The players are displeased, Your Majesty…
[p]A huge thank-you to everyone for your comments, kind words, and criticism — we read everything you write, everywhere you write it.[/p][p]
To be honest, we’re saddened that the release didn’t go as smoothly as we hoped. Of course, we never wanted bugs, balance issues, or inaccuracies in the game. For the past 2.5 years, we’ve been living and breathing Lessaria — getting up every day to make this game.
And we kept going because we received thousands of messages from players who thanked and supported us.[/p][p]Unfortunately, making a strategy game is a very complex process — especially one like Lessaria, an RTS with indirect control, where not everything is under your command. It’s not easy to get the balance perfect from the start or catch every bug. And sometimes, after working on a project for so long, your eyes just get too used to it.[/p][p]We tested the game endlessly ourselves (for those who say “the devs didn’t even play their own game” — oh, we did, countless times…). A month before release, we gathered players from our Discord and had them play through the entire campaign.[/p][p]
We fixed everything we found, implemented improvements they asked for — but once the game released, many more players joined, and you found even more issues :)
You also gave us tons of valuable feedback on game design, controls, and overall progression. We’ve heard it all.[/p][p]We didn’t spend 2.5 years making this game just to release it in any condition and move on. Especially not when players have concerns and ask us to fix things.[/p][p]
We made a game that every Majesty fan could proudly call an unofficial third part of the series. And rest assured — that’s exactly what it will become.[/p][p]The first major patch fixing many issues is already out. The second one comes today. And more patches will follow — improving bugs, balance, hero behavior, and more.
After the key patches, we’ll release a free DLC with new content and various gameplay improvements.[/p][p]Soon, we’ll publish a development roadmap so you can see what we’re working on and in what order.[/p][p]Thank you again for everything you’ve written — especially to those who left critical but still positive reviews. Honestly, that means a lot to us right now.
Warm words are important — and while criticism hurts, it’s deserved and essential for us to grow.[/p][p]Thank you — we’ll stay in touch![/p][p]
[/p]
To be honest, we’re saddened that the release didn’t go as smoothly as we hoped. Of course, we never wanted bugs, balance issues, or inaccuracies in the game. For the past 2.5 years, we’ve been living and breathing Lessaria — getting up every day to make this game.
And we kept going because we received thousands of messages from players who thanked and supported us.[/p][p]Unfortunately, making a strategy game is a very complex process — especially one like Lessaria, an RTS with indirect control, where not everything is under your command. It’s not easy to get the balance perfect from the start or catch every bug. And sometimes, after working on a project for so long, your eyes just get too used to it.[/p][p]We tested the game endlessly ourselves (for those who say “the devs didn’t even play their own game” — oh, we did, countless times…). A month before release, we gathered players from our Discord and had them play through the entire campaign.[/p][p]
We fixed everything we found, implemented improvements they asked for — but once the game released, many more players joined, and you found even more issues :)
You also gave us tons of valuable feedback on game design, controls, and overall progression. We’ve heard it all.[/p][p]We didn’t spend 2.5 years making this game just to release it in any condition and move on. Especially not when players have concerns and ask us to fix things.[/p][p]
We made a game that every Majesty fan could proudly call an unofficial third part of the series. And rest assured — that’s exactly what it will become.[/p][p]The first major patch fixing many issues is already out. The second one comes today. And more patches will follow — improving bugs, balance, hero behavior, and more.
After the key patches, we’ll release a free DLC with new content and various gameplay improvements.[/p][p]Soon, we’ll publish a development roadmap so you can see what we’re working on and in what order.[/p][p]Thank you again for everything you’ve written — especially to those who left critical but still positive reviews. Honestly, that means a lot to us right now.
Warm words are important — and while criticism hurts, it’s deserved and essential for us to grow.[/p][p]Thank you — we’ll stay in touch![/p][p]
[/p]
