1. inZOI
  2. News

inZOI News

[v0.5.2] Hotfix Details

[p]Hello, Creators.[/p][p][/p][p]We would like to inform you that the following hotfix has been applied to inZOI. Please refer to the details below for more information.

[/p][p]◆ Hotfix Details[/p][p]◽️ Patch Date: December 30, 2025[/p][p]◽️ Game Version: [/p]
  • [p]Windows PC Steam : 20251229.9549.W[/p]
  • [p]Mac Steam : 20251229.9551.M[/p]
[p][/p][hr][/hr][p][/p][p]Gameplay Update[/p]
  • [p]Rolled back SmartZoi feature to October version for stable service[/p][p]※ \[inZOI Team Comment] After the recent update, cases occurred where the SmartZoi feature did not work properly, so we have rolled back to the October version to ensure stability. We apologize for the inconvenience and will work to improve and update it as quickly as possible.[/p]
[p][/p][hr][/hr][p][/p][p]Bug Fixes[/p][p]Gameplay[/p]
  • [p]Fixed game freeze that occurred when entering the schedule window in certain language settings[/p]
  • [p]Fixed an issue where the operator's name was not displayed correctly in some businesses[/p]
  • [p]Fixed an issue where autonomous actions did not work properly in enclosed rooms or open lots[/p]
  • [p]Fixed an issue where characters overlapped during delivery conversations with supplier NPCs[/p]
  • [p]Modified certain sofa cooperative actions to not proceed autonomously[/p]
    • [p]Give Massage, Offer Lap Pillow, Put Arms Around Shoulders, Exchange Jokes, Show Affection[/p]
  • [p]Fixed an issue where customers visiting businesses occasionally could not enter the lot[/p]
[p]
[/p][p]CAZ[/p]
  • [p]Fixed an issue where the color wheel feature was disabled for some accessory items created with ModKit
    → We are aware of other issues currently occurring in CAZ and are working on fixes. Thank you for your patience.[/p]
  • [p]Fixed an issue where style presets containing 3D printers could be applied to child-age Zois[/p]
[p]
[/p][p]Crash Fixes[/p]
  • [p]Fixed some crashes that occurred in specific situations[/p]
[p]
[/p][p]※ For game stability, all mods will be automatically disabled when updates or patches are applied. You can reactivate them afterwards, so please keep this in mind.[/p][p]※ You can check the issues we’re currently investigating on the Known Issues page.  [/p][p]If you encounter any problems while playing, please report them anytime via the inZOI Forums.[/p][p]As always, you can also share issues through the following channels:[/p][p]
[/p][p]We’ll continue working to make inZOI more stable and enjoyable for everyone.[/p][p]Thank you, as always, for your continued support and valuable feedback.[/p][p]
[/p][p]The inZOI Team[/p][p]
[/p]

Fundamentals First & 2026 Roadmap (Updated)

[p]Hello everyone. I hope you all had a wonderful Christmas holiday. I'm posting this quite late in Korea time—I usually make sure to be in bed before midnight, but tonight I'm up much later. [/p][p][/p][p]The reason is that it was really difficult to describe the features we're developing in short sentences. If I explained each one in detail, the list would become too long. I tried to keep it as brief and clear as possible, but since English isn't my native language, some parts may sound a bit awkward. Thank you in advance for your understanding.[/p][p][/p][p]As I mentioned earlier, there won't be a video this Friday. Most of the team is on vacation, so the office is pretty quiet. I'm not taking a break because I'm writing this post for you… just kidding! [/p][p][/p][p]To keep the inZOI team developing with energy and joy next year, I felt it was important to share our 2026 plans with you first and get your feedback—so I'm sending this a bit urgently. And then… I'm going to take a little rest too.[/p][p]Our 2026 plan has two big parts: [/p][p]"2026 Roadmap" and "Fundamentals First",
a name we chose to reflect our focus on polishing and strengthening the core experience.[/p][p][/p][p]In 2026, especially as we move into the second half of the year, we plan to increase the share of work dedicated to Fundamentals First. That's why the scope of the 2026 Roadmap gradually becomes smaller toward the latter half of the year. I believe many of you will strongly agree with this direction.[/p][p][/p][p]There's one main reason I'm sharing this list: If you read it and think, "kjun, this isn't it! We need to improve something else first!"—I really want to hear that feedback. This list was compiled by reviewing posts across multiple online communities and Discord. There are still many issues we haven't solved yet, and we still have a lot to improve. Even so, I hope you can feel from this list that the team is genuinely doing everything we can to make this game better.[/p][p][/p][h2]inZOI Fundamentals First & 2026 Roadmap[/h2]
[p][/p]
  • [p]Some items may overlap between “2026 New Development” and “Fundamentals First”[/p]
  • [p]The quarterly schedule for “2026 New Development” may be delayed or changed depending on progress
    [/p]
Fundamentals First
  1. [p]Adjust umbrella handling so Zois hold umbrellas in their left hand, reducing awkward situations and allowing them to carry more items while multitasking[/p]
  2. [p]Remove the door lock FX and outline when pressing the U hotkey[/p]
  3. [p]Display mission-required interactions with an icon or move them to the top of the list so they are easy to find[/p]
  4. [p]Make vehicles naturally decelerate on collision to reduce accidents and minimize driving disruption[/p]
  5. [p]Add reactions to channel changes by another Zoi, and provide options to suppress TV interference or switch to watch together[/p]
  6. [p]Improve group movement so Zois move side by side, look at each other, and play conversation animations while moving[/p]
  7. [p]Support custom key binding for selected hotkeys[/p]
[h2]Family & Relationships[/h2]
  • [p]Include non-blood relations in the family tree and allow manual relationship labels[/p]
  • [p]Allow autonomous actions for marriage and divorce[/p]
  • [p]Add affection interactions such as forehead kisses and long hugs[/p]
  • [p]Add a group action for lying down together on a sofa[/p]
  • [p]Vary bed mood scenes based on relationship stage[/p]
  • [p]Vary grief reactions based on the depth of the relationship with the deceased[/p]
  • [p]Add multiple breakup outcomes and relationship states, such as becoming enemies or remaining friends[/p]
  • [p]Vary reactions to witnessing cheating based on Zoi personality, such as seeking revenge, feeling grief, or attempting reconciliation[/p]
  • [p]Add divorce lawsuits, custody disputes, and additional trial types[/p]
  • [p]Enhance genetics system where body type, talents, diseases, and tendencies are inherited from parents[/p]
  • [p]Add baby-related interactions such as baby showers and gender reveal events[/p]
  • [p]Add children’s friend-invite parties and grandparent visit social events[/p]
  • [p]Add family-oriented social events, including activities with children and family dining gatherings[/p]
  • [p]Add group activities for friends and couples[/p]
  • [p]Implement multiple pregnancies such as twins and triplets[/p]
  • [p]Multi-person family photo shoot in Photo Studio[/p]
  • [p]Support family-level Canvas upload/download[/p]
  • [p]Expand family narratives with more diverse positive and negative dynamics[/p]
  • [p]Add the family photo shooting feature[/p]
  • [p]Add romance-related dialogue options[/p]
[hr][/hr][h2]Zoi Behavior & Autonomy[/h2]
  • [p]Keep Zois stationary while the player is selecting interaction options after clicking them[/p]
  • [p]Cancel any ongoing interaction when a new interaction is issued via player input[/p]
  • [p]Prevent food from disappearing when Zois talk while holding it[/p]
  • [p]Prevent idle chitchat from interrupting interactions or NPCs from cutting into conversations[/p]
  • [p]Expand the search radius when the same interaction repeats to find alternative actions that satisfy the same need[/p]
  • [p]Have standing Zois approach seated Zois when starting a conversation[/p]
  • [p]Set the default conversation behavior so the initiating Zoi remains in place and the other Zoi approaches[/p]
  • [p]Prioritize player-issued interactions over morning routine behaviors[/p]
  • [p]Add rules to prevent Zois from staying in one place too long and encourage returning home[/p]
  • [p]Improve seating behavior so Zois avoid sitting with strangers and sit with acquaintances, with stronger tendencies for introverted traits[/p]
  • [p]Prioritize interactions that relieve the most Hunger[/p]
  • [p]Align auto-scheduled events so family members go out together[/p]
  • [p]Disallow smartphone usage while sleeping[/p]
  • [p]Reduce cases where crowds sit on benches in the rain to rest or eat[/p]
  • [p]Use the closest object when multiple objects with the same function exist in a room, taking room boundaries into account[/p]
  • [p]Stop repeated chitchat and proceed directly to the main conversation[/p]
  • [p]Enable chitchat in group conversations so multiple Zois can participate naturally[/p]
  • [p]Exclude distant or incompatible Zois when matching cooperative group actions[/p]
  • [p]Implement areas of Interest that allow Zois to naturally combine compatible interactions and move to appropriate positions based on context[/p]
  • [p]Allow toggling group members’ autonomy from the HUD[/p]
  • [p]Add controls to adjust married Zoi cheating and flirting autonomy rates, tied to traits and personalities[/p]
  • [p]Allow Zois to eat street food while walking[/p]
  • [p]Add unique Zois with their own events, stories, and personalities[/p]
  • [p]Emphasize excellence when selecting traits and add unique outcomes for specific traits, initially focusing on the Genius trait[/p]
  • [p]Add quests and tasks focused on personal growth or achieving life ambitions[/p]
  • [p]Improve group movement so Zois move more naturally instead of in single file[/p]
  • [p]Add traits with clear cause-and-effect relationships[/p]
  • [p]Add infant traits and expand interactions for infants, children, and teenagers[/p]
  • [p]Expand preferences and remove conflicting preference rules[/p]
  • [p]Enhance temperaments and traits and add new traits such as faithfulness and unfaithfulness[/p]
  • [p]Add new ambitions and enhance existing ambitions[/p]
  • [p]Enhance contextual outfit, hair, makeup, and styling presets so they can be applied based on situations[/p]
  • [p]Enhance infant and child needs and shelter relocation behavior[/p]
[hr][/hr][h2]UI·UX / HUD / Tools[/h2]
  • [p]Add left and right arrow buttons to the trait selection scroll area for horizontal browsing[/p]
  • [p]Restrict initial selection to residential homes and display only context-appropriate map information[/p]
  • [p]Display home and workplace locations in the bus travel map view[/p]
  • [p]Display distinct icons for each interaction during multitasking[/p]
  • [p]Allow free placement of HUD UI elements and add a basic guidance notification[/p]
  • [p]Place the Go Back popup in the bottom-left corner for easier access[/p]
  • [p]Add hotkeys for major UI menus such as Zoi profile, job info, and schedule[/p]
  • [p]Display elapsed in-game time in the Editing Schedules to indicate the current in-game week[/p]
  • [p]Add search and favorites to the Continue Game menu[/p]
  • [p]Slim down the HUD UI to reduce screen coverage[/p]
  • [p]Allow saving and loading HUD UI positions and game options via cloud or Canvas[/p]
  • [p]Display interaction objects used by staged NPCs as dimmed, with explanatory tooltips[/p]
  • [p]Display cause of death in funeral notifications and death messages[/p]
  • [p]Add filters for mods and properties size in Canvas search[/p]
  • [p]Allow playing music and videos from the player’s own PC[/p]
  • [p]Provide a notification that informs players when furniture removed by increasing room size is stored in the inventory bag[/p]
  • [p]Improve the subcategory UI structure and layout[/p]
  • [p]Improve Photo Mode by allowing effects to be hidden during capture and improving UI display options[/p]
[hr][/hr][h2]Interactions & Social Systems[/h2]
  • [p]Fix cases where conversation positions are set too far away and block conversations in disallowed areas[/p]
  • [p]Allow direct on/off control of lights, TV, and audio via input without Zoi animations[/p]
  • [p]Allow items held in hand to be used directly, such as eating food immediately[/p]
  • [p]Allow inventory items to be used directly from the inventory[/p]
  • [p]Allow interactions with babies such as holding, soothing, and feeding[/p]
  • [p]Add more smartphone apps such as camera and games[/p]
  • [p]Disable replies to social event invitation messages after midnight on the received date[/p]
  • [p]Add crowd-based group activities in contexts such as sports venues, beaches, schools, and tourist areas[/p]
  • [p]Allow social events to repeat on a weekly basis, such as clubs and hobby groups[/p]
  • [p]Add positive and negative dialogue branches based on temperament and traits[/p]
  • [p]Add interactions that can be performed while holding a baby and support stroller interactions[/p]
  • [p]Add laundry interactions[/p]
  • [p]Enhance trait-specific special dialogues and strengthen speech bubble presentation[/p]
  • [p]Add NPC-exclusive dialogue for jobs and staged scenarios[/p]
[hr][/hr][h2]Economy / Shopping / Jobs[/h2]
  • [p]Allow bundled delivery of multiple items from Pocket Market Fresh[/p]
  • [p]Implement a full restaurant purchase flow from ordering and payment to preparation and pickup, with ownership handled for the buyer[/p]
  • [p]Implement a realistic shopping flow including item selection, checkout, and barcode scanning[/p]
  • [p]Allow excluding specific job types when selecting participants for shops or social events[/p]
  • [p]Allow selecting and selling multiple inventory items at once[/p]
  • [p]Improve early-game loan restrictions and loan amount selection[/p]
  • [p]Prevent other cohabiting Zois from selling Pocket Market listings they do not own[/p]
  • [p]Add more donut varieties to the Meow Store and remove duplicates[/p]
  • [p]Add a publishing system and refine book genres[/p]
  • [p]Support operating a wider variety of street food trucks[/p]
  • [p]Improve and expand retail stores, including boutiques, furniture stores, and surf shops[/p]
  • [p]Add band-related roles such as musicians and composers[/p]
  • [p]Add transportation services and business operations, including taxis, rickshaws, and rideshare driving[/p]
  • [p]Add delivery services and professions, including delivery couriers and postal workers[/p]
  • [p]Add mobile food sales and business systems, including food trucks and ice cream trucks[/p]
  • [p]Expand interactive buildings, including grocery stores, clothing shops with shopping carts, venues with outdoor seating, cinemas and hair salons[/p]
  • [p]Allow changing and displaying mannequin outfits in clothing stores[/p]
  • [p]Refine store object ownership so customers’ Zois only interact autonomously with permitted items[/p]
[hr][/hr][h2]Transportation & Travel[/h2]
  • [p]Restore family parking zones and add a home garage designation[/p]
  • [p]Add a minimap UI while driving[/p]
  • [p]Improve taxi spawning, boarding, and presentation during rabbit-hole travel[/p]
  • [p]Support additional vehicle types such as pickup trucks and convertibles[/p]
  • [p]Allow multiple Zois to board a vehicle at once[/p]
  • [p]Add bicycle rideables[/p]
  • [p]Introduce refueling and maintenance requirements for vehicles, along with related facilities and interactions[/p]
  • [p]Add airport and subway properties with actual boarding procedures[/p]
  • [p]Allow Zois to mount placed rideables[/p]
  • [p]Support children using school buses for school commutes, depending on the city[/p]
  • [p]Add emergency response services, including ambulances and fire trucks for accidents and disasters[/p]
[hr][/hr][h2]Animation & Presentation[/h2]
  • [p]Improve animations and productivity as skill proficiency increases[/p]
  • [p]Add personality-based walking styles such as shy, confident, and intimidating walks[/p]
  • [p]Add a wider variety of dances, such as intimate couple dances, ballet, and waltz[/p]
  • [p]Improve overall animation quality and variety, addressing noticeable pops, unnatural movements, and repetitive motions[/p]
  • [p]Improve animations for various actions such as cooking and eating, cleaning, climbing stairs, and building snowmen[/p]
  • [p]Add step-by-step makeup motions such as applying foundation and lipstick[/p]
  • [p]Make Zois wear oven mitts when removing trays from ovens[/p]
  • [p]Add animation style variations for walking, sitting, lying down, and eating[/p]
  • [p]Implement a first-person view mode[/p]
  • [p]Improve the realism of destructible objects[/p]
  • [p]Enhance character body physics simulation[/p]
[hr][/hr][h2]World / Environment[/h2]
  • [p]Use a broom outdoors and a vacuum cleaner indoors when cleaning, depending on the environment[/p]
  • [p]Extinguish campfires when it rains[/p]
  • [p]Automatically turn off all household lights when all family members are asleep[/p]
  • [p]Add support for automatically turning lights on or off based on Zoi proximity[/p]
  • [p]Add scheduled lighting and allow toggling all household lights on or off at once[/p]
  • [p]Pause seagulls and bathtub water ripples when game time is paused[/p]
  • [p]Add a news system that delivers in-game events via messages or TV[/p]
  • [p]Implement karma-based city behaviors and state changes[/p]
  • [p]Add season-appropriate properties such as a Halloween-themed cafe and haunted house, and Christmas-atmosphere shops[/p]
  • [p]Increase the maximum height of accumulated snow[/p]
  • [p]Add winter-themed street lighting and park statues[/p]
  • [p]Add spring/autumn leaf and cherry blossom fluttering effects[/p]
  • [p]Add winter roof icicles and icy road visuals[/p]
[hr][/hr][h2]CAZ[/h2]
  • [p]Enhance body-part-specific character customization slider adjustment feature[/p]
  • [p]Expand available body shape presets[/p]
  • [p]Improve body shape sliders for overweight and muscular body types[/p]
  • [p]Enhance accessory position adjustment with free positioning support[/p]
  • [p]Support wearing multiple piercings simultaneously[/p]
  • [p]Add more hairstyle options including waist-length long hair, afro hairstyles, and retro styles[/p]
  • [p]Add an AI-based automatic Zoi face generation feature[/p]
  • [p]Enhance tattoo and mole position editing with precise X and Y coordinate control[/p]
  • [p]Improve character customization gizmo controls[/p]
  • [p]Add additional appearances for the newborn stage[/p]
  • [p]Improve infant teeth visuals[/p]
  • [p]Add infant/toddler hair and outfits[/p]
  • [p]Add body shape adjustment options for infants and toddlers, including head size and body proportions[/p]
  • [p]Add child-only hair and outfits such as raincoats and dresses[/p]
  • [p]Add children’s stockings, accessories, and nail art[/p]
  • [p]Add high heels and boot-type shoes[/p]
  • [p]Add outfits such as underwear and party dresses[/p]
  • [p]Add a bag category to outfits such as handbags and backpacks[/p]
  • [p]Add wedding dress outfits including traditional Korean wedding attire[/p]
  • [p]Add crime outfits (masks, gloves, boots) and bags (backpacks, large sacks, duffel bags), plus crime tools/items[/p]
  • [p]Add transparency customization for outfits[/p]
  • [p]Add crossbody bags[/p]
  • [p]Support wearing a swimsuit set and a top at the same time[/p]
  • [p]Add an option to toggle hoods on and off[/p]
  • [p]Add pants fit selection options[/p]
  • [p]Add seasonal outfits and accessories from diverse cultures[/p]
  • [p]Enhance customization options for infants, including infant teeth and baby outfit color variations[/p]
  • [p]Support partial application of appearance customization presets[/p]
  • [p]Enhance randomized Zoi appearance selection with more granular control options[/p]
  • [p]Support facial templates by individual face parts[/p]
  • [p]Improve the Custom Clothing section in character customization[/p]
  • [p]Enhance body tattoo customization[/p]
  • [p]Improve saving for outfit customization[/p]
  • [p]Enhance facial customization sliders[/p]
  • [p]Support independent left and right accessory customization[/p]
  • [p]Support heterochromia customization[/p]
  • [p]Enhance stocking customization[/p]
[h2]Build[/h2]
  • [p]Allow grouped objects to be moved as a single bundle[/p]
  • [p]Support duplicating walls by copying a selected wall and pasting it onto another wall[/p]
  • [p]Add drag-based object selection and painting in build mode[/p]
  • [p]Allow drag-based selection on floors with Ctrl key[/p]
  • [p]Support vertical multi-placement of windows[/p]
  • [p]Allow free placement of objects and Zois in Photo Studio with non-persistent placement[/p]
  • [p]Allow building cheats for free scaling, height adjustment, movement, ignoring floor limits and collision bypass[/p]
  • [p]Improve AI-assisted building features[/p]
  • [p]Allow background construction in customization mode[/p]
  • [p]Add a no-home start mode, and allow players to abandon their home or assign a home designation to eligible properties[/p]
  • [p]Add toddler/child play facilities such as trampolines, toy cars, swings, toys, play mats, baby swing, and safety gates[/p]
  • [p]Add infant/toddler swimming tools such as pool floats and arm tubes[/p]
  • [p]Add red ropes for club VIP areas[/p]
  • [p]Add wall telephone[/p]
[h2]Systems & Progression[/h2]
  • [p]Allow players to designate a personal room[/p]
  • [p]Implement saving and loading of game configurations and link them with Canvas[/p]
  • [p]Add per-Zoi object ownership and permission settings within a family, excluding babies[/p]
  • [p]Add batch actions for farming such as fertilizing, planting, and harvesting[/p]
  • [p]Add extended draw distance options for high-end PC users[/p]
  • [p]Add healthcare systems centered on hospitals and pharmacies where Zois can receive treatment and recovery[/p]
  • [p]Add sports activities including skateboarding, surfboarding, and ice skating[/p]
  • [p]A feature to change a Zoi’s name[/p]
  • [p]Add infant/toddler childcare items such as beds, car seats, walkers, bouncers, and diaper changing tables[/p]
  • [p]Add a gravestone editing feature (direct input of name/birthday/death date/personal message)[/p]
  • [p]Add cosmetic items such as makeup brush sets and perfumes[/p]
  • [p]Add gravestone design and inscription editing features[/p]
[hr][/hr][h2]Crime / Trial[/h2]
  • [p]Calculate bail amounts based on crime type and sentence length[/p]
  • [p]Add a detailed arrest and incarceration process, including on-site arrest and police station procedures[/p]
  • [p]Add home and vehicle security systems such as alarms and safes[/p]
  • [p]Add richer court-related interactions such as prison visitation during trial waiting periods[/p]
  • [p]Introduce violent behaviors among crowd Zois, such as fights and robberies[/p]
  • [p]Add an interaction to sue another Zoi[/p]
  • [p]Add security items such as surveillance cameras, alarm devices, and handcuffs[/p]
[hr][/hr][h2]Children / School / Education[/h2]
  • [p]Add infant and toddler rideables and objects such as strollers, car seats, and bouncers[/p]
  • [p]Add discipline actions such as curfews and bans on outings or device usage[/p]
  • [p]Add school events such as entrance and graduation ceremonies[/p]
  • [p]Have students automatically equip their backpack when leaving home during school commute time[/p]
[hr][/hr]

