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GZW Creator's Spotlight: Devlog 3

Hello Everyone,

Once again, we are grateful for the support from Creators making content for #GrayZoneWarfare.

Take a closer look at the GZW Combat Experience Devlog, where the following skilled creators provide detailed insights:

[h3]Shadeless Den[/h3]

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With a smooth voice and great editing, Shadeless presents the latest intel from GZW Devlog 3. With great attention to detail, he deconstructs what sets our recoil system apart.

[h3]Ghost Gaming[/h3]

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GhostGaming crafts an outstanding video showcasing what makes GZW Ballistics both realistic and enjoyable. He also takes a deeper dive on how it will impact your character.

[h3]Riloe Gaming[/h3]

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Riloe introduces the scientific aspect of #GZW's innovative ballistic simulation with great editing and a wealth of real-life information. Riloe educates his audience on the intricacies of Gray Zone Warfare ballistics.

[h3]GZW NEWSLETTER[/h3]

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What To Expect:
✅Latest #GrayZoneWarfare updates
✅Monthly Exclusive Dev. Interview
✅Creator's Corner: Highlighting top GZW videos by talented content creators
✅Fans Spotlight: Showcasing fan reactions of the month

Every Move Matters,

MADFINGER Games Team

Subscribe for the newsletter: GZW Website

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Devlog #3: GZW Combat Experience

Prepare for an immersive combat experience where damage goes beyond mere numbers found in other games. Instead, precise real-world values and an authentic ballistics model determine each weapon's damage, autonomously calculating outcomes based on this data. It's all about mastering the art of the perfect shot and understanding its impact on the human body.

[h3]MASTER YOUR MARKSMANSHIP SKILLS[/h3]

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Understanding terminal ballistics is vital. Dive into a meticulously crafted system that strikes a balance between hardcore realism and accessible gameplay, offering a gradual learning curve that is easy to understand yet challenging to truly master. Each projectile's impact and effectiveness are determined by various factors, including energy, velocity, and penetration capabilities, and how these factors influence the damage potential of different types of ammunition.

Various types of ammunition are at your disposal, each with unique characteristics and real-life properties derived from the materials comprising their jacket and core. SP (Soft Point) rounds are engineered to expand upon impact, proving effective against unarmored adversaries. FMJ (Full Metal Jacket) ammunition excels in penetrating targets efficiently. AP (Armor-Piercing) rounds specialize in breaching. armored defenses. Finally, HP (Hollow Point) bullets are crafted to expand upon entry, inflicting greater damage and striking a balance between penetration and impact.

The projectile simulation includes a variety of detailed aspects: Firstly, it accounts for jacket damage and detachment. Secondly, it simulates core deformation, known as mushrooming, as well as disintegration. Thirdly, considering the bullet's rotation, it incorporates the ricochet and projectile destabilization physics. Finally, it includes a physical simulation within the human body, calculating both temporary and permanent cavities in soft tissues and their impact.

[h3]PENETRATIVE CAPABILITIES OF DIFFERENT AMMUNITION TYPES[/h3]



When comparing soft lead core ammunition (FMJ) to tungsten core ammunition (AP), you'll observe that while soft lead may struggle to penetrate a double-layered metal fence, tungsten core rounds effortlessly pierce through multiple barriers. The simulation considers factors like kinetic energy density, angle of obliquity, deformation, and the differences between full and partial penetration

[h3]TEMPORARY CAVITIES[/h3]


Beyond the projectile’s trajectory, it’s the impact that counts. Upon striking a target, a bullet's transferred energy fluctuates depending on its specifications and the composition of the obstacle. This involves accounting for factors such as the bullet's rotation, deformation, tumbling, and alterations in behavior after penetrating a barrier. For instance, firing through a wooden wall may diminish penetration while increasing blunt force trauma.

[h3]RICOCHET[/h3]



Ricochets demonstrate the sophistication of the physics model. Upon impact with a solid surface at an angle, the model accounts for both the characteristics of the projectile and those of the obstacle. For example, a soft material like wood results in a wider ricochet angle and lower velocity compared to a hard material like steel.

Moreover, the model can replicate the behavior of projectiles hitting water (as shown in the Terminal Ballistics Demonstration). This occurs when a particular impact angle is consistently maintained. If this angle is exceeded, the object doesn't bounce off the surface but instead enters the water.

[h3]CONTROL THE RECOIL[/h3]



Mastering recoil control is complex and influenced by various factors including the muzzle velocity, the weight of your firearm and its ammunition. With each shot fired, your weapon's weight decreases, thus changing how the recoil feels. For instance, there can be up to a 10% difference in recoil control with an AR15, depending on whether you are shooting with a full magazine or the last bullet.




Additionally, the movement of the bolt mechanism within the firearm contributes to its realism. When
firing, the bolt moves backward, intensifying the felt recoil and causing the firearm to move in your hands. However, as the bolt returns to its original position, it stabilizes the firearm to some extent. This doesn’t happen with simpler bolt-action rifles without this automatic functionality.

