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I Have No Mouth, and I Must Scream News

Update #4 available now

Hello Everyone,

A new update is out now. It includes the following:

  • New Bonus Content! - Read the original short story by Harlan Ellison that inspired the game itself. You will find the content in your 'Bonus Content' folder inside your IHNMAIMS installation.
  • All users now have access to both the MP3 AND the OGG versions of the Soundtrack.
  • More effecient depot management! - Backing up and restoring backups on a different OS should go much smoother now. It also allows us to put out updates much more effeciently.
  • The original SDL.DLL has been restored for Windows. This should fix reported mouse stuttering issues on some computers.


Enjoy the new content :)

Update #3 available now

Hello Everyone,

An update is out now for IHNMAIMS which includes the following changes:

  • Engine Change for Windows, Linux and Mac OS X - DOSBox has been replaced with ScummVM 1.6.0. This also comes with the following bugfixes (spoilers ahead):

  • When loading a save game, the music played is still the music which was playing in the previous scene before the save game is loaded
  • When picking up or using objects in a scene, sometimes a "ghost" object is created in the top left corner of the screen
  • Chapter 1 (Gorrister): After reading the note in the starting room, the hotspot for the note moves to the upper-left corner, so you can read it again and again
  • Chapter 1 (Gorrister): Gorrister's heart is not supposed to have a "use" phrase attached to it (it's not used anywhere, it's only given), but when "used", an incorrect reply is given to the player ("It's too narrow for me to pass", said when Gorrister tries to pick up the heart without a rope)
  • Chapter 1 (Gorrister): Using the knife to cut out Edna's heart can lead to unexpected behavior the second time this is performed. The player is either able to talk again to the dead Edna, or get her heart again and be stuck
  • Chapter 1 (Gorrister): the left graffitti in the restroom can't be examined. Gorrister just walks back to the bar instead
  • Chapter 1 (Gorrister): When Edna drops her key in the freezer room, the user can hover over 2 items with the cursor ("The key" and "Edna's key")
  • Chapter 3 (Benny): After talking to the child via the monitor, Benny walks backwards
  • Chapter 3 (Benny): Putting the lottery bag into the hole and retrieving it back from there summons another Psychic Profile book in the inventory (instead of the bag icon)


This engine change unfortunately means that any saved games made previously will no longer work with this new update.

Enjoy!

Update #3 available now

Hello Everyone,

An update is out now for IHNMAIMS which includes the following changes:

  • Engine Change for Windows, Linux and Mac OS X - DOSBox has been replaced with ScummVM 1.6.0. This also comes with the following bugfixes (spoilers ahead):

  • When loading a save game, the music played is still the music which was playing in the previous scene before the save game is loaded
  • When picking up or using objects in a scene, sometimes a "ghost" object is created in the top left corner of the screen
  • Chapter 1 (Gorrister): After reading the note in the starting room, the hotspot for the note moves to the upper-left corner, so you can read it again and again
  • Chapter 1 (Gorrister): Gorrister's heart is not supposed to have a "use" phrase attached to it (it's not used anywhere, it's only given), but when "used", an incorrect reply is given to the player ("It's too narrow for me to pass", said when Gorrister tries to pick up the heart without a rope)
  • Chapter 1 (Gorrister): Using the knife to cut out Edna's heart can lead to unexpected behavior the second time this is performed. The player is either able to talk again to the dead Edna, or get her heart again and be stuck
  • Chapter 1 (Gorrister): the left graffitti in the restroom can't be examined. Gorrister just walks back to the bar instead
  • Chapter 1 (Gorrister): When Edna drops her key in the freezer room, the user can hover over 2 items with the cursor ("The key" and "Edna's key")
  • Chapter 3 (Benny): After talking to the child via the monitor, Benny walks backwards
  • Chapter 3 (Benny): Putting the lottery bag into the hole and retrieving it back from there summons another Psychic Profile book in the inventory (instead of the bag icon)


This engine change unfortunately means that any saved games made previously will no longer work with this new update.

Enjoy!

Update #2 available now

Hello Everyone,

A new update to the game is out now. Here are the changes:

  • Added the vanilla version of DOSBox for people who want a more retro experience when playing the game,
  • Lowered sound blocksize and prebuffering values which may have caused sound issues for some users.


Enjoy the game!

Update #2 available now

Hello Everyone,

A new update to the game is out now. Here are the changes:

  • Added the vanilla version of DOSBox for people who want a more retro experience when playing the game,
  • Lowered sound blocksize and prebuffering values which may have caused sound issues for some users.


Enjoy the game!