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GT MANAGER UPDATE #2

Hello everyone,

First of all, the entire development team would like to thank you for your feedback. We truly appreciate your valuable suggestions and patience, which inspire us to keep working towards enhancing GT Manager with new features.

This update focuses on new content to provide you a better overall experience.
Here are the key points of this update :


[h2] Race [/h2]
  • We have implemented on the circuits, a new weather and temperature dynamic system. You will now have a different environment depending on the time of day (start of the day, middle of the day and end of the day).
  • To make the gameplay even more exciting and strategic, we're introducing a new stat: driver stamina. This new stat adds an extra dimension to the race management alomg with the driver swap
    during pit stops.
  • We've also introduced 3 new types of in-race classification, designed to give you even more information in real time. These new feedbacks will allow you to analyse the situations more accurately to adjust your strategy as the race progresses.
  • Pit stop animation : Following some feedback from players we have improved the pit stop animation sequence. We have improved the refuelling, tyre change and driver swap animations.
  • We've added 3 levels of difficulty impactimg the performance of the AI controlled teams. Experienced players will now have a bigger challenge. To change the difficulty, simply go to the settings when you're in the HQ.

[h2]Management [/h2]
  • We have balanced staff and equipment stats and added 7 new pieces of equipment and Merchandising items (4 Brembo brakes and 3 Buisnessolver merchandising items).
  • Now you can change your drivers and sponsors after each race. You'll be able to adapt your team and your sponsors to maximise your performance during the season!

[h2] Global [/h2]
  • New circuits available: get ready to race on the circuits of France, Germany and Hungary.
  • We've also added two new cars: The Nissan GT-R Nismo GT3 and The Peugeot 9X8 2024.
  • Many of you asked us to add keyboard shortcuts... and now we have! They're now available to make your races even smoother and more immersive. To discover all the shortcuts, simply open the options menu by pressing F1 during a race.
  • We've done a lot of balancing work on all the cars in the game to make sure the racing experience is fair for everyone.


[h2]CHANGELOG 0.9.1-> 0.9.2 :[/h2]

Here is the full list of changes made for this update:

[h3]Improvements, additional content & polish :[/h3]
  • Add lap time next to drivers name
  • Sprint/endurance differentiation - Championship Menu tiles
  • Animation team message (improved animation + different colors + addition of circle + responsive)
  • Appearance of driver stats in races
  • HQ: modification of new items indicators
  • Weather and lap UI :
    - Correction of the background weather animation
    - Fixed lap animation where missing a frame
    - Fixed a bug when the weather changes at the same time as a lap
    - New animation for future weather
    - Remove "?" feature
  • New fast forward animation
  • Implement new Track distribution to avoid random positioning for endurance races
  • Retake of the text system which indicates when the next weather arrives
  • UI retake on car reliability and pull temperature
  • Integrate new Picture In Picture UI

[h3]Fixes[/h3]
  • Fix lag issue when selecting items by delaying item instantiation over multiple frames
  • Fix rain drop direction top view and update fog
  • Fix inventory scrolling with items already equipped
  • Fix the problems with the billboard button for building buildings during animation
  • The pit stop sign is removed when the car is DNF
  • Fix the monthly earning in the financial menu for race sponsors
  • Fixing double blue feedback in the championship screen leaderboard
  • Fix color text in the Podium sequence at the end of a season
  • Fix : In Practice, when you come back from the 1st race there's only one car left in the garage
  • Fix arrow decrease animation with fast forward enabled
  • Fix for top view & picture and picture
  • Fix the bug that the UI disappeared when any car crossed the finish line
  • Fix the Best Lap / Last Lap / Yellow flag overlap bug in manufacturing


https://store.steampowered.com/app/2457030/GT_Manager/







The Nissan GT-R Nismo GT3 and Peugeot 9X8 2024 join GT Manager

With GT Manager's 2nd update focusing on new content, we've decided to add two new cars to your GT3 and Hypercar garage.

The Nissan GT-R Nismo GT3 :

This car is a legend on the racetrack thanks to its 550bhp V6 engine, optimised aerodynamics and proven reliability, which have earned it numerous victories in GT competitions around the world.



