1. Gray Zone Warfare
  2. News

Gray Zone Warfare News

Patch 0.2.4.0 Now Live - Changelog

Hey, GZW Community,

Patch 0.2.4.0 is now live on the public branch. Download the update and dive in.

This patch addresses several key issues reported by the community. We want to extend a big thank you for the strong interest and the volume of feedback shared during testing — it’s been incredibly valuable.

Your input helped confirm that many of the fixes are working as intended, and also brought to light additional issues we’ll be addressing in future updates.

Changelog:


[h2] Server Time Adjustment [/h2]
  • Server times are now offset in all regions. This means connecting to a different region will allow you to connect to a server with a different in-game time of day to help with time-limited tasks.

[h2]Crash fixes[/h2]
  • Fixed a crash caused by unplugging a microphone while no other audio input was connected to the player's PC
  • Fixed a crash on the vendor trading screen
  • Fixed a crash caused by a very specific chain of events - by removing critical weapon parts from a weapon that is currently equipped on a player in a coma and then using the weapon


[h2]Bug fixes[/h2]


[h3]Gameplay[/h3]
  • Fixed an issue which caused a player's latest body to become unlootable if the player disconnected from the game after dying
  • Fixed a rare issue that allowed players revived from a coma to use an incomplete weapon (and cause a crash)
  • Fixed two possible exploits that allowed the nesting of an infinite number of containers

[h3]Repairs[/h3]
  • Fixed an issue causing players to be unable to toggle a tactical device on or off after repairing a weapon
  • Fixed a rare issue where players were unable to sell weapon parts after repairing a weapon
  • Removed the repair button from the item detail window of items without durability

[h3]UI[/h3]
  • Fixed the latency calculation on the latency warning icon to only measure actual connection latency as intended
  • Fixed a rare issue causing players to be unable to attach a weapon part to a weapon by dragging it directly into a weapon slot

[h3]Tech[/h3]
  • Fixed a memory leak, which might result in excessive VRAM usage after re-entering the game
  • Increased the reconnection grace period to 10 minutes. Players will now have more time to reconnect to the game before their character is reset.


If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new

We’re committed to continually enhancing the Gray Zone Warfare experience and will keep working to improve the game. Development updates will be shared along the way, so stay tuned. Thank you for being part of this Early Access journey with us!

Every Move Matters,
MADFINGER Games Team

Catch the March Recap in 5 Minutes

Hello, GZW community,

Missed the full dev streams? No worries — we’ve got you covered. Our latest Community Briefing video distills all the key updates into a fast, five-minute recap that keeps you in the loop without the time commitment.

This month’s highlights include:

⚔️ A major Roadmap Update, bringing core gameplay into sharper focus — with PvP action arriving sooner than expected.

🛠️ A preview of the Quality of Life improvements landing in Winds of War (Update 0.3), addressing some of the most requested community features and smoothing out the overall experience.

Fast, clear, and straight to the point — just how we like it.

[previewyoutube][/previewyoutube]

Looking ahead to next month, we’ll be showcasing new weapons and gear, along with a deeper look at the worldbuilding behind Lamang Island. It’s shaping up to be an exciting year — and we’re just getting started.

Stay tuned.

MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

Patch 0.2.4.0 Live for Testing



Hey, GZW Community,

Patch 0.2.4.0 is now live on the public-experimental branch for testing.

This patch addresses several key issues reported by the community, including AI shooting through walls, AI sprinting unnaturally fast to cover, problems related to repairs, crash fixes, and more.

We’d really appreciate your participation — your feedback is critical in deciding whether these fixes make it to the live branch.

