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Update 0.2 – Night Ops Changelog

Hello, GZW Community,

[h3]Night Ops, the first major update for Gray Zone Warfare, is OUT NOW. [/h3]



Packed with game-changing features, this update transforms Lamang Island into a dynamic, tactical battleground. Now is the time to adapt, strategize, and showcase your skills in the ultimate challenge.

Alongside these features, Night Ops introduces numerous quality-of-life improvements, bug fixes, and enhancements inspired by your feedback, ensuring a smoother and more engaging experience.

Find the complete CHANGELOG below.

We’re dedicated to making Gray Zone Warfare the best it can be, and your feedback is vital in shaping its future. Share your experiences, thoughts, or any issues you encounter. Please report issues directly to Customer Care—we’re here to help. To engage with the dev team and community, you can also connect with us on Discord. Expect patches, hotfixes, and ongoing improvements as we continue to refine the game together.

If you missed it, we’ve also enhanced the Gray Zone Warfare editions, unlocking essential gear and tools for a smoother start in the relentless open world while giving you a chance to support the game’s development. For more details, check out this article.

Gear up, take on the challenge, and make every mission count.

The night is calling. Will you adapt and triumph, or will you become the prey?

Every Move Matters,

MADFINGER Games Team



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CHANGELOG


[h2]NEW FEATURES AND GAMEPLAY MECHANICS[/h2]

- Day and night cycle
  • Experience Gray Zone Warfare in an entirely new way. A full in-game day lasts 3 real-world hours, with 2 hours of daylight followed by 1 hour of night, offering a seamless transition between dusk, dawn, day, and night
  • Visibility shifts drastically at night, altering player strategies and requiring precision tools for night combat
  • Interior and exterior lighting, such as lamp posts and candles, become critical at night. Players can switch off breaker boxes to darken buildings for stealth or turn on lights for advantage
- New gear to help you fight when the darkness sets in
  • Night vision goggles, tactical devices (flashlights, lasers, IR lasers)
- New weapons
  • MP5, Colt M1911, AKS-74U, AK-12, AK-15, AK-19, AK-308
- Weapon and item durability
  • We are introducing a new mechanic to bring a new challenge to your gameplay
  • Your items gradually lose their durability, leading to deteriorating benefits if you don’t manage your gear properly
  • Replace worn parts to remain effective in the action
- Donation box in the Base Camp
  • Share your surplus gear and items to help other players
  • Low on gear? Check the donation box!
- Backup package
  • When you are defeated and have less than $1,000 to your name, you get a backup package from Handshake once every 24 hours to help you get back into the fight
- Locker Cases
  • Store your gear - weapons, armor, ammo, provisions, meds - in specialized cases to save space
- Increased locker size through game progression
  • You can now earn more locker space as you progress through the game
  • While the DLC editions grant you a bigger locker from the start, all players can now earn the same expanded storage capacity as they progress further into the game
- Valuable loot items
  • Loot and extract valuable items to boost your bank balance
- Emotes
  • Communicate with other players quickly and silently
- Tasks updates
  • Completely new tasks and storyline updates
  • Reworks and updates to existing tasks: Some tasks can only be completed at a specific time of day; some had their objectives changed or relocated - don’t always rely on your previous knowledge of the tasks
  • Task rewards now have expiration timers
  • Failed tasks may bear consequences now; they are now displayed in the list of finished tasks
  • Added an indicator to remind you to bring task-critical items with you
  • Keys required for task progression are now also available to be found in the world in addition to dropping from enemies
  • You can now turn in task items placed in the locker
  • The player character now communicates with the vendors through messenger while progressing through the tasks
- New environmental points around the map and new landing zones


- Faction patches
  • Every operator now has a faction patch on their sleeve for easier identification
- Faction chat
  • Chat with your faction mates, coordinate on travel destinations, or warn about other factions’ presence at locations
- New reporting system
  • Easily flag disruptive behavior to ensure a safer, more positive community experience
- Aggressor system
  • A set of mechanics to discourage unfriendly behavior toward fellow faction members
- Rendered character preview in the character screen
  • Check out your character's look right in the menu
- New status indicators will help you understand what may be causing issues with your performance, such as low video memory, increased latency, and other
  • The shader compilation indicator will show when shader compilation is in progress - wait for the process to finish before entering the game for the best experience
- Squad waypoints
  • Plan the way together with your squad and coordinate easily
- Canted aiming - ideal for a combined loadout with an optic for long range and using lasers at close range or for aiming with deployed NVGs


