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Iron Saga VS News

Maintenance Announcement (March 31, 2025)

Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 17:30 UTC+8. Online play will not be available during the maintenance. You can still play in offline mode.

Maintenance Period:
From 17:30 to 16:00UTC+8 (~30minutes)

If the maintenance is not finished by the scheduled time, we may extend the maintenance. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.

Patch Note 1.0.7.1 (March 31, 2025)
BALANCE ADJUSTMENTS
BUG FIXES
· Fixed the network discrepancy error in Battle Room
· Fixed the disrupted characters being selected in Multiplayers
· Fixed the continuing matchmaking in Battle Room
· Fixed the false detection of some Xbox controllers

Iron Saga VS Operations Team

Iron Saga VS is officially Steam Deck Verified!

Iron Saga VS is now officially Steam Deck verified! Dive into the modern super robot fighting game anywhere!

The launch discount of 15% off is coming to an end through April 1. Don't miss out!

Buy now on Steam!
https://store.steampowered.com/app/2463800/VS/

Maintenance Announcement (March 27, 2025)

Maintenance Announcement (March 27, 2025)
Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 16:30 UTC+8. Online play will not be available during the maintenance. You can still play in offline mode.

Maintenance Period:
From 16:30 to 17:30UTC+8 (~60minutes)

If the maintenance is not finished by the scheduled time, we may extend the maintenance. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.

Patch Note 1.0.6.1 (March 27, 2025)
BALANCE ADJUSTMENTS
Mazinger Z (General)
(Medium) Rocket Punch(↓↘→+B) Increased frame from 43F to 45F
(Heavy)Rocket Punch(↓↘→+C) Increased frame from 47F to 48F

Qing Long (General) Category
Standing Medium Attack(B) Increased the pushback distance on hit and block

Qing Long (Dust Annihilation)
Lightning Kick(↓↙←+A/B/C) Decreased frame davantage on block by 2F
Soaring Step(→+B) Decreased the pushback distance on block

Nero (General)
Crouching Light Attack(↓+A) Fixed the bug where Nero cannot block in the wake of a crouching light attack

Nero (Simulacrum)
High-Density Simulacrum Cluster(→↓↘+AB) Expanded the hitbox detection

Getter Robot (Getter-3)
Getter Homing Missile(↓↘→+BC) Increased damage from 35 to 40
Standing Medium Attack(B) Decreased the startup from 12F to 11F
Daisetsuzan Spinning Throw(→↘↓↙←+AB) Enabled movement during startup

Wu Shuang (General)
Standing Light Attack(A) Changed disadvantage frame on block from -2F to 0F
Crouching Medium Attack(↓+B) Increased damage from 30+30 to 40+40
Changed disadvantage frame on block from -10F to -11F with less pushback distance
Narrowed down the hitbox from behind

Jumping Heavy Attack(JC) Decreased the air-to-air damage from 85 to 75
Expanded the hitbox upward

Head Crusher(↘+A) Fixed the bug where its leg is placed at a misplaced angle
Flying General(→+C) Increased the damage from 80 to 90; Increased the anti-air damage from 70 to 80
Increased the flight distance
Changed disadvantage frame on block from -8F to -9F
Narrowed down the hurtbox from above

Medium Speeding Halberd(BBB) Decreased the pushback distance on first hit
Changed disadvantage frame on block from -3F to -5F with less pushback distance

Medium Speeding Halberd(BBB) Fixed the bug where the opponent can dismiss the guard immediately after an unsuccessful hit

Heavy Speeding Halberd(CCC) Can combo into Medium Speeding Halberd (BBB)
Mountain Crusher(→+AAA) Increased the altitude of the opponent flying to the air after getting hit
Menacing Roller(↓↘→+BC) Adjusted the damage from 150 to 140
Cannot combo into Reverse Lightning (↓+D)

Wu Shuang (Autocracy of Gunfire)
Victory Sealed(↓↓+D) Changed the ammunition from 4 to 1
Victory Sealed(↓↓+BC) Reloads all ammunition
Lowered the speed of the opponent falling to the ground

Backflow Cannon(←+D) Increased the altitude of the opponent flying to the air after getting hit
Now bounces the opponent higher
Invincible to projectiles during flip

Stone-Splitting Archery(↓↘→↓↘→+D) Slightly decreased the altitude of the opponent flying to the air after getting hit
Firestorm Baptism(→↘↓↙←+AB) Increased
Enabled frontal movement on startup

