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Looking to the smutty future of DommeBreaker



Last month's poll showed a strong preference for a community post about what types of DLC we have planned for the future. Just so we're all on the same page, here's a quick rundown of the important base game points for this discussion, since I don't expect any of you to remember every single thing we mention in these posts:

- Base game will be free.
- Base game will consist of the player character, Michael, interacting with Emily (from Femdom Lines), Jitsuko (from Femdom Lines) and Tomie (from roughly half of everything we've made) as the Dommes.
- Players will upgrade Michael's stats and reputation as they enjoy a sexy, tongue-in-cheek story with those Dommes, Hana (from Femdom Lines) and Stacy (from Stories of Submission: eNTeR the cuck).

All caught up? Good. So we have two types of DLC planned:
  • Type 1: Girl Packs.
  • Type 2: Chapters.

I'll begin by explaining Girl Packs, because that's the simplest. Each pack will feature 3 Dommes and they will be selectable to replace the 3 base Dommes, being Emily, Jitsuko and Tomie. Our intention is to allow players to start a New Game and select which 3 Dommes they want from the base 3 and any Girl Packs they may own. You could pick your favourite girls from 3 different packs and play against your personal all-stars. You could keep Tomie and swap in 2 from Girl Pack 1. Whichever Dommes you happen to prefer! Each girl will have the same amount of content as the base 3 and their own art for every interaction. This is kind of difficult to explain, but trust us that the overarching story is told in such a way that the girls can be treated as modular content.

That brings us to the second type of DLC: Chapters. Shizuru, our release DLC, will be a Chapter. We expect people to understand the concept of Girl Packs after playing the base game, so it seemed obvious to make the first DLC a Chapter. So what makes Chapter DLC different and worth your time? Let's bullet point this:

1. Chapters will canonically take place after the base game. That means events of the base game can be referenced, but also that the player will start with all base game upgrades and abilies. Chapters will therefor also assume the player understands the mechanics of Dominance Battles and won't include a basic tutorial.

2. Chapters will focus on a single Domme and explore her character, kinks and story with more depth than the base game and Girl Packs. It'll be a more guided experience with longer story sections and Dominance Battles worked into her unique story.

3. If possible, we hope to give each Chapter a unique mechanic not found in the base game that reflects the theme and kinks of the Domme. For instance: Shizuru was the CBT themed character in Femdom Lines, so her Chapter will involve CBT and "pleasure through pain" in both the story and in her combat mechanics.

So why the split? Basically, as we were brainstorming ideas, we realized we were coming up with two completely different types of DLC. Instead of limiting ourselves to one type, we decided we would split up the ideas for the Dommes based on how much story is there and whether her story would require unique mechanics. We also hope that the variety in content will keep people more interested than if we just choose one type of DLC and produce nothing else. Finally, there's the practical consideration that Girl Packs will require more art, but Chapters will require more writing. Alternating the two types would allow for more consistent DLC releases... you know, in theory.

On to the Roadmap update!

FINISHED:
  • Testing & Fixing - Tomie Stage 3 combat and Victory Scene text. Tomie's content can now be completed in the test build. Whoo!
  • Art - Jitsuko Stage 1 combat.
  • Writing - Stacy upgrade scenes Stamina 2

CURRENT:
  • Programming - Jitsuko Stage 1 combat.
  • Art - Jitsuko Victory Scene 1
  • Writing - Stacy upgrade scenes Stamina 3 + Body 1-3


Don't forget to vote in this month's poll!

Cute, Busty Torturer



Yes, the title is very intentionally CBT. Last month's poll showed an overwhelming preference for a look at the Shizuru DLC that will be available upon release and who are we to question our audience and their craving for testicular pain?



Clearly, as in Femdom Lines, Shizuru will be CBT themed. In her DommeBreaker DLC, we will be exploring her obsession with pain a bit more. What kind of pain does she enjoy inflicting? What kind does she enjoy being subjected to herself? Where did it all start and where will her obsession take her? And what is her connection to Tomie? The answers to all these questions will be provided in a very sexy package.



