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Iron Saga VS News

Update Patch (April 8)

Update Patch (April 8)(UTC+8)
Dear Commanders
An update patch (1.0.13.1) will be available for Steam of Iron Saga VS which will include the following bug fixes:
· Fixed the possible synchronization problem during online matches

Sorry for any inconvenience this may have caused. Thanks for your support for Iron Saga VS!
Iron Saga VS Operations Team

Maintenance Announcement (April 7, 2025)

Maintenance Announcement (April 7, 2025)
Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 16:30 UTC+8. Online play will not be available during the maintenance. You can still play in offline mode.

Maintenance Period:
From 16:30 to 17:30 UTC+8 (~60 minutes)

If the maintenance is not finished by the scheduled time, we may extend the maintenance. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.

Patch Note 1.0.12.1 (April 7, 2025)
BUG FIXES
· Fixed the extended recovery for the opponent when the Phase 1 of Kaguya's Oboro Wheel causes a hit trade with the opponent
· Fixed the standing heavy attack of Getter-3 comboing into a standing heavy attack after flash counter whilst crouch heavy attack was being disabled
· Fixed Dancouga drawing DancouKen instead of delivering a throw on AD when DancouKen is not present
· Fixed the bug when Nero summoned Simulacrum mirrored Boss in Arsenal Boss's Treasure/ Dancouga in Arsenal DancouHo Formation/ Vassago in Arsenal Armed to the Teeth, the change of items from the opponent may result in desynchronization

BALANCE CHANGES
Vassago (General)
· Crouching Medium Attack (↓+B): Slightly decreased the pushback distance
Wu Shuang (Autocracy of Gun and Fire)
· All-conquering (↓↙←+D): No longer ends up in the reverse range of the opponent due to their crouch in the corner

IMPROVEMENTS
· Great Swing Rocket Punch now prioritizes Jumping
· Increased the randomness of the item production in Boss's Arsenal Boss's Treasure and Vassago's Armed to the Teeth

Iron Saga VS Operations Team

Maintenance Announcement (April 3, 2025)

Maintenance Announcement (April 3, 2025)
Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 16:00 UTC+8. Online play will not be available during the maintenance. You can still play in offline mode.

Maintenance Period:
From 16:00 to 17:00 UTC+8 (~60minutes)

If the maintenance is not finished by the scheduled time, we may extend the maintenance. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.

Patch Note 1.0.10.0 (April 3, 2025)
BUG FIXES
· Fixed failing to enter the game due to corrupted savefile
· Fixed player's rank not updating upon a rematch in Ranked Match
· Fixed unconsumed EN bar when canceling the Navel Missile with jumping attack in Great Mazinger's Combat Pro Arsenal

IMPROVEMENTS
· Optimized the corresponding autocombo after taking a survey in the Tutorial
· Fixed the order of game modes/ tabs in offline mode
· Updated the preview scene of Combo 3 for Wu Shuang (General) in Pilot Academy
· Updated the preview scene of Combo 6 for Qing Long (Dust Annihilation) in Pilot Academy

Iron Saga VS Operations Team

Maintenance Announcement (April 1, 2025)

·Maintenance Announcement (April 1, 2025)
Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 16:00 UTC+8. Online play will not be available during the maintenance. You can still play in offline mode.

Maintenance Period:
From 16:00 to 17:00 UTC+8 (~60 minutes)

If the maintenance is not finished by the scheduled time, we may extend the maintenance. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.

Patch Note 1.0.9.1 (April 1, 2025)
BUG FIX
- Fixed enabled throwescape for the opponent when Nero punished it with frontward/backward throw
- Fixed Nero failing to reset when an air clash happened
- Fixed false link frame upon Getter-3 hitting the opponent with 2A
- Updated the preview videos of certain special moves