2026 Roadmap
[h2]Q1[/h2]
  • [p]Enhance the job system to support multiple jobs, interviews, remote work, and performance evaluation[/p]
    • [p]Beauty-related careers and gameplay content that use appearance customization[/p]
    • [p]A police career system including patrol cars and real-time criminal searches[/p]
  • [p]Add a competitive system where interactions determine a winner and a loser[/p]
    • [p]Rivals who compete with each other toward the same goals[/p]
  • [p]Introduce a reputation system based on local communities[/p]
  • [p]Introduce high school campus properties[/p]
  • [p]Add flower farming and flower arranging features[/p]
  • [p]Add a memory system including trauma and life milestones[/p]
  • [p]Add a Fate Engine[/p]
  • [p]Add a calendar system with birthdays[/p]
  • [p]Support age adjustment options[/p]
  • [p]Add an emotional state overview UI[/p]
  • [p]Add a contact exchange system and contact blocking functionality[/p]
  • [p]Add a wall message[/p]
  • [p]Add childcare-specific Urges[/p]
  • [p]Add European-style architecture, furniture and outfits[/p]
  • [p]Add Hanok-style architecture, furniture and Hanbok-style outfits[/p]
  • [p]Enhance existing content[/p]
    • [p]Enhance multitasking behavior[/p]
    • [p]Add group actions[/p]
  • [p]Adjust overall game balance[/p]
  • [p]Upgrade the game engine[/p]
  • [p]Improve graphics quality and optimization for minimum system requirements[/p]
[h2]Q2[/h2]
  • [p]Expand the job system[/p]
    • [p]Freelance careers such as writing, game development, photography, and blogging[/p]
    • [p]A taxi driver career[/p]
    • [p]Careers tailored for elderly Zois[/p]
  • [p]Add prison properties[/p]
    • [p]Prison facilities such as a yard, library, workshop for laundry and sewing, lounge, cafeteria, shower area, and visitation room[/p]
  • [p]Expand the reward system with ranks, tiers, and goals[/p]
  • [p]Add voice customization options[/p]
  • [p]Add K-pop and stage performance content[/p]
    • [p]Various concept spaces such as stages and themed environments[/p]
    • [p]Themed environments including prisons, neon slums, and diverse fantasy themes[/p]
    • [p]K-pop idol styling, including stage outfits and hairstyles[/p]
    • [p]K-pop dance and performance motions[/p]
    • [p]Superstar performance events[/p]
  • [p]Enhance existing content[/p]
    • [p]Enhance desired life aspirations[/p]
    • [p]New urges and missions[/p]
  • [p]Adjust overall game balance[/p]
[h2]Q3[/h2]
  • [p]Expand the job system[/p]
    • [p]Part-time jobs including roles available for teenagers, and expand available careers[/p]
  • [p]Add an Event Memory and Diary system[/p]
  • [p]Introduce curved wall support for elements such as windows, walls, and pools[/p]
  • [p]Enhance existing content[/p]
    • [p]Value system[/p]
  • [p]Adjust overall game balance[/p]
[h2]Q4[/h2]
  • [p]Expand building and terrain editing feature[/p]
    • [p]Basement construction[/p]
    • [p]Begin development of terrain editing features[/p]
    • [p]Begin development of interior and exterior wall module decoration features[/p]
  • [p]Enhance existing content[/p]
  • [p]Adjust overall game balance[/p]
[p]
While we are continuing to grow the team, it may not be possible to implement every item on this list in 2026—and some may even be technically impossible. That said, the good news is that some of the graphics content you've asked for (to make gameplay richer) should be possible to develop in parallel.
[/p][p]We're also considering better ways to gather your feedback—posting this list on other communities, or creating an in-game survey, for example. Because there are so many items, we'll need to set priorities. We're still discussing whether it's better to collect priorities by category, or to gather responses and read the overall trend.[/p][p]What matters most, though, is this: in order to fix the most painful gaps as quickly as possible—so I don't feel ashamed when talking to you—we've already started development on items #1–#7 on the list.[/p][p]
Thank you so much for loving this project over the past year, even with all its imperfections. We'll keep pushing ourselves, and we'll build an even better inZOI with an ambitious and hopeful plan for 2026.[/p][p]
Now, there are only a few days left in 2025. Thanks to you, so many wonderful things happened to me this year. I'd like to share that story separately in a post on Wednesday—my "last post of 2025."[/p][p]
When the end of the year gets close, each day somehow feels more precious. Starting today, every remaining day is a "last day of 2025." I hope you enjoy the rest of this year, and when the new year comes, I hope you'll continue to cherish each day like this—because in the end, we only ever live in "today."
[/p][p]On the last Friday of 2025,

Sincerely,
kjun[/p][p]
P.S. Some items may overlap between "2026 New Development" and "Fundamentals First." The quarterly schedule for "2026 New Development" may be delayed or changed depending on progress.

[/p][hr][/hr][h3]
[/h3][h3]Kjun’s Reply to Your Comments
[/h3][p][/p][p]Hello everyone,
It’s hard to believe that today is the last day of 2025.

Thank you so much for leaving so many posts about the roadmap and for sharing such thoughtful advice. Among all the feedback we received during the same period, some of you shared an especially large number of detailed comments, and we are truly grateful for that level of interest and care.

Because of this, it doesn’t seem possible for me to reply to every comment one by one today. However, since every opinion is valuable, we plan to carefully organize all of your feedback and create a “task list” starting next year. We will also share with you what we have worked on and completed from that list.

Additionally, while nothing is fully confirmed yet, we are reviewing the possibility of updating Fundamentals First on a monthly basis. Improving this as quickly as possible is one of my most important goals for 2026, and I see it as a way of giving back to all of you.

Fortunately, the overall response to the 2026 roadmap has been positive. Many of you expressed high expectations and requested stronger core systems along with a wide variety of new content. In particular, you shared many ideas and references related to family and social interactions, deeper career systems, modding support, graphics and UI improvements, and more realistic daily-life simulations.

Before we wrap up the final day of 2025, I’d like to respond to a few of the topics you mentioned. ^^;

Even this week, you requested improvements to core features such as controlling Zoi’s automatic outfit changes, adding intimate interactions (forehead kisses, long hugs, holding hands, etc.), interaction canceling, using nearby objects, and interactions while holding babies. We are currently adding more intimate interactions, and we are also developing features that allow outfits and makeup to be changed all at once or automatically adjusted based on the situation.

[/p][h3]Careers and Economy Systems[/h3][p]Many of you requested the addition and deepening of various career paths, including police, crime-related jobs, medical professions, firefighters, taxi drivers, delivery jobs, and more. You also asked for realistic workplace animations and interactions, promotion systems, education-linked careers, and improved evaluation systems.
As mentioned in the roadmap, we plan to develop systems where suitability is judged through interviews, criminal history and reputation are reflected, and special promotions are possible based on stats. We are also considering a system where careers are available from adolescence to old age, with pensions after retirement. By strengthening workplace relationships, we aim to create realistic hierarchies and dynamics among bosses, colleagues, and subordinates, including competition, cooperation, and responsibility. We are also planning vacation and attendance systems, including paid leave, and consequences such as promotions or dismissals based on lateness, absences, or false sick leave.
Developing the entire career system will take several months, but this is an area we know needs more depth, so we intend to approach it with extra care and focus.[/p][h3]
Graphics and UI Improvements[/h3][p]
You requested high-resolution graphic options, improved shadows and lighting, multiple camera perspectives (first-person and third-person), UI optimization, expanded minimaps (for walking and driving), and a wider variety of sleeping and resting poses.
I personally strongly agree with the requests for more sleep and rest poses, so we will start development immediately and aim to update this quickly. As for graphic options, I’d like to let you know that development is already in progress. Personally, I really want to see a first-person view become a reality.
[/p][h3]Environment and Building Improvements[/h3][p]There were requests for terrain features such as hills and bridges, expanded architectural styles (rounded roofs, stained-glass windows, arched doors, etc.), interior and exterior painting, stairs and foundation work, and overall improvements to the convenience and variety of Build Mode. Issues related to Canvas Town and large plot usage were also mentioned.
This was one of the most challenging parts of the roadmap. Initially, we planned to start with terrain editing, but after extensive review, we realized that developing curved walls first and then terrain would be more effective. As a result, terrain development has been pushed to the second half of the year. That said, development for Canvas Town is already underway, and we are conducting R&D to allow both large plots and small cities to be fully editable and shareable among multiple users. Features like stained-glass windows and arched doors can begin development right away. Thank you for these great suggestions.
[/p][h3]Family and Social Interactions[/h3][p]You emphasized features such as hand-holding and hugging among family members, childcare (breastfeeding, pushing strollers), school and after-school activities, dating and music apps, and social networks with influence systems.
Starting in January, we are focusing heavily on content for children and babies within families. Compared to adults, babies and children have been lacking, and we discussed this again today. Thanks to the many ideas you’ve shared, we almost don’t need to conduct separate research.[/p][h3]
Modding and Community Support[/h3][p]The modding community expressed concerns about increased workload due to changes in the material management system and requested early support for script modding. The importance of mod stability was also emphasized.
In particular, I think I caused additional confusion by failing to clearly communicate this part, and I apologize for that. This week, we will share Part 2, which will cover modding and some of the more challenging development topics we haven’t yet discussed, along with updates on the roadmap and progress.
[/p][p]
As I write this, there is now just one hour left in 2025 here in Korea.🎉

There’s a saying in Korea: “Time moves at 20 km/h in your 20s, and at 50 km/h in your 50s.”
It’s a way of saying that time feels faster as you get older—and I really feel that now. In less than an hour, I’ll be a year older.

