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Vivid World News

💎 Demo Version 0.9.2.17 Update 💎

Hello everyone!

In this update, we mainly focused on fixing bugs.

[h3][Bug Fixes][/h3]
  • Fixed an issue where players couldn't match with friends in multiplayer.
  • Corrected a problem where restarting after a defeat in the tutorial led to game progression being blocked.
  • Resolved an issue where the overweight warning text was narrowing the clickable area.
  • Fixed a bug where the camera moved to an unintended position after ending a battle with the "Holy Curse" unit effect.
  • Corrected the "Mercy" player effect which was not being applied correctly.



Vivid World continues to improve by listening to your voices. We look forward to hearing more of your opinions!
(This is a machine translation.)

Broadcasting a live playthrough!

Hello everyone!
We hope that you enjoyed playing the DEMO!

[h3]We will be broadcasting the DEMO playthrough on our Steam store page starting from October 14, 10:00am PT![/h3]

Check out how the Devs pick the ideal units, orbs, gems, and symbols to make the best synergy for the party!
The stream will cover both single and 2-players CO-OP!

*This video is a re-distribution of a video recorded beforehand and may not reflect the latest interface, operation, etc.

If you like what's on the playthrough, download the Demo to check it for yourself!

https://store.steampowered.com/app/3160290/Vivid_World/

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Requirements for Vivid World DEMO
-------------------
OS: Windows *macOS will be supported in the full version
Language: Japanese, English, French, German, Spanish (Spain), Portuguese (Brazil), Russian, Simplified Chinese, Traditional Chinese, Korean *The full version will support all 12 languages including the above languages
Number of player: 1~2
Controller: Not supported
-------------------

Participating in Steam Next Fest!

Hello everyone!

[h3]We are thrilled to announce that Vivid World will be a part of Steam Next Fest, a festival that gathers the DEMO of Steam's upcoming games![/h3]

We will be broadcasting a live stream during the event!
Come visit our store anytime!



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Requirements for the demo version of Vivid World
-------------------
OS: Windows *macOS will be supported in the full version
Language: Japanese, English, Chinese (Simplified), Chinese (Traditional), Korean, Spanish (Europe), German, Portuguese (Brazil), French, Russian
*The full version will support all 12 languages including the above languages
Number of player: 1-2 player
Controller: Not supported
-------------------

💎 Demo Version 0.9.2.16 Update 💎

Hello everyone!

In this update, we mainly focused on bug fixes and made some enhancements to certain units!


[h3]Changes:[/h3]
  • Increased the damage dealt by Amber's skill from 100% to 130%.
  • Increased the "Evade" value gained from Amber's skill from 15 to 30.



[h3]Bug Fixes:[/h3]
  • Expanded the click detection area for some buttons.
  • Fixed an issue where the symbol descriptions could appear off-screen when selecting units.
  • Addressed a problem where gem descriptions would not disappear.
  • Corrected an issue where descriptions related to the "Revive" player effect of Selene's orb were not displayed.
  • Corrected a textual error in the description of the Counter Orb.



Vivid World continues to improve by listening to your voices. We look forward to hearing more of your opinions!(This is a machine translation.)

💎 Demo Version 0.9.2.15 Update 💎

Hello everyone!

We've made a mini-update based on your requests and feedback!

[h3]Changes[/h3]
  • Improved the visuals when TP is restored to make it more understandable.
  • Changed the symbol name from "Japanese" to "Samurai".
  • Changed the symbol name from "Chinese" to "Kung Fu".
  • Changed the symbol name from "Egypt" to "Pyramid".
  • Changed the symbol name from "Viking" to "Valhalla".
  • Changed the symbol name from "Tribal" to "Voodoo".
  • Changed the color of the "Voodoo" symbol icon.


[h3]Bug Fixes[/h3]
  • Fixed an issue where outlines were appearing on character parts.
  • Corrected the misalignment of the party recovery animation at the resting place.
  • Fixed a problem where the TP gauge animation was running in reverse during TP recovery for Pyri.


Vivid World continues to improve by listening to your voices. We look forward to hearing more of your opinions! (This is a machine translation.)