- Players can now use weapons without a magazine
  • Sometimes, a single bullet can save your life
- Players can now loot squad mates in a coma
  • A new option if you don't have the required medical items to bring your squad mate back to life
- Players can now loot backpacks on the ground without picking them up


[h2]Quality of life features[/h2]

- New keybinding option - toggle - now available for aiming down sights, sprint, lean, push to talk, freelook, canting, and holding breath


- Diagonal sprinting is now possible


- Active headset deactivation
  • Press O and suppress the noise around you; useful during heli flights
- Item packing
  • Clean up your locker quickly and easily
- Item filtering in the locker
  • Looking for parts in the locker just became much easier
- New 3D preview for items in the inventory


- You can now wipe your character once before triggering a cooldown; furthermore, your friends and chats now persist between wipes


- Updated DLC edition rewards, new notification popup after purchasing the DLC
  • No more missing out on your purchased goodies
- Chat improvements
  • You can now delete chats to clean up your messenger
  • Messages are now sorted from the top by the latest
  • Added option to right-click the name to add to friend list, report, block, etc
- Landing zone icons on the compass now show the helicopter timer


- All apparel pieces are now displayed, even those not yet unlocked


- Menu screens can be closed by their respective shortcuts
  • Open your inventory by pressing “I,” and close it with “I” as well
- Added minimap zooming and increased the maximum zoom level on the main map


- Tasks in the task list are linked to the respective vendor, while in the Base Camp


- All magazines now have a clear, short name


- Compatible items are now highlighted after selecting an item


- Weapon part names at the vendor screen now show up when hovering over them for improved legibility


- Selling ammo to vendors now uses the full stack by default


- The weight of a container is now updated in real time when adding or removing items


- You can now speed up the helicopter take-off by pressing L


- Enemy health panel and the cause of death are now presented on the looting screen


- Projectile directions added on the health panel, death screen, and loot screen


- Improved ultra-wide monitor support


- Latency widget on the region selection panel



[h2]Other changes and additions[/h2]

- Helicopter improvements
  • Optimized flight paths, including the helicopters spawning closer to the player
  • Faster travel speed
  • The helicopters widget shows the status of the helicopters
  • The heli seat reservation system was improved to make it clear when all remaining seats are reserved
- Improved notifications for new messages, auto-accepted tasks, and more


- Additional options in the messenger, in the squad menu, and on the map screen
  • Add friends or message other players more easily
- Updated biomes - Rice fields, jungle, city


- Revision of ammunition and armor to balance weapon viability


- Barbed wires now allow you to move through them
  • They also deal damage - it is up to you if the shortcut is worth the pain
- Squads are no longer limited to just one chopper


- Vendor stock is now limited for some items


- New animation to indicate your character is checking the menu


- The number of enemy NPCs in Tiger Bay Central has been reduced


- Motion blur removed


- The profanity filtering in the chat and when creating characters was updated


[h2]Bug fixes and improvements[/h2]

[h3]Fixes for unintended situations[/h3]
  • Players will no longer be taken to the edge of the map when returning to base if there is an AFK player on the landing pad
  • Players no longer get stuck in a healing animation after healing another player
  • Players can no longer pick up backpacks with a weapon in the backpack weapon slot
  • Bullets now penetrate bushes correctly
  • Hits to organs increase the bleeding rate of wounds
  • Fixed a possible unintended handling of task items in the Terminal Initiative task
  • Players can no longer duplicate task items by placing them on dead bodies
  • Players can no longer close the game using Alt + F4 to circumvent dying in the game
  • It is no longer possible to use another player to prevent fall damage
  • Fixed a possible grenade-jumping exploit
  • Belt bags now cannot be stacked indefinitely
  • Friendly players can no longer be marked as the killer on the PVE server
  • Pressing the Ctrl + right mouse button no longer works as a “quick equip” action
  • It is no longer possible to equip a tactical carrier and a chest rig by swapping it from a body
  • Ammo unloaded from magazines will no longer disappear if players have no free slots in the equipment or the locker
  • Players can now top up ammo and money even with a full locker
  • Players can now load magazines in containers on dead bodies
  • Players can now heal and revive other players with medical items placed in medkits
  • Players can no longer loot a container while another player is using an item inside it
  • Disconnected players no longer leave a standing corpse
  • Blood no longer regenerates with energy and hydration at 0
  • Player bodies no longer sink below ground in Midnight Sapphire
  • It is no longer possible to bind multiple actions to the same key and the same action type
  • It is no longer possible to interact with items while the player is aiming
  • Hit registration with knives was improved
  • Hit registration, in general, was improved


