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GT Manager News

GT MANAGER UPDATE #2 COMING SOON

GT Manager Update #2 is on its way. For this new update, we've concentrated on adding new content:

New Additions:
In this update, we’re introducing two new car models, two new race tracks, additional drivers, and two new game partners—more details coming your way in the next days. To make races even more engaging, we’ve implemented a driver stamina feature that diversifies racing strategies for optimal performance.

Following your feedback, you now have the option to modify race sponsors and drivers throughout the season. This greater flexibility allows for more dynamic results and greater financial choices during the season. In addition we’ve added keyboard shortcuts for quicker and more streamlined controls. We recognize this feature was highly anticipated, and we’re pleased to bring this enhancement in Update #2.

Enhanced AI Performance:
Our team has refined the AI to improve its difficulty and strategic decision-making, creating a more challenging and realistic race experience.

Upgraded HUD and Pitstop System:
We've enhanced the HUD for better readability and more information during the races. The pitstop animation sequence has been enhanced, offering smoother animations and improved visual clarity.

We hope you will enjoy those additions and improvements when Update #2 will be released. Stay tuned as we continue to develop and improve the game, always with your feedback in mind!


https://store.steampowered.com/app/2457030/GT_Manager/

GT MANAGER UPDATE #1

Hello everyone,

First of all, the entire development team would like to thank you for your invaluable feedback, which is essential to the success of the Early Access phase. Your suggestions and patience deeply resonate with us, and it is thanks to this that we continue striving towards an improved GT Manager with new features.
This first update mainly focuses on enhancing and optimizing the existing game content to provide you with a better overall experience.
Here are the key points of this update:

[h3]RACE[/h3]
  • Race balancing: Many race parameters have been adjusted to improve conditions, especially regarding cars (physics, tire and engine temperature calculations), drivers, consumables, and AI behavior.
  • New fuel mechanic: From now on, fuel management (now in liters instead of percentages) is no longer limited to 50% or 100%, giving you much more freedom in your choices. Will you make the right strategic decisions to optimize your performance?
  • Improved and more immersive weather system, especially for endurance races. Staying attentive to weather conditions will be crucial to seizing opportunities during the race, especially against opponents whose teams can provide valuable weather information that might give them an advantage.
  • Enhanced race HUD to highlight important information and bring more realism. You now benefit from more precise indicators and metrics.


[h3]MANAGEMENT[/h3]
  • Progression: Unlocking a new championship category is achieved by securing a podium finish in the current championship. Want to move up to the next level? You'll need to prove you're among the best!
  • Adjustments to economy and team members: Sponsor rewards, maintenance costs, salaries, experience... With these changes, you'll have the opportunity to earn better amounts and maximize your investment potential… provided you perform well, of course!
  • Investments: You now have quicker access to certain buildings and receive more frequent and clearer opportunities for new equipment or recruitment.
  • Inventory: Optimized inventory display and sorting in the management buildings. This way, you won’t miss out on new opportunities regarding equipment or recruitment for your team!


[h3]GLOBAL[/h3]
We’ve listened to your feedback and made sure to incorporate it into this update’s improvements. For example:
  • Greatly improved game performance for optimal use.
  • Removed all blocking elements and fixed many major bugs you reported.
  • Increased the maximum number of characters available for your team name.
  • Added flags from several countries in your team options.


Here is the full list of changes made for this update:

[h2]CHANGELOG 0.9.0b -> 0.9.1 :[/h2]

[h3]Balancing[/h3]
  • Balance weather changes during races
  • Add a third potential weather change in endurance races
  • Add fuel impact on qualification
  • Balancing car stats
  • Rework physics
  • Rework engine temperature
  • Building balancing unlock date


[h3]Performance[/h3]
  • Improved vegetation performance
  • Optimized framerate during top view and fast forward
  • Added the possibility to deactivate shadows in options menu
  • Optimized geometry visible during garage view before the race
  • Fixed Particles quality settings
  • Improved reflection system before the race
  • Overall reduced bloom impact visually and on framerate
  • Improved detection of hardware to select a quality settings level


[h3]Improvements, additional content & polish[/h3]
  • Remove 0 from laps text (01 to 1)
  • Race HUD: in the race, team messages can now appear on the right, left, or center. The sorting order has been changed to appear in front of the Picture-in-picture but behind the options menu
  • Pause the raindrop FX when the game is paused
  • Add car maintenance price in the car factory and remove the car brand
  • Make the music transition from HQ to Showroom smoother
  • Unequip drivers when changing categories
  • Update pit stop reminder time in the pit stop summary
  • Update car sprites in 3/4 view that were blurry
  • Add flags + missing team icon
  • Player names now have a 25-character limit
  • New inventory system
  • New category unlocking system: cups + unlocking the next category upon a podium finish + new texts and new UI
  • New fuel system
  • Research building: locked tiles now have fully responsive condition text
  • Visual rework of the team message animation appearance. A small radio wave appears beforehand, and team messages are no longer dull gray
  • Replace "season amount" text with "season expense" in the expense sheet of the season tab
  • Set fuel to 50L each time you enter the garage
  • Add new weather animation
  • Add "press any key to skip"
  • Remove items levels when they haven't been discovered
  • Remove static batching from most props to let SRP Batcher work
  • Cash balance can go negative (subject to changes in next updates)
  • Link hide team message animation
  • Implement rain effect in top view
  • Race and progression balancing


