no longer interferes with ally targeting. Smoke duration reduced from 3s to 1.5s.[/p][p]· SLM-M334F STEGO: Jamming Haze Diffuser cooldown increased from 22s to 30s, but deactivating early reduces cooldown—every 1 second cuts cooldown by 6 seconds.[/p][p]· SLM-M334F STEGO: Aux 2 - Turret Form's turn speed reduced from 140°/sec to 110°/sec[/p][p]· SLM-M143 INFERNO: Ground Evade Energy cost reduced from 3,600 to 3,000. Air Evade Energy cost reduced from 4,400 to 3,400. Jump Energy cost reduced from 3,500 to 3,200.[/p][p]· SLM-M143 INFERNO: Aux 3 - Booster Kit activates instantly, removing Grappler effects. It increases Evade Range from 60m to 90m, Jump Height from 50m to 70m, Ground Boost speed from 65m/sec to 85m/sec, Air Boost speed from 48m/sec to 68m/sec, and Ascend Speed from 28m/sec to 38m/sec.[/p][p]· MHI-SR00 SERENITH: Reduced Energy costs for Ground Evade from 1,600 to 1,400; Air Evade from 2,000 to 1,700; Jump (ground and air) from 1,900 to 1,800.[/p][p]· MHI-SR00 SERENITH: Sidearm - Orbital Targeting System's Area Damage after charging increased from 1,850/tick to 2,200/tick, with a total of 15 ticks.[/p][p]· MHI-SR00 SERENITH: Aux 1 - Disruption Grappler now staggers enemies that are not immune to Stagger.[/p][p]· MHI-SR00 SERENITH: Aux 2 - Disruptor now grants immunity to Immobilization and Stagger. Description updated to highlight the Mobility boost effect.[/p][p]· MHI-SR00 SERENITH: Fixed an issue where Aux 2 - Disruptor failed to immediately break lock-on or prevent attacks in certain situations.[/p][p][/p][p]Strikers: Customization[/p][p]· July livestream reward, Moonwell, is now available. Unlock this Striker Design for 800 Mission Tokens per Striker.[/p][p][/p][p]Pilots[/p][p]· All pilots can now unlock and save up to 10 custom appearance presets using Mission Tokens.[/p][p][/p][p]Tactical Station[/p][p]· Casual Mode in Operation VERGE and Ace Arena now supports in-match Striker switching (when neutralized) and allows Mods. Casual and Ranked Modes have swapped UI positions—double-check before queuing.[/p][p]· Added options to toggle Mods and Striker switching in Custom Room settings.[/p][p][/p][p]Operation STORM[/p][p]· Mission Token rewards increased for completing Restricted Zone events, boss defeats, and successful extractions. Additional Tokens awarded for eliminating enemy units, turrets, Corite Extractors, reinforcements, Drilling Rigs, and Large Turrets.[/p][p]· Corite Ore · Scorching Fire drops have increased in Normal and Hard difficulties.[/p][p]· Normal mode now features 6 Extraction Points (up from 5), with 2 active at a time for improved strategic flexibility.[/p][p]· Cargo Rocket Facilities have been added to Normal, Hard, and Extreme modes in Mashmak. After defeating a set number of enemy units, rockets can spawn at these facilities. Each rocket features 3 supply slots per player, allowing 1 player to extract supplies in Free-for-all mode and up to 3 players in Co-op. Rockets will launch automatically after 3 minutes or when full. Successful launches will extract supplies, while destroyed rockets will result in all supplies being lost. Each Mashmak session will feature 3–6 random outposts with activatable rocket facilities.[/p][p]· Gliders now grant a 0.3-second target lock immunity effect when performing evasive maneuvers.[/p][p]· Improved the description of Restricted Zone Keys to foster a better understanding of loot drops from Restricted Zones.[/p][p]· Enhanced Exile-class Frigate bridge defense; the bridge is attackable only after all turrets are destroyed.[/p][p]· HELLCAT loot can be collected from its wreckage instead of the Armored Supply Crate.[/p][p][/p][p]Maps[/p][p]· Our engineering team repaired the cracks at the Longmen Launch Site, preventing Strikers from breaching the ground surface.[/p][p][/p][p]Combat Interface[/p][p]· Teammate indicators now display Fluid Armor, HP, and repair status.[/p][p]· The ESC menu now features Match Settings, enabling profile views, friend requests, and voice chat muting.[/p][p][/p][p]Matrix Marketplace[/p][p]· Matrix Marketplace items are now categorized into Striker Designs, Pilot Appearance, and Operation STORM, with fuzzy search enabled for easier access.[/p][p]· New features include bulk earnings collection, batch re-listing or retrieval of expired orders, and listing items for sale or auction directly from the Inventory.[/p][p]· Paints can now be previewed on the Strikers by clicking them in the Marketplace.[/p][p][/p][p]Comms[/p][p]· Mailbox management now supports one-click attachment collection and email deletion.[/p][p][/p][p]System Settings[/p][p]· Added a Party channel to voice chat for communication with teammates outside matches.[/p][p][/p][p]Interface[/p][p]· Floating tooltips on Pilot Profiles now display the sources and requirements for Medals or Titles.[/p][p]· The Inventory now supports independent previews of Paints and Insignias on Strikers and Outfits, with items applied only upon confirmation.[/p][p][/p][p]Other[/p][p]· AMD Radeon RX9000 GPUs support FSR4.0 with DirectX12 after updating to driver 25.6.1 or later.[/p][p][/p][p]—S.H.A.D.O.W. Command HQ[/p]

