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Gradient Flow News

Added Pause Menu + Some Fixes

-Added pause menu, it doesn't actual pause the gameplay for competitive reasons (you could slow time with an AHK script)
-Added mouse smoothing setting
-Added sections in the input settings
-Added settings in the in game pause menu
-Fixed a physics bug that only happens on one specific road section by increasing the bounding box of sections slightly, it shouldn't affect anything else but let me know if you encounter some collision bugs (ex: your ghost doesn't reach the finish line anymore)

Some improvements

-Changed the way different inputs interact; rather than take the greatest magnitude their sum is used instead, simplifying the code and allowing for interesting combination of control schemes
-Remade most of the menu UI to be more consistent
-When exiting a track you are now presented with the track list
-I'm aware of a bug that makes the medium track list not select-able with controller before going in a race and coming back, oddly specific, sorry about that
-Removed medal requirement for track, it was just an anti-fun mechanic that's not going to be in the full game anyway, sorry that it was there in the first place

Added Mouse Steering

-Added mouse steering
-Added mouse sensitivity setting
-Added smoothing time for input smoothing setting
-Slightly improved quick steering direction change behavior for smoothed inputs

Smoothed Digital Input Bindings

-Added smoothed input binding for the steer, brake and accelerate actions.

Next Fest end and roadmap

Hello everyone, the Steam Next Fest ended but don't worry, our demo isn't going anywhere.
Our demo will stay as basically public "early access" until the full release of our game and we'll keep updating it.

We want to thanks all of you who tried our game and enjoyed it.
On top of that we want to do some special thanks to the players who fought to take those top 1 from Vivi, it was really nice to see you all sharing your tips to try to find the perfect path and I'm sure there will be even more of that in the future.

You'll find our roadmap with our objectives until our closed alpha and then until our game release.
Obviously game release won't be the end of our support for the game.

Thanks again to all of you and may the odds be with you on the tracks.