[h3]Changes and fixes in the game world[/h3]
  • Fixed a wall at the YBL-1 where players had trouble passing through
  • Ground Zero now properly emits radiation
  • Many places around the map where players could get stuck in collisions were fixed
  • Various object and vegetation collisions throughout the game world were fixed
  • Various instances of floating vegetation or objects were addressed
  • Various places where players had issues vaulting were reworked to improve the vaulting experience
  • Players can now shoot through blinds and camo tents in Fort Narith Headquarters, windows in Lakeside Villa, posters on the convenience store windows, and various other windows in Midnight Sapphire
  • Players can no longer walk through the command tent in the base camp
  • A broken bridge near the LRI base camp was repaired
  • A window in Ban Pa can now be opened properly from inside the hut
  • Gaps between concrete walls in Fort Narith were removed
  • Fixed several light sources that were placed incorrectly
  • Players can now shoot through smaller trees and bushes without issues
  • A floating section of a road near Pha Lang was fixed, as well as holes in roads near bridges
  • Specific doors now reset correctly to their original state
  • Fixed a building that was scaled improperly and was too small to enter
  • Fixed a graphical artifact when shooting kitchen tiles in the Base Camp
  • Fixed various objects that didn’t react appropriately to shots
  • It is no longer possible to vault through closed wooden windows at various locations
  • The spawn position of loot loose at various places to prevent them from floating or clipping through other objects
  • Players can no longer crouch in deep water
  • Water and mud replaced regular dirt on the ground in rice fields
  • A river near Sawmill is now placed correctly in the terrain
  • An invisible wall on a hill overlooking Midnight Sapphire was removed
  • An invisible platform was removed from the area near UNLRA Container Dorms at Tiger Bay
  • Various terrain transitions were smoothened to look more natural
  • The route from India 2 to Golf 3 is now more direct


[h3]Changes and fixes for weapons/weapon parts[/h3]
  • Foregrips are now attached to the X7M-13 handguard properly, not from the side
  • Pilad P2.5X24L scope is no longer obstructed by the helmet when aiming while crouched
  • Players will no longer be unable to load new ammo after reloading in the heli
  • AK 5.45 magazine is now in Artisan’s stock
  • AK firearms now have the correct weight
  • Recoil is now correctly applied while in the helicopter
  • Weapon collision detection with other objects was improved
  • The arms stamina drain modifier on foregrips now applies correctly
  • Scopes no longer add weapon handling stat to the weapon
  • Enhanced grenade physics - grenades also no longer get stuck mid-air after throwing
  • Foregrips no longer clip with magazines on the AK platform
  • Handguards now show the weapon handling properties when inspected
  • Adjusted the size of the PBS-01 suppressor to the correct dimensions
  • X-Factor choke now correctly affects the accuracy and dispersion of shotguns
  • Fixed loudness value for the Salvo 12 suppressor


[h3]Fixes for tasks[/h3]
  • Players can no longer obtain a second briefcase for the Native Negotiations task if they die with the briefcase in their secure container
  • A possible task bottleneck when working on the tasks Baked, Noble Powder, and Academic Interest at the same time was fixed
  • The NPC in the task Little Bird Down no longer clips through the wall
  • The key for the Family heirloom task now spawns correctly
  • The location description for the task Rat’s Nest was cleared up
  • Killing AI with a knife now counts toward kill tasks


