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Talisman: Digital Classic Edition News

Announcing Talisman Day!



On August 29th, we're releasing 3 new pieces of digital Talisman content! For Talisman: Digital Edition we'll be releasing a new paid expansion called 'The Clockwork Kingdom'. There will also be two expansions for Talisman: Origins.

We'll be giving out more information between now and Talisman Day, so follow us to see the latest new cards, mechanics and monsters from the upcoming expansion!

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Server Issues

We are currently encountering a server-related issue, preventing our users from accessing our online games.
Please note that our teams are currently working to fix this as soon as possible.

We are deeply sorry about this.
Thank you for your patience and understanding!

Patch Notes + Beta Callout - 20/06/19



Hey all,

Today's update is v. 69501.

It's quite light on logic fixes so I'll so they're compacted into a small list below opposed to my normal flawless formatting.

  • Fixes for the gamelog showing random values in certain languages.
  • Jester follower now recognises the Tavern from the Cataclysm board.
  • Amarok can no longer join Craft battles.
  • Raft can no longer be left on a space.
  • New Polish name for the Trophy Hunter.
  • The Noble Destiny now recognises the Spreading Death Omen.


Beta Callout


Woo-woo-woo-woo-woo!

The Clockwork Kingdom is nearly testable.

Calling anyone that wants to play new content early and help us squash bugs.

Send me an add on Steam along with a message asking to join and I'll give you instructions on how to get set up on that front.

ːblueTalismanː

Patch Notes - 03/06/19



Patch Notes


Characters
  • Troll can no longer used the Winged Boots if he regenerates.
  • Ascendant Divine crash weirdness fix.
  • Black Knight's Threaten ability fixed.
  • Gypsy should now be able to avoid the Blizzard event.


Enemies
  • Puca should now impact all Characters.
  • Nugasha should now get a bonus to attack rolls for any monster consumed.
  • The Champion Destiny card should be usable against Ending bosses.
  • Trovius no longer gets stuck in shops.
  • Trovius' Apex condition has been fixed.
  • If you kill Firemane for the 'Kill One Enemy' Warlock Quest you should get to resolve Firemane's ability first.
  • Beasts can no longer spawn in the Inner Region.
  • Fixes for Amarok's dice modifier.
  • Fixes for Jurassus' dice modifier.
  • Ambrades now does what it says.


Spells
  • Magical Blight Beast Reward card should now correctly increase the Spell carry limit by 3.


Objects
  • n/a


Followers
  • n/a


Strangers
  • n/a


Spaces/Terrain/Places
  • Trashtown no longer awards a Talisman during The One Talisman ending.
  • Face Your Destiny space no longer discards Path cards during the Wanderlust ending.
  • Can no longer teleport to the Jail space with the Magic Door quest.


AI
  • n/a


Other
  • Runestones should be working now.
  • Crash fix when rejoining games.
  • Awakening Ending fixes.
  • The Eternal Crown Ending no longer triggers No More Lives.
  • Translations for Russian Ancient Beasts.
  • Queen Crest Beast Reward card fixed.


Thank you all for your continued feedback and helping us improve the game.

Patch Notes - 21/05/19



Hello all,

A new update is now live – v. 68904.

Patch Notes


Characters
  • Able to get expansion icons on base game character cards.
  • Can't use dark fate on a Troll who rolls.
  • Logic fixes for how Ghost are affected by Runestones.
  • Mutant ability to stop toading is controlled by the wrong player.
  • Dark binding issues when a Troll decides to regenerate instead of moving.
  • Crash fix for when a player turns into a Ghost.


Enemies
  • Crash fix for Phobos and Deimos swapping place on their last life.
  • Fix for Auto-Kill being wrongly presented against Amarok.
  • Cave Troll no longer disappears when it regenerates.
  • Fix for Zephyr incorrectly taking 2 lives.
  • Aeon Demon's event ability no longer triggered if a player evades.
  • Absorbed Beasts should now correctly be removed from the board.
  • Fix for Jurassus not correctly getting a modifier.
  • Evading enemies in combat who can't be evaded should now still count as a loss.
  • Fix for incorrect dice being displayed during Trovius' movement.
  • Trovius missing a line of rules text.
  • Fixes for Phobos' Fury rule.
  • Atropa no longer heals lives when a character in a different region uses fate.
  • Trovius can now move all ways in the City.
  • Ifrit Sultan no longer disappears after s player burns a card.


Spells
  • n/a


Objects
  • No longer able to use the Healer's Kit on the Cursed Glade.


Followers
  • n/a


Strangers
  • n/a


Spaces/Terrain/Places
  • Logic fixes for the Grand Bazaar.
  • Harbinger rule should override Breach rule.
  • Loop fix for the Ruined City.
  • Crash fix for rolling a 6 for the Six Fates Inn card then starting your next turn.


AI
  • AI improvements for co-op endings.


Other
  • No longer able to use Frozen Winds Beast reward with no targets.
  • Frozen Wind now considers all regions.
  • Frozen wind now considers whether targets are alive or not.
  • Fix for the Lost Knowledge miss a turn outcome..
  • UI cleanup for the resume lobby button.
  • Deep Realms now auto-disables in online play if the owner of the City and/or Dungeon leaves.
  • UI cleanup for the Beasts tab.
  • Enter key no longer triggers the top command option.


Thank you all for your continued feedback and helping us improve the game.