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Gray Zone Warfare News

Patch 0.2.2.0 Now Live - Changelog

Hey, GZW Community,

Patch 0.2.2.0 is now live on the public branch. Download the update and dive in.

The patch introduces many changes, ranging from AI enhancements/fixes to FPS drops and plenty more.

Important adjustments and additions
  • Added the option to select the input device
  • Adjusted the AI NPC's respawn time in Fort Narith, Midnight Sapphire, and Tiger Bay from 30 to 45 minutes
  • Reworked reconnection handling to allow for more reliable reconnection to the correct server
Major bugfixes
  • Fixed multiple client and server crashes
  • Fixed an issue where the task Seeker of Change couldn't be finished if the player lost the collected sample
  • Fixed AI suddenly appearing in front of the player
  • Fixed an issue where the helmet would disappear if it were swapped with a hat that was placed in a pocket
  • Fixed a bug that caused radiation to build up even after leaving the affected area
  • Fixed a keybinding issue that prevented players from using a single keybind with all available options (press, hold, and double-tap)
  • Fixed an issue allowing players to sprint indefinitely while crouching
  • Fixed an issue that prevented players from looting their gear due to the items being used by another player
  • Fixed an issue where the helicopter marker and arrival time disappeared from the map, compass, and minimap
  • Fixed flickering of light fixtures during movement at night
  • Fixed a possible duplication exploit when reconnecting after a crash
  • Fixed an issue causing unintended game mode change from Joint Operations to Warfare when joining a squad
  • Fixed an issue causing AI NPCs to get stuck in stairs in the Town Hall
  • Fixed an issue that caused the player to get stuck in the air during a helicopter ride, and resulted in the player getting stuck in a seated position after landing
Other fixes

[h2]AI and NPC Fixes [/h2]
  • Fixed broken AI animations holding weapons
  • Fixed an issue causing AI NPCs to sometimes walk backward when starting to walk
  • Fixed a rare issue causing AI NPCs to fixate on a player without moving or shooting
  • Fixed an issue causing the AI NPCs to spawn on rooftops of the Town Hall Nam Thaven and a storage building in Fort Narith
  • Fixed incorrect NavMesh around the gas station in the starter towns to prevent AI NPCs from entering unnatural locations
  • Improved AI NPC's rotation behavior to prevent unnatural movement during engagements

[h2]Animation and Emote Fixes [/h2]
  • Fixed persistent flashlight effect during specific animations and emotes
  • Fixed a rare issue where characters could go out of sync under specific circumstances after exiting the coma
  • Reduced the excessive head bobbing while sprinting with the knife
  • Fixed a rare glitch in animation when switching between the primary and secondary weapons
  • Fixed a rare issue that caused players to shake after getting off the helicopter

[h2]Audio Fixes [/h2]
  • Fixed a rare issue that caused the sound to cut out after a player joined the leader's squad
  • Fixed a voice-over line to include the radio effect
  • Tweaked the falloff of the starter town speaker volume when moving away from them
  • Fixed an issue that caused the game audio to disappear after relaunching the game after a crash

