1. Gradient Flow
  2. News

Gradient Flow News

EnguyTV discovers the game

Game discovery with EnguyTV

You can also find him on Youtube or Twitch

https://www.youtube.com/watch?v=q6-a7QuHGq8

https://www.twitch.tv/EnguyTV

Closed beta is here

Hello everyone
We just launched a closed beta of Gradient Flow and we currently have 50 keys for that beta.
To get one Steam key feel free to contact us(the full game will still be fully free, it's only for closed beta access).
It can be activated like any other Steam key (Games > Activate a product on Steam).
Nothing is expected from beta testers but we would really like to have feedback.
The big new thing of that beta is the map editor, feel free to experiment with it, you can now create your own maps.

Disclaimer: current version of the beta may be quite unstable and have bugs, expect to see them.
There is no NDA on that beta, feel free to talk about it with other people or to create content with it.
More features will come soon.

List of changes already in the beta:
Map editor
You can upload and research maps
You can now have multiple replays
VR is supported (but without motion control)

Multiplayer should be the next big update of the beta.

Find us on Steam:
https://store.steampowered.com/app/2457200/Gradient_Flow/

Support us on Kickstarter:
https://www.kickstarter.com/projects/impeyrongames/gradient-flow/description

Kickstarter start to finish the funding of the game

Hello everyone
After all this time we are finally on the last straight line until Gradient Flow release.
Demo is here since the last Next Fest.
Alpha version is coming by the end of the month.
And while we are finishing and polishing the game mechanics and the code of the game we are still missing one thing before full release: cosmetics.
Sadly our team artist isn't currently available at all so we are launching a crowdfunding to raise funds to hire one artist to do them for us.
We expect to have the game technically finished by Augustus so it's a bit more like a preorder for you while it helps us by paying the artist for us.

Even something small can help us greatly.

https://www.kickstarter.com/projects/impeyrongames/gradient-flow

Author ghosts

-Added a gameplay tab in settings
-Added an option to load my ghosts in the gameplay tab
-Added the ability to close the in-game menu with the menu key
-Fixed boolean options text not updating properly

Added Pause Menu + Some Fixes

-Added pause menu, it doesn't actual pause the gameplay for competitive reasons (you could slow time with an AHK script)
-Added mouse smoothing setting
-Added sections in the input settings
-Added settings in the in game pause menu
-Fixed a physics bug that only happens on one specific road section by increasing the bounding box of sections slightly, it shouldn't affect anything else but let me know if you encounter some collision bugs (ex: your ghost doesn't reach the finish line anymore)