BALANCE ADJUSTMENTS
General Adjustment:
Normal Throw
(A+B): Aligned the damage dealt by most normal throws that do not have special detection
Getter Robo (Getter-1):
Spiral Getter Beam
( ↓↙←↓↙←+C while jumping): Shortened the recovery on landing by 4F
Getter Robo (Getter-2):
Sonic Vision
(↓↘→↓↘→+C): Increased the frame on hit from -2F to +2F
Getter Robo (Getter-3):
Gravity Press
(D while jumping): Increased the flexibility in the air
Dancouga (DancouKogaKen):
DancouKen - Draw
(D): Now followed by standing heavy attack (C) instead of Standing Medium Attack (B);
Decreased the total frames by 2F;
Now possesses high parry on Frame 2 and Frame 9 (Except for projectiles and throw); Cannot be followed by Flash Counter. The damage of the following attack will be offset by 40%;
DancouKen – Sheathe cannot parry;
Can cancel special moves immediately after DancouKen - Draw
Dancou Zan
(↓↙←+A/B/C/BC after Draw): Can cancel DancouKen – Sheathe (D) on block or hit;
Now pins the opponent on the ground upon hit, cannot wakeup
(Light) Dancou Zan
( ↓↙←+A after Draw): Adjusted the frame on block from -15F to -12F
(Medium) Dancou Zan
( ↓↙←+B after Draw): Shortened the startup by 2F
(Heavy) Dancou Zan
( ↓↙←+C after Draw): Adjusted the startup from 11F to 8F
Now air invincible from Frame 5
Expanded the hitbox frontward
Increased the speed of landing
Soaring Wing
( ↓↙←+BC after Draw): Increased the damage from 140 to 150
Wild Burst
(→↓↘+D): Now becomes available after DancouKen – Sheathe (D)
Decreased the startup from 10F to 9F
Now enables anti-air from the opposite side
Big Moth Hammer
(→+C): Now enables the input of crouching heavy attack (↓+C) with C only; Shortened recovery by 3F
Adjusted the frame on block from -10F to -7F
Now pins the opponent on the ground upon hit, cannot wakeup
Super Beast Cleave
(→+C after Draw): No longer pins the opponent on the ground;
Now enables the input of crouching heavy attack (↓+C) with C only
Charging Beast
(→+B): Now bounces the opponent higher
Qing Long (General):
Backward Throw: Fixed Wu Shuang being able to jump out of the throw in a 1F window upon hit
Fixed the visual error that occurred when the throwescape happened at a later time
Qing Long (Dust Annihilation):
Lightning Kick
(Jumping ↓↙←+A/B/C/BC): Now can only be cancelled by Power Max Super Move
(Medium) Lightning Kick
(Jumping ↓↙←+B): Shortened recovery by 1F; Increased advantage on hit or block by 1F
(Heavy) Lightning Kick
(Jumping ↓↙←+C): Shortened recovery by 1F; Increased advantage on hit or block by 1F
(Light) Mountain Descent
(↓↙←+A): Changed the disadvantage on block from -2F to -5F
: Fixed the visual error of hurtbox on frame 1 after hitting the ground
Vassago (Armed to the Teeth):
Muzzleloader Grenade
(↓↘→+D): Launch a grenade in an arching ballistic trajectory at the cost of a bullet and a support grenade
Change the preset directions of the ballistic trajectory in the air with certain moves like Boss Borot's stone
Chokehold Knee
(→+B): Decreased the startup from 21F to 19F
Aligns with the equivalent in [Limiter Removed]
Far East Counter Blade
( ↓↙←+BC): Moved the startup of Super Armor from Frame 3 to Frame 2
(Heavy) Diamond Cutter
(→↓↘+C): Moved the startup of immunity to projectiles from Frame 3 to Frame 2
Standing Light Attack
(A): Slightly expanded the hitbox
Reduced the frontal hurtbox on startup
Standing Heavy Attack
(C): Decreased the startup from 13F to 12F
Slightly increased the recovery of the opponent in the air crush
Shield Bash
(→+C): Slightly increased the hitbox
Combat Roll
(AC/←+AC): Fixed the reverse rolling direction when the opponent jumps over the unit
Wu Shuang (Autocracy of Gunfire):
All-conquering
(↓↙←+D): Moved the startup of Super Armor from Frame 5 to Frame 3
Increased the duration of Super Armor from 12F to 15F
Decreased the startup from 25F to 24F
Adjusted the frame on short-distance block from -14F to -12F
Decreased the damage from 120 to 100
Now enables follow-up attacks based on the remainder of the ammunition until depletion
: Fixed the unregistered additional damage enabled by combos
Wu Shuang (General):
(Light) Heaven Flipper
(↓↘→+A): Now enables Clash when crossed with blade weapons (Except for the first-phase of the attack)
(Medium) Heaven Flipper
(↓↘→+B): Now enables Clash when crossed with blade weapons (Except for the first-phase of the attack)
Reduced the area of air crush on startup
Adjusted the frame on block from -4F to -6F