Let me offer a traditional Korean New Year’s greeting:
새해 복 많이 받으세요.

We’ll have to meet again next year.
Thank you so much for this year. We’ve made it this far thanks to your support.

Thank you sincerely.
Kjun ♥
[/p]

[v0.5.1] Hotfix Details

[p]Hello, Creators.[/p][p][/p][p]We would like to inform you that the following hotfix has been applied to inZOI. Please refer to the details below for more information.

[/p][p]◆ Hotfix Details[/p][p]◽️ Patch Date: December 24th, 2025[/p][p]◽️ Game Version: [/p]
  • [p]Windows PC Steam : 20251224.9501.W[/p]
  • [p]Mac Steam : 20251224.9498.M[/p]
[p][/p][hr][/hr][p][/p][p]Bug Fixes[/p][p]Gameplay[/p]
  • [p]Fixed an issue where entry was not possible during business hours when purchasing a business lot operated by NPC Zois.[/p]
  • [p]Fixed an issue where police NPCs continued to follow the player even after the arrest dialogue ended.[/p]
  • [p]Fixed an issue where imprisoned Zois could not be released while performing other actions.[/p]
  • [p]Fixed an issue where trials could not proceed due to Opportunity Cards not appearing intermittently.[/p]
  • [p]Fixed an issue where revenue from paid lectures during business operations was not paid out correctly.[/p]
  • [p]Fixed an issue where food objects had the same selling price regardless of quality.[/p]
  • [p]Fixed an issue where business lot information was not immediately updated when deleting a family operating a business.[/p]
  • [p]Fixed an issue where players could not interact with the fruit basket after canceling fruit beverage preparation on a business lot.[/p]
  • [p]Fixed an issue where fishing rods placed on the ground could not be picked up again.[/p]
  • [p]Fixed an issue where the game did not progress normally when selecting 'Continue' in the Ascend popup.[/p]
  • [p]Fixed an issue where the family tree displayed abnormally after moving to another city.[/p]
  • [p]Fixed an issue where Zois emerged from below the ground at the destination point when using Water Taxis.
    [/p]
[p]CAZ[/p]
  • [p]Fixed an issue where the color wheel function was disabled for clothing items created with Modkit.[/p]
[p][/p][p]Build Mode[/p]
  • [p]Fixed an issue where lights attached to the lower floor ceiling moved together when moving the roof.[/p]
  • [p]Fixed an issue where 4 types of Snowflake Lights were displayed with the same appearance.[/p]
[p][/p][p]Crash Fixes[/p]
  • [p]Fixed some crash issues that occurred under specific circumstances.[/p]
[p][/p][p]※ For game stability, all mods will be automatically disabled when updates or patches are applied. You can reactivate them afterwards, so please keep this in mind.[/p][p]※ You can check the issues we’re currently investigating on the Known Issues page.  [/p][p]If you encounter any problems while playing, please report them anytime via the inZOI Forums.[/p][p]As always, you can also share issues through the following channels:[/p][p]
[/p][p]We’ll continue working to make inZOI more stable and enjoyable for everyone.[/p][p]Thank you, as always, for your continued support and valuable feedback.[/p][p]
[/p][p]The inZOI Team[/p]

[v0.5.0] Patch Notes

[p][/p][p]◆ Update Information[/p][p]◽️  Patch Date: December 23, 2025[/p][p]◽️ Build Version:[/p]
  • [p]Windows PC Steam: 20251222.9464.W[/p]
  • [p]Mac Steam: 20251222.9465.M[/p]
[p][/p][hr][/hr][p][/p][h2][/h2][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]A new update is coming to inZOI, featuring new activities and improved simulations. Enjoy themed booths and gifts, and partake in the limited-time Holiday Festival event.[/p][p]Explore a life of commerce or crime, and experience more detailed simulations using highly anticipated features like multitasking and group actions.[/p][p]Usher in a happy new year with inZOI![/p][p][/p][p][/p][h2]■ Holiday Festival[/h2][p][/p][p][/p][p]The holidays are coming to inZOI! Visit each city's main parks to experience a limited-time exclusive festival featuring themed booths, gifts, and more![/p][p]Enjoy the festivities with snacks, gift boxes, and various activities that will make your Zoi's holidays even more enriching![/p][p]※ This event can be accessed by signing in to the game after the update and ends at midnight on January 31, 2026 (all local times).[/p]
  • [p]Choir Performances[/p]
    • [p]Choirs will sing carols in each city's main park, filling the world with festive cheer.[/p]
    • [p]Locations: Central Park (Dowon) / Liberty Square (Bliss Bay) / Barat Beach (Cahaya)[/p]
    • [p]Time Available: 12:15 p.m. – 10:00 p.m.

      [/p]
  • [p]Festival Gifts[/p]
    • [p]During the Holiday Festival, special gifts will be delivered to your home.[/p]
    • [p]Festival Starter Gift: When you accept the festival announcement text message, 5 Holiday Festival Gift Boxes will be delivered to your home. Open these boxes to receive up to 19 different build items.[/p]
    • [p]Special Midnight Gifts: 1 Holiday Festival Special Gift Box will be delivered at midnight on the first and second nights of the festival. Open these boxes to receive up to 3 different build items.

      [/p]
  • [p]Festival Booths[/p]
    • [p]Special booths will be open during the Holiday Festival. These booths can be found in the main park of each city.[/p]
    • [p]Snack Booth: Offers winter-themed snacks including candy canes, hot chocolate, and gingerbread cookies.[/p]
    • [p]Gift Booth: Sells Holiday Festival Gift Boxes that grant up to 32 different limited edition building items, including garland decorations.[/p]
    • [p]Ingredients Booth: Sells up to 3 different crafting kits that can be used to make your own cookies, including the Cookie Man Crafting Kit.

      [/p]
  • [p]Weather Notice[/p]
    • [p]During the Holiday Festival, the weather will not change automatically.[/p]
    • [p]The special effects shown in event interactions are designed to pair well with snowy weather.[/p]
      • [p]You can make it snow by using the City Appearance feature in City Map.[/p]
[p][/p][p]※ Holiday Festival properties are updated automatically every midnight. If you are playing the game with a pre-existing save file, please use the property update feature or run Refresh Property Manually by going to Game Options - Gameplay - Other.[/p][p][/p][p][/p][h2]■ Business Gameplay: Boss From Now On[/h2][p][/p][p][/p][p]With this update, Zois can now open and run their own businesses. Choose a business preset to set the types of services and activities supported by your business. Take on various managerial duties, from hiring and paying employees to finding a customer base.[/p][p]Start your own business today![/p]
  • [p]Business Presets[/p]
    • [p]\[Business Types] Select presets based on business types to automatically set customer activity. Different presets are available for various types of businesses, including cafes, bakeries, restaurants, and bars, and each preset automatically configures a management environment suited to that business type.[/p]
    • [p]\[Business Activities] Use the Manage Business menu to select presets based on the services provided by your business. These presets will automatically set activities to match your establishment's needs, from "Drink Coffee", "Eat" and "Read a Book" for cafes to "Order" and "Drink a Beverage" for restaurants.[/p]
      • [p]※ More business presets will be added in future updates.

        [/p]
  • [p]Franchise Management[/p]
    • [p]\[Multiple Store Management] Multiple businesses can be owned by a single household, allowing players to run several establishments within the same industry or a franchise that spans multiple industries.[/p]
    • [p]\[Managing Businesses] Businesses are managed independently of property, allowing them to be moved to other properties or passed on to the household’s eldest member upon marriage or separation.[/p]
    [p][/p]
  • [p]Employees[/p]
    • [p]\[Employee Hiring and Placement] You can hire acquaintances or household members as employees. As your business level increases, you will be able to hire more employees. Select an employee to view their main skills and assign them tasks that suit them best, be it kitchen duties for Zois with excellent cooking skills or service roles for those with rhetoric skills.[/p]
      • [p]※ If a hired employee already has an existing job, they will automatically resign from it before joining your business.[/p]
    • [p]\[Salaries]Employee salaries are calculated based on business level, salary rank, and working hours and are paid out after business hours. Employees can negotiate salaries through conversations, and long working hours may affect your relationships with them.[/p]
    • [p]\[Employee Autonomy]Employees will automatically perform tasks assigned to them, including taking orders, cooking, preparing drinks, displaying items, handling payments, cleaning, making repairs, and watching the counter as needed.[/p]
      • [p]※ Employees must be Young Adults or older and will automatically clock in and out according to business hours.

        [/p]
  • [p]Business Operations[/p]
    • [p]\[Manage Business Hours] Businesses open on set business days and hours. Business hours can be set to carry over to the following day.[/p]
    • [p]\[End of Day Operations and Accounting] At the end of each business day, both employees and customers will automatically vacate the premises. Profits will also be calculated and logged at this time.

      [/p]
  • [p]Customers[/p]
    • [p]\[Customer Visits] Customers will automatically visit your establishment during business hours, staying for a set duration to use the services provided. Businesses with higher values will attract more customers.[/p]
    • [p]\[Target Clientele] Attract the customer base that best suits your business by setting the age group of your target clientele.

      [/p]
  • [p]Satisfaction Management[/p]
    • [p]\[Customer Satisfaction] Customer satisfaction serves as a key indicator of business value growth and is measured based on various factors, including your relationship with the business owner, furniture quality, suitable prices, the frequency of using business activity services, employee responsiveness, and overall service quality.[/p]
    • [p]\[Real-Time Feedback] Customer satisfaction will be displayed in real-time through customer thought bubbles. Customer reviews shown at the end of each business day also serve as a source of detailed feedback. You can also ask customers for “Feedback” or gather tips by using the self-interaction option or by selecting “Search for Tips to Improve Customer Satisfaction” on a computer.