[h2]Environment and Lighting Fixes [/h2]
  • Fixed a lighting issue in a bathroom in Nam Thaven
  • Fixed placement of several items in YBL-1
  • Fixed flickering door frame glass in Fort Narith barracks buildings
  • Fixed various clipping objects in the Sawmill area
  • Fixed various clipping objects in the area near the Ambushed UNRLA Convoy
  • Fixed an issue where the texture of wooden windows changed after opening them
  • Fixed placement of the mobile power generator at Fort Narith
  • Removed a broken lamp from a house in Tiger Bay
  • Fixed a hole in the ground in the starter town that rarely caused player characters to sink into the ground
  • Fixed a hole in the ground texture in front of the YBL-1 entrance
  • Fixed a lighting issue causing visible ghosting when standing against a wall near the Motel in Kiu Vongsa
  • Fixed the map sign for the LLA Outpost west of Midnight Sapphire
  • Fixed several locations where obstacles behind fences prevented players from vaulting over those fences
  • Added map exploration points for the task locations of the Rat's nest task
  • Added missing car parts to a vehicle in Fort Narith
  • Fixed a spot above the waterfall near Hunter's Paradise where players could get stuck
  • Fixed a spot near Ban Pa where players could get stuck
  • Fixed a spot near Tiger Bay where players could get stuck
  • Fixed a spot near Blue Lagoon where players could get stuck
  • Fixed a spot near Sawmill where players could get stuck
  • Fixed a spot between Blue Lagoon and Tiger Bay where players could get stuck
  • Fixed a spot in a valley near the Japanese bunker where players could get stuck
  • Fixed a spot in Pha Lang where players could get stuck
  • Fixed an issue causing NPCs from the Pha Lang airfield to spawn too close to Hunter's Paradise
  • Adjusted multiple levitating and clipping objects in the area around the Japanese bunker
  • Adjusted the levitating candles in Ban Pa
  • Fixed multiple misplaced loot spawn points in a restaurant in the starter towns
  • Fixed multiple misplaced loot spawn points in Tiger Bay
  • Fixed multiple misplaced loot spawn points at the firing lanes in Hunter's Paradise
  • Fixed multiple misplaced loot spawn points in YBL-1

[h2]Gameplay and Balance Fixes [/h2]
  • Fixed an issue that allowed players to sell the task item for the task At Doom's Gate
  • Fixed an issue that allowed players to place valuable loot into wallets
  • Changed the ammo supplied in AK 5.56 magazines from Turncoat

[h2]Graphical and Texture Fixes [/h2]
  • Fixed pixilated shadows in the item preview window for several items
  • Fixed the pistols in 3PV, which did not show as empty after emptying the magazine
  • Fixed the helicopter marker and the arrival time indicator, which sometimes disappeared from the map, compass, and mini map
  • Fixed choppy transition of the flashlight cone when observed from a longer distance
  • Fixed artifacts on glass in YBL-1
  • Fixed the quality of shadows on the large blood bag in the item detail window
  • Fixed an issue causing the laser not to be visible through water
  • Fixed an issue where the laser was blocked by an invisible collision when aimed at vegetation
  • Fixed an issue causing a flicker when enabling the laser for the first time

[h2]Inventory and Container Fixes [/h2]
  • Fixed an issue that caused a critical failure error when selling weapons directly from a backpack
  • Fixed an issue causing a knife or grenade to remain in the hand after switching weapons while on the inventory screen
  • Fixed an issue causing containers to get stuck in a busy state when swapping them for another container, if it contained a task item
  • Fixed the wallet weight not updating after removing the money from it

[h2]Menu and UI Fixes[/h2]
  • Fixed a rare issue causing the UI to become unresponsive when trying to end the deployment
  • Fixed a rare issue that caused the vendor reputation bar to show an incorrect animation
  • Unified the notification style for all notifications
  • Unified all tooltips to match the default theme
  • Improved the visual clarity of the main menu tooltip when hovering over the Shader compilation icon
  • Fixed a graphical artifact that appeared when hovering over specific menu elements
  • Fixed an issue that caused the faction and squad chats to duplicate after a server crash

[h2]Performance Fixes[/h2]
  • Improved performance when using flashlights
  • Improved performance when the health screen is open

[h2]Task Fixes[/h2]
  • Fixed the position of the cigar box related to the No Questions asked task
  • Adjusted the position of the suspicious box needed for Baked/Narcotic Bargain tasks to a more convenient location
  • Fixed an issue causing an incorrectly displayed error message that the required item is not in the player's container in the Hacker II task

[h2]Weapon and Attachment Fixes[/h2]
  • Fixed the AKS-74U rear iron sights appearing during zeroing animation
  • Fixed an issue causing that the Shift grip couldn't be attached to FIREARMS XM7-15 with MLOK-9 rail on AR15
  • Fixed a bullet floating next to the SKS rifle when used by AI NPCs
  • Fixed an issue that caused the helmet icon to malfunction when an NVG mount was attached
  • Fixed the canting animation when using a large scope so as not to block the laser dot
  • Fixed the Colt 1911 safety switch, which moved after performing the weapon check action

