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[v0.2.0] Patch Notes

[p]◆ Details[/p][p]◽️ Patch Date: June 13th, 2025[/p][p]◽️ Game Version: 20250612.4545.W [/p][p][/p][hr][/hr][p][/p][previewyoutube][/previewyoutube][p]This update introduces the inZOI ModKit, along with over 200 new items, greatly expanding customization options.
[/p][p]Zois can explore a wider range of relationship dynamics with new features like adoption, non-marital childbirth, teen romance, and the ability to send the first text. Gender identity settings have also become more flexible. This update also features more realistic simulations, as well as changes that include extended young adulthood, reworks to starting funds, and improvements to the prison system. General improvements to quality of life have been made as well, with features like UI size settings, new cheat codes, and improved controls.[/p][p][/p][p]For more details, check the patch notes below![/p][p][/p][p][/p][h2]■ ModKit[/h2][p]This update formally introduces the ModKit, allowing players to create and manage mods in inZOI. With this feature, Creators can now design custom outfits and furniture, and share them with the community. For more details on creating and using mods, visit the official website.[/p][p][/p][p]https://playinzoi.com/guide/mod[/p][p][/p][p]◽️ inZOI Mod Browser[/p][p] - The Mod Browser has been added to allow easier access to mods in-game. Players can manage mods using the Browser's search, install, delete, and other features.[/p][p]◽️ Wizard-Based Modding Features[/p][p] - A wizard-style UI has been added to streamline the mod creation process without the need for complex settings. Use this intuitive interface to create mods and access certain content (set outfits, objects, etc.) immediately. This feature supports the creation of set outfits as standalone items for character customization, as well as placeable in-game items like furniture and decorative objects.[/p][p]◽️ Editing Data[/p][p] - Players can edit game data to add custom rules or features, including new prices, placement rules, and interactions.[/p][p]◽️ Sharing and Distribution[/p][p] - Once created, mods can be shared with other players through CurseForge or extracted directly and added to the game manually.[/p][p]◽️ Content and Sample Resources[/p][p]Content and Sample Resources[/p][p] - Basic resources required to create mods will be provided. The Unreal assets included are based on actual in-game assets, making it easier for beginners to understand their structure. These assets can also be duplicated and used within the wizard tool.[/p][p] - FBX files will be provided to allow assets to be edited with third-party tools. Sample mods will also be included to make the structure of these assets easier to understand. These samples cover features ranging from Create a Zoi (CAZ) and building to editing data.[/p][p]◽️ DCC Plugins[/p][p] - Plugins for Maya and Blender are now supported. These come with tools and guidelines to help Creators make their own custom outfits for inZOI.[/p][p]◽️ Comprehensive Guide[/p][p] - A comprehensive guide on using the ModKit will be provided, containing instructions and tips for using these tools, creating content, and distributing mods, all in one place.[/p][p]
[/p][h2]■ Character[/h2][p][/p][p]Updates have been made to character items, expanding the variety of available hairstyles. Over 20 new outfits have also been added, including entirely new outfit types such as overalls and boots, offering even more options for customization.
[/p][p]◽️ 29 new items have been added.[/p][p] - Hair: 5 items[/p][p] - Tops: 4 items[/p][p] - Bottoms: 3 items[/p][p] - Outerwear: 1 item[/p][p] - Sets: 3 items[/p][p] - Shoes: 3 items[/p][p] - Socks and Stockings: 9 items[/p][p] - Accessories: 1 item
[/p][p]Improvements have been made to certain features in the Character Studio, making them more precise. Previously, accessories like glasses, headpieces, and earrings could only be worn in fixed positions, sometimes causing them to overlap with other objects or be hidden. Now, you can freely adjust the size and position of these accessories, allowing for more detailed and flexible styling than ever before.[/p][p][/p][p]◽️ New Features[/p][p] - Edit Accessory Position: Allows free placement[/p][p] - Authors for Zoi Presets will always be displayed[/p][p] - Authors for My Textures downloaded from Canvas will be displayed in a tooltip[/p][p] - Traits and Desired Lives can now be randomly selected when creating a Zoi[/p][p][/p][p][/p][h2]■ Building[/h2][p][/p][p]Updates have been made to expand furniture categories that were previously limited in options.[/p][p]Practical additions that also allow for personal expression have been added, including single beds, kitchen furniture, various rugs and lighting, and baby and children's furniture.[/p][p]Unique items like barred windows and flashlights have also been added, making it easier to create themed settings and more visually diverse environments.
[/p][p]◽️ 175 new items added.[/p][p] - Bedroom: 14 items[/p][p] - Living Room: 5 items[/p][p] - Home Office: 4 items[/p][p] - Kitchen: 52 items[/p][p] - Bathroom: 2 item[/p][p] - Common: 76 items[/p][p] - Outdoors: 2 items[/p][p] - Doors: 20 items
[/p][p]Updates and improvements to the building system have also been made to make building more convenient.[/p][p][/p][p]◽️ Building Shortcuts[/p][p] - Building shortcuts will make the building process faster and more conveniently.[/p][p]Supported shortcuts will include Delete Tool (K), Edit Color and Material (Ctrl + R), Put in Inventory (B), and Move House (H).[/p][p]◽️ Auto Save[/p][p] - A feature has been added that automatically loads unsaved changes while making edits in Build Mode as a property preset if the game shuts down unexpectedly.[/p][p]◽️ Improvements to Gizmo Usability[/p][p] - The position and shape of the roof gizmo have been adjusted to make editing eaves more intuitive.[/p][p]◽️ Improvements to Editing Roofing and Shadow-Casting Lighting[/p][p]    - Lights can now be placed on ceilings and under rooms above the first floor.[/p][p] - A new icon has been added in Build Mode that allows you to easily check settings for shadow-casting lighting.[/p][p]◽️ Quality-of-Life Improvements to Camera Modes[/p][p] - When switching from Free Camera to Top View/Shoulder View, the viewpoint will now be adjusted automatically to prevent walls or objects from obstructing the view.[/p][p] - The camera now defaults to the nearest floor level if there are no ceilings near its position, and can center its movement around a selected object. Additionally, camera rotation has been improved to move more naturally around its axis.[/p][p]◽️ Improvements to Wall View[/p][p] - Wall-mounted objects (such as picture frames) will no longer remain visible when toggling between Wall View modes.[/p][p][/p][p][/p][h2]■ Gameplay[/h2][p]More Ways to Build Families and Relationships[/p][p][/p][p]Zois can build families and express their emotions in more varied and flexible ways. Added features like adoption, non-marital childbirth, teen romance, and new text interactions make relationships richer and more realistic.