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New Arc Line News

New Arc Line | First Early Access Patch is Live Now!

Greetings, Magicians and Technologists!

We are delighted to let you know that the first patch for New Arc Line that we promised you has now gone live! Please note that this is not yet one of the big, Early Access Content updates, although we are already working on that too; and we will soon share more detailed info about the new classes, companions, quests and other content and changes you can look forward to (and when to expect them). However, we have been able to bring several heavily requested features, improvements and fixes, as well as a bunch of smaller ones into the game already.

Among the highlights are improvements to the save game system, which also improve performance and remove stuttering caused by having too many saves; adding separate volume control sliders for SFX and music; improved path-finding for Mick, so he doesn't get stuck; fixed many visual and other bugs, and also added a more convenient way to send us logs when the game crashes, making future bugfixing easier for us. We have also made small improvements to the way the world reacts to player choices, which is something we will focus much more on throughout Early Access. You can read the full Change Log at the end of this article.

We would like to thank all our players for the support and feedback we've received so far! It is truly heart-warming to know that you enjoy the game and that you care about it; please keep sending us your bug reports, suggestions and ideas. You can do so here on Steam in the Discussions, but the best way is to join the New Arc Line Discord server, where you can chat with other fans as well as the devs!

There is one more reason for us to celebrate - you have voted us into the Top 100 Indies of the Year on IndieDB! We are at the very beginning of our Early Access journey and we understand there is a lot of work ahead of us to make New Arc Line worthy of any higher praise; but we encourage everyone to browse through the Top 100 list and vote for your favorites - it's a great way to support indie developers and discover new and interesting games!

[h3]Full Change Log:[/h3]
  • Added a reporting button for crashes (the ability to send logs easier)
  • Added the option to continue playing after completing the Early Access part of the main quest
  • Added separate control sliders for SFX and Music volume
  • Added the dialog log, players will be able to see the whole active conversation
  • Better organized save files
  • Fixed stuttering in save/load menu when player has too many saves
  • Fixed Frame freezes happening every 10-15 seconds for some players
  • Fixed Autosave being created every time after loading a previously created autosave
  • Added highlighting of inventory slots when equipped
  • Improved responsiveness of the world to player's actions in small ways - changed the arrival location to Harbor Slums based on the resolution of the previous quest; added more crowds and police appearing based on player's choices in other quests
  • Added a skill Check for drunkard in a bar
  • Added more load screen images
  • Added the health risks warning for GSPR compliance
  • Fixed getting stuck in the environment for the player
  • Fixed Mick getting stuck
  • Fixed Mage Corruption window not closing after pressing 'Esc' button
  • Fixed Z-fighting textures on the walls in the Orphanage Basement
  • Fixed Z-fighting textures on the windows, walls and objects in the Orphanage
  • Fixed Clipping issue on Costume of Masculinity
  • Fixed textures on a character’s hairstyle
  • Fixed Punching enemies causes blood to almost completely paint them red except for the face
  • Fixed Items disappearing from the inventory
  • Fixed Basic Voodoo Jacket's visual bug
  • Fixed A placeholder string is in the dialogue option for the fisherman
  • Fixed Character skills bad icon
  • Fixed The 'Serial Catcaller' achievement can be obtained without interacting with cats
  • Fixed "Scrap Metal Capitalist" achievement is not unlocked after selling / disassembling automaton
  • Fixed "Pied Piper" achievement could progress by rats in dead state after load of saved game


Until next time!

https://store.steampowered.com/app/2458310/New_Arc_Line/

New Arc Line is a promising new RPG about the conflict between Magic and Engineering

I have very fond memories of a seriously janky RPG called Arcanum from way back in the year 2000, and the release of New Arc Line could end up being the spiritual successor I've been wanting all these years.

Read the full article here: https://www.gamingonlinux.com/2024/12/new-arc-line-is-a-promising-new-rpg-about-the-conflict-between-magic-and-engineering

Vote for New Arc Line in the 2024 Indie of the Year Awards!

Greetings, Magicians and Technologists!

It's been a week since New Arc Line launched into Early Access and the support and feedback we've received has been tremendous so far! Thank you very much, it is truly heart-warming to know that you enjoy the game and that you care about it; which you keep showing us by letting us know what should be fixed, changed and improved. Based on that, we are already hard at work on a quality-of-life patch that we hope to have out before the Holidays, but we cannot firmly promise that at this point - New Arc Line is not a small game and we want to test every update thoroughly rather than risk releasing a version that would not be enjoyable to play.

Among the features and improvements we plan to bring in this upcoming patch are:
  • Separate sliders for SFX and Music volume controls.
  • The ability to continue exploring the world even after the main quest has been completed.
  • The ability to read through the entire currently active dialogue (including previous replies).
  • Bug-reporting tool inside the game, to streamline the fixing process.
  • Fix issues with performance in the menu when players have many saved games.

This is not a complete list, we are working on other additions as well, but we are also still evaluating what is realistic to finalize and properly test before the Holidays.

There is also a Holiday tradition for indie games: the annual IndieDB Indie of the Year Awards, and 2024 is no exception. You can now vote for all your favorite indie games on the site and select the Top100 - this round of voting will close on December 10, and voting for the prestigious Top10 will begin a day after that. We therefore humbly ask you to consider voting for New Arc Line - all you have to do to is follow this link and click VOTE NOW. It's that simple, no registration or e-mail verification is needed; so you can tell your friends to do the same!