You may be wondering why we chose Shizuru for the first/release DLC. Honestly, it's just personal preference. In the planning phases, we came up with concepts using both our existing characters and some new ones, but Shizuru was an obvious choice for her own Chapter. In the future, we intend to give the community a choice in what DLC we prioritize, but we want you guys to get hands-on experience with the game and DLC first, so you can make more informed choices.



Speaking of which, that brings us to the poll for this month!

And the roadmap update:

FINISHED:
  • Art & Programming - Tomie Stage 3 combat and Victory Scene.
  • Writing - Stacy upgrade scenes Control 1-3, Stamina 1.
  • Testing - Issue with multiple-effect abilities. Will be reworked.


CURRENTLY WORKING ON:
  • Art - Jitsuko Stage 1.
  • Writing - Stacy upgrade scenes Stamina 2+3/ Body 1-3.
  • Fixing - Tomie Stage 3 combat abilities.

The Nitty Gritty



This month, we're gonna give you a quick rundown of the player upgrades and character progression. To start, players will be able to use their upgrade points in two distinct ways:

1. Upgrades to player HP and new interactions in the city map.
2. Learning new abilities to use during Dominance Battles

The upgrades will fall into 3 main categories:
  • Increasing player Orgasm Meter (HP).
  • Various methods of giving players additional Stamina, allowing them to perform more abilities in Dominance Battles.
  • Map actions that allow the player to effect the Dommes outside of battle and to stall the turn timer that leads to failure.




We're not entirely certain yet whether those upgrade branches will be independant of one another or using a Tier system. Tester feedback will help us decide on the eventual form of the upgrades menu, but their functions are unlikely to change at this point.

That brings us to the more complex matter of Dominance Battle abilities. Aside from the obvious upgrades that simply make the numbers go up on the starting abilities to match the Dommes getting stronger in later Stages, there will also be abilities that allow the player to inflict buffs and debuffs. Players can only equip a maximum of 9 abilities (including duplicates) to their grid, so slapping random abilities on there is really only recommended for people who enjoy being berated by the Dommes after losing. Since the key to victory is outlasting the Domme rather than simply 'beating' her, players will have access to both offensive and defensive abilities.

On the offensive side, players can choose between 3 basic attacks with increasing damage equal to their increase in Stamina cost. There's also the ability to increase your damage, which can stack, and to interrupt Domme attacks. You can stick to low cost attacks, freeing up Stamina for cleansing debuffs and removing shields, or equip high cost attacks and go full offense.

Defensively, players will be able to give themselves shields, debuff Dommes and make Domme abilities take more time. Although a purely defensive playstyle might not be feasible (I don't think any of us have tried it yet), some defensive abilities will be necessary in later Stages when the Dommes unleash all their dirty tricks.

To complete DommeBreaker, players will have to use their heads. The brain one, that is. Although, not to fear, there's plenty for the other head to enjoy as well ;)

That brings us to the Roadmap update! What did we finish this month?

FINISHED:
  • Tomie Victory Scene 2 art + programming
  • Tomie Combat Stage 3 sketches
  • Text fixes

CURRENT:
  • Tomie Combat Stage 3 renders
  • Stacy rewrites
  • Ending writing


That doesn't seem like much when listed that way, but we're also working on additional Durak NTR dlc and we convinced someone to help test the game who wasn't involved in making it. That should help us get an outside perspective on clarity, consistency and balance in the current build and moving forward.

Finally, that brings us to the poll for next month 😊

STARTING 2024 OFF RIGHT



With Tomie and titties! Whoo! Sorry, we've been making good progress and we're a little excited. The December poll was rigged, so you could really only pick Tomie, but we decided it would sneakily be not-rigged. Which is to say, the most chosen answer would decide how much we would show. Fortunately, "Tomie
So here we have Tomie blowing a kiss:



Tomie teasing the player with her boobs:



Lastly, Tomie using a makeout attack in her topless phase:



You may recall we mentioned in the past that the art would get sexier as you progress through the 3 Stages for each character. That's still Stage 1. It only gets spicier from there and we can't wait for you all to see the rest when the game releases.

