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DommeBreaker News

IT'S BEEN A WHOLE YEAR!?



Yeah, I know. You're wondering how we're not even close to done after a year of working on this game. Brother/Sister, we're as confused as you are, but mostly we're confused that 12 months went by so quickly. Our initial hope was to release DommeBreaker by the end of this year. Good thing we never mentioned that...

Anyway, this month you voted for information about our business model and release DLC. Well, we have some good news that you may have already seen on the DommeBreaker store page: the base game will be free! "But what constitutes the base game? Especially considering you're telling us there will be DLC on release," I don't hear you ask, because this was written in advance. Allow us to clarify:
  • The base game will include everything we've shown so far involving Stacy, Hannah, Tomie, Jitsuko and Emily.
  • The base game will be a complete experience with a setup, middle and ending to the story. So far, every post has been about the base game.
  • Future Community posts featuring DLC content will be clearly labeled as such.

Why did we choose to make the base game free?
To get as many people as possible to try the game out.

How do we plan to make money?

Basically, we have a lot of ideas for self-contained bits of DLC focusing on various specific kinks and fetishes. However, not everybody will be into every type of DLC. We decided the best option was to try to make DLC self-contained, so that players can get just the content they're interested in, without feeling like they need to go buy and play through content that doesn't appeal to them. Think of it as 'a la carte' smut. The base game is the free taste we hope will get you hooked and that will setup the characters/setting for DLC.

So what's going to be the release DLC?
  • We'll have a digital artbook featuring not only the finished works, but also unused sketches, some notes and behind-the-scenes looks into some of the choices we made during development.
  • We'll release the first self-contained bit of DLC featuring Shizuru from Femdom Lines. We won't get into details about her DLC yet, but it should come as no surprise that it'll be CBT themed.

As for how exactly DLC will work content-wise, that's going to take an entire future Community post to explain, because we have various types of content in mind. For now, we wish you a happy and sexy new year!

Of course, let's not forget the Roadmap update for December:

FINISHED:
  • Richard's theme
  • Emily Victory Scenes 2+3
  • Player upgrades design
  • Player abilities design (still needs late-game balancing)
  • Rewrites and script fixes for Emily Victory Scenes 2+3 and Tomie Combat 1
  • Testing Tutorial and Emily 1 balance

CURRENTLY WORKING ON:
  • Main Menu theme
  • Tomie Combat art Stages 2+3
  • Emily Combat Stages 2+3 balancing
  • Ending Sequence writing

Oh, yeah. The poll for next month! That's right, it's a fake poll. We recently got the Tomie Stage 1 combat art and you need to see it. I didn't even discuss this with Zee. I'm literally deciding this as I write the Community post. We'll resume actual polls next month.

THINK OF THEM AS SIDE QUESTS

It's the monthly DommeBreaker update and have, to be honest, very little to show for this month. However! That does not mean we haven't been busy. We just spent most of this month on two other, small projects. Both will be officially announced in their own upcomings posts in the near future.

Of course, we keep our promises around these parts, so it's time for the outfit progression preview we promise. You guys voted for Tomie, so here is Stage 1 as reminder:



And the promise Stage 2:



Oh, what the hell. Have a censored version of Stage 3, because it's pretty much the holiday season and our next update will be after Christmas:



So what progress did we actually make on the roadmap?

- Emily Victory Scene 2 sketches
- Player abilities concepting (no values yet)

Maybe it'll help, if I mention the Emily sketches includde a zoomed in foot cam? Thought so ;)

And let's not forget the poll for next month!

IT'S TIME TO B-B-B-B-BULL. *checks notes* OH, DUEL! OOPS...



This month, we're going to explain how Dominance Battles will work in DommeBreaker. To illustrate this, we'll be using a screenshot of Emily at Stage 1/Phase 1, which is to say her very first fight. Let's go over the UI step by step:
  1. Action view. This is where the player sees what the Domme is currently doing to Michael/the player. Each Phase will change the base pose and each attack will have a different art associated with it.
  2. Stamina Counter. Stamina is used to perform actions in battle. Normally, Michael recovers 3 Stamina per turn and can have a maximum of 5.
  3. Ability Grid. Here are the abilities Michael has available to him in the fight. Of the 9 abilities the player sets in their grid, only a certain number will be available each turn and those are randomly selected. To begin with, the player will have 5 of their 9 abilities available each turn.
  4. Domme Ability Tracker. After the player chooses to end their turn, the Domme will perform the actions listed here. The effect of those actions and the time they take are also listed, allowing players to strategize around their opponent.
  5. A Player Orgasm Meter/HP. If the Domme gets Michael to orgasm, the battle is over and the player loses.
  6. Timer. In order to win, the player must hold out long enough against the Domme to make her give up. Resist and counter their abilities, plan the Breaks for maximum effect, keep an eye on your health and you just might be able to make it to the end.

Both the player and Domme will have abilities available in combat with additional effects, like (de)buffs, shields and DoTs. Each of the 3 Dommes in the starting cast will have a different style of combat that the player will have to learn to deal with.

