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Pizza Bandit News

Companion NPCs Arrive This September!

[p]We've heard your feedback, and we know that sometimes, playing solo can be tough. That's why we're thrilled to announce that companion NPCs are coming in a new update this September![/p][p]Meet your new best friend on the battlefield. This guy was originally planned to swing a bat, but with a face like that, he was clearly destined for a shotgun. He'll now tag along with you, blasting away at anything that gets in your way.[/p][p]Stay tuned for more details on the upcoming update![/p]

Update Notes - Build v0.8.1072

- Translations have been updated.
- Fixed an issue where videos would not play.
- Chickens now cluck more frequently in Los Pollos Locos.
- Damage dealt by primary weapons (rifle, sniper rifle, minigun) to armored enemies has been increased.
- The bullet spread of the Radiant Nomad has been reduced.

Update Notes - Build v0.8.1064

-Fixed Bandit Record and Contract progression bugs
-Fixed abnormal water reflections in the lobby
-Cutscenes can now be skipped after clearing the tutorial mission
-Exit button is now displayed on the title screen

🍕 A Quick Word on AI in Pizza Bandit

[p]Hey everyone,[/p][p]
We want to be clear about where we’re at with AI in Pizza Bandit.[/p][p]During our last demo, players told us (loud and clear 😅) that the AI VO wasn’t cutting it. We agreed and went out to work with real VO talent. Replacing it all made the humor and personality shine the way we always wanted. After that, we thought we had fully removed AI and turned the disclaimer off.[/p][p]Turns out we missed one spot: the jukebox in the lobby. It was added late by a dev so players had something fun to mess around with between missions — but it shipped without proper custom support and some AI content slipped in. With launch deadlines looming, our focus stayed on gameplay-critical pieces, and we overlooked it.[/p][p]Here’s where we’re at now:[/p]
  • [p]We’ve already started replacing what we can immediately.[/p]
  • [p]Some swaps will take longer, but the work is ongoing.[/p]
  • [p]We turned the AI disclaimer back on — and when we’re 100% confident, we’ll turn it back off.[/p]
  • [p]We’re already in contact with BGM composers, and their tracks will soon replace the existing jukebox content.[/p]
[p]And one more thing: our dev philosophy is perfection through endless iteration. That means along the way, things sometimes get added or changed without us fully tracking every placeholder. We’ve asked our community to call out anything that feels “off” — and we really appreciate you keeping us honest.[/p][p]This is also exactly why we’re going into Early Access. Your support directly helps us improve Pizza Bandit — making it more fun, more original, and more ours. Every bit of feedback, every report, every review helps us make the game better together.[/p][p]At the end of the day, we’re not here to replace artists with AI. We’re here to make Pizza Bandit the funniest, most chaotic stress-blowing shooter-chef game possible — with your help.[/p][p]Thanks for sticking with us. ❤️[/p]

Update Notes - Build v0.8.1061

- Adjusted Dukalis headshot hitbox.
- Fixed an issue where debuffs were not applied to armored monsters until their armor was broken.
- Fixed certain Achievements and Bandit Records not completing properly.
- Bandit Record screen now prioritizes claimable items at the top.
- The Restaurant from Nowhere tutorial will now only be skipped if the host has previously cleared it. This fixes the issue where new players in multiplayer could miss this tutorial. (You can now replay it once more.)
- Removed an AI voice-over that was mistakenly included in Gingko Town mission escape sequences.