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The Night Shift News

The Night Shift Update 0.4.23

Hey all,

Another small update today, this one includes a couple big fixes to issues that snuck in.

[h3]Bug Fixes[/h3]
- Fixed the office door already being unlocked on night 2.
- Fixed getting into a situation where one of the three possible shifts never show on night 6 and 7.
- Fixed the change room missing its ceiling on night 6 and 7.
- Fixed a missing mesh above a gate on night 8.
- Fixed various props clipping each other on night 8.
- Fixed not getting the clock off task when completing the last task on night 8.
- Fixed exploded light pendants still looking like they are on.
- Fixed certain situations where tutorials wouldn't show key binds.
- Fixed load menu not showing if deleted all saved games.
- Fixed the 'Change Room Key' displayed text not being localized.
- Fixed the 'Missing Tech' task not being localized.

Report any bugs or issues on the Steam Discussion board, the Discord, or the website.

Chat soon!

Marty

The Night Shift Update 0.4.2

Hey all,

Hope you are all doing well.

This update has a bunch of fixes and small changes, as well as introducing a couple of minor things.

First things first, The Night Shift is now completely playable by controller - also meaning Steam Deck (I will need to make some more adjustments for it to be 100% verified for Steam Deck). The layout's aren't in game yet, and neither are the buttons, I am planning on getting these in the next update. For the mean time, here's what the layout currently look like.

Xbox Controller layout



Dualsense Controller layout



In addition to that, I have made a few more changes including adding a couple more tutorials on night 1, reviewed some item placement during various shifts and added painkillers that spawn randomly on each night.

As for fixes, I found a nasty issue when loading saved games that were night 4 and night 7, these would get into a cycle of loading the same three shifts over and over again. This has now been fixed, so you should have no issue when loading any saved games.
The next big one, was on night 5, when interacting with the fire alarm it would become pitch black. The intended sequence now plays correctly, and it is no longer complete darkness.

Read the full changelog below.

[h3]Changes[/h3]
- Added new messages when picking up certain items (red handwheel, themed items).
- Added various signs in the back hallways.
- Added new tutorials on night 1.
- Added some post it notes across all nights.
- Added player dialogue at a certain point on night 5.
- Added painkillers throughout all nights that spawn randomly.
- Added a bonus content tab in settings.
- Increased amount of batteries that can be found on nights 2 and 3.
- Updated placements of blue keycard in the kitchen on night 2.
- Updated some placements to be more noticeable on night 5.
- Updated item placement in the maintenance area on night 5.
- Updated navigation for mannequins to reach more places on night 8.
- Updated atmosphere in a specific area on night 8.
- Updated the locations of some of the possible spawn points for the red handles on night 8.
- Updated details of the bathroom hallway, change rooms and office on all shifts.
- Updated controller support.
- Updated more items to display a notice when picking them up.
- Updated DirectX11 to allow Lumen again.
- Updated location of the theme settings to bonus content tab.
- Updated various SFX.
- Removed rubbish foliage from the changerooms on the women's section shift.
- Removed large orange flashing on night 5.

[h3]Bug Fixes[/h3]
- Fixed loading into night 4 or 7, the next level not being the correct level.
- Fixed a random light near the door on the shift focused in the men's section.
- Fixed placing the fire extinguisher on the women's section shift.
- Fixed being able to walk around in the opening.
- Fixed restoring settings duplicating options in dropdowns.
- Fixed clock on machine displaying "clocked on" if player's interact with it repeatedly.
- Fixed being able to get the intro out of time during night 1.
- Fixed not turning off radio on first use on night 1.
- Fixed one of the hallways light already being on night 2.
- Fixed mannequins getting stuck near the kitchen on night 2.
- Fixed the safe not being locked on night 5.
- Fixed the amount of fire alarms needing to trigger before progressing on night 5.
- Fixed one of the training manuals floating in the jean area on night 5.
- Fixed the lighting during the last section of night 5 not displaying correctly.
- Fixed being able to open and close the warehouse doors by interacting with them on night 8.
- Fixed being able to jump over a specific barricade on night 8.
- Fixed the potential for a soft lock on night 8.
- Fixed the change room key text not being localized.
- Fixed there being a small delay when interacting with certain themed items.
- Fixed Steam Timeline not correctly displaying when painkillers are used.
- Various performance and optimizations improvements.

Report any bugs or issues on the Steam Discussion board, the Discord, or the website.

Chat soon!

Marty

The Night Shift Update 0.4.11

Hey all,

I hate to do another update so close to previous ones, but I ran into a couple of bad issues whilst developing this afternoon - ones that I didn't experience before today.

Thank you for your understanding and support.

