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MOUTHWASHING Q&A: PART I. OVER 4K REVIEWS!!

Hi there!

First off, a huge thanks to all of you for the amazing support — MOUTHWASHING GOT OVER 4K REVIEWS, standing strong with a positive review rating (! overwhelmingly !) — it feels great to see how passionate and thoughtful the fandom has grown around our little Tulpar crew.

To show our appreciation, we wanted to answer as many questions as possible. So, there’s going to be not just one but three parts to our Q&A posts! If you haven’t seen your question answered yet, it might be coming up in the next post — keep an eye out 👁

Aaand as nothing makes our hearts beat faster than seeing more fan arts, memes and edits, we want to share them with you too!

Use the #Mouthwashing hashtag, tag us @Wrong_Organ on Twitter, or post on Discord: Wrong Organ and CR Channel servers.

[h3]AND NOW, ONTO THE Q&A:[/h3]

  • How long did it take you from start to finish to complete this game? How many people made it
    Roughly, the project took 15 months to make, but development on Mouthwashing wasn’t continuous. We started development with 5 people on the dev team initially, and grew to 7 people about halfway through.


  • When developing the narrative of the game, was the nonlinear story always the aim?
    Yeah, the story was planned from the beginning to be told non-linearly. Johanna came up with the overall story then placed all the plot beats and scenes onto post-it notes so we could visually see how and to when the jumps would happen, plus be able to move them around conveniently when stuff needed to be shuffled around. A lot of effort went into figuring out what character knows what at each moment in the game and even more critically what the player knows as well. Putting it all together was like a logic puzzle.


  • What is your main design philosophy for both games? Is there a style/tone you guys considered essential for it to be a wrong organ game!
    While we’re obviously not shy about tackling gruesome topics and imagery, we always try to have a variety of emotions in each game. We always want to be surprising, whether it’s the overall concept of a game or just a weird line of dialogue. The humor in both Mouthwashing and How Fish is Made is something we’d consider a key aspect of a Wrong Organ title. In the future even if we’re not making horror or story-driven games we still want the worlds and characters of all our games to be interesting with fun dialogue, strange concepts and lots of heart.


  • Can we expect any merchandise to be released for Mouthwashing soon? Can we expect any physical releases?
    We are looking into doing some physical merchandise for Mouthwashing. Exactly what and when isn’t confirmed yet, but hopefully soon we’ll have some more details!



[h3]mouthwashing, disco style[/h3]
(via @SeanSketches, on Twitter)

  • How did this dev team start? Are you guys close or in different parts of the world?
    The studio started cause we all met in a Swedish game dev school called Futuregames. Several of us moved from different countries to study in Stockholm. We were all actually in the same class as we all picked to study game design specifically. It was after How Fish is Made (which initially was just a school project) and some other projects during school, that we decided to start Wrong Organ to keep making games together.


  • What were the inspirations for the main theme?
    Twin Peaks main theme and the Cannibal Holocaust theme song both inspired the main theme. That song is the only one not composed with a specific scene in mind, as it's supposed to convey the themes and overall mood of the game.


  • Is the dialogue in The Last One And Then Another canon to the story of Mouthwashing?
    Yup.



[h3]In the back of my mind, it's always there. [/h3]
(via @Borcheim, on Twitter)

  • Are there any little fun facts about the characters?
    Jimmy was named after Lana Del Rey’s “A&W”.

    Swansea is a bit of a sneakerhead. He buys himself a new expensive pair every year to celebrate his soberversary.

    Daisuke really, really didn’t want to do the internship. His parents made him go because he’d been kind of aimless so far as a young adult. They thought it’d ultimately help him find his way in life, to have some time in a stricter environment and away from home. They were just worried for his future. When he does end up on the Tulpar, while at first anguished, he eventually decides to put on a brave face and try his best to make his parents proud.

    Anya has tried and failed to get into medical school eight times. She completed Pony Express provided nursing classes to qualify for her position on the Tulpar (valid ONLY on board Pony Express property and company jurisdiction) because she needed money so she could keep trying. She’s been reading a lot of books about psychology while on the Tulpar though...

    Curly was initially meant to have a British accent. Some remnants of it probably remain in the script.


