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Pizza Bandit News

Update Notes - Build v0.8.1098

- Introduced the beta version of in-game Voice Chat.
(Note: Multiplayer is not compatible with previous versions. Please update before playing. )

- Reduced the damage ratio of Sniper Rifle shots against reaper armor slightly.
- Significantly increased armor damage dealt by Sniper Rifle when hitting a reaper’s weak point.
- Corrected areas in the Lobby Restaurant where furniture could not be placed.
- Fixed an issue in the Lobby Restaurant where certain props placed on top of furniture would appear to float.
- Added an option to toggle Auto Path Assist on or off.
- Certain monsters will no longer spawn when the player’s level is low.
- Adjusted terrain in the Arcane Heart area of Wizard’s Tomb.
- Fixed an issue that could prevent progress in Sushi Showdown during multiplayer sessions.
- Fixed an issue in Los Pollos Locos where dropping raw chicken on the ground did not trigger a Tracker marker.

Update Notes - Build v0.8.1094

  • In Sushi Showdown, the interval between each Time Reapers wave has been extended.
  • In Sushi Showdown, the failure count for difficulty level 1 has been increased to 15.
  • When the host’s character level is low, the difficulty has been adjusted to be somewhat easier.
  • SFX has been adjusted overall so that the sound of reapers rushing in can be heard more clearly.
  • The weak spot effect of Radiant Nomad’s Tier 5 modification has been strengthened.
  • The design of the Objective Tracker has been changed.

Update Notes - Build v0.8.1088

  • The tutorial section of Sushi Showdown has been updated.
  • The preparation time before starting restaurant operations in Sushi Showdown has been significantly reduced.
  • Fixed an issue where text overflowed in the Modification Widget.
  • Fixed a bug with the Jukebox where songs would not play correctly.
Note: Multiplayer is not compatible with previous versions. Please update before playing.

Update Notes - Build v0.8.1086

- Fixed an issue where the damage multiplier of Critical Modification was applied at twice the displayed value
- Fixed an issue where text would overflow in certain UI elements when it was too long
- Fixed a bug where furniture could be infinitely placed in the same spot in the restaurant
- Fixed terrain issues in Gingko Town
- Fixed translation errors

Update Notes - Build v0.8.1083

- Fixed terrain issue in Gingko Town
- Adjusted UI display order of lobby furniture
- Fixed issue where contract rewards were not appearing
- Fixed issue where navigation marker was not functioning correctly in the lobby