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Dev Log #3: Time Reapers, Visual Upgrades & Dev Process

Hey Bandits,

With our Early Access release date now official (!!!), we wanted to take a moment to reflect on how far we’ve come — especially when it comes to one of the most important parts of the game’s identity:
The Time Reapers.

Let’s talk about what they are, how they’ve evolved, and the journey we’ve taken to get them looking and feeling just right.

[h2]🕳️ What Are Time Reapers?[/h2]In the world of Pizza Bandit, Time Reapers are the keepers of the space-time continuum. Every time Malik jumps into a mission through time travel, he’s breaking natural laws — and the longer he stays, the more Time Reapers start to manifest.

Originally imagined as higher alien entities protecting the universe from irresponsible time-travelers, Time Reapers evolved as our lore deepened. We began introducing the idea of zombified humans who were caught in fractured timelines — distorted humanoids partially entangled with metal.

Now, they serve as both gameplay threats and reminding you what you'll become if you get stuck in any of you rmissions.

[h2]🧰 How We Build: From Prototype to Personality[/h2]As an indie team working with limited resources, our development process has always been about building the gameplay first, then layering on visuals as we grow. And we are one of those studio with less luck on the art talents. Somehow in 2024, we were able to pull in a close friend in who's been nothing but amazing.

In the early stages, we used placeholder and store-bought assets to test mechanics and experiment quickly. It helped us focus on pacing, combat feel, and mission design while we defined the tone of the world. If you were at PAX West in 2023, you would've seen this build that we put together in four month.

Once those systems were in place, we gradually began replacing temporary elements with original art and models created in-house. One of the biggest areas of transformation?
The Time Reapers and our character model.

While not every single placeholder will be gone by Early Access, we’re committed to replacing them one by one. The work is ongoing, but we’re proud of how far we’ve already come — and we’re excited to show you what’s next.

[h2]💀 Reimagining the Time Reapers
[/h2]Here are some of the Time Reapers we’ve recently upgraded — and the thinking behind their designs:

[h3]Frankie (Type A & B)
[/h3]Fast. Fragile. Freaky. Frankies are the first Time Reapers you meet — and they come in two forms:
Type A – Upright, frantic runners

Type B – Crawlers that make it difficult to aim especially when they are dashing towards you. They used to be generic grunts. Now they look like malformed reanimates caught mid-snap from one timeline to another.
[h3]Ignifera
[/h3]Originally a basic enemy with fire range attack, we completely redesigned her to embody decay, molten energy, and otherworldly elegance. Her glowing veins and gas pipe connenting to each hand create a unique silhouette. [h3]Stipula[/h3]The original Stipula was little more than a turret disguised as a meat lump. Now, it’s a grotesque stationary showcasing exaggerated entanglement between meat, human form and metal.
[h3]Hemicraft
[/h3]You haven’t seen this one in action yet — but you will. Hemicraft is our first flying Reaper, and we wanted it to be both uncanny and irritating. Its new model now looks like something cobbled together in a lab and left to rot mid-air. My personal favorite in terms of visual, but I just know I'll hate this one the most when playing the game.

[h2]🧢 Character Model: Malik’s Evolution[/h2]
We’ve also given our protagonist the glow-up he deserves. Early builds of Malik were built from prototyping kits — but now he’s got personality, swagger, and gear that fits the tone of the world. We also added layers of customization to help players stand out in multiplayer, while still keeping Malik central to the story.

[h2]🔭 What’s Next[/h2]
As we roll into Early Access and toward 1.0 release, we will:
• Continued visual upgrades
• More original monster designs
• A steady replacement of any remaining placeholders

Thanks for sticking with us on this journey. We’ve come a long way from our first prototype, and it’s only getting better from here.

Want to see more or share your thoughts on Time Reapers? Join us on Discord — we’d love to hear what monsters you want to fight next 👹

– JofSoft Team

Pizza Bandit is a third-person shooter about an ex-merc who wants to run a pizza joint, but aliens have different plans




During the opening seconds of this Pizza Bandit trailer, which debuted at the PC Gaming Show 2025 today, I thought I was looking at a gritty, neo noir take on the shop sim genre: there's a big guy making pizzas in a pizza restaurant, after all. Great, I thought: time to make pizzas. Time to decorate my pizza restaurant. Time to innovate new pizza toppings...
Read more.

New Demo Update – More Missions, More Action!

[p]Hey everyone,[/p][p]Thanks again to all of you who participated in our recent playtest and shared your valuable feedback. We’ve been hard at work reviewing everything, fixing bugs, and improving the game based on what we learned.[/p][p]Today, we’re excited to let you know that a new updated demo is now live on Steam! 🚀[/p][p]Here’s what’s new:[/p]
  • [p]More Missions: We’ve added new missions for you to tackle — expect more action, more cooking, and more chaotic fun.[/p]
  • [p]Bug Fixes & Improvements: Thanks to your feedback, we’ve fixed key bugs and polished the gameplay experience for a smoother, more stable ride.[/p]
  • [p]Gameplay Tweaks: We’ve fine-tuned mechanics and balancing to make sure the demo feels better than ever.[/p]
[p]If you played during the playtest, we’d love for you to jump back in and see what’s changed. And if this is your first time, welcome — we can’t wait for you to dive in![/p][p]👉 Download the Demo Now[/p][p]As always, your feedback is incredibly important to us. Be sure to let us know what you think in the community forums or on our Discord![/p][p][/p][p]— The Pizza Bandit Team[/p]

New Demo coming June 8th Noon PDT.

[p]Hey everyone![/p][p][/p][p]We’re kicking off a live broadcast right now!
Join us as we stream Pizza Bandit in the middle of all the summer gaming excitement. 🕹️✨[/p][p][/p][p]🚨 Mark Your Calendars:
Our brand new Pizza Bandit DEMO is dropping on June 8th at 12 PM (noon) PDT — just a couple days away![/p][p]🎮 Don’t forget to wishlist and follow Pizza Bandit to be the first to play when the demo launches![/p][h3][/h3][h3]- Team Jofsoft[/h3]

🔒 Playtest Closed 🔒

[h3]The Pizza Bandit playtest has officially closed.[/h3]

Running from May 16th to June 4th, this playtest gave us a ton of valuable data and feedback to work with. A huge thank-you to everyone who participated, shared their thoughts, and helped us make the game better. Your input has been incredible, and we’re excited to bring you more updates soon.

[h3]📝 We’d love to hear more about your experience![/h3]
We’ve prepared a short survey to gather your feedback. As a thank-you, we’ll randomly select 5 players who complete the survey to receive a FREE STEAM KEY for Pizza Bandit at launch.


[h2]👉 Take the Survey to win a Free Key
👉 Join our Discord to stay in touch[/h2]

And don’t forget to wishlist Pizza Bandit to stay in the loop:
[h2]👉 Wishlist on Steam[/h2]

Thanks again for playing. We’ll be back soon with more action, more chaos, and more pizza.

[h3]— Team JofSoft[/h3]