The Peugeot 9X8 2024 :

The peugeot 9X8 gets a fresh look with the new 2024 design featuring its 680bhp V6 engine and the return of a rear spoiler to make the car even more aerodynamic.



https://store.steampowered.com/app/2457030/GT_Manager/

We're working hard to bring fresh content to this new update. We thank you all for your continued support and look forward to building this project with you.

GT MANAGER UPDATE #2 COMING SOON

GT Manager Update #2 is on its way. For this new update, we've concentrated on adding new content:

New Additions:
In this update, we’re introducing two new car models, two new race tracks, additional drivers, and two new game partners—more details coming your way in the next days. To make races even more engaging, we’ve implemented a driver stamina feature that diversifies racing strategies for optimal performance.

Following your feedback, you now have the option to modify race sponsors and drivers throughout the season. This greater flexibility allows for more dynamic results and greater financial choices during the season. In addition we’ve added keyboard shortcuts for quicker and more streamlined controls. We recognize this feature was highly anticipated, and we’re pleased to bring this enhancement in Update #2.

Enhanced AI Performance:
Our team has refined the AI to improve its difficulty and strategic decision-making, creating a more challenging and realistic race experience.

Upgraded HUD and Pitstop System:
We've enhanced the HUD for better readability and more information during the races. The pitstop animation sequence has been enhanced, offering smoother animations and improved visual clarity.

We hope you will enjoy those additions and improvements when Update #2 will be released. Stay tuned as we continue to develop and improve the game, always with your feedback in mind!


https://store.steampowered.com/app/2457030/GT_Manager/

GT MANAGER UPDATE #1

Hello everyone,

First of all, the entire development team would like to thank you for your invaluable feedback, which is essential to the success of the Early Access phase. Your suggestions and patience deeply resonate with us, and it is thanks to this that we continue striving towards an improved GT Manager with new features.
This first update mainly focuses on enhancing and optimizing the existing game content to provide you with a better overall experience.
Here are the key points of this update:

[h3]RACE[/h3]
  • Race balancing: Many race parameters have been adjusted to improve conditions, especially regarding cars (physics, tire and engine temperature calculations), drivers, consumables, and AI behavior.
  • New fuel mechanic: From now on, fuel management (now in liters instead of percentages) is no longer limited to 50% or 100%, giving you much more freedom in your choices. Will you make the right strategic decisions to optimize your performance?
  • Improved and more immersive weather system, especially for endurance races. Staying attentive to weather conditions will be crucial to seizing opportunities during the race, especially against opponents whose teams can provide valuable weather information that might give them an advantage.
  • Enhanced race HUD to highlight important information and bring more realism. You now benefit from more precise indicators and metrics.


[h3]MANAGEMENT[/h3]
  • Progression: Unlocking a new championship category is achieved by securing a podium finish in the current championship. Want to move up to the next level? You'll need to prove you're among the best!
  • Adjustments to economy and team members: Sponsor rewards, maintenance costs, salaries, experience... With these changes, you'll have the opportunity to earn better amounts and maximize your investment potential… provided you perform well, of course!
  • Investments: You now have quicker access to certain buildings and receive more frequent and clearer opportunities for new equipment or recruitment.
  • Inventory: Optimized inventory display and sorting in the management buildings. This way, you won’t miss out on new opportunities regarding equipment or recruitment for your team!


[h3]GLOBAL[/h3]
We’ve listened to your feedback and made sure to incorporate it into this update’s improvements. For example:
  • Greatly improved game performance for optimal use.
  • Removed all blocking elements and fixed many major bugs you reported.
  • Increased the maximum number of characters available for your team name.
  • Added flags from several countries in your team options.


