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Vivid World News

💎Ver. 1.0.10 Update💎

[p]Hello everyone![/p][p][/p][p]This update focuses on improving controls, adjusting certain bosses, and fixing various bugs![/p][p][/p][h3]Changes[/h3]
  • [p]When performing an Upgrade involving Metamor Amoeba, a confirmation window will now appear.[/p][p]This feature can be toggled ON/OFF in the options menu and is ON by default.[/p]
  • [p]Adjusted the positions of the Buy / Sell buttons in the jeweler’s shop and the Upgrade button on the formation screen.[/p][p]This makes it easier to see each Unit’s face.[/p]
  • [p]Changed the presentation when a new Unit is added:[/p][p]the window will no longer close automatically and will now close only after being clicked.[/p][p]Take your time to appreciate your new Units![/p]
  • [p]Slightly weakened the boss of "———— Day 1".[/p][p]Some details are withheld to avoid spoilers depending on play progress.[/p][p]It seems they were a bit too enthusiastic from Day 1, so we asked Vitruvius to make a few adjustments.[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed an issue in Lymbos where viewing the dungeon result from Dungeon History did not display the correct Dungeon Seed.[/p]
  • [p]Fixed an issue where, after selecting Continue in a dungeon, the pre-continue Lose result was still recorded in Lymbos’ Dungeon History.[/p]
  • [p]Implemented a fix for a rare issue where large map objects in Grotto dungeons could appear in front of the player.[/p]
  • [p]Other minor issues have been fixed.[/p]
[p][/p][p]If you encounter any issues or bugs, please report them on the official Vivid World Discord![/p][p][/p][p]Thank you for your continued support, and we hope you enjoy Vivid World![/p]

💎Ver. 1.0.9 Update💎

[p]Hello everyone![/p][p][/p][p]This update mainly focuses on bug fixes and adjustments to certain Boss battles![/p][p][/p][h3]Changes[/h3]
  • [p]Slightly weakened the boss of the dungeon “Shady Back Street.”[/p][p]Since this boss features a unique gimmick that could feel somewhat unreasonable, we’ve asked them to reduce the amount of debuffs they inflict and make a few other minor adjustments.[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where units with random Symbols were not displayed in the Symbol window.[/p]
  • [p]Fixed an issue where the achievement “Enchanting Perfumer” could not be unlocked properly.[/p][p]For players who already met the conditions but did not unlock it, please note that you will need to fulfill the requirements again in this version or later. We sincerely apologize for the inconvenience.[/p]
  • [p]Adjusted the enemy skill “Emulation” so that if it targets a skill that cannot be copied, the enemy will perform an attack action instead.[/p][p]This change helps prevent progression errors caused by exceptions.[/p]
  • [p]Implemented a fix for an issue where, on rare occasions, “START GAME” could not be pressed on the title screen.[/p]
[p][/p][p]If you encounter any issues or bugs, please report them on the official Vivid World Discord![/p][p][/p][p]Thank you for your continued support, and we hope you enjoy Vivid World![/p]

💎Ver. 1.0.8 Update💎

[p]Hello everyone![/p][p][/p][p]This update mainly focuses on bug fixes![/p][p][/p][h3]Important[/h3]
  • [p]Starting with this version, multiplayer will no longer function properly if you and your friend are using different game versions.[/p][p]Before playing multiplayer, please make sure that the version shown in the upper-right corner of the title screen is the same for both players.[/p][p]If the versions differ, please update the game before playing.[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed an issue in multiplayer where using Multi-Ballista could cause synchronization errors.[/p]
  • [p]Fixed an issue where attacking an ally unit with the buff Poison Shell using a Gem could cause the game to become unprogressable.[/p]
  • [p]Adjusted matchmaking in multiplayer to make it easier to connect with friends who are physically distant.[/p]
  • [p]Minor adjustments to certain visuals and effects.[/p]
[p][/p][p]If you encounter any issues or bugs, please report them on the official Vivid World Discord![/p][p][/p][p]Thank you for your continued support, and we hope you enjoy Vivid World![/p]

💎Ver. 1.0.7 Update💎

[p]Hello everyone![/p][p][/p][p]This update mainly focuses on bug fixes![/p][p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where the achievement “Gold Star” could not be unlocked.[/p][p]For players who have already met the conditions, it will be unlocked automatically upon launching the game in version 1.0.7 or later.[/p]
  • [p]Fixed an issue where the game could become unprogressable when both players pressed the “Explore” button at the same time during multiplayer.[/p]
  • [p]Fixed an issue where the mini-window showing buffs/debuffs or icon descriptions could remain displayed.[/p]
  • [p]Corrected some English text.[/p]
  • [p]Adjusted several enemy names in certain languages.[/p]
[p][/p][p]If you encounter any issues or bugs, please report them on the official Vivid World Discord![/p][p][/p][p]Thank you for your continued support, and we hope you enjoy Vivid World![/p]

Here's an archive to the last week's YouTube Live📺 *JAPANESE ONLY

[p]Hello everyone![/p][p][/p][p]Last week, there was a little something going on in a Japanese community...[/p][p][/p][h3]We hosted a launch celebration YouTube Live Talk featuring:[/h3][h3]🎙️ LayerQ, a Japanese indie game streamer[/h3][h3]🎮 Toru Nakamura, Director of Vivid World and Vivid Knight[/h3][p][/p][p]You can watch the archive here:[/p][previewyoutube][/previewyoutube][p]*Japanese only but we have subtitles![/p][p][/p][h3]Had some good chill time talking about how making last-minute decisions can actually lead to some great outcomes in game development![/h3][p][/p][p]Hope you check it out😊[/p]