[h3]Sound improvements[/h3]
  • Consumable sounds now stop playing when the action is canceled
  • Barbed wire now produces sounds when players collide with it
  • Players can no longer hear the surrounding sounds after dying
  • Ambient nature sounds no longer leak into the YBL-1 bunker
  • AI NPCs’ voices are now played correctly in YBL-1, depending on how far players are
  • Voice chat failing to work under certain circumstances was fixed
  • Voice chat sound no longer distorts under certain conditions
  • Icon and name are now properly displayed for squadmates using the squad voice chat
  • Walking through the mud now makes proper sounds
  • M700 suppressed barrel is now properly suppressed
  • Razor headphones no longer amplify the helicopter sound
  • The tinnitus effect is now correctly applied when affected by the stun grenade
  • Several missing pilot voice lines were added
  • Waterfall sounds are no longer present in the Base Camp
  • Ambient sound levels were adjusted depending on the player's location
  • Sound transitions when entering buildings were polished


[h3]Improvements in animations[/h3]
  • Left-hand no longer clips with a foregrip on shotguns during weapon manipulations
  • Several hitches related to changing stances were fixed
  • Reload animations while in the helicopter were polished
  • Players now stand up correctly before kicking a door from a prone position
  • Incorrect finger position and a flying bullet in 3PV in surgery kit animation were fixed
  • Missing hit reactions while prone were added
  • Character pose while wading with a knife or a grenade now looks natural
  • Players can no longer sprint before they cock their weapons after shooting
  • AK animations were polished to make them more natural
  • Using foregrips no longer overstretches the left hand when using AKs
  • Transitions between animations of Mossberg 590 were polished
  • Interactions while in the dynamic crouch now look more natural
  • Sprinting animation when repeatedly tapping the sprint button is now smoother
  • Transitions between animations for AI NPCs were polished
  • Players no longer rotate when recovering from a coma
  • Fixed a rare issue where a player might recover from a coma and be missing a weapon
  • Vaulting has been improved, and several bugs related to vaulting have been fixed


[h3]General AI/NPC fixes[/h3]

AI behavior was updated and improved

- AI NPCs are now less reactive to sounds. They also use a new, more realistic sight system with refined - fields of view and dynamic distance recognition
- AI NPCs react to the new day/night cycle and have to rely on exterior lighting or flashlights
- They can now also take cover and crouch during firefights

  • AI NPCs no longer see through bushes
  • Players will no longer see AI NPCs sliding when observing them from a greater distance
  • Various incorrect spawn locations for AI NPCs were fixed to prevent collisions after spawn
  • AI NPCs will not get stuck in doors or clip through walls in Forth Narith anymore
  • AI NPCs will no longer be able to push through a concrete fence near YBL-1
  • AI terrain detection was improved to prevent unnatural vertical movement
  • AI pathing was improved to prevent AIs from colliding with objects and other AIs when walking around or during fights
  • AI NPC bodies no longer disappear into the ground in the starting towns
  • AI NPCs no longer clip with various objects and warp between them
  • A rare issue where AIs were not rendered when scoping in near Tiger Bay was fixed


[h3]Fixes for the UI, squads, messenger[/h3]
  • An intermittent issue where a player would be unable to return from the menu by pressing Esc or Tab was fixed
  • The inspect window for items from a task reward now closes when leaving the messenger
  • All weapon sockets now have the correct icons
  • Icons for Critical and Locked parts no longer overlap on weapon sockets
  • The accept task button is now always displayed correctly, even if accepting tasks in quick succession
  • Friend requests no longer reappear on each restart if the requesting player wiped their character
  • The friend list now correctly updates when removing an offline friend
  • Players no longer need to be added as friends each time they wipe their account
  • Squad chat history now persists after switching between the menu and the game
  • The mute icon in the squad menu now persists
  • The squad invite button now correctly deactivates when three players are invited to a squad
  • Players are now correctly notified if they send a squad notification to a player with disabled squad invitations
  • Multiple squad invitations are now handled correctly, with the oldest one staying on top
  • Accept and Decline buttons are now consistent in notifications and chats
  • Placeholder names no longer appear in the chat
  • Skip coma no longer appears on the screen after respawning
  • Players can now see the landing zone and navigation to it after reconnection properly
  • Players will no longer experience repeated healing animation due to the interaction menu not updating immediately
  • Vendor messages no longer duplicate and clutter the messenger window
  • The messenger window now closes when switching between tasks
  • Resolution change now only takes effect after pressing Apply
  • Various other minor fixes and improvements throughout the UI