      [/p]
  • [p]Profit Management[/p]
    • [p]\[Automated Settlement] Profits are calculated and logged at the end of each business day. Each business's total income, total expenses, and net profit can be viewed in the Profit Summary menu, allowing you to adjust your business strategy accordingly.[/p]
    • [p]\[Flexible Pricing] Service costs can be set in tiers from the Manage Business menu, allowing you to apply discounts or premium pricing to entrance fees and item prices.[/p]
      • [p]※ Higher business values lead to higher customer expectations, increasing the basic level of service demanded by customers.[/p]
    [p][/p]
  • [p]Running a Successful Business[/p]
    • [p]\[Customer Attraction and Service] The success of your business rests on your ability to attract and satisfy customers. Boost customer satisfaction and business value by placing the right furniture, using the right employees, and setting the right prices.[/p]
    • [p]\[Business Value Growth] The value of your business increases according to the level of customer satisfaction. Businesses with higher values attract more customers, allowing you to hire more employees and expand your business even further.[/p]
      • [p]※ Higher business values lead to higher customer expectations, increasing the basic level of service demanded by customers.[/p]
    [p][/p]
  • [p]※ You cannot use City Travel if you are engaged in any business-related activities.[/p]
    • [p]This includes owning a business property, having a registered business, or being employed by a business.[/p]
    • [p] To use City Travel, you must sell all businesses and business properties, or resign from your business employment. [/p]
[p]※ With this update, new business properties have been added to existing cities. When continuing a previous save, you must perform a Refresh Property Manually to ensure normal gameplay. You can also manually refresh properties by going to Game Options - Gameplay - Other - Perform Refresh Property Manually.[/p][p][/p][p][/p][h2]■ Crime[/h2][p][/p][p]Not all Zois have to lead honest lives. With this update, Zois can now scam and steal their way into a life of crime, opening the door to a path paved in both danger and delight.[/p][p] Crime-related features are currently in the early stages of development and will be updated with additional content in the future. Currently, only Young Adult and older Zois can commit crimes.[/p]
  • [p]Thieves[/p]
    • [p]Become a thief and break into property to steal items![/p]
    • [p]Various thief interactions have been added, including "Pick Door Lock", "Break Down Door", "Open Safe", and "Sabotage Surveillance Camera".[/p]
    • [p]The success rates of thief interactions are influenced by Handiwork, Programming, and Fitness skills.[/p]
    • [p]Some properties may have traps such as surveillance cameras and alarms installed.[/p]
  • [p]Scammers[/p]
    • [p]Scam other Zois for a chance to strike it rich![/p]
    • [p]Various scammer interactions have been added, including "Attempt Voice Phishing", "Scam In-Game Items", "Impersonate Charity Worker", and "Hold Fake Seminar".[/p]
    • [p]The success rates of scammer interactions are influenced by the Rhetoric and Critical Thinking skills.[/p]
  • [p]Crime Interactions[/p]
    • [p]Zois that meet one or more of the following conditions will unlock the first crime interaction available at Crime Skill Lv.0:[/p]
      • [p]Owns 2,000 Mew or less, or is struggling due to excessive debt[/p]
      • [p]Is under significant psychological stress from lack of family support or ongoing family conflict[/p]
      • [p]Has the Rulebreaker trait or the Malicious characteristic[/p]
  • [p]Suspicious Job Agency[/p]
    • [p]The Suspicious Job Agency has been added, allowing Zois to take on shady jobs and collect crime information.[/p]
    • [p]Use the Agency's Bulletin Board to purchase crime information.[/p]
  • [p]Crime Scores[/p]
    • [p]When a Zoi witnesses a crime, they will report it to the police. The responding officers may then issue an immediate fine or take the Zoi into custody.[/p]
    • [p]Performing crime interactions increases a Zoi's crime score. [/p]
  • [p]Wanted Status[/p]
    • [p]Thieves who successfully escape the scene of a crime may be placed under a wanted notice for one day and will be put under arrest if they encounter the police during this time.[/p]
    • [p]The wanted period lasts up to one day.[/p]
[p] [/p][p][/p][h2]■ Trials[/h2][p][/p][p]A life of crime has its consequences. Some Zois may find themselves under arrest and forced into trial after meeting certain conditions. Outcomes are determined by choices made both before and during the trial, and Zois can appoint lawyers to improve their chances in court.[/p][p]In addition to being a form of punishment, trials add additional depth to a Zoi's life.[/p]
  • [p]Arrests[/p]
    • [p]Zois with a low crime score will receive a fine if they are arrested.[/p]
    • [p]Zois whose crime score exceeds the threshold can be immediately arrested by the police.[/p]
    • [p]Zois placed under immediate arrest can post bail to secure time to prepare for their trial.[/p]
    • [p]After being arrested, Zois who post bail will be released, while those who do not will remain in a detention center until the trial begins.[/p]
  • [p]Appointing Lawyers[/p]
    • [p]You can appoint a lawyer by selecting your Zoi.[/p]
    • [p]Free lawyers provide limited assistance, while elite lawyers offer better chances of reduced sentences or acquittal.[/p]
    • [p]When a lawyer is appointed, a trial preparation mission will be assigned, and its results will directly influence the opportunity cards that appear during the actual trial.[/p]
  • [p]Trials[/p]
    • [p]Trials will usually result in a guilty verdict. Not-guilty verdicts are difficult to secure and require special preparation. Failed attempts at acquittal may lead to even harsher sentences.[/p]
    • [p]Depending on the outcome, Zois may either be acquitted, fined, or placed under police custody.[/p]
    • [p]The trial proceeds automatically, but choosing the correct answers for the opportunity cards that appear during the trial can help reduce your sentence.[/p]
  • [p]Courts[/p]
    • [p]New court properties have been added. Zois scheduled to stand trial must visit these properties on their designated trial dates.[/p]
[p]
※ In this update, trials for “Traffic Accidents” will not take place. As before, Zois will be sent directly to jail. This will be improved in a future update.[/p][p][/p][p][/p][h2]■ Gameplay[/h2][p][/p][p]New features have been added to make each Zoi's day flow more naturally, including multitasking and group actions that allow multiple Zois to perform actions together.[/p][p]Urges and emotes have also been refined to be more realistic, offering players with a more detailed and immersive experience.[/p][p][/p][p]New Features[/p]
  • [p]Group Interactions[/p]
    • [p]Zois can now be grouped together.[/p]
    • [p]Zois within a group will prioritize interactions and conversations that involve other members of the group.[/p]
    • [p]Certain cooperative interactions can only be performed by Zois in groups.[/p]
    • [p]Group members can applaud and cheer for other Zois in the group.[/p]
  • [p]Multitasking[/p]
    • [p]Zois can now perform certain actions simultaneously. These include the following:[/p]
      • [p]Talking while eating.[/p]
      • [p]Talking while using computers.[/p]
      • [p]Talking while reading books.[/p]
      • [p]Eating while watching TV.[/p]
    • [p]Pathfinding has been improved for Zois in conversations.[/p]
      • [p]Zois will now move to the position that best suits the situation.[/p]
        • [p]For example, Zois will prioritize sitting at a location that allows them to face other Zois.[/p]
    • [p] Known Issues[/p]
      • [p]Multitasking features for autonomous actions will be added in the future.[/p]
        • [p]Currently, multitasking is only supported for autonomous actions that involve talking or checking smartphones.[/p]
      • [p]Multitasking features will be updated to feel more natural.[/p]
        • [p]Animations that play during multitasking will be updated to feel more natural[/p]
        • [p]Updates will be introduced to make multitasking actions involving other Zois to feel more interactive[/p]
      • [p]The types of situations that support multitasking will be expanded.[/p]
        • [p]Talking while cooking[/p]
      • [p]UX improvements will be made for multitasking features.[/p]
        • [p]Multitasking actions will be shown in the queue.[/p]
      • [p]Players may encounter other unnatural animations and situations when using multitasking features.[/p]
        • [p]Holding an item while talking may cause the held item to temporarily disappear[/p]
        • [p]Reading a book while talking may cause unnatural animations where the reader repeatedly opens and closes the book[/p]
  • [p]New Characteristics[/p]
    • [p]The new Workaholic characteristic has been added.[/p]
      • [p]Zois with this characteristic tend to be driven and diligent workers who feel anxious when they are out of work.[/p]
      • [p]This characteristic cannot be chosen with the Recluse trait or Slacker characteristic.[/p]
  • [p]New Skills[/p][p][/p]
    • [p]Baking[/p]
      • [p]The Baking skill has been added, giving Zois the ability to make baked goods separate from the Cooking skill. Fire up your oven to bake a variety of desserts, ranging from cookies to cake.[/p]
    • [p]Drink Mixing[/p]
      • [p]Zois can use mixers to concoct various drinks ranging from freshly-made fruit juices to colorful cocktails. The types of drinks that a Zoi can mix depends on their age and the objects currently available to them.[/p]
    • [p]Crime[/p]
      • [p]The Crime skill allows Zois to commit various crimes ranging from theft to scams. This skill is currently under development and can currently only reach up to Level 5.[/p]
  • [p]New Properties[/p]
    • [p]A Flower Shop has been added to all cities.[/p]
      • [p]You can purchase bouquets by selecting the Flower Shop Basket at the counter.[/p]
      • [p]We plan to improve this in the future so that bouquets can be purchased directly from staff.[/p]
    • [p]A Theater has been added to Dowon and Bliss Bay.[/p]
      • [p]However, it is currently still under construction and cannot be accessed.[/p]
      • [p]In a future update, the Theater will be improved so that staff turn on the screen at set times and customers enter to watch the show. [/p]
  • [p]Set Table for Year-End Event[/p]
    • [p]Perform the "Set Table for Event" - "Set Table for End-of-the-Year Event" interaction to set tables for a year-end event.[/p]
    • [p]Use the "Clear Table" interaction to clear the table of all accessories.[/p]
  • [p]Family-Size Recipes[/p]
    • [p]Preparing meals in large quantities has now become much more convenient. Cook multiple servings at once to put various dishes on the table.[/p]
  • [p]Vehicles[/p]
    • [p]Jet skis and hovercrafts have been added.[/p]
[p][/p][p]Improved Features[/p]
  • [p]Urges[/p]
    • [p]Special Urges[/p]
      • [p]Special urges will now appear when a Zoi undergoes changes in their relationship status or pursues a forbidden relationship. These urges are more intense compared to normal urges and include the following:[/p]
        • [p]Urges related to forbidden relationships[/p]
        • [p]Urges related to ending relationships[/p]
    • [p]Fear-Based Urges[/p]
      • [p]New fear-based urges have been added. These urges occur naturally based on the Zoi's age group and situation and include the following:[/p]
        • [p]Urges caused by career-related anxieties[/p]
        • [p]Urges caused by pivotal life events (e.g., marriage, childbirth)[/p]
        • [p]Urges caused by adolescent concerns about the future[/p]
    • [p]Situation-Based Urges[/p]
      • [p]77 new situation-based urges have been added.[/p]
  • [p]Ambitions[/p]
    • [p]Updates[/p]
      • [p]Various updates have been made to ambitions, including the addition of new ambitions and changes to existing ambitions.[/p]
      • [p]A variety of new ambitions have been added, including Collecting and Crafting, Business Success, and Lifehacker.[/p]
    • [p]Rewards[/p]
      • [p]Rewards from achieving ambitions related to skills, interactions, and special events have been updated.[/p]
      • [p]Ambition rewards have been adjusted to better match their corresponding ambition.[/p]
    • [p]UI[/p]
      • [p]Rewards for achieving an ambition will now be displayed.[/p]
      • [p]Zoi Cards will now display goal levels.[/p]
      • [p]The ambition achievement screen will now show the rewards granted by the current goal while also featuring improved visual effects.[/p]
  • [p]Skill Balance Improvements[/p]
    • [p]We have improved issues where certain skills were difficult or took too long to level up.[/p]
    • [p]Skill experience gained from interactions and other activities has been increased, making it easier to level up your skills than before.[/p]
  • [p]Family Trees[/p]
    • [p]Images of immediate family members will appear in the family tree for better visual clarity.[/p]
    • [p]Family trees can be accessed using the Family Tree button in the Zoi Card.[/p]
  • [p]Inner Thoughts[/p]
    • [p]Certain Zois will now have their portraits and inner thoughts displayed when they are nearby.[/p]
    • [p]Thought bubbles will only be displayed for Zois in certain relationships with your current Zoi, including romantic or adversarial relationships.[/p]
  • [p]Property Prices[/p]
    • [p]Residential properties rated middle class or higher can now be purchased at more affordable prices. These changes affect 7 locations in Dowon and Bliss Bay, respectively.[/p]
  • [p]Donut Effects[/p]
    • [p]The duration of the Lucky Donut's effect has been changed from 1 day to 1 hour.[/p]
    • [p]Effect modifiers from skill-related donuts have been changed from 130% to 200%.[/p]
  • [p]Overhead Icons[/p]
    • [p]Following player feedback, the overhead icon that appeared above player Zois has had its design reverted to the original version.[/p]
  • [p]Zois who stay in the rain for over an hour will now catch a cold.