  • What’s something that you’ve noticed people talk about after the game came out that the team didn't think would be a huge talking point/didnt think about?
    Jimmy’s line about cartoon horses wasn’t intended to be a reference to bronies. It was simply directed at Polle, we didn’t even make the connection until the game came out. Which feels silly in hindsight



  • Does Polle have hooves or fingers?
    Polle says: “What did you just ask me you little–”[ANSWER REDACTED BY THE PONY EXPRESS SHIPPING COMPANY]


  • What is the story behind Yimpy?
    Martin, our audio lead drew Yimpy during one meeting regarding what to put on the board in medical. He has no recollection of drawing him.



[h3]It was me and I am sorry[/h3]
(via @siarate, on Twitter)

  • Which crew member drew Yimpy?
    Daisuke.


  • What’s every crewmate’s favorite pokémon?
    Swansea - Herdier
    Anya - Glaceon
    Daisuke - WereGarurumon
    Curly - Pikachu
    Jimmy - Mega Rayquaza


  • If you could have the audience take away one thing from this game, what would it be?
    Don’t drink mouthwash.


[h2]Fan Art Spotlight:[/h2]


[h3]IN THE EYE OF[/h3]
(via @ChanXaki, on Twitter)


[h3]DAISUKE PET[/h3]
(via @go_e_0000, on Twitter)


[h3]SEVERED[/h3]
(via @flamecrust, on Twitter)


[h3]TULPAR CROSSING[/h3]
(via @khiri61422465, on Twitter)


[h3]FRIEND OR FOE[/h3]
(via @azqvaris, on Twitter)


[h3]CURLY STICKERED[/h3]
(via @mara_dell, on Twitter)


[h3]DEAD PIXEL[/h3]
(via @Kocho_15, on Twitter)


[h3]PERHAPS, THIS IS HELL[/h3]
(via @sugarfl0w, on Twitter)


[h3]CAPTAIN[/h3]
(via @elodeas, on Twitter)


[h3]STAR CROSSED CREW[/h3]
(via @lexiissgone, on Twitter)


[h3]TAMAGOTCHI[/h3]
(via @ticken_chan, on Twitter)


[h3]ANYA[/h3]
(via @livingcorps33, on Twitter)


[h3]ALL DAY FIRE FRESH[/h3]
(via @jacaxen, on Twitter)


[h3]WASHING AWAY[/h3]
(via @DVillefort, on Twitter)

Keep up with us on our Discord server, get to participate in a CCG (including Mouthwashing cards!) on CR Channel server, and check out our Twitter!

With lots of love,
Wrong Organ & CR Channel








I had to lie down for awhile after finishing Mouthwashing, a vile horror game that's become my feel-bad favorite of Halloween 2024




Mouthwashing is one of those damnable, cursed games like The Outer Wilds or MyHouse.wad where there are so many surprises and unexpected gut punches over its three-hour runtime, I want to default to that most unpersuasive of videogame recommendations: "Trust me, don't read anything about it, just play it!"..
Read more.

OFFICIAL MOUTHWASHING OST OUT NOW!

Need a boost of confidence to take on some responsibility? Maybe a touch of emotional weight or a hinge of existential dread?

We got you.

The 33 tracks of the official Mouthwashing original soundtrack album have everything you could ever wish for.

[h2]ON THE MENU:[/h2]
  • Survive the crash with Anya’s favorite ‘The Windows Are Plastic’
  • Swallow your pride with unnerving ‘Lofty Ambitions’
  • Wash your mouth to the catchy tune of ‘Dragonbreath Theme’
  • Blast the music all night, and rock your best moves with Swansea’s energetic ‘Wake Rock’
…and 29 other tracks masterfully crafted by the WRONG ORGAN’s composer Martin Halldin.

Grab your copy of the official Mouthwashing OST on Steam, or listen on Spotify and Youtube. Also available on Apple music and Amazon.

[h2]AND A FEAST FOR YOUR EYES[/h2]
Treat yourself to this week’s fan art spotlight!

Use the #Mouthwashing hashtag, tag us @Wrong_Organ on Twitter, or post on Discord: Wrong Organ and CR Channel servers.

[h3]The True Friendship[/h3]
(via @bono689, on Twitter)

[h3]The not-so-bright-yet-shining Daisuke [/h3]
(via @eggroooooooll, on Twitter)

[h3]Party time![/h3]
(via @DroppinCofDrops, on Twitter)

[h3]“LOVE THEM WHILE YOU CAN”[/h3]
(via @brighteyedizzy, on Twitter)

[h3]Jimmy can fix it[/h3]
(via @jacaxen, on Twitter)

[h3]The Ending We Needed[/h3]
(via @dmgboost, on Twitter)

[h3]100% BEST MEAT, GUARANTEED BY PONY EXPRESS[/h3]
(via @kokytea, on Wrong Organ server)

[h3]Curly+Anya 💊✨[/h3]
(via @doobermcgoober, on CR Channel server)

Thank you for being with us.