Since it's the start of a new year, we thought it might be a good idea to pull up the entire 'roadmap' again that we brought up a couple months ago. We've also been testing and polishing the already finished parts. That may not sound very exciting, but it's been a great joy for us to have enough of a game built that there's a point to testing and fixing it. Maybe we're just being massive nerds, but finding bugs and fixing them feels good. As you look through the roadmap, pay special attention to one important fact: the game design elements are nearly all finished and programmed. At this point, we're mostly focusing on art and music while continually testing, tweaking and bug fixing the core game. We're hopeful that DommeBreaker will come out this year. You know, barring unforeseen disasters. Haha. We wouldn't have another global disaster this year, right? ... right?

Oh, and I'm just sliding the poll in here, so people don't overlook it at the bottom.

FINISHED (Aside from Music and Voice Acting):

  • Story Intro
  • All Tutorials
  • Backgrounds
  • Base combat
  • Game flow design
  • Player Upgrades
  • Player abilities
  • Emily Dominance Battles
  • Emily Victory Scenes
  • Tomie Dominance Battles Stages 1+2
  • Tomie Victory Scene 1


FINISHED MUSIC:

  • Michael Theme
  • Richard Theme
  • Map Theme


CURRENT:

  • Tomie Dominance Battle Stage 3 art
  • Tomie Victory Scenes 2+3 art
  • Music
  • Testing and bug fixing
  • Balance tweaking
  • Ending writing


PENDING SHORT-TERM:

  • Jitsuko Dominance Battles
  • Jitsuko Victory Scenes art
  • Stacy Upgrades art
  • Additional scenes art
  • Ending


PENDING LONGTERM:

  • Voice acting
  • DLC Chapter 1: Shizuru
  • DLC Art Book

IT'S BEEN A WHOLE YEAR!?



Yeah, I know. You're wondering how we're not even close to done after a year of working on this game. Brother/Sister, we're as confused as you are, but mostly we're confused that 12 months went by so quickly. Our initial hope was to release DommeBreaker by the end of this year. Good thing we never mentioned that...

Anyway, this month you voted for information about our business model and release DLC. Well, we have some good news that you may have already seen on the DommeBreaker store page: the base game will be free! "But what constitutes the base game? Especially considering you're telling us there will be DLC on release," I don't hear you ask, because this was written in advance. Allow us to clarify:
  • The base game will include everything we've shown so far involving Stacy, Hannah, Tomie, Jitsuko and Emily.
  • The base game will be a complete experience with a setup, middle and ending to the story. So far, every post has been about the base game.
  • Future Community posts featuring DLC content will be clearly labeled as such.

Why did we choose to make the base game free?
To get as many people as possible to try the game out.

How do we plan to make money?

Basically, we have a lot of ideas for self-contained bits of DLC focusing on various specific kinks and fetishes. However, not everybody will be into every type of DLC. We decided the best option was to try to make DLC self-contained, so that players can get just the content they're interested in, without feeling like they need to go buy and play through content that doesn't appeal to them. Think of it as 'a la carte' smut. The base game is the free taste we hope will get you hooked and that will setup the characters/setting for DLC.

So what's going to be the release DLC?
  • We'll have a digital artbook featuring not only the finished works, but also unused sketches, some notes and behind-the-scenes looks into some of the choices we made during development.
  • We'll release the first self-contained bit of DLC featuring Shizuru from Femdom Lines. We won't get into details about her DLC yet, but it should come as no surprise that it'll be CBT themed.

As for how exactly DLC will work content-wise, that's going to take an entire future Community post to explain, because we have various types of content in mind. For now, we wish you a happy and sexy new year!

Of course, let's not forget the Roadmap update for December:

FINISHED:
  • Richard's theme
  • Emily Victory Scenes 2+3
  • Player upgrades design
  • Player abilities design (still needs late-game balancing)
  • Rewrites and script fixes for Emily Victory Scenes 2+3 and Tomie Combat 1
  • Testing Tutorial and Emily 1 balance

CURRENTLY WORKING ON:
  • Main Menu theme
  • Tomie Combat art Stages 2+3
  • Emily Combat Stages 2+3 balancing
  • Ending Sequence writing

Oh, yeah. The poll for next month! That's right, it's a fake poll. We recently got the Tomie Stage 1 combat art and you need to see it. I didn't even discuss this with Zee. I'm literally deciding this as I write the Community post. We'll resume actual polls next month.