[/p][p][/p][p]New Features[/p][p]◽️ Adopt a Child[/p][p] - With this update, Zois can now welcome a child into their family without using the Make a Baby interaction through adoption. To use this feature, go to your computer or laptop to access the Adopt a Child menu. As long as they meet the age and property requirements, anybody can bring a new member into their family![/p][p]◽️ Create a Child with Medical Help[/p][p] - You can now use the Create a Child with Medical Help interaction on a computer or laptop to have a child with the help of science. The procedure costs 1,000 Mew, and the child will have your Zoi's genetic traits. You can also choose to partner up with another Zoi for this procedure, resulting in a child that reflects both Zois' traits.[/p][p]◽️ Non-Marital Birth[/p][p] - To promote even more diverse kinds of families, Zois can now give birth without getting married.[/p][p]◽️ Teenage Romance[/p][p] - Teenager Zois can now enter romantic relationships. Look forward to shy conversations, sweet first dates, and awkwardly adorable interactions. Random choice card events, like receiving an anonymous love confession, may also occur. After school, you might even get the chance to unmask your secret admirer![/p][p]◽️ Exchanging Gifts[/p][p] - Zois can now exchange items with each other. Depending on a Zoi's personality and preferences, the same gift may be received in different ways. A variety of new giftable items are available on Pocket Market, and you can even withdraw cash from an ATM to gift money directly.[/p][p]◽️ Visits from Other Zois[/p][p] - Other Zois in the city can now make the first move to meet your Zoi. They might make plans for a meetup via text, or even show up unannounced at your doorstep. Be it longing, insecurity, or a simple whim of the heart, their reasons for visiting may vary. Whether the meeting ends with a heartwarming moment or a bittersweet goodbye depends entirely on how your Zoi responds.[/p][p]◽️ Sending the First Text[/p][p] - You can now initiate a conversation by sending a text to any Zoi by using the Contacts app on your smartphone (P).[/p][p]Responses will vary depending on the relationship between the two Zois and the recipient's current emotional state. On a good day, you might get a friendly reply... but if the other Zoi is in a bad mood, expect the unexpected![/p][p][/p][p]Improved Features[/p][p]◽️ Romantic Relationships with Everyone![/p][p] - New settings have been added that allow Zois to express their gender identity and romantic attraction more freely. These settings can also now be adjusted at any time. Zois who align with your identity and romantic attraction will also appear in the overworld, setting the stage for potential relationships.[/p][p]◽️ Relationship-Appropriate Conversations[/p][p] - When player Zois reach a certain level in their relationship, their conversations will change to better reflect that dynamic. For example, if a relationship between two Zois progresses from Mutual Crush to Sweetheart, the tone of their dynamic will become positive, increasing the likelihood of positive conversations between them.[/p][p]◽️ UI Improvements Related to Romantic Relationships[/p][p] - In response to player feedback, the message "You're getting to know each other as romantic interests" will no longer appear. The romantic relationship gauge for Zois will now only be displayed in the Relationships menu after at least one romantic conversation has occurred.[/p][p][/p][p]Improvements and Updates to Simulations[/p][p]Core systems that determine a Zoi's pace of life have been rebalanced. These include changes in body weight and physique, aging, starting funds, and prison systems. From play and parenting to interactions and NPC behavior, in-game simulations have been polished to feel more realistic and organic.[/p][p]
[/p][p]New Features[/p][p]◽️ Changes to Body Weight and Muscle Mass[/p][p] - Zois will now undergo changes in physique based on their lifestyle choices. Working out will cause Zois to build muscle, while overeating will cause them to gain weight. As their Fitness level increases, Zois become more resistant to aches and fatigue, allowing them to endure longer or more intense physical activity with ease.[/p][p]◽️ New Swing and Hula Hoop Interactions Added[/p][p] - Swings and hula hoops can be used by Zois who are Children or older. Interacting with these items will improve a Zoi's Fitness skill.[/p][p]◽️ Time Skip Feature for Rabbit Hole Interactions[/p][p]◽️ 8 New Pocket Market Items Added [/p][p] - Four new item categories have been added to Pocket Market: Luxury, Practical, Charming, and Silly. Gifts purchased from Pocket Market can be given to or exchanged with other Zois.[/p][p]◽️ 5 New Donuts Added[/p][p] - The Poison Donut, Charming Donut, Flirty Donut, Diet Donut, and High-Calorie Donut have been added.
[/p][p]Improved Features[/p][p]◽️ Improvements to Prison System[/p][p] - Several changes have been made to simulate a more realistic prison experience. Vending machines have been removed, and meals are now only available during set meal times. Lifers will appear, casual conversations are prohibited, beds are less comfortable, and overall needs are more difficult to fulfill within prison.[/p][p]※ These changes will only be available after starting a new game.[/p][p]◽️ Improvements to Starting and Move-In Funds[/p][p] - Adjustments have been made to help players start their journey as homeowners more easily while giving them a sense of progression. The furniture initially provided has also been rebalanced, setting the stage for a humble beginning while leaving room to grow.[/p][p] - Welfare support can now only be claimed once. Families residing in the city are now able to find jobs and support themselves financially.[/p][p]※ These changes will only be available after starting a new game.[/p][p]◽️ Improvements to Age Progression[/p][p] - In response to player feedback, Zois will now spend less time as Middle-Aged Zois, with the Young Adult stage being significantly extended. The time Zois spend as Infants, Teenagers, and all age groups in-between has also been extended, allowing players to enjoy more of their childhood and adolescence.[/p][p]◽️Improvements to Fixed Schedules[/p][p] - Schedules will no longer be auto-generated for player Zois.[/p][p]◽️ Improvements to Universal Text Notifications[/p][p] - Zois can now receive text advisories related to severe weather conditions, such as heat waves or extreme cold.[/p][p]◽️ Improvements to Interactions Related to Newborns and Children[/p][p] - New interactions such as Laugh, Cry, and Change Diaper have been added. Newborns can now gain emotion buffs or wake nearby Zois according to their needs.[/p][p]◽️ Improvements to Idle Family Options[/p][p] - Aging for idle families has been disabled by default. Players can toggle this setting manually. Additional improvements have been made to idle family narratives and maximum capacity.[/p][p]◽️Improvements to Basic Info Display[/p][p] - Hovering your cursor over a Zoi will now display their age group, marital status, and the number of days left until they reach their next age group.[/p][p]◽️ Age restrictions have been added for NPC pregnancies to prevent unintended pregnancies[/p][p]◽️ Improvements to Object Interactions[/p][p] - New interactions have been added, including Write Entry in Plant Observation Journal and Shower While Humming. Features related to certain objects, such as yoga mats and pots, have also been improved for smoother interaction.