1. The Night Shift
  2. News

The Night Shift News

Development Update - 10th October

Hey everyone!

Happy spooky season! It's been a couple of months since my last development update, so I just wanted to let you all know that you can expect an update in the next couple of weeks.

There is a whole bunch of cool things I have been working on, the biggest has been reworking the mannequin AI making it a little smarter. On top of that, a couple of big quality of life additions - save and load, and localisation!
You will no longer have to play the entire game if you quit it and come back in (unless you want to).
As for the languages, there are a lot of you (players/wishlisters) who are from countries where English is not the main language. I want as many people to enjoy the game from all over the world, so you can expect a total of ten languages in this next update.

- Chinese (simplified)
- Chinese (traditional)
- English
- French
- German
- Italian
- Japanese
- Portuguese
- Russian
- Spanish

As a note for the languages, there may be some minor translation issues as I am only fluent in English. If you do find an issue with certain translations, please let me know and I will try my best to fix it up.

That's not all, you can also expect a bunch of fixes and other quality of life improvements.
More on those soon.

If you have any questions or issues, I would love to know your thoughts!

Chat soon,
Marty

Report any bugs or issues on the Discord, the Steam Discussion board, or the website.

The Night Shift Update 0.2.64

Hey everyone!

Me again, and back so soon after the announcement of the demo release yesterday. Whilst it is super exciting for new and potential players, there wasn't anything for the current players. I was saving all the even juicier things for this update!

There is some pretty big fixes in this update, as well as some flashier changes to the store. Some of you may have experienced the issue where you get to Night 3 but you have a couple tasks from the previous night. That is now fixed, well.. a temporary workaround. (To note: The actual issue itself isn't fixed but it is a known issue with the plugin I use for the system). But I tested it a bunch of times, and didn't run into any problems - so if you do, please let me know!
I started in my last update, implementing random spawns for items. This update introduces a few more types of items randomising, so some items that were in a spot in one playthrough may not be there in the next.

Work is still continuing on the next big content update (hint: more shifts... and scarier*), so please keep an eye out for that. Here is a little teaser of what is to come.



* I hope

Read the patch notes below.

[h3]Changes[/h3]
- Added more detail in various areas.
- Updated how the post it notes are created and randomised for the safe code.
- Updated placement of some objective objects and items.
- Updated various materials.
- Updated models of various items to interact with.
- Updated more items to be randomised.
- Starting a new game resets locked achievement values.

[h3]Bug Fixes[/h3]
- Fixed bathroom fluorescent lights correctly being on or off.
- Fixed the back of post it notes not having the correct colour.
- Fixed some player dialogue on the first night showing an asterisk.
- Fixed collisions on the flat cart.
- Fixed missing redistributables not being packaged with the game.
- Fixed not being able to unlock/open change room doors with main interaction button.
- Fixed previously completed tasks showing when changing level.
- Fixed text on the thanks screen to reflect the version.
- Fixed the blue hallway card not being removed from inventory after use.
- Fixed various mannequin heads looking the wrong way.
- Fixed tutorial messages showing above all other UI
- Fixed the scale of batteries in one of lockers.

If you didn't catch it, the demo for The Night Shift released yesterday and to celebrate the Early Access version is 20% off until Thursday, August 22 at 10 AM PDT (3 AM GMT+10).

https://store.steampowered.com/app/2468610/The_Night_Shift/

Report any bugs or issues on the Discord, the Steam Discussion board, or website.

Chat soon!
Marty

The Night Shift Demo is here!

Hey all,

I have some very exciting news...

The demo for The Night Shift is now available on Steam!

https://store.steampowered.com/app/3155790/The_Night_Shift_Demo/

In this demo you will be able to experience the first two nights of the game, including all the same features (except achievements) as the Early Access version. To celebrate the demo releasing, the Early Access version is 20% off starting now until Thursday, August 22 at 10 AM PDT (3 AM GMT+10).

On top of working on this, I'm hard at work on the next content update, more on this soon. As well as investigating issues with tasks in the later nights. Here is a little teaser of what is to come.



Report any bugs or issues on the Discord, the Steam Discussion board, or website.
Follow The Night Shift on X/Twitter.

Chat soon!
Marty

https://store.steampowered.com/app/2468610/The_Night_Shift/

The Night Shift Update 0.2.60

Hey All,

A medium sized update today, so lets get to the hard stuff first. There was a pretty big issue that was blocking progress in a couple of areas - mainly quests and not being able to continue through Night 2 and sometimes even Night 1. After a few days of investigating, the issue was pretty deep and took some time to get to the bottom of it.
I believe its fixed now, and I have play tested it a bunch myself. If you do run into issues that stop progress, please reach out via Steam Discussion board, Discord, or *drum roll* the new website!

The website went live earlier this week, and you can check it out now. On top of the website, there is more exciting news which I hope to unveil in the coming days/week.



Read the patch notes down below.

[h3]Changes[/h3]
- Updated shoeboxes on Night 2 now stack and are the same type of box.
- Updated size of batteries so they fit the world more.
- Updated placement of batteries so they are slightly more obvious.
- Added more detail throughout the store.
- Added various item/objective item randomization.
- Added a slight glow for when the flashlight is off in dark areas.
- Decreased delay of the fade out at the end of a night.
- Decreased various timers that effect certain triggers.
- Removed light switch from garage.

[h3]Bug Fixes[/h3]
- Fixed the incorrect night displaying if you were to quit the first night and restart the game.
- Fixed the correct night number sometimes incorrectly showing on Night 2.
- Fixed the phone being interactable on Night 2 after already picking it up.
- Fixed the light outside the office flickering at an insane speed after you fix all breakers.
- Fixed quests not correctly updating.
- Fixed inventory showing again after placing a shoebox.
- Fixed interacting with the clock on machine more than once and getting stuck.
- Fixed a floating mannequin on a Night 3 shift.
- Fixed the opening level briefly showing before the intro sequence.
- Fixed being able to open a keycard door without a keycard.

Report any bugs or issues on the Discord, the Steam Discussion board, or website.
Follow The Night Shift on X/Twitter and TikTok.

Chat soon!
Marty

The Night Shift Update 0.2.51

Hey everyone!

Just a short and sweet one today. It was brought to my attention that there was an issue during the tutorial, which was blocking progress. I was able to fix it, and whilst doing so, fix a handful of other issues.

Read the full patch notes below.

[h3]Bug Fixes[/h3]
Fixed unable to open the first door if you close it.
Fixed three lockers being able to be opened.
Fixed not being able to pick up the phone after finding the flashlight and batteries.
Fixed being able to pick the phone up again and the first conversation occurs for a second time.
Fixed the phone ringing again when it shouldn't.
Fixed being able to see a garbage bag at the back of the garbage chute when opening it.
Minor performance and optimization improvements.

Report any bugs or issues on the Discord or the Steam Discussion board.
Follow The Night Shift on X/Twitter and TikTok.

Chat soon!
Marty