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📘Dev Log #9 — Elite Rework & Gear Progression Update

📘Dev Log #9 — Elite Rework & Gear Progression Update
[p]Today’s update introduces a full overhaul of the Elite system.
Gear acquisition and upgrades now revolve around hunting elites, creating a clearer and more rewarding progression loop.[/p][p]While we’ve tested this extensively, unexpected issues may still occur in actual gameplay.
If you run into any issues or have suggestions, please feel free to share them on Steam or Discord — we’ll address them as quickly as possible.[/p][hr][/hr][h3]🔥 New Elite Combat Structure[/h3][p][/p][p]Elites now feature more distinct behaviors and greater threat levels.
Defeating them will reward you with the gear, crafting materials, and upgrade items you need to progress.[/p][p][/p][hr][/hr][h3]✨ Emote System Coming Soon[/h3][p]A new Emote system will be added in the near future.
The first version will include four basic emotes, and future updates will allow you to:[/p]
  • [p]unlock new emotes,[/p]
  • [p]customize your emote list,[/p]
  • [p]and equip your favorites.[/p]
[p]We hope this helps enhance communication and expression during gameplay![/p][hr][/hr][h3]⚠️ Psionic Shield Elite Notice[/h3][p]A new type of elite using the Psionic Shield has been added.
Currently, no equipment is available that can counter this shield.
We’re preparing dedicated gear and will release it as soon as possible.[/p][p][/p][p]Thank you for your continued support, and please keep the feedback coming![/p]

Update Notes - Build v0.8.1240

[p]
- The number of Elite Reapers spawned per level has been reduced, while their overall stats have been increased.
- Difficulty-based Elite Reaper variations have been removed. Armored Reapers and Shield Reapers can now appear even on Difficulty 1.
- Elite Reapers now spawn in fixed combinations per level with a 1-hour rotation cycle. There is also a chance for a Mass Outbreak, where double the number of Elites appear.
- Elites and bosses now drop Elite Components. Normal Components always drop, while Rare Components drop at a certain probability.
- Elite Components are used for equipment crafting and modification.
- The attack power of Tier 2 weapons Radiant Nomad and Nebula MKV has been slightly nerfed.
- The unlock timing of the Papa Prestigio content has been moved to the end of The First Blood.
- Contract rewards and contract order have been reworked.
- The spawn effects for Reapers have been updated, with distinct visuals for normal and Elite Reapers.
- Among Elite Reapers, Viper and Coriarius now spawn with a Cyonic Shield. The shield regenerates when not taking damage, but once fully destroyed, it requires time before it can recover.
- Players are now afflicted with Shock when hit by Viper attacks.
- The level requirement to enter the Dynamite Circus boss fight has been lowered to Level 14, and it is now accessible even on Difficulty 1.
- Damage dealt by Mines and Frag Grenades to armor has been increased from 0.25% to 200%, and their names and descriptions have been updated accordingly.
- The modification effects of some items have been adjusted.
- Gold consumption balance has been slightly adjusted.
- The movement delay after cooking pizza in the lobby has been reduced.
- On Restaurant Difficulty 2, the required number of successful orders has been reduced from 9 to 7.
- For contracts that reward equipment, the requirement to complete a specific mission has been removed. Any mission now counts toward completion.
- The effect of the Second Chance Special pizza has been nerfed, and it now only appears before Level 5.
- Christmas Costume items have been added.
- Christmas furniture assets have been added.
- Christmas carols have been added to the jukebox.
- Minor bug fixes.
Note: Contracts for which the reward has already been claimed may still appear in the contract list. Clearing these contracts again will not grant the reward a second time. This issue is currently under investigation and will be fixed in a future patch as soon as possible.[/p]