[h3]Visual issues[/h3]
  • A visual bug where a player is repetitively dropping below ground after stepping off the heli was fixed
  • A weapon is no longer displayed in the hands while using medicals or consuming provisions
  • Switching between grenades no longer causes a weapon to be displayed in the player’s hands
  • Giant weapon parts will no longer appear in the game
  • Sunglasses no longer appear "shiny" when observing through a magnified scope
  • Car windows are now rendered correctly at all distances
  • Rendering of starter towns, when viewed from a longer distance, was improved
  • Various typos and other text discrepancies throughout the game were fixed
  • Scope preview now correctly updates while leaning
  • Backpacks no longer obstruct view under certain circumstances
  • Water bottles now have proper icons and don’t look the same anymore
  • Bandanas no longer clip through headphones
  • The Patrol backpack strap no longer shows in view when running
  • The Delta backpack no longer obstructs player vision in prone
  • NPC's limbs no longer clip through chest rigs
  • Crye Precision Ranger Green shirt now reacts to wind properly
  • Shadow flickering on weapons and environments was reduced significantly
  • Holographic sight reticles no longer flicker when used with frame generation
  • A rare issue where players would hold a weapon while holding a grenade in a 3PV view was fixed
  • Various minor visual issues were fixed, including incorrect collisions, floating or sinking assets, or vegetation growing through solid objects


[h3]Technical updates and fixes[/h3]
  • Unreal Engine updated to version 5.4
  • NVidia DLSS is available with any upscaling methods for NVidia 40 series cards
  • FSR, DLSS, and XESS updated to the latest versions
  • IMPORTANT: FSR Frame Generation is temporarily disabled for NVidia cards while we work on optimized implementation
  • NVidia Reflex Low Latency is now turned on properly when switching to DLSS
  • Graphical artifacts on the apparel screen or while scoping when using the Intel A770 GPU were fixed
  • The screen no longer gets stuck after quitting the game or ending the expedition outside of the Base Camp
  • Hitching when shooting from the helicopter was fixed
  • Scope flickering when using FSR frame generation reduced/removed
  • Flickering of the environment when using FSR frame generation was reduced in various situations
  • The performance when ADSing with FSR frame generation enabled was improved

Join the Post-Launch Stream to Explore Night Ops and Connect with the Devs

Hello, GZW Community,

We’re happy to invite you to our Community Stream, happening just one day after the launch of GZW: Night Ops. Tune in this Thursday at 6 PM CET / 12 PM ET on Twitch.

Our special guest for this stream is Marek Rabas, the CEO of MADFINGER Games and Creative Director of Gray Zone Warfare. He’ll be joining us to discuss the update and answer your questions directly.

Don’t miss this chance to connect with the dev team, learn more about the Night Ops update, and join in the fun.


[h2]What to Expect [/h2]
  • Night Ops Showcase – Dive deep into the features and gameplay changes introduced with the update.
  • Q&A – Ask your questions and get direct answers from the team.
  • GZW Dev Event (PvE) – Watch the latest content in action and enjoy some fun moments with the developers. You can find more details about the Dev Event on our Discord server.

[h2]Highlights: First Community Stream [/h2]
We had an absolute blast during the first PvP Dev Event, battling with and against our awesome community. Curious about what went down? Check out the highlights here:

[previewyoutube][/previewyoutube]

We look forward to seeing you during the upcoming stream and hearing your thoughts on Night Ops.

Stay tuned,

MADFINGER Games Team

Upgraded Editions for Gray Zone Warfare

Hello Everyone,

With the launch of Night Ops, the first major update for Gray Zone Warfare, we're enhancing the game editions to elevate your experience.

Step onto the unforgiving island of Lamang with editions crafted for elite PMCs, each loaded with essential gear, tools, and resources to ensure a smoother start in this relentless open world.

These editions go beyond in-game perks—they're a chance to support the development of Gray Zone Warfare while unlocking exclusive in-game rewards.