Wu Shuang (Lightning Overlord)
Divine Punishment(D) Whiff the attack to cancel Thundering Hurl (↓↘→+D)
Sky Piercer(↓↙←+D) Sped up the recovery by 6F when this attack is not guarded
Can cancel Menacing Roller (↓↘→+BC)
Cannot be crouch block'd

Thundering Hurl(↓↘→+D) Expanded the horizontal hitbox
Cannot be deflected

Energy Drain(→↘↓↙←+AB) Increased the startup from 16F to 22F
Enabled frontal movement on startup
Increased damage from 120 to 130
Increased the pushback distance between self and the oppoent after hitting the opponent at the corner

BUG FIXES
·Fixed the cursor not moving in personal room.
·Fixed the visual error where Qing Long's Standing Heavy Attack would be displayed as Standing .
·Fixed the background scene of Hinomaru Station more horizontally expanded than other maps.
·Fixed an issue in Training Mode where Vassago's Arsenal Attack "FS Field" doesn't preview correctly.
·Fixed an issue preventing Boss Borot from exiting flight mode when its "Brave Rocket" is blocked by an energy shield.
·Fixed the textual error in Leaderboard for 1st, 2nd and 3rd places
·Updated the general hit sound of fist, foot, blade and other weapons
·Improved the Tutorial


Iron Saga VS Operations Team

Maintenance Announcement (March 26, 2025)

Commanders,
We will be conducting maintenance for Iron Saga VS on Steam from 15:00 UTC+8. Online play will not be available during the maintenance. You can still play in offline mode.

Maintenance Period:
From 15:00 to 16:00UTC+8 (~60minutes)

If the maintenance is not finished by the scheduled time, we may extend the maintenance. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.

Patch Note 1.0.5.1 (March 26, 2025)
BUG FIXES
· Fixed the problem that Steam Deck would crash at the end of the tutorial video in Tutorial, Command List, and Mech Info;
· Fixed the lagging at the appearance of the blue GTW fighter in a dual Nero match where both Neros are using the same Arsenal: GTW Fighter Duo;
· Fixed the problem of having a window period of up to 12 frames granted to the opponent to perform a throw escape;
· Fixed the problem when Nero is performing a back throw, the enemy would stay airborne at the 6th frame;
· Fixed the game not responding when defeating the enemy with Nero's Arsenal: GTW Fighter Duo;
· Fixed the synchronization problem in a fight of high pings;
· Fixed the problem where Players cannot enter the game due to 'User permission does not match';
· Fixed the problem when the mech's coating does not accord with the preset coating, returning to the character select would lock the coating permanently;
· Fixed the problem that by pressing Return at the end of the replay, players would end up in the Main Menu;
· Fixed the problem that during a replay or match-spectating, opening the menu would enable the Attack Data and Input History;
· Fixed the problem that by hiding HUD in a replay, the default speed would be set as 1;
· Fixed the visual error when Wu Shuang's Divine Demon Severance hit the Simulacrum unit summoned by the opponent's Nero in its Arsenal: Simulacrum;
· Fixed the wrong hurtboxes of certain characters.

Iron Saga VS Operations Team

Summary of Known Issues (March 25, 2025)

Commanders!
As of the time of writing, we have identified and confirmed the following problems:

Known Problems:
· SteamDeck would crash at the end of the tutorial video in Tutorial, Command List, and Mech Info;
· Lagging at the appearance of the blue GTW fighter in a dual Nero match where both Neros are using the same Arsenal: GTW Fighter Duo;
· The problem of having a window period of up to 12 frames granted to the opponent to perform a throw escape;
· When Nero is performing a back throw, the enemy would stay airborne at the 6th frame;
· Game not responding when defeating the enemy with Nero's Arsenal: GTW Fighter Duo;
· Synchronization problem in a fight of high pings;
· Players cannot enter the game due to 'User permission does not match';
· When the mech's coating does not accord with the preset coating, returning to the character select would lock the coating permanently;
· By pressing Return at the end of the replay, players would end up in the Main Menu;
· During a replay or match-spectating, opening the menu would enable the Attack Data and Input History;
· By hiding HUD in a replay, the default speed would be set as 1;

There will be an update trying to address the problems listed above
Sorry for any inconvenience these have caused! Thanks for your support!

Iron Saga VS Operations Team