Dev Log #8 — Elite Overhaul, Rotation System, New Materials, and Update Plans

Dev Log #8 — Elite Overhaul, Rotation System, New Materials, and Update Plans
[p]Hello everyone — it’s been a little quiet on the patch side, and many of you have been wondering what’s going on. The truth is: the next update contains significant structural changes, so we needed a bit more preparation time.[/p][p]From the last build, we identified two key issues:[/p]
  1. [p]Difficulty 1 is still too punishing for new players, and[/p]
  2. [p]The game does not provide clear goals and meaningful progression when trying to obtain the items you want.[/p]
[p]After extensive discussions with our Discord community and internal team, we finalized our direction. Most of the work is now complete, and we expect the patch to go live in the first week of December.[/p][hr][/hr][h2]1. Elite Monster System Rework[/h2][p]We’re performing a complete overhaul of the elite ecosystem:[/p]
  • [p]The number of elite monsters will decrease,[/p]
  • [p]But each elite will have significantly increased HP.[/p]
[p]In the previous update, Goliath received a new attack pattern, and some monsters now have knock-up abilities that send you flying and knock you down if you get hit by their signature attacks. This next patch expands on that:[/p]
  • [p]Increased elite HP[/p]
  • [p]Armor-type monsters appearing starting from Difficulty 1[/p]
  • [p]Viper and Coriarius are gaining a new defensive type: Psionic Shields[/p]
[h3]What are Psionic Shields?[/h3]
  • [p]They function differently from Armor.[/p]
  • [p]They exist in small amounts,[/p]
  • [p]But regenerate very fast when you’re not attacking them [/p]
[p]Even with these buffs to enemies, the actual difficulty at tier 1 should feel easier overall because the total number of elite spawns is being reduced dramatically.[/p][hr][/hr][h2]2. Reaper Spawn Groups & Global Rotation[/h2][p]Previously, all elite types appeared together in every level, creating overwhelming situations. Now that we've added Armor types and a new Psionic Shield type to all tiers, it'll become even more difficult.[/p][p]To resolve this, we are introducing:[/p][h3]Reaper Spawn Groups + Global Rotation[/h3][p]When selecting a bounty, you will now see which elite Reapers will appear in that level.
Each map–Reaper combination rotates periodically, letting you:[/p]
  • [p]Identify which Reapers are available[/p]
  • [p]Target specific elites for farming[/p]
  • [p]Choose maps strategically based on your goals[/p][p]This provides greater control and predictability, while significantly reducing randomness for players seeking specific drops.[/p]
[hr][/hr][h2]3. Elite Materials[/h2][p]Elite Reapers will now drop two types of materials:[/p]
  • [p]Common Materials (guaranteed)[/p]
  • [p]Rare Materials (chance-based) - examples below
    [/p]
[p]These materials will be used for:[/p]
  • [p]Item crafting[/p]
  • [p]Weapon/gear modification[/p]
[p]If you want to finish crafting/upgrading items using only Time Stones, please complete them before the patch, as the system will be updated afterward.[/p][hr][/hr][h2]4. Rebalancing and Scaling (Difficulty 1 Changes)[/h2][p]We’re applying dynamic adjustments to Difficulty 1 to support new players better:[/p]
  • [p]New players will experience a lower starting difficulty[/p]
  • [p]Difficulty will scale upward dynamically as they progress[/p]
[p]Existing players who have already cleared content will not be affected.[/p][hr][/hr][h2]5. Contract Reward Sequence Adjustment[/h2][p]We’re reorganizing the sequence of Contract rewards.[/p][h3]Why are we doing this?[/h3]
  • [p]To make Contract progression more rewarding,[/p]
  • [p]To better match difficulty with reward value,[/p]
  • [p]And to increase the motivation to pursue specific rewards in the Contract.[/p]
[p]We are ensuring that:[/p]
  • [p]Players who have already completed Contracts, or[/p]
  • [p]Players who are mid-progress[/p]
[p]will not be negatively affected.[/p][p]
If any issues appear, please report them immediately.[/p][hr][/hr][h2]Additional Content Planned for December[/h2][p]A few more updates are coming before the end of the year:[/p]
  • [p]A Christmas-themed lobby decoration set
    [/p]
  • [p]A new boss fight — and yes, it’s stronger than the Dragon. Here's a little peek at the WIP screenshot. [/p]
[hr][/hr][h2]Upcoming Features Still in Design[/h2][p]These features are still being shaped, and your feedback is essential:[/p][h3]Level Modifiers[/h3][p]Modifiers that can make levels easier or harder, such as:[/p]
  • [p]Additional recipes[/p]
  • [p]Adjusted cooking flows[/p]
  • [p]More monsters[/p]
  • [p]Removing C-vex[/p]
  • [p]Other experimental variations[/p]
[h3]Black Elites[/h3][p]A more powerful tier of elite enemies is intended for higher difficulty challenges.[/p][h3]Items that affect Cooking[/h3][p]We are considering adding items that affect cooking, such as an item that reduces cooking time. Exact slot and implementation are still under discussion.[/p][h3]New Cooking Level[/h3][p]A completely new stage will be revealed soon.[/p][hr][/hr][h2]We Want Your Feedback[/h2][p]For everything still in the planning stage, we want to incorporate the community’s input. Please share your thoughts on Steam or join the discussion on Discord — Discord is especially convenient for real-time chatting.[/p][hr][/hr][p]Thank you again for your patience while we prepared this large-scale update.
We’re excited to roll it out soon.[/p][p]See you in the first week of December![/p][p]— The Pizza Bandit Team 🍕🛠️[/p]

Update Notes - Build v0.8.1220

Fixed an issue where some monsters kept dancing even after the Mirrorball effect ended.

Update Notes - Build v0.8.1214

- The effect of Mirrorball has been changed from attracting enemies to making them dance.
- The Mirrorball Contract has been removed, and Mirrorball can now be obtained early in the game.
- The Blood Kasa customization item contract has been moved to an earlier stage.
- Goliath’s attack animations have been updated, and a new charge attack pattern has been added.
- When hit by a powerful enemy attack, the player is now launched into an airborne state. You can reduce the recovery animation by performing a dodge upon landing.
- Fixed an issue where friendly fire was not functioning.
- Fixed an issue where the Vital Injector did not work properly.
- Updated the design and icon of the Medical Pad.
- Fixed several translation errors.