Grab GZW at Its Lowest Price Ever


From November 27 to December 4, new players can join the action with 20% off the Gray Zone Warfare Standard Edition as part of Steam’s Autumn Sale. The discounted price will be $27.99 / 27.99€.

This is your opportunity to grab the game at its lowest price ever. We’re committed to expanding and improving Gray Zone Warfare with new features, content, and updates. As the game grows and evolves, the price will rise to reflect the ongoing development.

Which Edition Suits You?


[h2]Standard Edition ($34.99 / 34.99€) [/h2]
[h3]Steam Autumn Sale -20%: $27.99 / 27.99€[/h3]

Begin your journey and gear up for action with bonus equipment, a basic locker, and a lockbox.

[h3]>> VIEW THE EDITION ON STEAM << [/h3]

[h2]Tactical Edition ($57.99 / 57.99€)[/h2]


Take your strategy to the next level with additional tactical equipment and increased locker size.

[h3]>> VIEW THE EDITION ON STEAM <<[/h3]

[h2]Elite Edition ($79.99 / 79.99€)[/h2]


Elevate your gameplay with additional elite equipment, even more locker space, and an expanded lockbox.

[h3]>> VIEW THE EDITION ON STEAM << [/h3]

[h2]Supporter Edition ($99.99 / 99.99€)[/h2]


Help the development of Gray Zone Warfare and enhance your experience with exclusive extra content, like unique cosmetic apparel, a special designation, additional equipment, and the largest locker & lockbox.

[h3]>> VIEW THE EDITION ON STEAM << [/h3]

Notes:
  • All items included in the editions can be obtained in-game without purchasing them. The editions simply offer a more convenient starting point while supporting the game’s development, which is still in its early stages.
  • Additionally, if you’ve purchased one of the higher editions, the upgrade will be automatically applied to your account. There’s no need to repurchase the editions.
Editions Upgradability


Our editions are designed to be upgradable, allowing you to transition to a higher tier seamlessly by paying only the difference in price.

[h3]Start with the Standard Edition[/h3]
  • Begin your journey with the Standard Edition of Gray Zone Warfare.

[h3]Upgrade or Bundle Options[/h3]
  • Upgrade to the Tactical, Elite, or Supporter Edition at any time.
  • To unlock the Supporter Edition, you must first own both the Tactical and Elite Editions.
  • You can purchase the Supporter Bundle, which includes all DLCs. If you already own the Tactical and Elite Editions, you’ll only need to pay the difference to complete the bundle.

[h3]Receive Your Equipment[/h3]
  • After upgrading or purchasing a bundle, you’ll receive a message in-game to collect your edition equipment.
Important: As per Steam’s terms, all DLC purchases are non-refundable. This policy prevents potential fraud, consumable misuse, and disruptions to the in-game economy.

Gear Up and Prepare for the Fight


With the launch of Night Ops, the first major update packed with new features, improvements, and fixes, now is the perfect time to enhance your experience. Select your edition, upgrade your arsenal, and conquer the challenges of Lamang. The battlefield is calling—are you ready?

Every Move Matters,

MADFINGER Games Team

Watch the GZW: From Daylight to Darkness Livestream on VOD

Hello, everyone,

Prepare to refine your strategy as the dynamic day/night cycle transforms Gray Zone Warfare gameplay.

Watch our latest stream to explore the new tactics and tools introduced with Night Ops and hear answers to your most pressing questions.

[previewyoutube][/previewyoutube]

Are you curious about the features and improvements arriving in Gray Zone Warfare on November 27? Check out the full Devlog #7: From Daylight to Darkness here.

Every Move Matters,

MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

Devlog #7: From Daylight to Darkness – Tactical Evolution Is Here

Hey, GZW Community,

Welcome to the final Devlog for the highly anticipated Gray Zone Warfare: Night Ops, launching on November 27th. Prepare to dramatically transform your strategy and approach with the introduction of a dynamic day/night cycle that will reshape your entire game experience. Every mission will demand adaptation as shifting conditions challenge your tactics and reveal new obstacles across the battlefield. This update is more than an addition—it’s a game-changer.