Read all the changes below.

[h3]Changes[/h3]
- Added foliage setting back.
- Updated various cupboards in the furniture area to be interactable.
- Updated mannequin audio to be a little louder.
- Updated mannequins behaviour during April Fools.
- Increased amount of mannequins that spawn during the night in the men's section.

[h3]Bug Fixes[/h3]
- Fixed not being able to progress on night 5 if you skipped a step.
- Fixed being able to trigger the gates more than once on night 5.
- Fixed foliage missing materials.
- Fixed the kitchen drawers pushing the player sideways.
- Fixed Christmas decorations clipping various props.
- Fixed artefacting on various props.
- Fixed hurt overlay not being full screen.
- Fixed mannequin movement audio being so quiet.
- Fixed lamps going absolutely nuts if you attempt to turn it on/off after carrying it.
- Minor performance and optimization improvements.

Report any bugs or issues on the Steam Discussion board or the Discord.

Chat soon!

Marty

The Night Shift Update 0.4.1

Hey all,

A small update today, read all the changes below.

[h3]Changes[/h3]
- Updated functionality of security monitor in the office.
- Updated minor details in the office.

[h3]Bug Fixes[/h3]
- Fixed the Lumen option for Global Illumination and Reflections showing when in DirectX 11.
- Fixed mannequins not correctly spawning on night 8.
- Fixed lamps looking on visually when they were off.
- Fixed notes and posters having decals projected on them in certain situations.
- Fixed a coffins clipping through various props during the Halloween theme.
- Fixed rubbish on the floor clipping through doors when they open.
- Fixed photosensitive disclaimer text not showing correctly.
- Fixed artifacts on various props.

Report any bugs or issues on the Steam Discussion board, the Discord, or the website.

Chat soon!

Marty

The Night Shift Update 0.4

Hey everyone,

I hope the start of the year has been treating you all well!

After a longer break over the holidays (burnout got the best of me), I’ve had some time to rest, unwind, and dive into a few games – shoutout to Kingdom Come: Deliverance 2 for sucking me in!

I have been back into development since early February and have been working hard on this update. With the 1-year anniversary of The Night Shift's Unreal release, I wanted to kick off the year with a big update full of exciting new features, alongside a ton of bug fixes.

Now, let’s dive into the new content!

[h2]Shifts[/h2]

Four new shifts to play! Three of these shifts are randomized, meaning you'll experience only two of them in a single playthrough similar to the shifts on night 2 and 3. The fourth shift? Well, it's a different kind of shift — expect some surprises!
Each shift comes with new tasks, challenges, and plenty of secrets to uncover.

I've also gone through and reviewed all notes and batteries in the game. The note achievements are now unaffected by duplicate notes, meaning that safety posters and empty papers no longer count toward the total.

As for batteries, the three shifts playable on nights 2 and 3 now feature randomly spawning batteries with an adjusted spawn rate. Previously, these batteries had fixed locations, but to ensure consistency across the rest of the game, their spawns are now randomized.

[h2]Themes[/h2]

With the success of the Christmas theme last year, I wanted to bring even more variety to the game with this update.
You can now experience different themes at any time, alongside their real-life events—or never, if you prefer. Plus, six new themed achievements are available across these new themes!

Here are the themes you can experience and their in-game dates:

  • (New) Valentine's Day - 14th February
  • (New) Anniversary - 12th March to 18th March
  • (New) April Fools - 1st April
  • (New) Easter - 6th April to 20th April
  • (New) Halloween - 17th October to 31st October
  • Christmas - 1st December to 31st December

By default, these themes will occur on the listed dates, but you’ll have the option to change this. You can enable a single theme to happen all the time, or turn them all off. The choice is yours!

[h2]Performance[/h2]

This is an area I've been focusing on consistently improving. While there have been several smaller updates, the biggest change is the addition of the ability to switch between DirectX 11 and DirectX 12. Previously, the game was limited to DirectX 12.

Moving forward, I’ll continue to make performance improvements that will benefit both DirectX 11 and 12, ensuring a smoother experience across both versions.

[h2]And More...[/h2]
There’s plenty more to discover in this update, along with over 40 bug fixes! I’m excited for you all to dive in, and I hope you enjoy the new content.

As usual, most of the changes in this update affect both the Early Access and Demo builds.

Read the full changelog below.