[/p][p]◽️ Zois with Autonomy enabled will no longer remain idle without performing any actions[/p][p]◽️ Improvements to Street Encounters[/p][p] - New interactions have been added that allow Zois to look at, greet, or react to objects and other Zois on the street. Systems for avoiding pedestrians and traffic, as well as proactive NPC reactions have also been implemented.[/p][p]◽️ Fixed an issue where relationships would reset immediately after marriage, triggering negative interactions[/p][p] - Fixed an issue where romantic relationships reset after marriage. A portion of the existing relationship now carries over into the family relationship score to better reflect the bond built before marriage.[/p][p]◽️ Fixed an issue where moving certain Zois into new homes caused their previous family relationships to reset[/p][p]◽️ A system message will now appear when an object cannot be used.[/p][p]◽️ When using the Read Book interaction at a bookshelf, Zois will now prioritize selecting nearby books that have been taken out of the shelf.[/p][p]
[/p][p]Animations/Audio[/p][p]Updates have been made to animations, enhancing immersion and making them feel more natural.[/p][p]Motions have been polished for better quality. Changes have been made to the position of microphones held by rappers, exaggerated emotional expressions have been toned down, and repetitive idle motions have been refined. The locomotion system has also been improved to feel smoother.[/p][p]Characters now tilt naturally when making turns and use a Look-at feature to face their direction of movement for enhanced realism.[/p][p]Additionally, Zois will make better eye contact with each other and interact more believably with objects, further enhancing immersion.
[/p][p]◽️(Animation) Fixed awkward animations that occurred during certain interactions[/p][p]◽️(Animation) Improved animation quality for Cooking interactions to enhance immersion[/p][p]◽️(Audio) Added Background Audio options in the Sound menu[/p][p]◽️(Audio) Updated footsteps to reflect terrain[/p][p]◽️(Audio) Added and refined sound effects to improve overall game immersion[/p][p]◽️(Audio) Improved audio to prevent background music from overlapping with event-specific sounds[/p][p][/p][p][/p][h2]■ inZOI Cheats[/h2][p]Cheats have been added to the game, letting you expand your creative horizons regardless of whether you're just starting out or already creating. You can bring your own unique situations to life by controlling various factors, including Zoi emotions, relationships, currency, movement, and environments.
[/p][p]◽️ Cheats can be accessed from the Psycat's Advice by using Enable Cheats feature. A detailed list of all available cheats can be found on the official website.[/p][p][/p][p]https://playinzoi.com/guide/cheats[/p][p][/p][p][/p][h2]■ Canvas[/h2][p]◽️Creations can now be set to Private (up to 10 creations allowed)[/p][p]◽️Added pages that organize and display creator content by category.[/p][p]◽️Added notification settings for Canvas interactions[/p][p]◽️Updated and added various icons, including the Like and Heart buttons[/p][p][/p][p][/p][h2]■ UI/UX[/h2][p]◽️ Added a setting that allows players to choose from three UI size options: Small (default, 100%), Medium (112%), and Large (125%)[/p][p]◽️ Updated choice cards to display profile images for both the sender and the receiver[/p][p][/p][p][/p][h2]■ Bug and Crash Fixes[/h2][p]◽️ Gameplay[/p][p] - Fixed an issue where your Zoi's current outfit failed to update accordingly when using City Appearance to change the weather[/p][p] - Fixed an issue where the Desired Life section in the Zoi Card did not immediately update after selecting Life of Self-Discovery[/p][p] - Fixed an issue where babies in idle families failed to load properly after their families moved house[/p][p] - Fixed an issue where Aging settings were not applied to newly created Zois[/p][p] - Fixed an issue where the main relationship status did not update correctly after a failed divorce attempt followed by another relationship selection[/p][p] - Fixed an issue where the same interaction appeared differently on desktops and laptops[/p][p] - Fixed an issue where the Announce Divorce interaction did not appear for children unaware of their parents' divorce[/p][p] - Fixed an issue where visual effects related to likes and dislikes failed to display correctly during interactions related to the Washing Cars preference[/p][p]◽️ Career Interactions[/p][p] - Adjusted the Junior Lawyer's salary[/p][p] - Fixed an issue where some job-exclusive interactions failed to display job-related tags during workplace-related schedule events[/p][p]◽️ Simulations[/p][p] - Fixed an issue related to the Make Food interaction[/p][p] - Fixed an issue where most interactions (such as Pick Up or Organize) were unavailable for certain crops, such as potatoes and corn.[/p][p]◽️ Characters[/p][p] - Fixed an issue where eyebrows and beards were displayed incorrectly on Zois who are Middle-Aged or older[/p][p] - Fixed an issue where certain actions caused the chin gizmo to be positioned too far from a Zoi's chin in Detailed Editing[/p][p]◽️ Building[/p][p] - Fixed an issue where certain grids on the first floor restricted movement on upper floors when creating buildings with two or more stories[/p][p] - Fixed an issue where Zois were unable to use stairs installed in rooms with elevated platforms[/p][p] - Fixed an issue where entering Build Mode while in the Hangyeol House property and returning to the game made doors unusable[/p][p] - Fixed an issue where exiting Build Mode after applying a basic property preset occasionally caused the game to crash[/p][p] - Fixed an issue where closing the UI while loading a My Texture caused the texture icon to appear white[/p][p] - Fixed an issue where deleting meshes of items created using the 3D Printer left behind ghost entries in the list[/p][p] - Fixed an issue where certain furniture filters were categorized incorrectly[/p][p] - Fixed an issue where applying a My Texture to a stair wall caused parts of the texture to appear incorrectly[/p][p] - Fixed an issue where, after changing a stair's appearance, the Material list in the Color and Material menu failed to update to match the new appearance[/p][p]◽️ UI/UX[/p][p] - Fixed an issue with the Edit Family Tree menu[/p][p] - Fixed an issue where performing certain actions would cause the in-game UI to disappear[/p][p]◽️ Canvas[/p][p] - Fixed an Error Code: GREEN issue that prevented players from signing in to Canvas[/p][p]◽️ Miscellaneous[/p][p] - Fixed typos and inaccurate descriptions[/p][p]◽️ Crashes[/p][p] - Fixed an issue that caused occasional crashes when entering the game or selecting a property[/p][p] - Action for GPU crashes that may occur under certain conditions[/p]
  • [p]We have improved the system so that when using a GPU of NVIDIA RTX 40 series (Ada Lovelace architecture) or higher and the "Hardware-accelerated GPU scheduling" feature is turned off, a crash may intermittently occur and a pop-up guide will now appear prompting the user to enable the feature.[/p]