[h3]ADAPT YOUR TACTICS AS DAY TURNS TO NIGHT[/h3]



The Night Ops update unlocks a whole new dimension of gameplay. Picture yourself deep in the jungle, pinned down, eyes locked on the tree line. Shots ring out, but you have no idea where your enemy hides. As sundown approaches, you prepare your night vision gear, knowing that the advantage may shift in your favor when darkness falls. But there’s a catch—you can only hope your enemy isn’t as well-equipped for the night as you are. This is just one of the many intense scenarios awaiting you with the Night Ops update.

Upon re-entering Lamang, you'll experience a day/night cycle at a 2:1 ratio, with three hours of real-time gameplay reflecting a full in-game day. Start your journey in the soft glow of dawn, transition through bright daylight, and feel the rising tension as night approaches. Shifting shadows will demand constant tactical adaptation, transforming the battlefield hour by hour. Every location reveals unique hiding spots that change with the time of day, requiring you to strategize around visibility as the day/night cycle unfolds. As darkness sets in, the world transforms—even the fauna grows silent, and every move becomes a calculated risk.



Prepare for a whole new layer of strategy: As the island darkens, exterior and interior lighting—like lamp posts, barrels, and candles—becomes crucial for adapting to your surroundings. You can even manipulate fuse boxes to control lights within buildings, giving you a chance to take unsuspecting foes by surprise. Rival PMCs, lurking under the cover of night, could be anywhere. The Night Ops update challenges you to outmaneuver both the environment and your enemies at every turn.

[h3]TACKLE NEW MISSIONS & OVERCOME EVOLVING AI[/h3]



The Night Ops update introduces 22 completely new tasks, some specifically designed for nighttime, each offering fresh gameplay challenges and deeper immersion into the lore of Lamang Island. Tasks from the initial release have also been refined, providing a revitalized experience that will excite returning players.

You’ll also notice substantial improvements to enemy AI, adapting to the day/night cycle. Enemies now move with greater tactical awareness—patrolling, taking cover, and crouching to blend into their surroundings. Yet they are not invincible.

When darkness falls, you can capitalize on their limited gear. Unlike you, their vision depends solely on flashlights or exterior lighting, giving you the edge to strike from the shadows while they remain vulnerable and off guard. Picture infiltrating high-intensity zones like Tiger Bay or Midnight Sapphire, cloaked in darkness, with fresh tactics for confronting your enemies.

Moreover, the chance of AI landing one-hit kills has also been reduced. They’re now less reactive to sound, and we’ve also introduced a more realistic sight system. With refined fields of view and dynamic distance recognition, you’ll gain those crucial seconds to slip out of sight or reposition. And this is only the beginning—we’ll continue refining the AI experience with each update.

[h3]GEAR UP FOR THE NIGHT[/h3]



The day/night cycle brings new challenges, and we’re arming you with the tools to conquer them: night vision goggles (NVGs), flashlights, and lasers. However, don’t expect a free pass—each piece of gear demands skill and adaptation to master its power.

Every NVG model was meticulously selected and designed based on in-depth research and real-life testing. Thanks to our collaboration with seasoned veterans and NVG manufacturers at Night Gear Solutions, we can confidently say that the NVG implementation in Gray Zone Warfare is as close to reality as possible, capturing both the strengths and limitations of the tools. Discover more about our partnership with NGS here, or listen to a veteran interview regarding night combat here.

Prepare to be surprised by NVGs’ representation in Gray Zone Warfare. While many games compromise realism for gameplay, often relying on a simple color filter, we’ve gone all-in on creating an unparalleled, true-to-life representation—unlike anything you’ve seen in other games. To achieve this level of realism, we’ve strongly emphasized the detailed design of effects that impact NVG functionality.

[h3]PUSHING THE BOUNDARIES OF TACTICAL GAMEPLAY[/h3]



NVGs in Gray Zone Warfare are designed to be as authentic as possible, mirroring real-life limitations and requiring precise skill to master. Just like in reality, analog NVGs amplify existing light rather than creating it, and they’re affected by a grain effect that intensifies in darker areas. We’ve also simulated their limited Field of View (FOV), with the device physically restricting your vision, and addressed depth of field realistically, with objects outside the focal area appearing blurred. All of this means you’ll need good practice to use them effectively.