Here is the full list of changes made for this update:

[h2]CHANGELOG 0.9.0b -> 0.9.1 :[/h2]

[h3]Balancing[/h3]
  • Balance weather changes during races
  • Add a third potential weather change in endurance races
  • Add fuel impact on qualification
  • Balancing car stats
  • Rework physics
  • Rework engine temperature
  • Building balancing unlock date


[h3]Performance[/h3]
  • Improved vegetation performance
  • Optimized framerate during top view and fast forward
  • Added the possibility to deactivate shadows in options menu
  • Optimized geometry visible during garage view before the race
  • Fixed Particles quality settings
  • Improved reflection system before the race
  • Overall reduced bloom impact visually and on framerate
  • Improved detection of hardware to select a quality settings level


[h3]Improvements, additional content & polish[/h3]
  • Remove 0 from laps text (01 to 1)
  • Race HUD: in the race, team messages can now appear on the right, left, or center. The sorting order has been changed to appear in front of the Picture-in-picture but behind the options menu
  • Pause the raindrop FX when the game is paused
  • Add car maintenance price in the car factory and remove the car brand
  • Make the music transition from HQ to Showroom smoother
  • Unequip drivers when changing categories
  • Update pit stop reminder time in the pit stop summary
  • Update car sprites in 3/4 view that were blurry
  • Add flags + missing team icon
  • Player names now have a 25-character limit
  • New inventory system
  • New category unlocking system: cups + unlocking the next category upon a podium finish + new texts and new UI
  • New fuel system
  • Research building: locked tiles now have fully responsive condition text
  • Visual rework of the team message animation appearance. A small radio wave appears beforehand, and team messages are no longer dull gray
  • Replace "season amount" text with "season expense" in the expense sheet of the season tab
  • Set fuel to 50L each time you enter the garage
  • Add new weather animation
  • Add "press any key to skip"
  • Remove items levels when they haven't been discovered
  • Remove static batching from most props to let SRP Batcher work
  • Cash balance can go negative (subject to changes in next updates)
  • Link hide team message animation
  • Implement rain effect in top view
  • Race and progression balancing


[h3]Fixes[/h3]
  • Garage camera fix
  • Fix responsive banners during the race
  • Fix on marketing researcher
  • Fix weather lap change
  • Fix responsive weather change animation
  • Fix best lap background wide responsiveness
  • Fix monthly cost with starting level
  • Fix the issue where engine regeneration animations continued playing in pause mode
  • Fix logo ratios in team profiles
  • Fix weather issues
  • Fix pit stop time to match the estimated time
  • Fix practice fuel where it always started at 50%
  • Race income: Cards with two-digit levels will no longer move to the next line
  • Team profile: "Enter a team name" with the correct font
  • Fix race abandonment pop-up text
  • Fix in-race sound issue where the alarm kept triggering at the start of the race and displaying fuel in liters
  • Car settings text tutorial invalid keys fixes
  • Add the missing team in GT4
  • Pit stop summary padding fix issue
  • Fix responsive text "press space to skip" (loading screens) that was off-screen in wide format
  • Fix bug where tire details had missing keys
  • Fix qualification text for 1st position is "Pole position" + Race result text for 1st position is "Winner"
  • Fix jerrycan sprite when at 100L and 0
  • Anti-bounce fix for buttons that changed positions + pit stop buttons in top view and in 3D
  • Fix bug in top view where you could remain stuck in that screen at the end of a practice lap
  • Fix button to indicate new items are available
  • Racing crew building fix, the monthly cost was missing in the racing crew
  • Fix bug where you could display 16 laps in sprint and 31 in endurance
  • Fix bug where team messages disappeared too quickly
  • Fix card level-up issue where upgrading a level 2 card to level 3 didn't increase the stats
  • Fix max item issue where you couldn't launch a race
  • Fix residuals from the old category unlocking system
  • Fix rain drop direction in top view and update fog


The next update will bring a lot of new content (tracks, car liveries, gameplay...), so stay tuned to not miss out!

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PATCH NOTES V0.9.0b

Hi all,

Since the last version, we have noticed that various players have been blocked by two major bugs. We have managed to fix them, and from now on you should no longer be blocked at these precise moments.

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[h2]Changelog V0.9.0a -> V0.9.0b[/h2]

Bugs Fixes:
  • You are no longer blocked at the confirmation button at the end of a race.
  • There is no more infinite loading after the end of your 10th race with a high profile

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