July Known Issues (Last Updated: 07/2)

[p]Hi Creators, 
[/p][p]To provide a better gameplay experience, the inZOI team has continuously identified and addressed various issues throughout the development process.
[/p][p]The list below contains issues that the team is already aware of and fixing.
[/p][h2][/h2][h3]Gameplay [/h3]
  • [p]In-game family tree editing may not be edited temporarily.[/p]
  • [p]If an object is placed at the corner of a counter, the “Cook” interaction may be canceled.[/p]
[p][/p][h3]Character[/h3]
  • [p]Hairstyles may appear darker in-game than the color selected in CAZ depending on graphics settings. (7/2)[/p]
[p][/p][h3]Build Mode[/h3]
  • [p]When switching to Wall View mode, objects placed on wall shelves may remain visible.[/p]
  • [p]Adjusting roof height may cause the texture pattern to scale up or down unexpectedly.[/p]
  • [p]When editing the base lot of Dowon Villa, it may be impossible to remove walls created near the entrance.[/p]
[p][/p][h3]Crash[/h3][p]We’ve received reports that some players are still experiencing crashes following the hotfix on June 20. If you continue to encounter crashes, please help us by sending your DxDiag report through our Customer Support page. This will allow us to look into the issue further and work toward a more stable gameplay experience. [/p][p]\[How to create a DxDiag report][/p]
  1. [p]Press \[Windows + R] to open the Run dialog box.[/p]
  2. [p]Type dxdiag and click \[OK] to launch the DirectX diagnostic tool.[/p]
  3. [p]Click \[Save All Information][/p]
  4. [p]Choose a location to save the file and save the file as DxDiag.txt (or another name of your choice).[/p]
[p][/p][h3]Other Issues[/h3]
  • [p]When using the AZERTY keyboard preset, some shortcut guides are displayed based on the QWERTY layout. (6/20)[/p]
  • [p]When automatic cloud backup is enabled for the \[Documents\\inZOI\\Mods] folder, mods installed via the Mod Browser may not be completely deleted.
    → Disabling automatic backup for this folder will allow mods to be deleted properly.[/p]
  • [p]If the Field of View(FOV) setting was changed in the Control Options before the v0.2.0 update, the camera may zoom in or out excessively when entering or exiting City Edit Mode.[/p][p]→ To resolve this, please restore the FOV value to its default using the steps below:[/p]
    1. [p]After exiting the game, go to the following path:
      C:\\Users\\\[YourUserName]\\AppData\\Local\\BlueClient\\Saved\\Config\\Windows
      [/p]
    2. [p]Open the file ‘GameUserSettings’[/p]
    3. [p]Set the FOV value to 90, then save the file.[/p]
[p][/p][h2][/h2][h3]Gameplay [/h3]
  • [p]Motions such as holding a baby may sometimes appear awkward or overlap unnaturally, affecting the parenting experience.[/p]
  • [p]In certain animations, the right arm may briefly jerk or snap.[/p]
  • [p]When moving, a character may take unexpected paths such as going around to find a proper route or cutting through terrain.[/p]
  • [p]Occasionally, distant objects may become the interaction target.[/p]
  • [p]The remaining duration of an Emotion may occasionally be displayed incorrectly.[/p]
  • [p]When returning to Simulation from City Edit Mode, the Map Icon may occasionally remain visible and not disappear.[/p]
  • [p]After saving while driving, resuming the game may cause the vehicle to disappear.
    → In this case, please use the Emergency Rescue feature.
    [/p]
[h3]Character[/h3]
  • [p]You may experience clipping with certain outfits when using customized body types.
    [/p]
[h3]Build Mode[/h3]
  • [p]Some objects may intermittently disappear when resetting the property to its default state.[/p]
  • [p]When placing Property Presets saved in Build Studio, parts of the properties may be cut off if the preset is larger than the actual property size in the city.[/p]
  • [p]Even if the Property Preset size matches, some furniture may disappear or shift in position upon placement.[/p]
  • [p]When windows are placed too close to interior walls, they may appear black or not display correctly.
    → To fix this, try leaving a small gap between the window and the wall when placing it.[/p]
  • [p]If only part of the Floor was customized (not the entire area), it may disappear when moving the building or property.[/p]
  • [p]When using My Texture on Floor Tiles the horizontal or vertical flip function may not work properly.[/p]
  • [p]When placing Handrails and Partial Walls on Platforms, they may sink into the platform.[/p]
  • [p]When placing Handrails, several issues may occur—for example, handrails with different designs may not connect properly, or a ceiling may be generated when all walls in a room are made of handrails.
    [/p]
[h3]Canvas[/h3]
  • [p]For presets saved before March 23, the author name may incorrectly appear as “inZOI.”
    [/p]
[h3]Other Issues[/h3]
  • [p]Presets saved before Early Access may intermittently not appear, though they are still located in the Documents folder.[/p]
  • [p]Occasionally, deleting a preset may not remove its folder from the directory path.[/p][p][/p]
[h2][/h2][p]The following issues have been addressed in the v0.2.5 update.[/p]
  • [p]Zoi may become unresponsive when resuming a saved game (6/20)[/p]
  • [p]Some hairstyle categories may appear duplicated for boy Zois. (6/20)[/p]
[p][/p][p]The following issues have been addressed in the v0.2.3 update.[/p]
  • [p]Data Asset mods may not function as intended when applied in-game. (6/19)[/p]
  • [p]In the Spanish version, mistranslated text may appear when a Zoi is angry. (6/18)[/p]
[p][/p][p]The following issues have been addressed in the v0.2.0 update.[/p]
  • [p]Zois cannot use stairs installed after raising a room's platform[/p]
  • [p]When exiting the UI while My Texture is loading, texture icons may not refresh properly and appear as solid white.[/p]
  • [p]In certain situations, characters may become unable to perform actions.
      - when not under police detention
      - when Zoi is detained on an empty lot[/p]
  • [p]After saving while driving manually, resuming the game may prevent driving or exiting the vehicle.[/p]
  • [p]Same-sex relationships are not possible with other Zois in the city.[/p]
  • [p]Customization may not apply properly to the end roof surface of Half Hip Roofs.[/p]
  • [p]If there is no ceiling from the second floor and above, ceiling-mounted objects such as lights may not be placeable. [/p]
  • [p]Customization may not apply correctly to certain objects.[/p]
  • [p]When hovering over standard outfits for children or adults, the wrong Canvas thumbnail may occasionally appear.[/p]
  • [p]When a single Zoi remarries multiple times, some family members may disappear. [/p]
  • [p]When entering City Edit Mode by clicking Zoi's job location in the 'Career' App on the phone, you may not be able to pause the game.[/p]
[p][/p][p]Thank you for your support.[/p][p]The inZOI Team[/p]