[h3]Fixes[/h3]
  • Garage camera fix
  • Fix responsive banners during the race
  • Fix on marketing researcher
  • Fix weather lap change
  • Fix responsive weather change animation
  • Fix best lap background wide responsiveness
  • Fix monthly cost with starting level
  • Fix the issue where engine regeneration animations continued playing in pause mode
  • Fix logo ratios in team profiles
  • Fix weather issues
  • Fix pit stop time to match the estimated time
  • Fix practice fuel where it always started at 50%
  • Race income: Cards with two-digit levels will no longer move to the next line
  • Team profile: "Enter a team name" with the correct font
  • Fix race abandonment pop-up text
  • Fix in-race sound issue where the alarm kept triggering at the start of the race and displaying fuel in liters
  • Car settings text tutorial invalid keys fixes
  • Add the missing team in GT4
  • Pit stop summary padding fix issue
  • Fix responsive text "press space to skip" (loading screens) that was off-screen in wide format
  • Fix bug where tire details had missing keys
  • Fix qualification text for 1st position is "Pole position" + Race result text for 1st position is "Winner"
  • Fix jerrycan sprite when at 100L and 0
  • Anti-bounce fix for buttons that changed positions + pit stop buttons in top view and in 3D
  • Fix bug in top view where you could remain stuck in that screen at the end of a practice lap
  • Fix button to indicate new items are available
  • Racing crew building fix, the monthly cost was missing in the racing crew
  • Fix bug where you could display 16 laps in sprint and 31 in endurance
  • Fix bug where team messages disappeared too quickly
  • Fix card level-up issue where upgrading a level 2 card to level 3 didn't increase the stats
  • Fix max item issue where you couldn't launch a race
  • Fix residuals from the old category unlocking system
  • Fix rain drop direction in top view and update fog


The next update will bring a lot of new content (tracks, car liveries, gameplay...), so stay tuned to not miss out!

______

Join our community:

PATCH NOTES V0.9.0b

Hi all,

Since the last version, we have noticed that various players have been blocked by two major bugs. We have managed to fix them, and from now on you should no longer be blocked at these precise moments.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎

[h2]Changelog V0.9.0a -> V0.9.0b[/h2]

Bugs Fixes:
  • You are no longer blocked at the confirmation button at the end of a race.
  • There is no more infinite loading after the end of your 10th race with a high profile

______

Join our community:

PATCH NOTES #1

Hi all,

Based on your feedback and our desire to improve day by day, we are pleased to present our first patch note of the Early Access.


Race balancing: Many players told us that the game was too easy and allowed one strategy to win every race. The AIs have been enhanced with greater adaptability and a more comprehensive understanding of their fuel load. This, coupled with a better balancing between car acceleration and fuel load, has led to more competitive racing.
Furthermore, the AI strategies have been refined to prioritize those with multiple pit stops, preventing the use of tires that have reached their maximum performance potential. Additionally, the tire degradation process has been optimized.
We have also corrected the wet speed and tire degradation to make them more perceptible to the player and increase the challenge of the races.


Economies and team management balancing: We have made significant changes to most revenues and expenses to make the first few seasons more manageable for the players. The changes mainly target building expenses, race sponsorship and season sponsorship.
We've also decided to increase the number of crews and car parts at the start of the first seasons to give HQ more depth from the start of the experience.


Once again, thank you for your comments. It's thanks to all your messages that we're able to improve GT Manager according to your wishes and we'll continue to make regular updates to satisfy you all.


‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎


[h2]Changelog V0.9.0 -> V0.9.0a[/h2]


Balancing:
  • Improving AI strategy
  • Drivers stats balancing
  • Game economy balancing
  • Parts and Crew staff earlier availability


Bug Fixes:
  • Fix qualification button
  • Fix panel driver pit stop button states
  • Fix pit stop problems
  • Fix inventory with sponsors in pre-season (inventory was not updated)
  • Fix Car LOD disappearing in far distance
  • Fix deactivated cars at the end of the race if the player was in top view
  • Fix bug stuck in the qualification - season 2032


Polish:
  • Fix Rain trail FX in cloudy weather
  • Improved graphic quality in Showroom
  • Improved Race HUD
  • Fix depth of field in good quality graphic setting
  • Fix Calendar: Car Factory wrongly placed in the calendar
  • Optimized performance in top view


______

Join our community:

GT Manager - Live Stream #6 with Q&A

Join us on Twitch next Thursday, September 19th, at 5 PM CET for the first live stream following the Early Access release where we will be discussing your initial feedbacks about the game and dive into the production roadmap for the upcoming weeks!

Event Details:
📅 Date: Thursday, September 26th
🕒 Time: 5:30 PM CET
📍 Platform: Twitch

This livestream will cover: