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Athena Crisis News

Monthly Update: Meet The Dragon!

Meet Coco, the leader of the Dragons in Athena Crisis! Drawn into a conflict they neither understand nor wish to fight in, Coco now roams the multiverse, reluctantly defending itself against the forces that see them as a threat. On Coco’s home world, dragons are revered as wise and powerful beings, but the forces involved in the current crisis only see a gigantic, flame-breathing monster. (And frankly, given the confusion and planet-hopping that the crisis entails, it’s hard to judge them for making snap decisions like this.) Coco desires nothing more than to return to its home, but for now, its journeys in the multiverse continue, with no end in sight. Perhaps you can help it by helping the crisis come to a conclusion?

Dragons are one of the most powerful and rare units in Athena Crisis. They’ll show up periodically during the Athena Crisis campaign, where their fearsome breath will pose a challenge to any unit that they approach. It’s similar in effect to the attack of the Flamethrower unit, but whereas the Flamethrower is generally only effective against other infantry units, the Dragon will be capable of severely wounding or defeating almost anything it can attack, including armored units and ships. Their main weakness, ironically enough, is against Flamethrower units, which can toast them from the outside with their flame attack, but Fighter Jets or a small swarm of X-Fighters will also prove effective against Dragons if your air force is well-established.

September Updates (So Far)


[h2]Tutorial Now Available![/h2]

From the Main Menu, select “How To Play” to experience the Athena Crisis tutorial! We’re still building out the tutorial, so enjoy the missions that are there, but stay tuned for more before Athena Crisis hits 1.0 on September 23rd.

[h2]The Official Athena Crisis Wiki Now Available![/h2]

If you missed the news earlier this month, the Official Athena Crisis Wiki is now open to the public! This will act as a resource of tips, tricks, and information about Athena Crisis (and is likewise available on the go if you ever feel the urgent need to look up tips and tricks while at the beach). Check it out, and if you feel like contributing, feel free to edit some pages!

[h2]CHANGES: [/h2]

- Tutorial maps now show the starting dialogue in the game info panel.
- The game dialog now shows a down arrow when it can be scrolled down and the up/down arrows can be used to scroll. Made some size adjustments to the dialog.

[h2]FIXED: [/h2]

- When pressing cancel with the gamepad while choosing between a unit and a building it will no longer open the game info dialog.
- When navigating away from the game in the browser or on mobile it should stop playing the music. This makes it easier to play Athena Crisis in multiple tabs at the same time. This change does not apply to the app version.
- When opening the campaign dialog in the campaign list or on the next level screen it now blocks navigation with arrow keys behind the dialog.
- Aligned the container sizes in the next level screen.
- Fixed an issue where units that were defeated by poison at the beginning of a turn or throuhg a counter attack would not correctly fire custom objectives.
- More text-overflow fixes for campaign dialogue and tile/building dialogs, primarily for Russian.
- Avoid overflowing the damage numbers in the damage chart by limiting the max number of labs to 20.
- Added a note about charge bars in the skill dialog.
- The attack range of neutral units is no longer shown when viewing the opponent's attack range.
- The menu overlay now displays buttons in a columns on small screens where a single row would overflow.
- The replay bar no longer overflows onto the player card on small maps.

Presenting the Official Athena Crisis Wiki!



We’re happy to announce that the Official Athena Crisis Wiki is now available! We’ve spent a lot of time getting this together, and we’re eager to see what you in the community will contribute to this wiki as we prepare for the 1.0 launch of Athena Crisis on September 23rd.

There are already pages for all of the units and buildings in the game, alongside sections on How to Play Athena Crisis and some Tips and Tricks that might help you get through the more challenging missions in the game. The wiki could use some help in transcribing the game’s many Skills and adding some tips to the missions in both the Prequel and Main Campaigns.

We have a longer page on the wiki with some basic tips on using the Wikimedia markup language and creating pages.

Please give it a look and if you feel like contributing, we’d be happy to see what you cook up! If you'd like to discuss the Wiki more, please leave a comment below, or join us on the Official Discord!

Community Map Of The Week: Terracotta Armies



Construction of the mausoleum of Emperor Qin commenced in 246 BCE, and eventually grew to require the labor of 700,000 conscripted workers to complete the almost 100 square kilometer necropolis city. An even more fun fact: Qin wasn’t even dead when this work began. He was only 13 years old! If there is such a thing as *pre*crastination, surely getting a jump start on funeral planning for an emperor in his early teens is a signpost example. More importantly to the Community Map of the Week, Emperor Qin’s burial grounds contain almost 9,000 life-size terracotta figurines, destined to protect the Emperor from whatever challenges awaited him in the undiscovered country of the afterlife.

Terracotta Armies by CoconutTank has a fun twist on this story, in that you will be able to reanimate its armies using the Rescue ability on your Pioneers and Saboteurs to create a fighting force…but your opponent will be doing the same thing! This map is utterly packed with neutral units, belonging to neither side, at the outset of the map. You each start with one Pioneer, which you’ll immediately send to your side of the map to begin Rescuing as many units as you can and converting them to your side.

There’s a lot of strategy at play here, obviously. Do you attempt to Rescue as many Pioneers as you can at the start of the map, risking an early rush from an opponent’s Flamethrower or Humvee? Do you attempt to move north or south towards the naval and aerial units to build a mobile army? Do you focus on vehicles and attempt to repair them at the Repair Stations near you? The more powerful units on each side are near the edges of the map, and since you can’t pass over Neutral units, you’ll need to rescue every unit in the way before you can unlock the Heavy Artillery, Brutes, and Bazooka Bears that are locked up deep behind the lines.

Whatever your strategy, here’s hoping it works for you on this 1v1 PVP map. For extra excitement, try playing Terracotta Armies with Fog of War activated, and maybe spice things up even more with a “no attacking until turn 15” house rule. By that point, who knows what your opponent will be cooking up!

Community Map of the Week: Miraculous Recovery



Welcome to another devious puzzle map, this time by dxdydzd! Much like First Puzzle by Flak, Miraculous Recovery sees you attempting to win a battle in one turn, without using skills or constructing any units. You have more units than your opponent does, but theirs are stronger than yours and more resistant to your attacks.

You can find the map here if you're playing in a browser; if you're on Steam, you can find it by selecting New Game from the main menu and searching for "Miraculous Recovery."

If you’re stumped, here are a couple of hints:

Saboteurs are capable of Sabotaging enemy units to reduce their supplies, but they’re also capable of Rescuing the neutral units next to your Pioneer. You’ll need to Rescue a unit twice to convert it to your side, but you have two Saboteurs and the Pioneer that are capable of doing so.

Consider the title of the map: “Miraculous Recovery.” Could you need to perhaps bring a type of unit back from the dead to succeed?

The Lab is a red herring - you don’t need to capture it to beat the map!

Community Map of the Week: Picross



In a classic Liebnez/Newton situation, nonograms were invented in the late 80s by two Japanese people working independently of each other. While nonograms might not have quite the import or utility of The Calculus™, they have at least offered a bit more entertainment to the puzzle-minded among us for the last 35 years or so. Most of us are familiar with nonograms through the work of Japanese game studio Jupiter, which has been creating Picross games for Nintendo since the mid-1990s.

A new challenger has arrived, however! Thanks to dxdydzd, you can now play Picross directly in Athena Crisis. Instead of numbers, this Picross map uses X-fighter units with variable health. The number of X-Fighters indicates the number of unbroken lines of houses that you need to capture in that row or column. The health of each fighter indicates the number of houses in each unbroken line, with 1% health indicating no houses at all, 25% indicating one house, and so on until a 100% healthy X-fighter indicates four houses in the line.

So, for instance, the fourth column has three X-fighters above it with 100% health, 25% health, and 25% health. In that column, you’ll need to capture four houses in a row, then have a gap of some length, then capture one more house, then another gap of some length, then capture another house. Or, for another example, in the first row from the top, there are two X-fighters with 25% health, indicating that you need to capture two houses in that row in some order, so long as there is a gap between them.

If you want more tips for solving a nonogram, the Wikipedia page is a great resource! Once you have the basics down, head on over to the Picross map and give it a whirl for yourself, or you can find it by searching for "Picross" in the map selector. See if you can uncover the hidden image!