1. Robin Hood - Sherwood Builders - Bandit's Trail
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Robin Hood - Sherwood Builders - Bandit's Trail News

Release Date

As the misty Sherwood forests surround you, brazen outlaws, be ready for an epic adventure! We are happy to announce that...

[h3]๐ŸŒฒ The full game is coming to Steam on February 29, 2024! ๐ŸŒฒ[/h3]



[h3]๐ŸŽ Add it to your wishlist and share with your friends! ๐ŸŽ[/h3]

Add "Robin Hood - Sherwood Builders" to your wishlist, share this fantastic news with your friends and embark on a legendary journey! Get ready for unforgettable moments, new challenges, and undiscovered areas of Sherwood. Countless adventures await! ๐Ÿนโœจ


[h3]๐ŸŒฒ๐Ÿน Big Prologue Update Coming on February 22nd! ๐Ÿน๐ŸŒฒ[/h3]

In other news, on February 22nd, we will introduce a massive update to the game's prologue โ€“ Bandit's Trail. However, the scope of the updates means that your current saved game files will not work with the newly updated version of the prologue. Please take particular note of that fact.

We will provide you with a full list of improvements in the prologue on the day of its update, along with some other surprises we're preparing for that day.

๐ŸŒŸ We look forward to your heroic exploits! See you in Sherwood! ๐ŸŒŸ

More news to come!
MeanAstronauts Team

Devlog #4 - Real Gameplay Difficulty | Full Release in Q1 2024!

[h3]๐Ÿ“ฃ Hello Sherwood Builders! ๐Ÿน [/h3]

[h3]Release News[/h3]

Are you still following us here like we suggested? If you are, good for you, cause you won't be missing out on this juicy bit of news:

[h3]Robin Hood: Sherwood Builders, the final version of the game, is set to have... [/h3]



:pointdown: Add the game to your wishlist so that you don't miss our grand premiere! :pointdown:

https://store.steampowered.com/app/1159420/Robin_Hood__Sherwood_Builders/

And keep following us for a more precise date in a news post to come!

[h3]Gameplay Difficulty in Sherwood Builders[/h3]

Many games don't manage their difficulty design in a fair way, especially when it comes to combat. This is mostly done by having the difficulty setting modify the stats of characters and creating so-called damage sponges โ€“ enemies who force you into a slog of being battered for a long period of time until they're finally defeated. While at it, the fight doesn't offer much in the way of new combat gameplay and only either shorterns or lengthens the loop that's already in place.

We wanted a different approach, one that would address gameplay challenge through combat and, consequently, actually mean something to the player. And so, the three different difficulty levels of Sherwood Builders: Rogue, Outlaw, and Legend affect the way enemies behave alongside several other combat-related conditions:
  • Damage caused by enemies
  • Frequency of enemy attacks
  • Number of enemies willing to attack at the same time
  • Chances of various enemy responses, such as blocking and dodging
  • The rate at which Robin gets fatigued by fighting
  • The timing window for the player to parry attacks
  • Item drop chances


With these solutions combined, we intend for the game difficulty to engage the player's skills, reward how much practice they've had with the game, and how great a challenge they wish to face as they complete the quests and follow the story.

Which feature of the game would you like us to write about in the next update? Let us know in the comments below!

More news to come!
MeanAstronauts Team

Hotfix for Robin Hood - Sherwood Builders - Bandit's Trail v 2.09.05.01P

  • New tutorial system (no longer breaks the game immersion)
  • Corrections to the functionality of the solar puzzle minigame
  • Fixed audio cut-offs on dialogue exit
  • Added messages related to Workers and improved the Professions tab in Builder mode
  • Added display of currently selected arrow slot
  • Added notification sound for tutorial display
  • Added combat start notification icon
  • Added combat start notification sound
  • Greater variety of enemy combat barks
  • Lowered intensity of storm visual effects
  • Added see-through grass to close camera zoom
  • Added time display to map
  • Added resource node names and icons when interacting with them
  • Corrections to balancing of gold and resources available in the game
  • Added block of unnecessary tool swing when finished resource extraction
  • Small corrections to combat system
  • Added reactions to striking environment elements with a weapon
  • Various AI corrections
  • Fixed occasional long game load during travel
  • Corrections to combat sound effects
  • Added sound informing about quest stage being completed
  • Fixed character animation issues and slowed down rotation at higher fps
  • Added a preloader to signal that the game is still correctly loading at a given time
  • Corrected the player character map pin to make it more visible

Hotfix for Robin Hood - Sherwood Builders - Bandit's Trail v2.08.11.02P

  • Navigation optimization

Hotfix for Robin Hood - Sherwood Builders - Bandit's Trail v2.08.11.01P

  • Added aim smoothing option to settings
  • Fixed an issue where the game's difficulty settings were not working properly
  • Repair kits can now be crafted at the blacksmith
  • Increased Robin's walking speed in water
  • Robin can now attack does with a sword