inZOI ModKit AMA: Official Questions and Answers

[p]Hello, Creators.[/p][p]Thank you for sharing your questions and feedback during the inZOI ModKit AMA. Each submission has been carefully reviewed by our team, and we've decided to officially address a few of the most frequently asked questions.[/p][p][/p][p]Q. Are there plans to improve how mods are presented and discovered in-game via the Mod Browser? For example, categories, tags, or creator pages?[/p][p]We’re open to improving the usability of the Mod Browser. Suggestions such as categories, tags, and creator-specific pages are actively under review, and we are preparing to implement community feedback swiftly.[/p][p] [/p][p]Q. Now that monetization is not allowed in Inzoi. What is the company planning for future coz let's be real this is a half baked game and if I am putting lot of effort for designing a mod that not only enhances the gameplay but also builds on it's core, I need to be compensated as well. Without the modding community I don't believe it can pull players into the game. To summarise I just want to know what kind of support is the company going to provide for modders in the future.[/p][p]inZOI’s modding policy does not permit direct monetization, such as paid mods or restricted access. This principle is intended to ensure that all players can enjoy content equally.[/p][p]However, we do recognize the time and effort involved in creating mods, and we are considering ways to support modders through indirect means. The following forms of monetization are currently allowed:[/p][p]- Ad revenue or donation requests on mod distribution platforms[/p][p]- Revenue from video content (e.g., tutorials or showcases) on platforms like YouTube