    [/p]
[p]Gameplay Notice[/p]
  • [p]Seasonal Event Ending[/p]
    • [p]The “Halloween Happenings” event introduced in the v.0.4.0 update has now ended.[/p]
      • [p]Halloween Candy is no longer available for purchase from Store Displays or the Pocket Market.[/p]
      • [p]However, the Trick or Treat event will continue if you place a Candy Basket on your property, allowing children to visit.[/p]
  • [p]Discontinuation of YouTube Support in Edit City - Billboards[/p]
    • [p]The YouTube video streaming feature has been discontinued due to version issues with the web viewer.[/p]
  • [p]Job-Related Text Reactions from Acquaintances[/p]
    • [p]Zois can now receive job-related text messages from their acquaintances. This feature may not be available when playing the game on a pre-existing save file.[/p]
    • [p]If you are having trouble accessing this feature, please start a new game or have your Zoi quit and reapply for their current job.

      [/p]
[h2]■ Interactions[/h2][p][/p][p]New Features[/p]
  • [p]10 New Rejection Interactions[/p]
    • [p]10 new rejection interactions have been added.[/p]
    • [p]These interactions may trigger changes in a Zoi's relationship status, making relationships feel more dynamic.[/p]
      • [p]Confess Love Jokingly[/p]
      • [p]Borrow Money / Repay Money[/p]
      • [p]Demand Repayment[/p]
      • [p]Demand Unpaid Money[/p]
      • [p]Talk Behind Sweetheart's Back / Talk Behind Spouse's Back[/p]
      • [p]Say You Want to Break Up Jokingly / Say You Want a Divorce Jokingly[/p]
      • [p]Extort[/p]
  • [p]New Parenting Interactions[/p]
    • [p]New interactions have been added for parents of newborn, toddler, and child Zois. These interactions offer a more detailed parenting experience.[/p]
      • [p]Flip (Failed)[/p]
      • [p]Mess with Toilet[/p]
      • [p]Comfort[/p]
      • [p]Bully[/p]
      • [p]Wipe Nose / Give Medicine[/p]
      • [p]Throw a Fit to Be Tucked In[/p]
      • [p]Scold Teddy Bear / Hug Teddy Bear[/p]
      • [p]Act Unreasonably[/p]
      • [p]Demand Food[/p]
  • [p]The "Ask How to Draw Something" group interaction can now be performed by child Zois.[/p]
  • [p]The "Practice Layups" interaction can now be performed with basketball hoops.[/p]
  • [p]The "Dance as a Couple" interaction has been added to the Romance category.[/p]
[p][/p][p]Improved Features[/p]
  • [p]Conversations[/p]
    • [p]Conversations have been updated to be less redundant or ambiguous. Different relationship dynamics will cause conversations to unfold in different ways.[/p]
    • [p]Conversations have been diversified to better reflect a Zoi's characteristics, relationship points, and emotions.[/p]
  • [p]Animations and Emotes for Parenting Interactions[/p]
    • [p]Animations and emotes for parents of newborn and toddler Zois have been improved to better match their respective situations.[/p]
  • [p]Death Notification and Emotion Integration[/p]
    • [p]When a Zoi dies, all Zois in any kind of relationship with them will now receive an obituary message, triggering an emotion.[/p]
    • [p]The name of the deceased Zoi will appear in the emotion's description.[/p]
  • [p]Improvements to Fitness-related Interactions[/p]
    • [p]The "Do Push-Ups" interaction has been removed from the Personal Actions category. The "Do Push-Ups" interaction that can used when selecting a yoga mat now features different animations based on the Zoi's current Fitness skill level.[/p]
    • [p]The "Do Stretching" and "Do Squats" interactions can now be performed regardless of location.[/p]
    • [p]The "Do Warrior Pose" yoga interaction can now be performed regardless of Fitness levels.[/p]
  • [p]Characteristic-Based Actions[/p]
    • [p]Zois with the Slacker characteristic now have a chance to refrain from cleaning up empty plates or books. A relevant speech bubble will appear when this occurs.[/p]
  • [p]Interaction Animations[/p]
    • [p]The duration of the "Receive Massage" interaction's animation has been extended.[/p]
    • [p]A new idle animation has been added for Zois sitting on a bar stool.[/p]
  • [p]“Display” Interaction Added[/p]
    • [p]There was an issue where Zois would arbitrarily discard collectibles such as minerals, gems, and sculptures.[/p]
    • [p]Now, when you select an object and choose “Display”, the Zoi will no longer pick it up or put it away on their own.[/p]
  • [p]Performing the "Overspend" interaction with a computer will now cause a random product to be delivered.

    [/p]
[h2]■ Simulation[/h2]
  • [p]The "Clear Everything" interaction has been added, allowing players to instantly clear a selected table[/p]
  • [p]Reactions to vehicular collisions have been improved[/p]
  • [p]Zois will now place their hands in different positions based on their body type when sitting down[/p]
  • [p]Improvements have been made to Smart Zoi features[/p]
    • [p]Smart Zoi now supports the Korean language.[/p]
[p][/p][p][/p][h2]■ Character Customization[/h2][p][/p][p][/p][p]62 new winter-themed outfits have been added. Make your Zois look right for the season with comfy fits colored in winter hues ranging from ivory and beige to baby blue![/p][p][/p][p]55 New Items[/p]
  • [p]Hair: 2 items[/p]
  • [p]Tops: 6 items[/p]
  • [p]Outerwear: 15 items[/p]
  • [p]Sets: 9 items[/p]
  • [p]Bottoms: 3 items[/p]
  • [p]Fashion Items: 8 items[/p]
  • [p]Shoes: 7 items[/p]
  • [p]Accessories: 5 items[/p]
[p][/p][p]7 New Unlockable Holiday Festival Items[/p]
  • [p]Sets: 4 items[/p]
  • [p]Hats: 1 item[/p]
  • [p]Headpieces: 1 item[/p]
  • [p]Shoes: 1 item[/p]
[p]※ Holiday Festival CAZ items can be obtained through events on Canvas.[/p][p][/p][p]New Features[/p]
  • [p]Style Presets feature added[/p]
    • [p]A new category has been created that allows you to save full presets, including outfit, hair, and makeup.[/p]
    • [p]A total of 295 new presets have been added. [/p]
    • [p]These presets change only cosmetic elements—such as makeup, skin tone, hair, and clothing—while preserving the Zoi’s original face shape and unique features.[/p]
  • [p]1 new Holiday-themed Studio background item has been added.[/p]
  • [p]16 new studio emotes and poses have been added.[/p]
  • [p]Gloves and scarves have been added to the Fashion Accessories category in Outfits.[/p]
[p][/p][p]Improved Features[/p]
  • [p]My Textures[/p]
    • [p]The following share options will now be available when uploading My Textures to Canvas.[/p]
      • [p]Available to Everyone[/p]
      • [p]Only You[/p]
    • [p]The following filters have been added for My Textures.[/p]
      • [p]My Textures[/p]
      • [p]Downloaded Textures[/p]
  • [p]Zoi Presets[/p]
    • [p]Zoi presets now include traits, characteristics, ambitions, and desired life.[/p]
  • [p]Makeup Presets[/p]
    • [p]Makeup now includes lens, eyebrows, eyelashes, and face paints.

