[Public Beta Branch] Season 2 update 2
[h3]Hello Runners,[/h3]
We just updated the Season 2 on the PBB! Here's the change list:
[h3]The most critical:[/h3]
● Fixed a number of crashes
● In a co-op session, when switching from a Cargo drone to a truck located on a different
map, the guest was accidentally returned to the main menu
● Fixed unstable game behaviour in a co-op session after a guest has selected a truck in
the garage
● Consumables are added to the roof and bumper after changing the categories in the
Exterior tab of the Customise menu
[h3]Replayability system fixes:[/h3]
● The honk will not return to the standard sound after returning to HQ
● In a co-op session, a selected honk will sound for all players instead of a standard honk
[h3]UGV CR-G0 fixes:[/h3]
● Synchronized the amount of cargo drone's inventory displayed on the map with the
actual amount
● In a co-op session, the Cargo drone’s inventory is visible to all players on the map.
● Removed the ability for the Cargo drones to recover to an outpost without building the
“Generator” module
● Removed the ability to occupy a Cargo drone deployed by another co-op player
● Added display of the consumable Portable Battery in the interface
● Fixed display of cargo transported in truck and wheeled drone
● Fixed display of information of installed addons when installing two kung modules
● Removed display of uninstalled module when slots are fully filled
● Removed the ability to interact with Portable Battery from the drone's inventory
[h3]UI:[/h3]
● Changed keyboard controls: press C instead of F to start trading
● In the Garage UI, added information about electricity to Consumables section and fixed
bugs related to the resource calculations
● The “Generator” module is displayed in the “Modules” section of the map
● The Generator’s icon is displayed on the terrain instead of the Airdrop’s
● Fixed display of electricity consumed by the module in the radial menu
[h3]Additional changes:[/h3]
● Fixed a number of localisation bugs
● Reduce the volume of honks in the Garage
● Added display of an actual main menu scene to all backgrounds of the HQ
● Improved lightning on the AFIM Hornet 622T, KHAN 317 Sentinel, Shiba 6/J Overlander, Step 72-49 Albatross
[h3]Known issues:[/h3]
● The inventory of two trucks is duplicated between each other after deploy on a map
● Some tips for using the 'Generator' module work incorrectly
● Some bonus rewards, if previously completed, will always count as completed when
replayed, even if the conditions are not met
● The generator icon on the map is absent
We just updated the Season 2 on the PBB! Here's the change list:
[h3]The most critical:[/h3]
● Fixed a number of crashes
● In a co-op session, when switching from a Cargo drone to a truck located on a different
map, the guest was accidentally returned to the main menu
● Fixed unstable game behaviour in a co-op session after a guest has selected a truck in
the garage
● Consumables are added to the roof and bumper after changing the categories in the
Exterior tab of the Customise menu
[h3]Replayability system fixes:[/h3]
● The honk will not return to the standard sound after returning to HQ
● In a co-op session, a selected honk will sound for all players instead of a standard honk
[h3]UGV CR-G0 fixes:[/h3]
● Synchronized the amount of cargo drone's inventory displayed on the map with the
actual amount
● In a co-op session, the Cargo drone’s inventory is visible to all players on the map.
● Removed the ability for the Cargo drones to recover to an outpost without building the
“Generator” module
● Removed the ability to occupy a Cargo drone deployed by another co-op player
● Added display of the consumable Portable Battery in the interface
● Fixed display of cargo transported in truck and wheeled drone
● Fixed display of information of installed addons when installing two kung modules
● Removed display of uninstalled module when slots are fully filled
● Removed the ability to interact with Portable Battery from the drone's inventory
[h3]UI:[/h3]
● Changed keyboard controls: press C instead of F to start trading
● In the Garage UI, added information about electricity to Consumables section and fixed
bugs related to the resource calculations
● The “Generator” module is displayed in the “Modules” section of the map
● The Generator’s icon is displayed on the terrain instead of the Airdrop’s
● Fixed display of electricity consumed by the module in the radial menu
[h3]Additional changes:[/h3]
● Fixed a number of localisation bugs
● Reduce the volume of honks in the Garage
● Added display of an actual main menu scene to all backgrounds of the HQ
● Improved lightning on the AFIM Hornet 622T, KHAN 317 Sentinel, Shiba 6/J Overlander, Step 72-49 Albatross
[h3]Known issues:[/h3]
● The inventory of two trucks is duplicated between each other after deploy on a map
● Some tips for using the 'Generator' module work incorrectly
● Some bonus rewards, if previously completed, will always count as completed when
replayed, even if the conditions are not met
● The generator icon on the map is absent

Once again, please note that these screenshots are all work in progress and that the final content will differ.
Beskids in real life
Beskids in Expeditions