Wrong Organ & CR Channel








Mouthwashing review: converging timelines make for an impressive and succinct descent into madness


Mouthwashing's greatest triumph is placing you at the scene. The first being the most obvious crime: a captain steering their space freighter into harm's way, entirely on purpose. You're there, staring through the eyes of the person in the cockpit. You open the locker and grab the key and insert it into the safety override panel with a satisfying click. You see the plastic casing spring open and the red button emerge. You press it and listen to the sirens whirr. You grab the steering wheel and yank it.


Read more

Mouthwashing — Thank you for playing!

Hi there!

Wow, what a wild ride this week has been.

It’s incredibly hard to express how grateful we are to all of you who played Mouthwashing. Seeing your fan arts, playthroughs and discussions of our game feels even better than expected once we crossed the finish line. So here goes…

[h2]WRONG ORGAN SAYS:[/h2]
“THANK YOU”


But that’s not all of course. As Mouthwashing devs, we bear the responsibility of making our game as best as we possibly can, so we’ve just launched a patch based on the feedback we received from you all throughout the week.

Here’s what you can find in it:

Additions
  • FOV setting added to LaunchOptions.dat file (FieldOfView = 100).
  • Dithering setting added to the LaunchOptions.dat file (DitheringEnabled = true).
  • You can now open the Developer menu on controller (by pressing L3 and R3 simultaneously).
  • Added Cursor Speed setting to the options menu.


Fixes
  • Fixed achievements not unlocking properly.
  • Swansea’s fight was adjusted to make hitting him more forgiving.
  • Horse monster was reworked to be less aggressive and easier to read for the player.
  • Updated English, German, Japanese, Korean, Russian and Traditional Chinese localizations.
  • Fixed timeline inconsistencies.
  • Fixed certain environmental interactions being inaccessible and/or showing the wrong dialog.
  • Re-made texture on News From Corporate model to be canon.
  • Fixed Swansea having the wrong texture in Ch21.
  • Fixed music cutting out when Curly is on fire.
  • Scrambled text in chapter intros was fixed to actually spell “Take Responsibility” properly.


And last but not least, we wanted to give a spotlight to some of the fan arts of Mouthwashing we caught on Twitter throughout the week and loved the most! We might make this into a regular thing, so if you want us to see your piece of fan work on Twitter, either tag us (@Wrong_Organ) or use the #Mouthwashing hashtag, so it’ll be easier for us to find!

Oh, and spoiler warning! You might want to finish the game first before you scroll further.



[h3]My ex-captain can’t possibly be this cute[/h3](via inukoxx77 on Twitter)


[h3]She is everything, he’s just Daisuke[/h3](via DragonRoIlZ on Twitter)


[h3]Dragonbreath’s efficiency as disinfectant is yet to be confirmed[/h3](via Im_Char_Lot on Twitter)


[h3]Just two besties hanging out under eternal sunset[/h3](via 6K016 on Twitter)


[h3]They fixed it.[/h3](via titonerd2002 on Twitter)


[h3]Chibi Mouthwashing, bottom text[/h3](via Guzai_mmt on Twitter)


[h3]Let’s have some fucking cake, yeah?[/h3](via eggroooooooll on Twitter)


[h3]Mouthwashing bugs when you lift up a rock[/h3](via parasitic_saint on Twitter)


[h3]Let’s eat. Let’s survive.[/h3](via GlassCaskcut on Twitter)


[h3]Waiting for the inevitable ‘Jimmy did nothing wrong’ posts to drop[/h3](via 5778Alpha on Twitter)

And that only barely scratches the surface of how much awesome art of Mouthwashing we’ve seen so far, but we can’t put all of it in here cuz otherwise this devlog would be thrice as long, so we’ll wrap up here instead.

But before we go: a lot of you were asking about the Mouthwashing OST and Trading Cards, so we can confirm that both will be coming soon!

Once again, thank you so much for your support and passion for Mouthwashing and we can’t wait to leave as much of an impact on you with our next project!

We know it hurt.
Hope it feels better now.

Wrong Organ & CR Channel