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Appease Eldritch gods in this dark fantasy roguelike strategy game

Take the card-based strategy of Cultist Simulator and blend it with the fantasy town management of Against the Storm and Dungeon Keeper, infused with a light-hearted but nightmarish dark fantasy tone reminiscent of Darkest Dungeon or Cult of the Lamb, and you'll be some way to understanding promising new roguelike strategy game The Deadly Path. At WASD Live 2024, PCGamesN got hands-on with the current build and spoke to Tim Sheinman of developer Owlskip Enterprises about its new game.


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Introducing Roiann & Come see us at WASD!

Hey everyone.

It's time to introduce to you our first playable god...
Roiann The Blightcaster!



Play as Roiann at WASD


The Deadly Path is going to be showcased at WASD (Truman Brewery, London) from Thursday the 25th - Saturday the 27th of April with Roiann front and center as our first playable deity.

Come to booth T1.2 to get your hands the game and meet the team.

We look forward to seeing you all there!

Devlog #1 & Digital Tabletop Fest

Our scene opens on a dark ocean as a crash of thunder rends the sky and lightning streaks like skeleton fingers.

Upon a craggy storm-wrecked cliff lies the imposing Fireshine Publishing Castle and Luxury Dungeons.

A shabby, rag-clad figure shuffles down a dimly-lit flagstone corridor to the room at the end where the developers sleep. He is the Custodian. The corridor echoes, but he moves silently, atop a pair of pristine running shoes.

Muttering to himself, he withdraws from his billows a large iron key and opens the door. A sliver of light fills the gloom. The room reeks of rotting food and is heavy with the stench of pestilence. Three lie prone in chains. In front of them a bucket, a scroll and ink. They have been here for a while.

The Custodian shuffles up to Tim - the Lead Developer. He takes out a small notebook, already full of arcane scratchings. He prods the sleeping man with a metal rod on his belt.

Custodian: Tim…it’s time again.

Tim: (Groggily)...Oh God, no…I just can’t…

Custodian: IT’S IN THE CONTRACT (The walls shake).

Tim: Ok, Ok, what do you want to know?

Custodian: Tim, the people want to know, how did you come up with the idea for the Deadly Path?

Tim: If I do this…I want the first turn with the boil lance.

Custodian: Granted.

Tim: Sick Bastards.



You know…it wasn’t always like this. I used to make nice games. For nice people. Where did it all go wrong eh?

A few months ago, I had started playing games like Stacklands, Dome Keeper, Cultist Simulator - nasty games that kill you quickly and make you desperate to play again. It was then I had the thought ‘what about a game where you build a dungeon and protect it.’ You could have timers and cards, but also in real time. It would be like a boiled down RTS management game.

I wanted to make a game that was addictive but brutal - one where you got distracted by pretty things and then it kicked you in the teeth

Custodian: A Dungeon Keeping game…seems familiar.

Tim: I appreciate that. Dungeon Keeper was obviously a reference, both for setting and style. I’ve always loved dry British humour - Pratchett, Adams. In a way, I try to put it into everything I do…

Custodian: No Meta!

Tim: Ok! Unlike Dungeon Keeper, I wanted to have no simulations and boil things down to their root nature. Computers are great at simulating, but historically games - particularly board games - are abstracted. For instance Chess doesn’t have real horses in it. I didn’t want imps running around, I just wanted the *idea* of Imps. This is great for indie developers because it means we don’t need to make a thousand animations for one character - just a card and the players’ imagination will do.

Originally the game was still more complicated - you had building trees, upgrade trees and training wheels. However, these were quickly winnowed to just a few things.

1. You can excavate a tile
2. You can build on a tile
3. You can place workers in that building.

And that…is it. Everything else flows from this point - you want an upgrade, go up an era, train a servant - make a building and put something in it. It’s a very simple game!

Custodian: It is said that you sacrificed your first systems designer to appease the Dark Lords at the Games Developers Conference.

Tim: That is unproven. However, it’s a busy market out there and you need to get the edge somehow. And use it.

Custodian: Good, Goood…Right lets get you out of here.

Tim: Out?!

Custodian: Well, just for a while, we’re going to have you show the game at the Digital Tabletop Festival. Now remember, you’ve got an hour and then its straight back. And…er, don’t mention the boil lance.

We are part of the Fireshine Publisher Sale!

Fresh off of our publisher announce with Fireshine Games last week, we are lucky to be included in their Publisher Sale Event!

If you love indie games, check out Fireshine’s Steam page for loads of great discounts across their portfolio of titles. From strategy games to co-op adventures, there’s a whole bunch to choose from. There are also a host of great upcoming indie titles like ours that you can show your support for by wishlisting them now!

The publisher sale kicked off at 6pm BST today and can be found here

Announcing the Deadly Path Published by Fireshine Games!

Hey everyone!

We have some exciting news to share today! We are now being published by Fireshine Games, the publishers behind Core Keeper, Shadows of Doubt and more!

Over the next few months we will be hard at work on the game but hopefully we will have some more news soon about playtest opportunities as we want to involve the community in this project from an early stage to take on your feedback.

You can see the announce trailer here:
[previewyoutube][/previewyoutube]

It is really exciting having a publisher on board so that we can give the game the time, love and care it needs before it is ready! We hope you are all excited for this journey as well!

Please do follow the game account on Twitter/X

And wishlist the game to stay up do date with development!