PATCH NOTES: JULY 18 UPDATE

[p]Attention Pilots:[/p][p]Mecha BREAK will undergo a downtime update from 00:00 to 08:00 AM on July 18 (UTC+8), with an expected duration of 8 hours. If additional time is needed, please refer to official announcements. This update focuses on addressing key issues and implementing adjustments based on your feedback. Some fixes are planned for future updates, so stay tuned. Thank you for your continued support![/p][p]Here's what's coming:[/p][p][/p][p]#Patch Notes 786229#[/p][p][/p][p]Strikers: Weaponry[/p][p]· UBP-R02T FALCON: Fixed inconsistent damage from Aux 3 Heavy Missile Launcher when attacking enemies from the front vs. the back. (Hotfixed on July 4; this patch resolves the issue in Training.)[/p][p]· NGS-X237A AQUILA: Fixed a bug where Aux 2 Airborne Kit allowed energy-free dodging by toggling it on and off. (Hotfixed on July 3; this patch resolves the issue in Training.)[/p][p]· SLM-M143 INFERNO: Resolved an exploit where Aux 3 Booster Kit enabled free Boost Attacks when energy was nearly depleted, combined with melee Modular Weapons. (Hotfixed on July 4; this patch resolves the issue in Training.)[/p][p]· PGI-T27G STELLARUS: Aux 1 Composite Tactical Claw no longer cancels Fortress Form or Turret Form.[/p][p]· MHI-SR00 SERENITH: Aux 1 Disruption Grappler now interacts with Extraction Beacons remotely.[/p][p][/p][p]Strikers: Customization[/p][p]· UBP-R02T FALCON: The exclusive skin FALCON CUSTOM now supports Paint, Pattern, and Decal modifications.[/p][p][/p][p]Pilots[/p][p]· Added a confirmation screen for creating new pilots, editing codenames, or selecting opposite-sex pilots.[/p][p]· Opposite-sex pilots are now free (previously required 680 Corite). Refunds will be issued via in-game mail.[/p][p]· Alter Body is now independent of Alter Style, and Style Presets on the Matrix Marketplace no longer include body adjustment data.[/p][p]· Fixed an issue where Heel Height adjustments for female pilots under Alter Body didn't apply.[/p][p][/p][p]Tactical Station[/p][p]· Ace Arena & Operation VERGE: Matchmaking Mode is now called Ranked Mode.[/p][p]· Ace Arena & Operation VERGE: Loss protection has been added to Bronze, Silver, and Gold Tiers. Losing no longer reduces Tier Points in Ranked Mode.[/p][p]· Casual Mode now allows players to earn Mission Tokens and complete missions, though Tier Points and Achievements are not awarded. Reputation penalties now apply to Casual matchmaking.[/p][p]· Missions in Operation VERGE with active progress will now appear at the top of the list, with completed missions moving to the bottom.[/p][p]· Pre-deployment screens for Operation VERGE now display map objectives to help plan Striker lineups.[/p][p]· Added a Blacklist option for viewing teammates' or opponents' details in MVP and battle stats screens.[/p][p]· Challenges have been renamed Boot Camp, and tutorials must be completed to unlock Challenges for each Striker.[/p][p][/p][p]Operation STORM[/p][p]· Loosen Reputation score monitoring parameters for Mashmak Co-op.[/p][p]· Completing any Restricted Zone in Mashmak Co-op now rewards all squad members with a Cargo Rocket Beacon I from the Armored Supply Crate.[/p][p]· Successful launches using Cargo Rocket Beacon I/II now display a notification in the combat interface.[/p][p]· Enemy Striker executions now trigger a global announcement, marking the pilot as eliminated. Interrupted or canceled executions will not trigger an announcement, and the pilot will not be considered eliminated.[/p][p]· Matches will no longer end immediately after the final Extraction Point is activated, allowing other pilots to extract supplies using Cargo Rockets or Extraction Beacons.[/p][p]· Matrix Credit yields have been increased for selling Modular Weapons, Auxiliary Devices and Auxiliary Device research materials.[/p][p]· A new set of exploration and rescue missions now spawn randomly during matches. These must be completed within the match to earn rewards.[/p][p]· Matrix Credit rewards for completing all Mashmak missions have been increased.[/p][p]· Recon Beacon I: Range reduced from 600m to 400m. Recon Beacon II: Range reduced from 800m to 600m.[/p][p]· Repair Station Beacon V: Durability increased from 50,000 to 55,000.[/p][p]· Beam Cannon: Fire Rate adjusted from 1 shot per second to 1 shot every 1.2 seconds.