      [/p]
[h2]■ Building[/h2][p][/p][p]173 new build items have been added to the game. Create your own winter wonderland with these new additions![/p][p][/p][p]80 New Items[/p][p]28 Build Items[/p]
  • [p]Doors: 2[/p]
  • [p]Windows: 1[/p]
  • [p]Roof Decorations: 11[/p]
  • [p]Materials: 14[/p]
[p]52 Furniture[/p]
  • [p]Bedroom: 1[/p]
  • [p]Living Room: 2[/p]
  • [p]Kitchen: 15[/p]
  • [p]Home Offices: 3[/p]
  • [p]Outdoor: 1[/p]
  • [p]Other (Wall Decorations): 30[/p]
[p]39 Business Property Exclusive Items[/p]
  • [p]Business Market Stand: 1[/p]
  • [p]Business: 2[/p]
  • [p]Display Showcase: 1[/p]
  • [p]Display Models: 35[/p]
[p]※ These items can be found in the Business Property Edit mode.[/p][p][/p][p]54 New Unlockable Holiday Festival Items[/p]
  • [p]Welcome Gift Box: 19 items[/p]
  • [p]Special Gift Boxes: 3 items[/p]
  • [p]Gift Boxes: 32 items[/p]
[p] [/p][p]※ Holiday Festival build items can be obtained by signing in to the game during the event period (December 23 – January 31).[/p][p][/p][p]New Features[/p]
  • [p]Modular Windows[/p]
    • [p]Modular Window category has been added to the Building - Home category.[/p]
    • [p]The modular windows can be freely rescaled.[/p]
  • [p]Roof Decorations[/p]
    • [p]Roof Decorations category has been added to the Building - Home category.[/p]
    • [p]11 new roof decorations have been added.[/p]
  • [p]Large Dining Tables for 6 & 8[/p]
    • [p]Added new categories "Dining Table for 6" and "Dining Table for 8" under Building - Furniture - Kitchen.[/p]
    • [p]10 new large dining tables have been added.[/p]
[p][/p][p]Improved Features[/p]
  • [p]Build Items Cost Rebalancing[/p]
    • [p]Addressed issues where basic build items (e.g., windows and stairs) were priced excessively high, limiting initial gameplay.[/p]
      • [p]Removed the cost for installing basic building components like walls, handrails, rooms, platforms, and roofs.[/p]
      • [p]Reduced and standardized prices for essential items such as door, window, and stairs.[/p]
  • [p]Furniture Performance Scaling[/p]
    • [p]Performance of furniture has been differentiated based on price range. The higher the price, the better the performance.[/p]
  • [p]Build Mode UX/UI Improvements[/p]
    • [p]Reorganized the toolbar menu order for better intuition and updated several icons.[/p]
  • [p]Build Mode Item Usability Improvements[/p]
    • [p]Rescaled icons for windows, lightings, stones, and flowerpots to allow for intuitive size comparison.[/p]
    • [p]Reordered icons to be sorted by size.[/p]
  • [p]Build Item Color Improvements[/p]
    • [p]Normalized default brightness/saturation for "Tile" materials in Edit Color and Material.[/p]
    • [p]Adjusted default saturation for 2 types of doors.[/p]
  • [p]Improvements to Property View Behavior[/p]
    • [p]The property view logic has been improved so that the building's interior is only revealed upon direct entry.[/p]
  • [p]Improved to show the slot attachment status of some combined furniture.[/p]
  • [p]AI Build Improvements[/p]
    • [p]The AI Build system has been updated to use the latest assets.[/p]
[p][/p][p][/p][h2]■ UI/UX[/h2]
  • [p]Added Map Filter to Edit City (M)[/p]
    • [p]You can now use the Map Filter to view information for specific property types, such as residential properties, workplaces, shops, and offices.[/p]
  • [p]Improved the control logic to allow selection between "Move Zoi" and "Camera Movement / Panning" when using WASD keys.[/p]
    • [p]You can find the settings in Game Options - Control - Top-View Keyboard Control Target menu.[/p]
  • [p]In shoulder view, the targeted object is now displayed at the top of the HUD for easier recognition.

    [/p]
[h2]■ inZOI Cheats[/h2][p][/p][p] Introduced new cheats as well as changes to existing cheats. Please check the Cheats page for more details. (link)[/p]
  • [p]Characteristic IDs[/p]
    • [p]1 new characteristic ID added for Workaholic characteristic[/p]
      • [p]Cannot be chosen with the Recluse trait or Slacker characteristic.[/p]
  • [p]Skill IDs[/p]
    • [p]3 new skill IDs added for Baking, Drink Mixing, and Crime skills[/p]
  • [p]Object IDs[/p]
    • [p]81 new object IDs added[/p]
  • [p]Region IDs[/p]
    • [p]10 new region IDs added for Dowon[/p]
    • [p]10 new region IDs added for Bliss Bay[/p]
    • [p]5 new region IDs added for Cahaya[/p]
  • [p]Miscellaneous[/p]
    • [p]EnableFreeCamera \[true / false][/p]
      • [p]Enables free camera movement (Camera cannot be moved through city floors or boundaries)[/p]
    • [p]setBusinessLevel \[level][/p]
      • [p]Sets level of current business

        [/p]
[h2]■ Canvas[/h2]
  • [p]Preset Feature Update[/p]
    • [p]A new Style Preset category has been added, and presets can now be downloaded and uploaded.[/p]
    • [p]Zoi Presets now include additional information such as traits, characteristics, ambitions, desired Life, gender, and name.[/p]
    • [p]Property Presets now include city, address, and floor information, and the detailed classifications for Business Properties and Public Properties have been expanded.[/p]
      • [p]※ The property address filter feature will be gradually improved in a future update.[/p]
  • [p]Comment Feature Update[/p]
    • [p]Comment Engagement Features[/p]
      • [p]The UI/UX of the creation's details page has been improved to facilitate easier comment writing.[/p]
      • [p]The page now displays the Creator's comments and likes.[/p]
    • [p]Pinned Comment Feature[/p]
      • [p]You can now pin a specific comment on your creation to keep it at the top.[/p]
      • [p]Icons for pinning and unpinning comments have been added.[/p]
    • [p]Additional Comment Features[/p]
      • [p]Operational features have been enhanced, including threaded comments, mention notifications, and reply tabs.[/p]
      • [p]Comment stickers have been added.[/p]
      • [p]Badges are now displayed for the Creator's comments and likes.[/p]
  • [p]Social Network Sharing Feature Added[/p]
    • [p]Added a Share button to the creation's details page that allows sharing across various social networks.[/p]
    • [p]The shared link will include a thumbnail, title, and key information about the creation. Share it with your friends or followers to showcase your creations![/p]
  • [p]Social Links on Profile[/p]
    • [p]Profiles now support connections to additional platforms, including TikTok, Patreon, CurseForge, Reddit, and Threads.[/p]
  • [p]Events Page[/p]
    • [p]A new page has been added to archive Editors' Picks and event selections in one place. You can easily navigate through both latest and past lists.[/p]
  • [p]Recap Page[/p]
    • [p]The 2025 RECAP page has been added to highlight the best Zois, creations, and outstanding Creators of the year.[/p]
    • [p]Main Selection Criteria[/p]
      • [p]Zois: A list of the best Zois selected as the most critically acclaimed and popular works of the year[/p]
      • [p]Buildings: A list of the best buildings selected based on outstanding creativity and high numbers of downloads and likes[/p]
      • [p]Creators: Outstanding creators selected for the overall quality of their creations and their Canvas activites[/p]
  • [p]Palet Event[/p]
    • [p]Thanks to your support, the "Limited Edition Halloween Outfit Set," which was previously available only for October, can now be obtained without any time restrictions.

      [/p]
[h2]■ ModKit[/h2]
  • [p]CAZ[/p]
    • [p]Added Outfit Wizard that includes socks, stockings, underwear, shoes, jacket, tops, and bottoms.[/p]
  • [p]Building[/p]
    • [p]Add Stairs Wizard

      [/p]
[h2]■ Audio[/h2]
  • [p]Music[/p]
    • [p]Updated Lobby music with an exclusive Holiday Festival theme.[/p]
    • [p]Added AI-generated Winter Festival-themed music to speaker objects.[/p]
  • [p]Character Movement Sounds[/p]
    • [p]Footstep sounds now vary based on the floor material the character steps on.[/p]
    • [p]Footstep sounds are now differentiated based on the type of shoes worn.