Reduced the recovery on block in the second phase of the attack
Now enables block while standing
Reduced the hitbox of the farthest attack
(Heavy) Heaven Flipper
(↓↘→+C): Now enables Clash when crossed with blade weapons (Except for the first-phase of the attack)
Wu Shuang (Autocracy of Gunfire):
Dragon's Call
(D): Decreased the air damage from 70 to 60
Extend the recovery by 1F
Skyhunt Cannon
(Jumping D): Decreased the air damage from 70 to 60
Backflow Cannon
(←+D): Decreased the air damage from 70 to 60
Gains invincibility to projectiles during black flip
Arm Grenade
(↓↓+D): Now enabled following a normal move or special move
Victory Sealed
(↓↓+BC): Now enabled following a normal move or special move
Reverse Lightning
(↓+D): Fixed Wu Shuang immediately hitting the ground if no miss at the first moment
Stone-Splitting Archery
(↓↘→↓↘→+D): No longer offsets the damage based on the phases of the attack, now aligns with the damage system of other characters
Boss Borot (General):
Brave Rocket
(↓↘→↓↘→+D): Fixed the opponent failing to gain invincibility upon hitting the ground, thus being chased and dealt with follow-up attacks
Boss Windmill Slam
(Jumping AB): Fixed the animation upon Boss hitting a character of large physique
Kaguya (Crimson Moon):
Red Sunset
(→↓↘+D): Fixed the repetitive use of the move in the same combo
Nero (General):
GTW Fighter Duo
Simulacrum: Fixed false damage offset calculation in both arsenals
: Fixed the unregistered charge upon hitting the target in both arsenals
Damage Recovery: Optimized the animation of damage recovery
Regal Ballet
(Jumping ↑+C): Adjusted the frame on block from -1F to +1F
Crouching Medium attack
(↓+B): Adjusted the frame on block from -5F to -4F
Accelerating Sawblade
(↓↙←+A/B/C): Sets the initial action as crouch, enabling the avoidance of attacks that cannot break crouch
(light)Accelerating Sawblade
(↓↙←+A): Decreased the startup from 13F to 10F
Moved the air invincibility from Frame 9 to Frame 6
(medium)Accelerating Sawblade
(↓↙←+B): Increased the range of movement
(heavey)Accelerating Sawblade
(↓↙←+C): Decreased the startup from 18F to 16F
Aerial Waltz
(←+B/→+B): Now can be enabled in the air
Fixed the changed hurtbox when hovering, which resulted in ground damage detection upon getting hit
Path of Thorns
(↓↘→+A/B/C): Fixed follow-up air attacks dismissing combo offset
Nero(Simulacrum):
Simulacrum summon
(D): Enables earlier recovery when Simulacrum disappears upon getting hit
Simulacrum Crawler Mine
(AC): Increased recovery on block of the opponent from 20F to 24F
Scorching Laser
(Jumping ↓↘→↓↘→+D): Improved the animated presentation
Simulacrum Nutshell: An air parry at no energy cost
Invincible from Frame 8
Charge the weapon gauge no matter it hits or not
Nero (GTW Fighter Duo):
GTW Fighter Duo: Slightly increased the speed of charging
No longer charges faster in Spiritland the Awakening Supermove
Crimson Wave
(↓↘→+D): Decreased damage from 120 to 90
Greatly extended the duration
Cerulean Wave
(↓↙←+D): Decreased damage from 120 to 90
Greatly extended the duration
GTW Uppercut
(D): Decreased the startup from 18F to 16F
Increased the ground damage from 50 to 60
Decreased the pushback distance on block
Now jumps higher
GTW Advance
(↓+D): Decreased startup from 19F to 18F
Increased the damage from 50 to 60
Greatly boosts the charge speed
Fixed the false animation on Nero's leg when using this move
GTW Blastoff: Iron Will
(←+D): Decreased the pushback distance on hit or block
GTW Blastoff: Rock Solid
(→+D): Enabled earlier second-phase attack
Spiritland
(AC): Gains Super Armor throughout the duration
Decreased damage from 70 to 50 but immune to damage offset
No longer charges GTW Fighter Duo

Maintenance Announcement (March 31, 2025)

Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 17:30 UTC+8. Online play will not be available during the maintenance. You can still play in offline mode.

Maintenance Period:
From 17:30 to 16:00UTC+8 (~30minutes)

If the maintenance is not finished by the scheduled time, we may extend the maintenance. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.

Patch Note 1.0.7.1 (March 31, 2025)
BALANCE ADJUSTMENTS
BUG FIXES
· Fixed the network discrepancy error in Battle Room
· Fixed the disrupted characters being selected in Multiplayers
· Fixed the continuing matchmaking in Battle Room
· Fixed the false detection of some Xbox controllers

Iron Saga VS Operations Team