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The Demo is now yours to consume.

[h3]Rise now, Lightning.

Your master beckons. Serve with unwavering faith and rain down your fury upon all who dare stand in defiance.[/h3]

[h2]VOIN DEMO IS NOW AVAILABLE TO CONSUME[/h2]

https://store.steampowered.com/app/2605920/VOIN_Demo/

If you were among the early adopters during the initial testing, here's what you should expect from the demo this time.

[h2]Item affixes are fully implemented and working. [/h2]
Combine different effects and create your own builds of destruction!


[h2]New weapons. [/h2]
Each weapon type performs and plays differently. They also have different animations, hit range, and speed, so play around with them to find what best suits your play style!


[h2]Hot swap weapons in combat. [/h2]
You can now carry two different weapons at a time. Swap them with ease during the fights to quickly adapt to the situation and inflict even more damage!



[h2]New monsters. [/h2]
Dodge the venomous Vipers lurking in the shadows. Tread carefully.
Face Hags - new summoners capable of raining exploding Bombers and other monsters on you (quite literally).



[h2]Renovated Molten Cathedral. [/h2]
The symphony of upgrades is resounding! Discover new ways to temper your gear! Expect more ways to forge and fuse items and artifacts in the future. If you have any ideas regarding the specific mechanics, let me know on Discord!



[h2]Level progression. [/h2]
You can now level up your character in the Hall of Reflections, each time increasing your power by 5% per level.

[h2]New tutorial. [/h2]
Learn the basics of gameplay in a new tutorial that covers the most important aspects of the game (from movement and healing to unlocking and assigning skills), and take a look at juicy in-game cinematics!

[h2]The updated level layout. [/h2]
I moved the boss dungeon under the main castle tower, making the path to your main objective even more intense and interesting. The watchtower is now an optional point of interest, but I still recommend stopping by it. The level also has more secrets and Motes of Power to find.


[h2]Difficulty settings. [/h2]
You can now customise (levels of suffering) the difficulty of the game. Approach the altar at the portal platform in Amarict to play with the Fate.

[h2]New languages. [/h2]
Play the game in English, Spanish, German, Russian, Portuguese (Brazil) and Simplified Chinese with more languages to come with the full release!

[h2]Advanced graphics and control settings. [/h2]
Choose between several display options (‘retro’ and ‘modern’), set your own frame rate limits or color limitations, enable DLSS, TSR and change other upscaling settings. Rebind controls and enable mouse inversion. The power truly is in your hands. More can always be added, just let me know, and I'll see if that's possible.

[hr][/hr]
This demo is my offering to you, and it is here to stay for a bit, while I prepare to release VOIN into Early Access later this year.

https://store.steampowered.com/app/2605920/VOIN_Demo/

I hope you will be pleased with what you see.
If you wish to contribute your sacred feedback or inform me of any bugs, caused by the corrupted dark will, you can do so in Discord.

If you're seeking advice or if you need a good luck blessing, witness a stream hosted by one of my devotees on the game's store page.

Until then,
Keep the cleansing going.

~Nikita.

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Get ready for the updated Demo

Hi everyone,

It’s Nikita Sozidar.
I’ve just unveiled the new music video at Convergence Games Showcase!

[previewyoutube][/previewyoutube]
As you can see from the trailer above, I'll be taking the updated demo to the Steam Next Fest this October, and YOU ARE ALL INVITED to join me on this exciting next step!

I'll have more details on the new demo in the coming days. I'm still finalising a few things, and as a perfectionist, I want to make absolutely sure that everything I'm planning will make it into the demo.

But as a teaser (not for those who follow me on X. Ha! What a shameless promotion), I can say that item affixes are fully implemented and you'll be able to use the unique powers of EVERY. SINGLE. ITEM. YOU. COLLECT.



You can even stack different effects and create your own builds and playstyles, oh my! I can't wait to see your guides!

As always, thank you so much for your continued support! I’d appreciate it if you join the official Discord server where you could share your feedback with me. It would help a lot! 🙏

Until then, stay safe and take care!