      [/p]
[h2]■ Miscellaneous[/h2]
  • [p]Rendering Improvements[/p]
    • [p]Mitigated character flickering issues at close range in medium graphics settings.[/p]
    • [p]Removed chromatic aberration from default screen effects to reduce eye strain. (The effect still applies when using a chromatic aberration filter.)[/p]
    • [p]Fixed an issue where ripple effects appeared incorrectly on sinks and mirrors during rainy weather. [/p]
  • [p]Materials[/p]
    • [p]Improved placement of combined furniture(e.g., tables and chairs) so that a preview mesh is visible at valid positions.[/p]
    • [p]Fixed an issue where the building grid was displayed outside the property boundaries in certain cases.[/p]
  • [p]Optimization[/p]
    • [p]Optimized performance by applying lighter materials to distant background objects.[/p]
[p] [/p][p] [/p][h2]■ Bug Fixes[/h2][p]Gameplay[/p]
  • [p]Fixed an issue where floor stains and trash remained even after cleaning[/p]
  • [p]Fixed an issue where deceased Zois would occasionally come back to life[/p]
  • [p]Fixed an issue where certain creations could not be sold even after completion[/p]
  • [p]Fixed an issue where selecting a computer interaction during another interaction switching to another Zoi prevented players from regaining control over the original Zoi after switching back[/p]
  • [p]Fixed an issue where changing the Day Length option caused need gain or decay values to behave abnormally[/p]
  • [p]Fixed an issue where Zois imprisoned in Cahaya would remain in prison even after being released[/p]
  • [p]Fixed an issue where the “Ask to Do Laundry” interaction could not be performed as a child Zoi on certain lots[/p]
  • [p]Fixed an issue where using “Move Here” to travel to the Dowon Aram Real Estate lot did not take the shortest route[/p]
  • [p]Fixed an issue where newborn Zois were occasionally not added to the household after birth[/p]
  • [p]Fixed an issue where attempting to fish 5 times in a row caused all attempts except the first to fail[/p]
  • [p]Fixed an issue where giving birth caused an infinite loading screen[/p]
  • [p]Fixed an issue where Zois would appear in abnormal positions when lying on a bed[/p]
  • [p]Fixed an issue where the progress bar for Writing skill interactions failed to reflect the actual progress[/p]
  • [p]Fixed an issue where pressing Smartphone \[P] after receiving a text reply caused the notification icon to remain[/p]
  • [p]Fixed an issue where sending a “Text First” message to a related Zoi on another lot was not possible when continuing a save[/p]
  • [p]Fixed an issue where romance interactions were unavailable in the destination city due to gender preference settings after city travel[/p]
  • [p]Fixed an issue where urns would not be created for deceased Zois in any relationship with the current Zoi[/p]
  • [p]Fixed an issue where plants would not grow when playing on pre-existing save files[/p]
  • [p]Fixed an issue where Zois with depleted Energy gauges could not run even after returning from city trips with full energy[/p]
  • [p]Fixed an issue where Zois could become stuck inside objects and be unable to move after finishing an interaction[/p]
  • [p]Fixed an issue where holdable objects and thought bubbles in non-selected floors were displayed[/p]
  • [p]Fixed an issue where crowd Zois in Cahaya would swim through the sea[/p]
  • [p]Fixed an issue where Zois in Cahaya's Main Island would go to Blue Haven Swimming Pool by swimming through the sea[/p]
  • [p]Fixed an issue where knocking on doors did not occur during visit events on certain lots[/p]
  • [p]Fixed an issue where changing families caused the Locked icon to appear on doors in the family's residential property[/p]
  • [p]Fixed an issue where members of families with toddler Zois were unable to have their needs fulfilled[/p]
  • [p]Fixed an issue where Wedding and Dating events could not be created[/p]
  • [p]Fixed an issue where a non-player family members would not be assigned scheduled activities[/p]
  • [p]Fixed an issue where the "Move Here" interaction failed to trigger when selected from the map while riding a vehicle[/p]
  • [p]Fixed an issue where scheduled activities requiring travel to other locations were queued for imprisoned Zois[/p]
  • [p]Fixed an issue where selecting "Main Menu" in the Ascend popup prevented the game from progressing properly[/p]
  • [p]Fixed an issue where the "Do Squats" interaction prevented players from playing the game by failing to complete[/p]
  • [p]Fixed an issue where skipping rabbit holes while pausing the game caused loading screens to appear repeatedly[/p]
  • [p]Fixed an issue where the Move Zois Between Families feature did not function properly in some situations[/p]
  • [p]Fixed an issue where Zois could not receive messages related to overdue utility bills from family members[/p]
  • [p]Fixed an issue where adopting a baby unlocked Collection Log entries[/p]
  • [p]Fixed an issue where a Zoi's outfit would get wet indoors in some situations[/p]
  • [p]Fixed an issue where canceling tube rides in some situations caused the tube's meshes to disappear[/p]
  • [p]Fixed an issue where holding the Shift key to quickly move a Zoi downstairs would cause them to immediately go upstairs afterward[/p]
  • [p]Fixed an issue where Zois visiting the AR Library would not return home after midnight[/p]
  • [p]Fixed an issue where achieving the "Wants to Sit and Rest" urge granted buffs different from the urge's actual description[/p]
  • [p]Fixed an issue where the "Play as Ghost" option occasionally failed to trigger for Zois whose deaths were caused by a fire[/p]
  • [p]Fixed an issue where trash created by toddlers would also be shown on lower floors[/p]
  • [p]Fixed an issue where the current Zoi would be incorrectly displayed as a roommate when selecting a spot for them in bed[/p]
  • [p]Fixed an issue where certain employee NPCs would enter and exit business property outside of business hours[/p]
  • [p]Fixed an issue where switching tabs after entering City Appearance in the Edit City menu caused slow load times[/p]
  • [p]Fixed an issue where access to a rabbit hole interaction in Bliss Bay was prevented by a traffic cone[/p]
  • [p]Fixed an issue where "Very Fast" playback speed caused the game to play at 30x speed[/p]
  • [p]Fixed an issue where repeated uses of the CustomZoi cheat caused unintentional changes in a Zoi's appearance[/p]
  • [p]Fixed an issue where Zois imprisoned with a bag equipped would continue to wear the bag in prison[/p]
  • [p]Fixed an issue where imprisoned Zois would occasionally not be wearing their uniforms[/p]
  • [p]Fixed an issue where Zoi would occasionally open their eyes while sleeping[/p]
  • [p]Fixed an issue where clothes taken out of wardrobes while sleeping would appear red[/p]
  • [p]Fixed an issue where the wrong animation would play for Zois getting into a vehicle[/p]
  • [p]Fixed an issue where pausing the game after moving your family into a new property prevented playback speed from being adjusted[/p]
  • [p]Fixed an issue where the Slacker characteristic caused excessive amounts of unwashed dishes or books to pile up in a Zoi's house
     [/p]
[p]Interactions[/p]
  • [p]Fixed an issue where "Plan Wedding Together" appeared as a greeting option when playing on a specific save file[/p]
  • [p]Fixed an issue where Housewarming Party events would stop midway[/p]
  • [p]Fixed an issue where ghost Zois could not eat food[/p]
  • [p]Fixed an issue where newborn and toddler Zois would not engage in interactions with Autonomy enabled[/p]
  • [p]Fixed an issue where using the "Give Formula" interaction while holding a item caused the wrong animation to play[/p]
  • [p]Fixed an issue where the "Exchange Jokes" interaction caused identical voices to play when used between Zois of the same gender[/p]
  • [p]Fixed an issue where Zois would have their swimsuits substituted for other outfits while swimming[/p]
  • [p]Fixed an issue where progressing home visit events canceled the "Welcome" interaction[/p]
[p]CAZ[/p]
  • [p]Fixed an issue where selecting “Randomize” would occasionally cause a Zoi’s appearance to disappear

    [/p]
[p]Build Mode[/p]
  • [p]Fixed an issue where abnormal prices appeared for objects in the Inventory[/p]
  • [p]Fixed an issue where special effects placed inside swimming pools could not be seen from certain angles[/p]
  • [p]Fixed an issue where objects could not be selected or placed in slots when playing in Build Mode[/p]
  • [p]Fixed an issue where objects experienced slight changes in rotation unrelated to player input[/p]
  • [p]Fixed an issue where placing a wall over a scaled 3D object caused yellow squares to appear[/p]
  • [p]Fixed an issue where moving a crib after applying a property preset removed baby Zois inside the crib[/p]
  • [p]Fixed an issue where copying a set dining table in Build Mode and deleting the original caused the game to crash[/p]
  • [p]Fixed an issue where materials in swimming tubes rendered abnormally[/p]
  • [p]Fixed an issue where stairs failed to connect different floors in certain locations[/p]
  • [p]Fixed an issue where grids appeared over background assets when editing residential property in Build Mode,[/p]
  • [p]Fixed an issue where using Save Property Preset caused the camera to display locations outside of the property[/p]
[p]UX/UI[/p]
  • [p]Fixed an issue where the Careers menu would disappear before the end of a shift when working as a Amusement Park Field Worker[/p]
  • [p]Fixed an issue where the Emotion UI did not display currently applied emotion buffs[/p]
  • [p]Fixed an issue where the Smart Zoi HUD would appear while driving[/p]
  • [p]Fixed an issue where information inconsistent with the actual shortcut actions was displayed in the Shortcut Guide[/p]
  • [p]Fixed an issue where vehicles were shown to be moving at top speed even when unable to move[/p]
  • [p]Fixed an issue where the name of a selected interactable object would briefly appear and disappear when playing with a keyboard[/p]
  • [p]Fixed an issue where other interactable objects could not be selected with the shoulder view interaction menu open[/p]
  • [p]Fixed an issue where having a widget selected prevented camera rotation with arrow keys[/p]
  • [p]Fixed an issue where performing shoulder view interactions with the modal popup open caused the radial menu to appear in the wrong position[/p]
  • [p]Fixed an issue where the radial menu would remain onscreen after changing Zois during shoulder view interactions[/p]
  • [p]Fixed an issue where performing interactions related to objects or conversations caused a placeholder radial menu to appear[/p]
  • [p]Fixed an issue where scrolling up or down on a list of interactions prevented interactions from being selected[/p]
  • [p]Fixed an issue where selecting the Load button using a mouse triggered gamepad-exclusive highlight animations

    [/p]
[p]Canvas[/p]
  • [p]Fixed an issue where searching for contributors and scrolling down was not possible when editing a creation after posting

    [/p]
[p]Mods[/p]
  • [p]Fixed an issue where the “Append new item” function did not work with newly added data[/p]
  • [p]\[In-Game Mods] Fixed an issue where using certain mods in the current version caused the game to crash[/p]
  • [p]\[In-Game Mods] Fixed an issue where going to the lobby after starting the game with certain mods enabled caused the game to crash

    [/p]
[p]Other Issues[/p]
  • [p]Fixed an issue where Zois would clip into the floor or hover in the air after avoiding other Zois[/p]
  • [p]Fixed an issue where walking on stairs would cause a Zoi's height to spike abnormally[/p]
  • [p]Fixed an issue where Zois in tight spaces would become stuck and unable to move[/p]
  • [p]Fixed an issue where Free Camera mode did not function properly when playing on a gamepad[/p]
  • [p]\[Mac] Fixed an issue where selecting a target with the Auto-Target in Shoulder View feature caused the game to crash[/p]
  • [p]Fixed an issue where sound effects did not play when bowling pins were struck during bowling matches[/p]
  • [p]Fixed an issue where relocating while playing on a pre-existing save file caused the game to crash[/p]
  • [p]Fixed an issue where using a laptop to relocate caused the game to crash[/p]
  • [p]Fixed an issue where skipping a ghost cutscene caused the game to crash[/p]
  • [p]Fixed an issue where creating AI emotes in Photo Mode caused the game to crash[/p]
[p]If you discover any bugs or errors during gameplay, please report them via the Bug Reports page on the official inZOI Forums.[/p][p]Your feedback greatly helps us improve the game.[/p]

Canvas Maintenance Notice

[p]※ (Updated December 18, 06:30) Maintenance for Canvas was completed early at 06:30 (UTC).[/p][p][/p][p]Hello, Creators.[/p][p][/p][p]Canvas will be temporarily undergoing maintenance during the following period.[/p][p]Please check the information below for more details.[/p][p][/p][p]◆ Details[/p][p]◽️ Maintenance Period: December 18, 2025 (Thu), 05:00 - 08:00 06:30 (UTC)[/p][p]※ The maintenance schedule is subject to change. Any changes will be announced through a separate post.[/p][p][/p][p]While maintenance is underway, players will be unable to access Canvas or upload creations to Canvas from the game.[/p][p]Canvas will be available for access once maintenance is complete.[/p][p]We will remain committed to providing Creators with a more stable and enjoyable experience.[/p][p][/p][p]Thank you,[/p][p]The inZOI Team[/p]