Under NVGs, colors shift authentically—vegetation appears lighter, while metals, glass, and water turn darker—adding to the immersion. Unique details, such as a halo effect around light sources and a crisp view of stars in the night sky, further enhance the night-time experience. But NVGs won’t give you an easy advantage; intense light sources can trigger auto-shutdown, and muzzle flashes can disrupt your view. Wear and tear will add realistic effects like cracks, dirt, and blemishes on the lenses, mirroring real-world challenges.

NVGs also impact your weapon setup, as not all parts and attachments are compatible. For example, certain collimators have night vision modes with lower light intensities to ensure compatibility with NVGs, allowing the reticle to appear clearly without overwhelming brightness. On the other hand, optics without such adjustments can appear blurry or too bright when viewed through NVG.

Additionally, using a canted aim is particularly effective, allowing for a clearer line of sight without needing to adjust or remove your goggles. This setup is especially useful for close-quarters engagements or when aiming with a primary optic isn’t feasible due to NVG limitations, giving you flexibility and precision in diverse combat scenarios.

[h3]EXPERIENCE NEXT-LEVEL NVGS[/h3]



Gray Zone Warfare empowers you to own the night with a range of night vision tools, each tier enhancing your situational awareness and giving you the precision and confidence to tackle complex combat scenarios.

Initially, you’ll start with the low-tier PVS-7, a single-tube night vision biocular with green phosphor. While it has two eyepieces, the image is generated from a single tube, offering a small FOV with reduced weight and complexity.

You can upgrade to the PVS-14, a monocular device known for high-quality image intensification and adaptability across combat scenarios as you progress. Widely regarded as the most versatile and popular night vision product, it’s a staple choice for diverse tactical needs.

At the top of your arsenal is the PVS-31A, a modern, lightweight, dual-tube night vision goggle system featuring advanced white phosphorus technology. It provides more situational awareness compared to monocular systems like the PVS-14. Each eye receives its image, creating a more natural field of view.

[h3]DOMINATE THE NIGHT WITH THE RIGHT TOOLS[/h3]



Since NVGs amplify only existing light, you’ll need to equip yourself with available light sources like flashlights and lasers, each available in multiple levels based on their power and modes. Some flashlights are harmless in combination with NVGs, while others can even be used to disorient your enemies, as a strong light source can shut NVGs down.

You’ll have access to top-tier infrared (IR) lasers and illuminators that emit light in the invisible IR spectrum. Paired with NVGs, these tools reveal their ‘beam’ to you while keeping you concealed from anyone without similar equipment. IR lasers are invaluable for covert signalling, target marking, and precision aiming, while IR illuminators—a feature rarely seen in games—cast a broad, dispersed beam to illuminate larger areas. Both tools are essential in Night Ops, allowing you to navigate and light your surroundings without exposing your position to enemies lacking NVGs.

Additionally, you’ll have the option to use tracer bullets—special rounds that leave a glowing trail, allowing you to follow each shot as it streaks toward the target. Tracers aren’t just for accuracy; they’re a powerful tool for signaling and marking high-priority targets for your squad. In night operations, they cut through the darkness, offering limited but invaluable illumination along their path and adding a whole new layer to your tactical edge.

Mastering this combination of tools will make you a formidable force. But success won’t come easy. If you can adapt to using these tools effectively, victory will follow.

[h3]EVERY MOVE MATTERS IN NIGHT OPS[/h3]



Alongside all these new features, the Night Ops update will also deliver a significant number of fixes, balancing adjustments, and QoL improvements, many of which we highlighted in Devlog #5 and Devlog #6. This update also brings a complete wipe, giving everyone a fresh, level playing field. Get ready to take on revamped tasks and jump into intense battles side by side from square one.

Gray Zone Warfare enters a new era of strategy and raw tension. Every element—from the evolving day/night cycle to the most realistic night vision technology ever seen in a game—has been crafted to push your tactical skills to their limit. This isn’t just an update; it’s an invitation to master a deeper, darker world where every move carries weight, and every decision could change your fate.

With the update just days away, we’re eager to see how you take on the new challenges. Your insights are invaluable in guiding Gray Zone Warfare’s evolution, and we’re genuinely grateful for your continued support. This is just the start of an incredible journey, and we’re thrilled to have you with us every step of the way.

Every Move Matters,

MADFINGER Games Team