[h2]Other[/h2]
  • Fixed a rare issue that might cause the Mossberg 590 to reload infinitely
  • Fixed an issue causing the Pilad Brevis scope to spawn in the air
  • Fixed an issue causing the small surgery kit to spawn in the air
  • Fixed an issue preventing players from typing a 5-digit number when splitting dollars
  • Fixed a spot near the stream in Blue Lagoon where players could get stuck
  • Fixed a loot spawn point in the Tiger Bay mall where players were unable to pick up loot
  • Fixed an issue where players couldn't aim down sights when transitioning from crouch to stand or vice versa
  • Fixed various text errors, descriptions, and typos
  • Fixed an infinite loading screen when players connected to a server running under the maintenance mode
  • Players can no longer claim task rewards from chat outside of the base camp
  • Changed the naming for Recoil reduction to Muzzle Device Efficiency to clarify the stat
  • Change: If a player is kicked out for inactivity, the character remains in the game for the standard reconnection period. After the reconnection period expires, the character is removed and will respawn in the base camp the next time they connect

If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new

We’re committed to continually enhancing the Gray Zone Warfare experience and will keep working to improve the game. Development updates will be shared along the way, so stay tuned. Thank you for being part of this Early Access journey with us!

Every Move Matters,
MADFINGER Games Team

Patch 0.2.2.0 Live for Testing #2


Hey, GZW Community,

Patch 0.2.2.0 is now live on the public-experimental branch for testing #2.

Thanks to your valuable feedback, we’ve identified and addressed several issues, while continuing to work on resolving others. Please help us test the patch again to ensure a smoother launch.

The patch brings many changes, ranging from AI enhancements/fixes to FPS drops and plenty more. The full changelog will be released when the patch goes live.

Crashes

This build addresses several crash types, including GPU-related and shader compilation crashes. Please help us test it and let us know if any issues persist.

Key Fixes
  • AI locking on players without shooting/moving
  • AI suddenly appearing in front of the player
  • Audio malfunction after relaunching
  • FPS drops when using flashlights
  • Seeker of Change task which couldn't be finished if the player lost the collected sample
  • Issue causing players to reconnect to a different server and result in an Online Persistence Error
  • Radiation rising even after leaving the affected area
  • Issue allowing players to sprint indefinitely, while crouching
  • Reduced excessive head bobbing while sprinting

[h3]STEPS FOR TESTING & FEEDBACK FORM: https://forms.gle/o4F7BELYT93JyhBp6 [/h3]
Please read the instructions carefully and fill it out once you are done with the playtest.

[h2]Available servers[/h2]
  • EU West
  • US East
  • US West

[h2]Mode[/h2]
  • Warfare (PvEvP)

In this Experimental, you will have your live server progression, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.

If you encounter a crash, please turn on GPU Debugging in the game settings.

[h2]How to join?[/h2]
  1. Go offline and online in Steam (via the Steam tab in the upper left corner).
  2. Right-click on Gray Zone Warfare and select "Properties."
  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server
  4. Update the game.

Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days.

We appreciate your help and are grateful for your support!
MADFINGER Games Team

Watch Community Stream #4 on VOD

Hello, everyone,

Catch the latest details about the upcoming patches 0.2.2.0 and 0.2.3.0, as well as insights into our plans for repairs—a highly requested feature from the community.

[previewyoutube][/previewyoutube]

Join our official Discord server & let us know your thoughts: discord.gg/grayzonewarfare

Stay tuned for the next Community Stream, where we’ll unveil exciting changes to the GZW roadmap.

Every Move Matters,

MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

2024: A MAD Year for MADFINGER Games

Hello, GZW Community,

As we step into 2025, it’s the perfect time to reflect on the challenges we faced and the strides we made together over the past year. 2024 was a defining chapter for MADFINGER Games—a year of bold risks, hard-earned victories, and laying the foundation for a future we’re excited to build with you.

