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The Night Shift News

Patch 1.141 has been Released

[p]Hey all,[/p][p][/p][p]A very small but necessary fix.[/p][p][/p][h3]Changes[/h3]
  • [p]Main menu loads after completing the secret introduced in 1.14.[/p]
  • [p]Updated PSO caching, unlikely, but you may see some shader compilation on starting.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed lights flickering in the initial section of the secret.[/p]
[p][/p][p]Report any bugs or issues on the Steam Discussion board, the Discord, or the website.[/p][p][/p][p]Chat soon![/p][p]Marty[/p]

Patch 1.14 has been Released

[p]Hey everyone,[/p][p][/p][p]Hope you're all doing well, just a small update today. [/p][p]Addressing some minor issues and performance improvements.[/p][p][/p][h3]Changes[/h3]
  • [p]Added new details.[/p]
  • [p]Added a new secret to find.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed eating cupcakes not playing audio.[/p]
  • [p]Fixed Beer Baron and No Smoking continously showing after completing them after Night 2.[/p]
  • [p]Fixed a shirt in a locker vanishing in certain circumstances on Night 9/10.[/p]
  • [p]Fixed an important note only showing on Night 9/10 if you had the Supporter Pack.[/p]
  • [p]Fixed (optional) text not showing for the Electronic Cleanup task in various languages.[/p]
  • [p]Minor performance and optimisation improvements.[/p]
[p][/p][p]Download Size: 692.2 MB[/p][p][/p][p]Report any bugs or issues on the Steam Discussion board, the Discord, or the website.[/p][p][/p][p]Chat soon![/p][p]Marty[/p]

Patch 1.12 has been Released

[p]Hey everyone,[/p][p][/p][p]Hope you're all doing well, just a small one today addressing some various QoL changes and fixes.[/p][p][/p][p]Just to note: I have made some minor improvements to various materials, so for those who have compiled shaders before, you may need to compile them again.[/p][p][/p][h3]Changes[/h3]
  • [p]Added minor details.[/p]
  • [p]Updated the Electronics Cleanup title to show its optional.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed not being able to select options during dialogue.[/p]
  • [p]Fixed Beer Baron and No Smoking sometimes showing up after completing the tasks.[/p]
  • [p]Fixed Shader Compilation text not being centered.[/p]
  • [p]Fixed using the 'I'm Stuck' button showing a black screen in certain situations.[/p]
  • [p]Fixed being able to pick the phone up after clocking on in a certain situation on Night 1.[/p]
  • [p]Fixed a figure showing artefacts on Night 8.[/p]
  • [p]Fixed the back of the electronics map on Night 11.[/p]
  • [p]Supporter Pack: Fixed alignment of opening text on The Reporter.[/p]
  • [p]Minor performance and optimisation improvements.[/p]
[p][/p][p]Report any bugs or issues on the Steam Discussion board, the Discord, or the website.[/p][p][/p][p]Chat soon![/p][p]Marty[/p]

Save 20% OFF THE NIGHT SHIFT in MIGW Sale!

[p]Hey everyone![/p][p][/p][p]The Night Shift is a part of this years MIGW Sale, from October 1st - 12th.[/p][p][/p][p][/p][p][/p][p]Discover more on the Steam page: Save 20% on The Night Shift[/p]

Patch 1.10 has been Released

[p]Hey everyone,[/p][p]I have been working hard to improve performance, so this update includes a couple of ways I have attacked it. The biggest and most obvious one you will notice, is that the next time you open up The Night Shift, you most likely will see a Shader Compilation screen before the main menu - if you don't the shaders compiled super quick on your system. [/p][p]I wanted to implement this earlier but I was running into issues (technical mumbo jumbo incoming).[/p][p][/p][h3]START OF TECHNICAL TALK[/h3][p]the pre-PSO loading was crashing the game when loading into Night 11. After a google, there is a known issue with Unreal Engine 5.4 and pre-loading shaders causing crashing. So... now knowing this, and really wanting to get PSO shader caching in, I updated The Night Shift to Unreal Engine 5.6.[/p][p]I'm sure this will come with it's own bugs, so hoping to squash any that pop up. However, there is a slight performance increase that comes with moving to UE5.6 as well as the shader compilation.[/p][h3]END OF TECHNICAL TALK[/h3][p][/p][p]You should see quicker load times, smoother intro's into each shift and less shader pop-in.[/p][p]I am planning to improve this.[/p][p][/p][p]Now the second improvement will be less obvious, you may see a hitch or two in the later shifts as you moving around the store. This is because areas are now being loaded and unloaded as you move through the store allowing smoother frames as you move around the store. In saying this, I will be monitoring and looking at ways to improve this as well.[/p][p][/p][h3]Changes[/h3]
  • [p]Added Shader Compiling when opening the game[/p]
  • [p]Supporter Pack: Updated where the "I'm Stuck" button would place the player.[/p]
[h3]Bug Fixes[/h3]
  • [p]Supporter Pack: Fixed decorative light having incorrect materials in The Reporter.[/p]
  • [p]Supporter Pack: Fixed a warehouse door clipping into a box in The Reporter.[/p]
  • [p]Supporter Pack: Fixed missing shelves for the party items in The Reporter.[/p]
  • [p]Supporter Pack: Fixed alleyway building popping in, in The Reporter.[/p]
  • [p]Major performance and optimization improvements.[/p]
[p][/p][p]Report any bugs or issues on the Steam Discussion board, the Discord, or the website.[/p][p][/p][p]Chat soon![/p][p]Marty[/p]