You heard me right: starting cast. We have plans to bring back more girls and create new ones specifically for DommeBreaker, along with plans to expand the mechanics with new combat styles for those future characters. We'll go into more detail another time, since our DLC plans will require their own Community post, but we intend for the release of DommeBreaker to be the start of this journey rather than the end. Hopefully you'll join us and be as excited as we are.

To finish off this Months Community post, here is the update to the roadmap:

FINISHED: Jitsuko combat design and texts
Emily Victory Scene sketches
Map Theme


CURRENT:
Player upgrades
Player combat abilities
Finishing Emily Victory Scenes
Ending writing

And, of course, the Twitter/X poll. Next month, we'll show off Stage 2 for one of the girls. Throughout the 3 Stages, their outfits will get progressively sexier. Stage 2 is still mostly covered, but we want to find out which one you're most excited to see. Think of this as a little market research regarding their relative popularity now that the new designs have been unveiled.

A Domme for submissive, loyal, royal subjects

Jitsuko is back! And her ambitions have grown from merely having an army of typing slaves to an actual, hierarchical Queendom. With her at the top, obviously. Good boys can work their way up, but she's not easy to please and she'll demand everything from you. Of course, good boys willingly give whatever they can to their Queen, so Jitsuko is well on her way to establishing her own little slice of Heaven on Earth. Or Hell, depending on your perspective.

It helps that her art got an amazing update, as seen here.



There are layers to Jitsuko, her appearance and her dream nation of complete subservience to her Queenly perfection. We're certain you'll enjoy discovering what Jitsuko has in store for you.

As for next month, go vote now on what you're more excited to learn about in the twitter poll.

But wait! There's more! We've been asked repeatedly just how close to (or far from) completion DommeBreaker actually is. Although we don't have a fancy Roadmap with deadlines and still don't have an answer for when we'll be done, we did make a list for ourselves to keep track of our priorities. We'll update this each month with what has been accomplished and what we're working on, but here's the whole thing.

FINISHED (Writing, art and programming)

  • Story Intro
  • Dominance Battle Tutorial
  • Upgrade tutorial
  • Map tutorial
  • Backgrounds
  • Base combat design
  • Game flow design
  • Emily Dominance Battles


CURRENT

  • Emily Victory/Story scenes art
  • Player upgrades/abilities design
  • Jitsuko combat texts
  • Jitsuko combat design


PENDING SHORT-TERM

  • Tomie combat art
  • Tomie Victory/Story scenes
  • Jitsuko combat art
  • Jitsuko Victory/Story scenes
  • Additional scenes art
  • Ending Sequence
  • Main Menu


PENDING LONGTERM

  • Music
  • Voice acting
  • Testing and bug fixing
  • Balance tweaking
  • DLC 1

Strap in for a DommeBreaker crash course!

This month, as voted for in the Twitter poll, we will be giving you all a quick rundown of the general game flow. We'll also use this to clarify a question that's come up in the comments, in DMs and emails: "The description makes it sound like the women are going to be the submissive ones this time around. Is DommeBreaker still about Femdom?" Yes, it most certainly is. But let's start from the beginning.

The game will start with an intro scene and Dominance Battle tutorial, which will also serve as the introduction for the two male characters: Michael and Richard. Michael is the bull character visible in the Store page art, surrounded by the lovely ladies. Richard is the utterly degenerate cuck husband of Hannah who's so desperately addicted to Femdom that he can't help spending his money on several other Dommes. The crux of the story is Michael being tasked by Hannah to convince the 3 other Dommes (Emily, Jitsuko and Tomie) to stop burning through Richard's savings.

Afterwards, Stacy gets introduced as the upgrade girl and the player enters the main portion of the game where they have the freedom to choose which character to interact with.
We've shown off the map art before, but here it is again for clarity's sake:



Each of those locations will have a set chance for one of the women to show up there per day. The more they can spend there, the less likely it is. This creates a slightly randomized time limit for the game. Per day, the player can choose several actions when interacting with any of the 3 women. Obviously, this includes initiating a Dominance Battle, but there are other options we won't be spoiling yet.

As the player engages in (and ultimately wins) Dominance Battles, the individual Domme he has beaten will progress a Stage. They each start at Stage 1 and go up to 3. At each subsequent Stage, their outfit, their combat, their interaction options and their dialogue become more sexual. But that's not all! After every Dominance Battle victory, you will be treated to a sexy scene from the perspective of Richard. That's right, the consequences of your actions as the bull will be viewed through the lens of the cuck as he shamelessly reflects your own perverted thoughts and desires.

The idea for this was inspired by those H games where you play as the woman and cheat on her bf/fiancé/husband, only for the game to then switch perspective to the male and witness the scene. However, we wanted to give it a twist by making you conquer the women as the bull. Although the goal is to make them subservient to Michael, all 3 of them will remain dominant towards Richard and it's through his perspective that the player experiences the victory sex scenes, which will also serve to flesh out the backstories for each of the 3 Dommes.

Once the player has defeated all 3 women in their Stage 3 Dominance Battle, the game and story will come to their conclusion, but we're not going to give that away just yet. What we will be revealing right now is some of the background art for the various locations, because our artist has been killing it:



Lastly, there is of course the Twitter (or "X" if you insist) poll for next month!