Changelog:


[h2]Crash fixes[/h2]
  • Fixed a crash caused by unplugging a microphone while no other audio input was connected to the player's PC
  • Fixed a crash on the vendor trading screen
  • Fixed a crash caused by a very specific chain of events - by removing critical weapon parts from a weapon that is currently equipped on a player in a coma and then using the weapon

[h2]Bug fixes[/h2]
[h3]Gameplay[/h3]
  • Fixed an issue which caused a player's latest body to become unlootable if the player disconnected from the game after dying
  • Fixed a rare issue that allowed players revived from a coma to use an incomplete weapon (and cause a crash)

[h3]AI[/h3]
  • Fixed an issue that allowed AI NPCs to track and shoot players without a direct line of sight (a.k.a. see them through walls)
  • Fixed an issue causing the AI NPCs to change speed when running to cover abruptly

[h3]Repairs[/h3]
  • Fixed an issue causing players to be unable to toggle a tactical device on or off after repairing a weapon
  • Fixed a rare issue where players were unable to sell weapon parts after repairing a weapon
  • Removed the repair button from the item detail window of items without durability

[h3]UI[/h3]
  • Fixed the latency calculation on the latency warning icon to only measure actual connection latency as intended
  • Fixed a rare issue causing players to be unable to attach a weapon part to a weapon by dragging it directly into a weapon slot

[h3]Tech[/h3]
  • Fixed a memory leak, which might result in excessive VRAM usage after re-entering the game
  • Increased the reconnection grace period to 10 minutes. Players will now have more time to reconnect to the game before their character is reset.


[h2]STEPS FOR TESTING & FEEDBACK FORM: https://forms.gle/wN37j8QwGJBgBEmF8 [/h2]
Please read the instructions carefully and fill it out once you are done with the playtest.

[h2]Available Regions:[/h2]
  • EU West
  • US East
  • US West

[h2]Modes[/h2]
  • Warfare (PvEvP)
  • Joint Operations (PvE)

In this Experimental, you will have your live server progression, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.

If you encounter a crash, please turn on GPU Debugging in the game settings.

[h2]How to join?[/h2]
  1. Go offline and online in Steam (via the Steam tab in the upper left corner).
  2. Right-click on Gray Zone Warfare and select "Properties."
  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select the "public-experimental" branch.
  4. Update the game.

Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days.

We appreciate your help and are grateful for your support!

MADFINGER Games Team

Watch the Optimization & QoL Dev Stream on VOD

Hello, everyone,

Get a closer look at what’s coming in Gray Zone Warfare: Winds of War (Update 0.3) in our latest Dev Stream, now available on VOD.

Our Tech Director Johanny Clerc-Renaud kicked things off with a look at the optimization work behind Gray Zone Warfare. Learn about the unique challenges of tuning a complex, large-scale game like GZW — and how we’re pushing performance forward in upcoming updates:

[previewyoutube][/previewyoutube]

Then, Game Designers Marek Mündl and Petr Cihelka took over to walk through (almost) all of the Quality of Life improvements arriving with Winds of War — from smoother game flow to long-requested community features. Watch now:

[previewyoutube][/previewyoutube]

Join our official Discord server & let us know your thoughts about the news: discord.gg/grayzonewarfare

Every Move Matters,

MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

Apply Now for the GZW: Winds of War Experimental Test (NDA)



Hello, GZW Community,

We’re excited to invite you to the Experimental Test for the Winds of War Update (0.3).

Your feedback will be essential in helping us deliver a smoother, more refined launch experience.

[h3]Sign Up Here:
👉 https://forms.gle/c1jPXnCsSQGTWvT16 👈[/h3]

[h3]Important Info:[/h3]
  • This work-in-progress build won’t include all final features or content.
  • Participation requires signing a Non-Disclosure Agreement (NDA) — sharing content, impressions, or details from the test is not allowed.

[h3]Timeline:[/h3]
  • The Experimental Test is scheduled for April 2025.
  • We’ll share the exact date and notify selected participants via our official Discord server.
  • Please note that the selection process may take a few weeks.

[h3]Selection Criteria:[/h3]
  • Testers will be selected primarily based on PC specifications to ensure a variety of hardware is represented.
  • Supporter Edition owners and dedicated testers who regularly provide valuable feedback will be prioritized.


Thank you for your continued support — we can’t wait to take this next step together!

MADFINGER Games Team