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Looking back at the first playtest… | Devlog #1

Hi everyone,

It’s Nikita Sozidar.
So… tinyBuild Connect 2024 just happened, and my new devlog was featured in the show. How cool is that?!

In case you missed it during the show, here it is!
[h2]Watch the new Devlog[/h2]
[previewyoutube][/previewyoutube]

[h2]Demo is now available[/h2]
In case you live under the rock missed the news, or just heard about the game for the first time, VOIN demo is currently available to play on Steam!

https://store.steampowered.com/app/2464530/VOIN/

Experience two (well, technically three if you count the onboarding level!) huge open-world-like levels, learn to wield various swords (including dual-wielding blades), complete three (3, drei, tres, trois, три) quests to fully emerge in the role of Lightning, slay THOUSANDS of otvrats and defeat the terrifying boss on your way to cleanse these sacred lands…

I’d appreciate it if you could share your feedback with me on Discord; it would help a lot! 🙏

Until then, stay safe and take care!

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Hack and slash in this dark fantasy ARPG with a new free Steam demo

Sometimes it's all too possible to become jaded. Then along comes a game like Voin and suddenly that bitterness fades away. Taking a game like Doom Eternal and turning into a retro-inspired melee slice and dice game is a simple idea and as always it's the simplest which prove to be the best. Voin blows away the brain cobwebs like a bloody breath of fresh air and is one of those games to keep your eye trained on as it sprints towards release.


Read the rest of the story...


RELATED LINKS:

Doom meets Dark Souls in this fast-paced ARPG with free playtest

VOIN Demo is now available!

[h3]Hey everyone!
It’s Nikita, and today, I’m excited to invite you to play VOIN’s demo!

It’s part of the Steam Endless Replayability Fest and will be available to play until June 3rd.[/h3]

https://store.steampowered.com/app/2464530/VOIN/

After the first closed playtest, which took place in February 2024, I spent a lot of time analysing all the data and feedback that players shared with me. I've also been changing various mechanics and aspects of the game, as well as implementing entirely new systems. For example, I completely overhauled the healing mechanics, movement, skill unlock and distribution, and much more.

The result of this is the new demo of VOIN, which will open its doors to everyone today!

[h2]What to expect from this demo[/h2]
[h3]Detailed onboarding into the game[/h3]
Master all major aspects of the game by exploring a special dungeon at the beginning of your adventure! You'll learn to wield your sword, use your abilities, and move around utilising your lightning powers!



[h3]First look at the cutscenes[/h3]
Meet Lightning, the protagonist of VOIN, and witness his awakening!



[h3]Explore the Hub and two huge open-world locations[/h3]
Complete 3 main quests as you explore two giant open-world locations. Experience dynamic weather and day-night cycles. Fight the final boss of the first act and uncover all the secrets I've hidden for you!



[h2]Share your feedback with me[/h2]
VOIN is in active development, and I pay close attention to every comment because I want to create this game with you based on the feedback I get! Share it with me in Discord or through the feedback form in the game.

[h2]What's next? Or "A section for playtesters. Mostly."[/h2]
I've already shared some details on what I plan to add to future versions of the game on the Discord server. I'm still determined to add everything that is listed below, and more.


However, I would like to make one extremely important point: the current demo version is far from perfect, but it contains a number of critical fundamental changes that will allow me to implement all of the intended mechanics in the future accordingly.

For example, there's a new system and a menu for unlocking and assigning abilities with a couple of examples of future abilities!

The key binding system, added at such an early stage of development, will allow me not to think about it later and will make the game much more enjoyable because now you can customise the graphical settings AND the controls completely to your liking! You can customize your gamepad controls, too!

There are A LOT of such under-the-hood changes in the game, and I won’t be able to fit all of them in this post to describe each of them. I’ll be happy to answer your questions in the comments or in Discord, so don't hesitate to ask!

For those who wonder - yes, new stuff is also on the way! You can expect working item affixes, difficulty settings and a few new enemy types!

Until then, go slay some otvrats, stay safe and take care!

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