Thank you very much for your continuing support - whether it's in the form of this nomination, writing a review here on Steam or just by joining and chatting on our Discord server. The journey has just begun!

Until next time!

https://store.steampowered.com/app/2458310/New_Arc_Line/

New Arc Line's First Steps in Early Access & New Translations Poll


Greetings, Magicians and Technologists!

We’re thrilled that you finally get to play the Early Access version of New Arc Line, and we are humbled and grateful beyond words by the positive reactions we've seen so far! We are also excited about what lies ahead - this launch is just the beginning of a collaborative journey with you, our fans and players. Your insights not only help us refine the game but also inspire us to explore ways to meet your expectations quickly and efficiently. As a side note, if you are experiencing technical issues with the game, please make sure all your drivers are up to date. We have seen many problems solved by a simple driver update!

[h3]Early Early Access Plans[/h3]
In the Launch announcement, we have mentioned the plan to release big content updates as well as smaller patches throughout the Early Access period; and we have already noticed requests and suggestions we can fulfill in the short term, in such small updates. These are not just bug fixes, but also quality of life improvements - we will have more information for you soon. We are evaluating the needed development time and setting priorities at the moment.

[h3]About Localizations[/h3]
Among the most frequent requests, and definitely not falling into the "small features" category, are additional localizations. We understand how important it is for you to be able to enjoy the game in your native language. However, full localization during Early Access is problematic, due to the constant updates and changes to the game. Adjustments to text, mechanics, and features require significant resources, which are better allocated to core development during this phase.

For the full release, we aim to deliver professional translations for the following languages:
  • Ukrainian
  • Spanish
  • German
  • French
  • Simplified Chinese
  • Russian

These translations will ensure high-quality localization at launch, providing an enjoyable experience for a wider audience.

To make the game accessible to more players sooner, we are considering introducing AI-generated localizations for these languages during Early Access. While not perfect, AI translations could allow you to experience the game in your preferred language early on and for us, that would mean potentially more feedback to help us in further development.

If implemented, the AI translations would be clearly labeled as such to set proper expectations; we would also invite you to participate in polishing these machine-generated texts, providing new channels to share feedback on wrong translations or strange-sounding phrases etc., and we would update them as needed. By working together like that, we could create more accurate and enjoyable localizations while maintaining our focus on developing the game itself.

We do not wish to make this decision without your input however - therefore we ask you to please answer the question "Would you like us to add AI-generated localizations to the languages listed above during Early Access?" in a poll we have created here. To be clear - we are only considering this option from various standpoints at this time, and even if you vote in favor of it, the AI translations may not be added in the end. We just don’t want to proceed if our community is against this idea.

We cannot thank everyone who bought or even just wishlisted the game enough; we've said it before and we'll say it again, your support means the world to us and we feel it as a bond to honor with making the game the best it can be for you. We wouldn't dream of asking more of you. We have been asked the following question by some of you however, so in case you are wondering...

[h3]How Can I Help Support New Arc Line Further?[/h3]
There are several ways you can help the game, which do not cost anything but a little bit of your time. The first and foremost is leaving a review here on Steam. Every single positive review helps to show New Arc Line to more people. Conversely, negative reviews ("not recommended") can have a huge impact in the other direction; they are absolutely a legitimate way for you to voice any issues you have with the game, but also please realize that we have limited ways of responding to you there and getting additional information so that we can improve the game. So if your intent is to share feedback with us, report bugs, etc., please consider using the Steam Discussions or better yet, the New Arc Line Discord server.

That is actually the second most important thing you can do to help us - share your opinions with us. About anything in the game, really. What you like, what you don't enjoy quite as much... We read every suggestion, every bug report, every critique we can get our hands on - there truly is no such thing as "enough feedback" from our players!

And last but not least, if you really like New Arc Line and are as excited as us about its future, you can help spread the word - let us know which content creators you would like to see cover the game, comment on their videos or streams proposing New Arc Line to them, while we look for ways to get them a key. Follow us on social media, like and share our posts. Take screenshots of your favorite moments in the game and share them on Steam. Most importantly however, enjoy the game!

Thank you everyone, and stay tuned - we will have more updates for you soon.

Until next time!

https://store.steampowered.com/app/2458310/New_Arc_Line/

New Arc Line Hands-on Preview—Welcome to the New Age


With a name like New Arc Line, I genuinely didn’t know what kind of game to expect. While it’s true you can’t judge a book by its cover—or a game by its name—a title really is supposed to give you some idea of what to expect. Animal Well is about a well full of animals. Lies of P is about a guy named P telling lies. But New Arc Line? As far as I could tell, that could be a subway building sim.





I’m only joking of course, but one of the things I always enjoy about doing these previews is getting to be surprised by things I was mostly unaware of. While, based on a few screenshots, I assumed New Arc Line was a kind of tactical turn-based game akin to XCOM or Fire Emblem, it’s actually a full-on RPG pulled straight from the tabletop and adapted to a videogame. 









I was immediately floored by the depth New Arc Line offers in player creation. So many modern RPGs today feel as though there’s barely any role to play in them, but, perhaps with the exception of Baldur’s... Read more