[/p][p]These methods allow modders to receive support for their work while still offering their mods for free, and we encourage such approaches.[/p][p]
[/p][p]Q. Will there be scripting mods for inzoi?[/p][p]Scripting mods for inZOI are currently in development and are planned to be included in the December update. We’re working to enable more flexible and expansive mod creation, so please stay tuned![/p][p]
[/p][p]Q. Are custom makeups and skin texture in the roadmap? I see the modkit for face will be in September.[/p][p]The ModKit to be released in June will not include dedicated features for customizing faces, makeup, or skin textures.[/p][p]However, creators familiar with the game’s data structure will be able to manually replace facial textures through data editing.[/p][p]A dedicated facial ModKit designed to make face modding more accessible is currently under development and is expected to be released after September.[/p][p]
[/p][p]Q. Many of the most ambitious mods in the Sims require modification to the source code. For Inzoi, will you consider allowing modders to modify code to expand the creative range of mods outside what blueprints will provide?[/p][p]We are currently developing scripting support for inZOI that will allow for more creative and complex mod development. Our goal is to provide a flexible system that meets the needs of our community.[/p][p]
[/p][p]Q. How much of the game will be moddable with the modding kit? From my understanding, you will release a sheet of the variables from the game which we can modify. In that sense, changing the game itself seems limited. Will we also be able to easily create interaction menus in the game and directly add for example new walk styles?[/p][p]As of now, locomotion (such as walking styles) can be modified based on emotional states.[/p][p]While general states are more difficult to change, emotional states and life stages can be replaced or expanded, which includes the ability to swap out walk styles.[/p][p]If you want to trigger specific behaviors in certain contexts, combining various buff states is one possible method.[/p][p]Additionally, scripting mod support is currently in development to further enhance customization possibilities.[/p][p]
[/p][p]Q. Hi devs, thanks for your transparent communication on mod kit. Will we eventually be able to export Zois from the game into Blender as well or will only the import be allowed?[/p][p]Exporting user-created Zois as 3D asset files for Blender is not supported.[/p][p]However, the ModKit includes base Zoi body meshes and outfit samples, which can be used as references for creating custom clothing.[/p][p]
[/p][p]Q. Is it only for modders or also beginners can create theirs own?[/p][p]The ModKit launching in June has been designed with user-friendliness in mind, including a Wizard feature that helps beginners create CC items like outfits and furniture with ease.[/p][p]inZOI will also provide sample data and official tutorials to support anyone interested in creating their own content.[/p][p]
[/p][p]Q. You have mentioned that that you can make cc clothes with the modkit, will we be able to make our own jewellery from the start or will that be implemented in the future?[/p][p]Yes, you will be able to create not only jewelry but other accessories as well. We will continue to enhance related ModKit features for easier access, and tutorials will be provided in the future to help guide you through the process.[/p][p]
[/p][p]Q. I wanted to share some ideas related to the ModKit and the upcoming in-game mod browser you mentioned in the May update. Since 3D modeling and rigging are already a part of the modding process, I was thinking—why not include a way to import poses and animations made from rigged 3D models? [/p][p]What do you think about adding a new mod category for “Poses”? This could include subcategories like Solo Poses, Group Poses, Animated Poses, and Action-related Poses.[/p][p]Currently, animation import is supported, and you can create rigged poses and animations using tools like Blender and apply them via data modding.[/p][p]We understand this can be challenging for beginners, so we are continually working to improve tutorials and guides to assist creators.[/p][p]Additionally, we are reviewing suggestions such as implementing categorized pose systems (e.g., solo, group, animated, or action-linked poses) and user-friendly features similar to a wizard.[/p][p]
[/p][p]Q. Will the mod kit allow users to create Blender hair mods for Inzoi or will hair mods have to be created in Maya's XGen?[/p][p]Hair mods can be created using mesh card-based styles, which are commonly used in games.[/p][p]However, XGen Groom hair (typically used for cinematic rendering) is not supported at this time.[/p][p]
[/p][p]Q. Inzoi support 8192px texture?[/p][p]There are no specific restrictions on using high-resolution textures such as 8192px.[/p][p]However, for performance and optimization reasons, we recommend using textures sized 2048x2048 (2K) or smaller whenever possible.[/p][p]
[/p][p]Q. Would it be possible to control NPCs with script for tasks?
For example, I'm designing plants for the garden. I'd like an NPC that controls the soil moisture via a script and waters the plants when needed. Will such scripts be possible?
[/p][p]The game currently supports lightweight scripting functions that allow for some control over NPC behavior.[/p][p]However, since a "soil" object does not exist in the game at this time, the described functionality would need to be implemented using a workaround.[/p][p]
[/p][p]Q. Will modders be allowed to offer their mods in the form of early access (like for 2–3 weeks)? A lot of time & money goes into making mods, so this will greatly help modders offset these development costs that occur when creating.[/p][p]Mods shared on official inZOI-supported platforms must be available to all users for free, and paywalled distribution of mods in the form of early access is not allowed.[/p][p]That said, we fully understand the time and effort involved in mod development.[/p][p]While early access is not allowed through our official platforms, alternative methods such as passive ads, donation requests, or monetized video content on platforms like YouTube may be used to support your work.[/p][p]
[/p][p]Q. Hello, I am a 3D designer and I would like to know if it is going to be possible for me to create my accessories in Rhino and import it in your modkit to make it work in the game? Also how can we manage textures? Would it be necessary for me to create textures maps in blender or your modkit will facilitate this process? Thank you for your effort![/p][p]Models created in Rhino and other 3D tools can be converted to FBX format and imported into the inZOI ModKit.[/p][p]You can create textures using professional software such as Blender or Photoshop. Please refer to the sample data included in the ModKit to ensure your assets follow the appropriate structure for inZOI.[/p][p]We recommend reviewing the official documentation for detailed workflows and important guidelines before starting your work.[/p][p]
[/p][p]Q. Will it be possible to use cloth physics when creating outfits? Current game content does not have it enabled, but some existing mods do offer this option even if not 100% compatible due to limitations in modding tools. I am eager to explore the modkit to create clothes/hair and this option would really improve aesthetics for some garments eg: dresses, long coats, capes, hair etc. imho. Thank you[/p][p]Cloth physics is not currently supported in the ModKit Wizard. However, you can implement cloth and hair movement using Unreal Engine’s Cloth Simulation. For hair, rigid body simulation can be achieved using the DA_HairRigidBody system.[/p][p]
[/p][p]Q. I don't know exactly where to put this, but can you allow us modders to categorize items? If we want to upload a self-made necklace from Blender now, we have to upload a whole "outfit preset". It would be so much easier if we could at least categorize it as jewelry/accessory etc.[/p][p]We completely understand your concern. We are planning to gradually introduce more detailed category options after the ModKit is released.[/p][p]  [/p][p]Q. At present, I think it is strange that JSON support is from June, but InZOI's localization function is from December. Please tell me if December localization refers to ModKit localization or mod localization function.[/p][p]The localization feature coming in December refers to multilingual modding that allows the game language to be changed to languages not officially supported by inZOI’s 13-language set.[/p][p]In June, you’ll be able to edit names and descriptions of furniture in your preferred language when creating furniture mods.[/p][p]
[/p][p]Q. I have questions about the Blender/Maya kits. Will avatar body types be shared (male, female, baby, teen)?[/p][p]If I create clothes or furniture mods, will my creator name be shown? For example, if a user named A uploads a mod, can user B re-upload it and claim it as their own (reposting/repacking)?[/p][p]Also, is it possible to upload mods privately, just for personal testing or solo use without making them publicly downloadable?[/p][p]◽️ Avatar Body Types[/p][p] - The ModKit released in June includes sample body meshes for adult males, adult females, and children.

[/p][p]◽️ Mod Credits and Protection Against Reposting[/p][p] - Currently, the system does not automatically display creator names in mod files, so it’s not possible to fully prevent others from re-uploading and claiming ownership of your work. [/p][p] - However, we are actively exploring features to help address this issue.

[/p][p]◽️ Private Use of Mods[/p][p] - You can absolutely create and apply mods for personal use only via local storage. [/p][p] - Sharing your mods publicly is entirely optional.[/p][p]
[/p][p]Q. Will it be possible to modify/access the post-process materials and post-process volumes? For example, to change the final render to a cel-shaded style or to add outlines to the meshes.[/p][p]At this time, modifying or accessing post-process materials and volumes is not supported.[/p][p]We anticipate these features may become available in future updates.[/p][p]
[/p][p]Q. Will it be possible to add more vehicle-related mods? I’d also love to see more realistic driving mechanics.[/p][p]While vehicle appearances can currently be customized through the ModKit, functional modding such as driving mechanics is still under internal review.[/p][p]
[/p][p]Q. Will inZOI support customizing gameplay, character animations, body shapes, text, voice, and relationship systems?[/p][p]At present, gameplay and some in-game text can be modified through data modding.[/p][p]Character animations, body types, voice lines, and relationship mechanics are not yet supported, but we plan to expand support for these features through future updates.[/p][p]
[/p][p]Q. Are there plans to support mods that edit public spaces or other NPC households? Some areas currently lack stairs or editable shared lots.[/p][p]Currently, modding features related to city backgrounds or public zones are not officially supported.[/p][p]However, our development team is aware of the need for such functionality and is exploring possible technical solutions.[/p][p]
[/p][p]Q. Will we be able to create scripts that change ZOI behaviors or object interactions? I’m especially interested in interacting with their thoughts or accessing APIs for that.[/p][p]Scripting mods are currently in development. In the meantime, the Data Editor allows for partial control over interaction elements.[/p][p]For example, you can modify dialogue choices and their outcomes to change gameplay flow.[/p][p]We plan to expand these capabilities further through future script modding support.[/p][p]
[/p][p]Q. Can we upload mods that import models from other games to CurseForge? What about using them as references instead of direct imports?[/p][p]inZOI respects creative freedom above all when it comes to mod development. All rights and ownership of user-created mods belong to the original modder—not to inZOI.[/p][p]If your mod includes assets ported or inspired by other games, please exercise caution when sharing, as you are solely responsible for any Intellectual property-related issues that may arise.[/p][p]When uploading mods to platforms such as CurseForge, please note that moderation policies may apply. Depending on the platform’s guidelines, your mod may be restricted or removed.[/p][p]
[/p][p]Q. Will you add a map editor like in Warcraft III so players can create full gameplay modes? With inZOI’s asset quality, I see great potential.
Currently, modding is limited to certain features.
That said, we are actively exploring broader expansion options and hope to offer a more open creative environment based on suggestions from our Creator community.[/p][p]
[/p][p]Q. How open will inZOI become to mod developers in the future? Will the game be fully accessible in terms of resources and tools?[/p][p]We aim to provide as much access to game resources as possible, within the limits of copyright and security considerations.[/p][p]Our team is continuously reviewing ways to support creators in utilizing inZOI’s assets creatively and responsibly.[/p][p]
[/p][p]Q. Does the ModKit support Chinese? How many languages are available? Will tutorials be available in Chinese as well?[/p][p]The ModKit is currently provided in English, but tutorial videos include Chinese subtitles.[/p][p]We plan to gradually expand support for additional languages, including Chinese.[/p][p]  [/p][p]Q. Are there any plans to integrate with the Steam Workshop? It’s a very convenient platform for distributing and managing mods.[/p][p]There are currently no plans for Steam Workshop integration.[/p][p]However, we may consider it in the future depending on community demand and feasibility.[/p][p]
[/p][p]Q. Will the ModKit or mods be optimized for low-end PCs?[/p][p]The ModKit itself is not specifically optimized for low-end PCs. [/p][p]However, creators can take optimization into account when designing mods, such as by adjusting resource sizes and settings accordingly.[/p][p]
[/p][p]If you have any additional questions or suggestions regarding the inZOI ModKit, please let us know through our community channels. We will continue to work towards improving the overall gameplay experience based on your feedback.[/p][p]Thank you,[/p][p]The inZOI Team[/p][p]
[/p]

Kjun's Letter: A Sneak Peek at the June Gameplay Update

Hello, Creators.


Kjun here.


Before we dive in, I'd like to once again sincerely apologize to all the Creators who were eagerly awaiting the May update. Moving forward, we'll do our best to share updates in a timely manner. inZOI's June update is scheduled for release on June 13 (Friday), and we're committed to making it one that's worth the wait.


This update will include previously announced modding features (ModKit), key features from the roadmap revealed during the showcase, other various new content additions, system improvements, and bug fixes. Here's a sneak peak at what you can expect to see.


[h2]Updates to Family and Relationship Systems[/h2]
◆ More Ways to Build Families
 ◽️ Zois can now have children regardless of marital status. One new method of doing so, adoption, was originally planned to have various prerequisites. However, to allow players to form families more freely, we chose to simplify the system by minimizing the required conditions. In addition, you will be able to select a Zoi with your desired traits and have a child using their genetic information through medical procedures. We hope these features will give you the freedom to create families in your own way.
◆ Teenage Romance
 ◽️ Teenage Zois can now engage in romantic interactions with one another. That said, looking back, I personally wish we could have made Teenager and Adult Zois appear more visually distinct from each other.
◆ Romantic Relationships with Everyone
 ◽️ A feature that was still in development at the time of early access release, Zois can now form romantic relationships with any other Zoi in the city. To enable this feature, go to the Create a Zoi screen and click the Change Gender Identity button to adjust your Zoi's settings.
◆ Sending the First Text
 ◽️ Player Zois can now start conversations via text message. While you won't be able to write custom messages, your Zoi can send texts to other Zois to make plans with them as their relationships grow. We hope to develop a feature someday that allows you to write your own messages as well.

[h2]Quality-of-Life and Simulation Improvements[/h2]
◆ UI Size Settings
 ◽️ In response to player feedback regarding UI visibility, we've added a setting with three different options that allows you to adjust the size of UI elements and text.
◆ Cheats
 ◽️ Cheats can now be used in-game. While the number of cheats currently available is somewhat limited, we will work to add more in future updates.
◆ Lifestyle-Based Changes to Body Weight and Muscle Mass
 ◽️ Zois will now undergo changes in physique based on their lifestyle choices, offering a more realistic and dynamic gameplay experience. Overeating will cause Zois to gain weight, and working out will cause them to build muscle.
◆ Exchanging Items
 ◽️ Zois can now exchange items with each other, opening the door for more interactions. You will be able to gift, give, or sell items from your Zoi's bag.

[h2]New Items and Creative Tools[/h2]
◆ Over 20 New Character Studio Assets Added
 ◽️ New items for character customization have been added, including highly requested additions to hair-related assets as well as new outfits and accessories.
◆ Over 100 New Furniture Items Added
 ◽️ More than 100 unique furniture items have been added, including items for kitchens, bedrooms, and babies.

In addition to these features, we're also making overall improvements, both big and small, to sound settings, Canvas, animations, simulation, and other parts of the game.
Our team remains committed to listening to your feedback and working to deliver a better game experience. We hope the upcoming June 13 update makes your experience with inZOI even more enjoyable.
Thank you again for your continued interest and support.


Thank you.
- Kjun

inZOI ModKit AMA Announcement

Hello, Creators.


We’ve prepared an AMA (Ask Me Anything) to discuss the inZOI ModKit in greater depth and address your questions about modding.


To ensure accurate and professional answers, this AMA will be held in written format. We will do our best to respond to the questions you submit.
Please refer to the schedule and submission method below.

◆ ModKit AMA Schedule
 ◽️ Question Submission Period
  - May 29, 2025, 06:00 UTC ~ June 1, 2025, 00:00 UTC
 ◽️ How to Submit Questions
  - Submit your questions via the Google Form linked in this announcement.
  - https://inzoi.me/AMA_ModKit
 ◽️ Answer Release Date & Method
  - Responses to frequently asked and notable questions will be shared on Discord, Steam, and the official website at 08:00 UTC on June 9, 2025.

◆ ModKit AMA Submission Guidelines
 ◽️ Question Categories
  - ModKit Feature Inquiries
  - Mod Item Suggestions
  - Community Guidelines
  - Future Support for Mod Creators
  - Language & Accessibility
  - Other

 ◽️ To help us provide better answers, we kindly ask that you avoid the following types of questions:
  - Extremely vague questions (questions lacking specificity may be difficult to answer)
  - Questions containing inappropriate or offensive language
  - Questions that violate inZOI's modding policy

You can also check out our modding policy at the link below.
https://playinzoi.com/clause/mods_policy

We look forward to your interest and thoughtful questions!

Thank you,
The inZOI Team