[h3]Changes[/h3]
- Added 4 new shifts.
- Added 3 new achievements and 6 new themed achievements.
- Added 13 new notes and 9 new themed notes.
- Added 'Advanced Settings' tab in the options.
- Added ability to change between DirectX 11 and DirectX 12.
- Added seasons for Valentines Day, April Fools, Halloween, Easter and The Night Shift's anniversary.
- Added more easter eggs to find.
- Added new music played on the radio.
- Added a post it note point to check the office board if it has been missed on Night 1 and 2.
- Added a theme override description in settings.
- Added SFX to physics items.
- Added a clock in the office.
- Added a set duration for each player dialogue.
- Added rain SFX to the store front.
- Added extra details throughout the store across all shifts.
- Updated phone dialogue with a phone static.
- Updated phone dialogue with player proximity.
- Updated the blue keycard to randomly spawn in one of the drawers.
- Updated notes and their placements throughout all shifts, there are no longer duplicates of the same note.
- Updated all items, achievement items and their placements throughout all shifts.
- Updated the player bumping into physics objects now affects them.
- Updated the radio starting status across all shifts.
- Updated the radio to be present in office across all shifts.
- Updated season override to theme override.
- Updated "Seasonal" season to default.
- Updated lamp with on/off audio.
- Updated the visuals of front counter and furniture sections.
- Updated the store front with various details across all shifts.
- Updated the amount of batteries that spawn to be consistent across the shifts on night 2 and night 3.
- Updated the batteries to spawn randomly during shifts on night 2 and night 3.
- Updated the amount of places batteries can be found during shifts on night 2 and night 3 to 20.
- Updated mannequin movement SFX and a variety of ambience music.
- Updated alarm attenuation of the theft sensors in electronics.
- Updated location of the office's paper ball bin in all shifts.
- Updated the lightning audio.
- Updated visuals of rain.
- Changed empty memos, workplace and keycard posters not counting towards 30 note achievement.

[h3]Bug Fixes[/h3]
- Fixed the next step of the task not showing when completing the previous step.
- Fixed new tasks not showing after completing another task.
- Fixed getting blocked in certain circumstances on night 1 when calling Riley during 'Night Prep'.
- Fixed a second air conditioner showing on night 1 in the kitchen.
- Fixed a garbage bag clipping into other props on night 1.
- Fixed a mannequin clipping into other props on night 1.
- Fixed the clock off task not starting correctly on night 1.
- Fixed the sizes of the batteries on night 1.
- Fixed ability to be stuck in phone call on night 1 if triggering garbage chute dialogue at the same time.
- Fixed the phone hanging up sound playing twice on night 1 and 2.
- Fixed missing detail on night 5 shelves.
- Fixed becoming blocked on night 1 when another dialogue starts during phone call.
- Fixed seasonal music on the radio just playing static when the song is complete.
- Fixed radio to properly start on a random channel.
- Fixed vision becoming blurry if focus button was spammed.
- Fixed vision becoming blurry when zooming into specific places.
- Fixed Seasonal notice continuing to show when changing it to the current season.
- Fixed some mannequins not changing materials correctly when loading a level.
- Fixed decals showing on mannequins in certain situations.
- Fixed mannequins sometimes not being able to reach various areas.
- Fixed mannequins being able to attack more than once in rapid succession while player is moving.
- Fixed the possibility of mannequins not being able to spawn in certain situations.
- Fixed the consistency of front desks for earlier shifts to match later ones.
- Fixed text not being legible when reading notes during inspection.
- Fixed season override sometimes not showing the season on first open.
- Fixed physics objects receiving decals in certain situations.
- Fixed physics objects affecting mannequin navigation in certain situations.
- Fixed losing ability to interact after placing extinguishers in certain situations.
- Fixed being able to get out of the areas in certain situations.
- Fixed being able to collide into a small invisible barrier during the task in the change rooms.
- Fixed handles on the office drawers missing shadows.
- Fixed the TVs being on during the shift focused in the men's section.
- Fixed some boxes clipping through shelving in electronics.
- Fixed items missing on shelves in electronics.
- Fixed main menu environment to be more consistent with the rest of the game.
- Fixed various meshes clipping through various shelves.
- Fixed pullup banners not being consistent across shifts.
- Fixed distance of various held items being too close to player.
- Fixed the paper ball audio sometimes being heard when loading into a shift.
- Fixed some artifacts in images during intro sequence.
- Fixed the light from lightning not displaying correctly across all shifts.
- Fixed various sounds not being affected by audio sliders.
- Fixed various props not displaying correctly up close.
- Fixed various props not displaying correctly at a distance.
- Fixed being able to see the rain in the store in certain situations.
- Removed a couple of old notes that had been missed in previous updates.
- Removed music from credits sequence.
- Removed collision from jacket on office floor.
- Various performance and optimization improvements.

Report any bugs or issues on the Steam Discussion board, the Discord, or the website.

Chat soon!
Marty