[/p][p]· Heavy Sniper Cannon: Lock-on Time reduced to 0.3s in Close-range Mode (previously 0.4s) and 0.6s in Sniper Mode (previously 1.3s).[/p][p]· Melee Glider Pack Aux 3 Assault Thruster: Automatically switches back to the secondary weapon when deactivated.[/p][p]· Support Glider Pack Aux 3 Recon Turret Drone: Total deployable drones increased from 1 to 2.[/p][p][/p][p]Combat Zones[/p][p]· Exiting the combat zone now disables Energy Regen. Return to the fight quickly to restore functionality![/p][p]· Fixed terrain gaps that previously trapped Strikers.[/p][p][/p][p]Combat Interface[/p][p]· When the Squadmate Indicator is enabled in System Settings, Striker names are now displayed below squadmate icons.[/p][p]· Enlarging the mini map now shows the names of allied Strikers and detected enemies within range.[/p][p][/p][p]User Interface[/p][p]· Currencies are now displayed only when relevant. Players can use System Settings to toggle the display of Mission Tokens and Corite in the main menu.[/p][p]· Clicking on a currency now opens a detailed popup with its description, maximum capacity, and sources.[/p][p][/p][p]Matrix Marketplace[/p][p]· First-time users will now see a quick guide to the system.[/p][p]· A Sort by Remaining Time option has been added to the auction menu for easier navigation.[/p][p][/p][p]Logistics: Matrix Selections[/p][p]· The weekly Cargo Rocket Beacon I x3 contract reward is now sent directly to your inbox (no manual claiming required).[/p][p]Tier 1 (No Mission Token spending requirement):[/p][p]· Cargo Rocket Beacon I weekly purchase limit increased from 3 to 6.[/p][p]· Cargo Rocket Beacon II and Extraction Beacon II have been removed.[/p][p]· Supply Crate · Scorching Fire has been moved to Tier 2 (purchase limit unchanged).[/p][p]Tier 2 (Unlocked after spending 20,000 Mission Tokens):[/p][p]· Cargo Rocket Beacon II weekly purchase limit increased from 1 to 3.[/p][p]· Supply Crate · Scorching Fire and Cargo Rocket Beacon II no longer require the Matrix Contract.[/p][p]Tier 3 (Unlocked after spending 40,000 Mission Tokens):[/p][p]· Added Solo Extraction Beacon, available for 1,600 Mission Tokens each (weekly limit: 3). Usable in Mashmak Free-for-All. No Matrix Contract required.[/p][p]Tier 4 (Unlocked after spending 60,000 Mission Tokens):[/p][p]· Added Squad Extraction Beacon, available for 5,000 Mission Tokens each (weekly limit: 3). Usable in Mashmak Co-op. No Matrix Contract required.[/p][p][/p][p]Base Exploration[/p][p]· Photo Mode now has an option to hide or display Player Information on captured images.[/p][p]· Running speed has been increased.[/p][p]· Access Cards now auto-activate upon entering the appropriate room.[/p][p][/p][p]Comms[/p][p]· Pilots can now assign custom nicknames to friends via the More button in the friend list.[/p][p]· The ability to send attachments through in-game mail has been removed. Previously sent mail with attachments will remain unaffected.[/p][p][/p][p]System Settings[/p][p]· The Disable Windows Key option is now Off by default in Accessibility settings.[/p][p]· DirectX12 now requires an NVIDIA GeForce RTX 3080/AMD RX 7800 XT or higher, and at least 16GB of RAM.[/p][p]· Fixed audio glitches affecting some devices using 5.1 or 7.1 Surround Sound settings.[/p][p][/p][p]Other[/p][p]· Fixed text errors and improved multilingual text formatting.[/p]

Mecha BREAK (Xbox Series X) Review


Live service titles have been put on the endangered species list in 2025. The descriptor has become synonymous with gamers running for the hills, as other disappointing options like The Day Before continue to poison the well for the genre. In 2023, Mecha BREAK was announced at The Game Awards to a reasonable amount of hype despite adopting the live service label.





This is the same year GUNDAM Evolution told fans ‘last call’ (RIP), and seeing as how Mobile Suit GUNDAM Battle Operation 2 is console-exclusive to PlayStation, Xbox fans could finally scratch that giant robot itch left behind by GUNDAM Evolution. Mecha BREAK features exciting giant robot battles, customizable pilots and rigs, a surprisingly deep combat system, and giant robot combat in spades. The fix is here.








I was immediately taken to a character creator screen for my pilot after booting up the title and agreeing to the terms of service. There are myriad customization options for the pilot to tinker with. With... Read more