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Zoochosis News

PATCH NOTE #2

Dear Zookeepers,

We are working hard to improve the game as quickly as possible. With these efforts, we will deliver a better gaming experience to you in the near future.



Here are the bug fixes and patch notes for today:

*! CONTAIN SPOILERS !*


Settings:
- Added DirectX 11 support to improve game performance and stability.

Gameplay: - Fixed an issue where Paul didn’t warn Lily about the meat during a phone conversation. - Fixed the missing call from Doc after completing the second enclosure if Linda’s call was previously answered in the giraffe enclosure. - In one of the endings, fixed the problem where the Matriarch's hands were clipping through the door. - Fixed Sarah’s line being repeated during a phone conversation with her husband. - Fixed an issue in one of the endings where the ending wasn’t displayed when poison was injected into Sarah. - Fixed the problem of the giraffe monster’s head falling through the ground. - Fixed errors in one of the cutscenes involving Sarah’s twin sister. - Fixed Sarah’s animation, where she would move while sitting in a chair after the player took the mobile phone prematurely.

Game Mechanics: - Fixed the issue of parasites reappearing in dead bosses when returning to the station.
- Fixed premature triggering of phone calls. - Fixed a bug where starting a new game would spawn the player outside the map, preventing the game from starting. - Resolved the issue preventing the collection of reagent bottles in the moose, giraffe, and penguin enclosures. - Fixed the freezing of the mutated zebra after eating an animal, as well as errors occurring when returning from the hub by train. - Fixed the incorrect behavior of poison in the vet station when creating items on top of it. - Fixed the possibility of killing a zebra with the moose mutation vaccine. - Fixed the issue where a mutated moose, tranquilized with two darts during the first phase, would kill an animal after the player returned to the train.

Interface: - Text errors at the vet station have been fixed: the availability of 3 vaccine doses is now displayed correctly.




Your Clapperheads team

PATCH NOTE #2

Dear Zookeepers,

We are working hard to improve the game as quickly as possible. With these efforts, we will deliver a better gaming experience to you in the near future.



Here are the bug fixes and patch notes for today:
*CONTAIN SPOILERS*


Settings:
- Added DirectX 11 support to improve game performance and stability.

Gameplay:
- Fixed an issue where Paul didn’t warn Lily about the meat during a phone conversation.
- Fixed the missing call from Doc after completing the second enclosure if Linda’s call was previously answered in the giraffe enclosure.
- In one of the endings, fixed the problem where the Matriarch's hands were clipping through the door.
- Fixed Sarah’s line being repeated during a phone conversation with her husband.
- Fixed an issue in one of the endings where the ending wasn’t displayed when poison was injected into Sarah.
- Fixed the problem of the giraffe monster’s head falling through the ground.
- Fixed errors in one of the cutscenes involving Sarah’s twin sister.
- Fixed Sarah’s animation, where she would move while sitting in a chair after the player took the mobile phone prematurely.

Game Mechanics:
- Fixed the issue of parasites reappearing in dead bosses when returning to the station.
- Fixed premature triggering of phone calls.
- Fixed a bug where starting a new game would spawn the player outside the map, preventing the game from starting.
- Resolved the issue preventing the collection of reagent bottles in the moose, giraffe, and penguin enclosures.
- Fixed the freezing of the mutated zebra after eating an animal, as well as errors occurring when returning from the hub by train.
- Fixed the incorrect behavior of poison in the vet station when creating items on top of it.
- Fixed the possibility of killing a zebra with the moose mutation vaccine.
- Fixed the issue where a mutated moose, tranquilized with two darts during the first phase, would kill an animal after the player returned to the train.

Interface:
- Text errors at the vet station have been fixed: the availability of 3 vaccine doses is now displayed correctly.



Your Clapperheads team

PATCH NOTE #1

Hi Zookeepers,

Thank you for all the attention and feedbacks. We appreciate and value all your time and energy put into the game. We will work hard to bring a better gaming experience.
Your review and feedbacks are very important to us, we are reading and learning everyone of them, positive and negative. And we are working on it asap.
Thank you again for giving Zoochosis a chance, we can't say this enough.

Following are the bug fix and patch note for today:
- We’ve changed the options for starting a new game. Now you can start a completely new game or continue the previous one at any time. Starting a new game will erase your previous progress.
- All 4 next animals are now available for the second playthrough.
- For the 3rd, 4th, and subsequent playthroughs, animal enclosures will be available randomly.
- Added the visual of a loaded dart in the reload widget. Now you can see which dart is loaded in the bottom left corner.
- Fixed the mutant's pause: after shooting it with a tranquilizer and exiting the enclosure, the mutated animal no longer kills other animals.
- Removed dart reloading from LMB. Now, after firing the veterinary gun, LMB no longer reloads it. Reloading darts is now only possible by pressing R or through the PDA.
- Fixed the head tilting of the Hippo in the corridor.
- The boss transformed into an animal is now cured instantly with a vaccine dart.
- Animals no longer mutate if you have already dealt with the mutant in that enclosure.
- Fixed the double-dead parasite issue: in rare cases, two parasites would drop from the boss. Now only one will drop.
- Fixed minor bugs at the vet station.
- Now, if a monster reverts to an animal, it can be cured or neutralized with a single dart.
- Added a sound for the dart dispenser so you won’t miss them.
- Fixed hands being visible through doors in some cutscenes.
- Adjusted resource balance, now there will be enough vials to last the entire playthrough.




Your Clapperheads team

Five Nights at Freddy's style horror game Zoochosis is out right now

It only takes one look at Zoochosis's mutated zoo animals, including a bizarre spider-limbed giraffe and giant-mawed, tusk-festooned hippo, to see whether the game seems like your cup of tea or not. For our part, the Five Nights at Freddy's-style horror game - a sort of Planet Zoo for Resident Evil fans - has kept us intrigued since we first caught a glimpse of it earlier this year. Now, timed appropriately for the weeks leading into Halloween, the game has launched on Steam.


Read the rest of the story...


RELATED LINKS:

Five Nights at Freddy's meets Planet Zoo in new Steam horror indie

The Thing inspired bodycam horror is Resident Evil meets Planet Zoo

! DEVELOPER MESSAGE !

HI ZOOKEEPERS! Thank you for buying the game, playing it, and leaving your first feedback!

We’ve decided to reveal a secret: THE GAME HAS 23 STORYLINES THAT LEAD TO DIFFERENT ENDINGS. Your choices directly impact how the story unfolds.
Each playthrough unlocks a new animal with a different behavior pattern and a new monster. The depth of gameplay increases with each playthrough.

If you’d like to share something, feel free to reach out to email [email protected]! :)

Every in-game decision matters.


*You can join our Discord here.