[previewyoutube][/previewyoutube]

[h3]The High-Stakes Gamble That Paid Off[/h3]
At the beginning of 2024, we faced a daunting reality. MADFINGER Games was at a crossroads. With limited resources and almost no money left to cover salaries, everything depended on the success of one project: Gray Zone Warfare. We launched the game in Early Access on April 30 with everything on the line. The result exceeded our hopes: over 1 million units sold. This milestone secured our financial stability and the game’s future.

[h3]From a Rocky Launch to Great Progress[/h3]
While the Early Access launch was a financial success, it was far from flawless. The game launched with its fair share of issues, and both players and developers were met with challenges. However, with the support and collaboration of our incredible community, we identified these problems and worked tirelessly to address them.

Since the release, we’ve fixed over 2,163 bugs and released 14 hotfixes and 3 patches, with more on the way. Alongside these fixes, we’ve implemented numerous quality-of-life improvements to enhance your experience. This hard work is reflected in the growing confidence of our players, as evidenced by our recent review score on Steam climbing from 68% to 75%.

Gray Zone Warfare earned a spot in Steam's Best of 2024, ranking among the Top Sellers, New Releases, and Most Played games. We are deeply grateful to our incredible players for making this achievement possible.



[h3]Building a Stronger Team[/h3]
The success of Gray Zone Warfare has allowed us to reinvest in our most valuable resource—our team. This year, we welcomed 31 new team members, bringing fresh perspectives and expertise. Their contributions are already making a difference, and you’ll see their impact in future updates and improvements.

We also had the incredible opportunity to attend some of the industry's biggest events: Gamescom, Game Access, TwitchCon San Diego, and TwitchCon Amsterdam. These gatherings allowed us to connect face-to-face with our community, fellow developers, and talented content creators. It was an unforgettable highlight of the year.

[h3]Connecting with the Community[/h3]
One of our proudest achievements in 2024 was strengthening our bond with the Gray Zone Warfare community. We've worked hard to keep you informed and involved through live streams, Dev Events, and engaging across social media, Discord, and Steam. Your feedback has been invaluable, shaping the game in meaningful ways. We’re deeply committed to developing Gray Zone Warfare in partnership with you, the players.



[h3]Looking Ahead[/h3]
While Gray Zone Warfare is still in its pre-alpha stage, our vision for the game remains ambitious. We’re fully committed to realizing its full potential and delivering an experience that sets a new standard in our genre: an open-world extraction shooter.

In 2025, our efforts will remain focused on resolving current issues, optimizing performance, and enhancing stability, while rolling out two major updates. These updates will bring exciting additions, including expanded PvP content, more profound lore and storytelling, and the introduction of a dynamic weather system—just a glimpse of what’s to come. This is only the beginning, and we’re committed to pushing the boundaries of what Gray Zone Warfare can achieve. Stay tuned—more details about our roadmap will be shared in the coming weeks.

[h3]Join Us on This Journey[/h3]
2024 has been a year of transformation for MADFINGER Games. From the uncertainty at the start of the year to the milestones we’ve achieved together, none of this would have been possible without the support and trust of our community.

We hope you’ll continue to join us on this journey as we move forward. Follow our channels to stay updated, share your thoughts, and help us shape the future of Gray Zone Warfare. Together, we’re building something extraordinary.

Thank you for an unforgettable year—see you in Lamang!

Every Move Matters,
MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

Gray Zone Warfare dev admits hardcore FPS "wasn't flawless," but has big plans

Gray Zone Warfare was one of the biggest FPS surprises of last year. A fresh take on the extraction shooter genre that was pioneered by Escape From Tarkov and Hunt Showdown, it exploded on Steam, sold a million copies, and jumped up the ratings thanks to some transformative updates. Delta Force has since arrived on the scene. The likes of Ready Or Not and Battlefield are also competing for the tactical, realistic FPS crown. But the team behind Gray Zone Warfare has some big plans. Its freshman year wasn't perfect, the developer admits, but 2025 holds a lot of promise.


Read the rest of the story...


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