As a Special Forces Operative, your training helps you manage recoil during shooting, but this adjustment varies with each shot, making each experience unique. Additionally, your stamina level is crucial. If you've been running or jumping, your stability will be compromised, and prolonged aiming can also cause your aim to waver. Keep an eye on your overall energy and arm strength to maintain peak performance and deadeye accuracy!

[h3]KNOW YOUR BODY[/h3]



Having a thorough understanding of your body is essential. Your PMC operative has a detailed human anatomy with organs, bones, and structures, accurately portraying injury-based cavities caused by projectiles. Addressing injuries with gamified treatments offers logical consequences, extending beyond simple cause-and-effect when wounded.

The behavior of a bullet upon hitting armor varies dynamically, depending on the ammunition's properties, especially its penetration capability. This leads to diverse outcomes: a bullet might ricochet harmlessly off the armor, penetrate it to cause significant damage, or pierce through only to be stopped by the back plate. Each scenario is meticulously calculated, reflecting the complex realities of ballistics and armor interaction, ranging from severe internal trauma to more superficial wounds.

Severe injuries like bleeding and damage to your organs affect your character's body and mind, making it harder for you to perform well in combat. Various things can happen during action, and each situation requires careful handling. It is essential to know that even a minor injury can lead to more significant issues, such as limited movement, worsened aim, and impaired hearing, especially in a heated combat zone. Sometimes, you inadvertently make noise, potentially revealing your location to enemies. In more severe cases, these injuries can cause blood loss, which may affect your vision or even lead to a coma, from which only other friendly PMCs can save you. Understanding and managing these risks is critical to performing well in Gray Zone Warfare.

Every Move Matters,

MADFINGER Games Team

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GZW: Early Access & Beyond (Update)

Hello, everyone! We've curated a comprehensive set of questions and answers, providing insights into what lies ahead in Early Access and beyond. Dive into the details below.

[h3]Why Early Access?[/h3]
In Early Access, your active involvement shapes the development of Gray Zone Warfare. At MADFINGER Games, we are eager to listen to our community's feedback and align with your expectations and preferences. We aim to create an environment that compels you to visit and engage with us daily. Let's make the ultimate tactical FPS experience together.

[h3]Approximately how long will this game be in Early Access?[/h3]
Gray Zone Warfare is a long-term project that will continue to evolve until we deliver the ultimate gaming experience. We will release regular updates featuring new content, expanding world-building, adding new weapons and gear, unveiling new quests and environmental storytelling, as well as optimizing and fixing bugs before concluding the Early Access phase. The approximate timeline may span several years, depending on community feedback and the fulfillment of our shared vision.

[h3]How is the full version planned to differ from the Early Access version?[/h3]
In the full version, expect an immersive tactical FPS sandbox where you must fully adapt to your surroundings and utilize tactics to your advantage.

The planned state of the Full Release includes:
  • A complete map featuring all locations and diverse biomes
  • A hazardous Ground Zero area with end-game enemies and new storylines
  • Different types of AI behaviors based on the enemy type, situation, time, or weather condition
  • Faction-based AI with its own agenda involving quests, patrolling, scavenging, and attacking others
  • Factions featuring progression systems and diverse reputations
  • Immersive environmental storytelling featuring mature and engaging plots
  • Advanced quest system encompassing both main and side storylines
  • Game-changing, captivating seasonal events
  • Resource-intensive and survival-focused crafting
  • Dynamic weather changing the gameplay experience
  • An accelerated day and night cycle
  • Unique skills system based on the player's achievements, not grind
  • Customizable "hooch" player's base quarters
  • Enhanced weapon customizations
  • Fully customizable gear
  • Complex trading system for players

... and other new features sparked by the input and desires of the community.

[h3]What is the current state of the Early Access version?[/h3]
The Early Access version features an immersive tactical FPS sandbox as its alpha experience, signifying that all core features are included. We plan to continually enhance this foundation with additional content and feature updates.

The planned state of the Early Access release includes:
  • Three distinct PMC factions supporting up to 48 players in total, with a maximum of 16 players per faction
  • The expansive 42 km² open world of Lamang, based on a real location, showcasing an unprecedented representation of a jungle
  • Ruthless AI behavior, with hundreds of enemies reacting to the player's moves through the actions and emotions
  • Complex external and terminal ballistics simulation for a realistic shooting experience
  • Comprehensive simulation of realistic firearm recoil based on real-world data
  • An innovative health system that intricately simulates even bodily cavities and damage effects
  • A network of six unique vendors offering 150 quests in total
  • Eight highly customizable weapons with over 400 interchangeable parts
  • A diverse array of over 80 equipable gear items for tactical advantage.
  • An engaging, interconnected player progression system
  • Detailed character creation and extensive apparel customization options
  • Formidable squads, allowing for up to four members for coordinated gameplay
  • Integrated social features, including Friends, VOIP, and Messenger, for enhanced player interaction

[h3]Will the game be priced differently during and after Early Access?[/h3]
Yes. The price of the Early Access version will be lower than that of the final release. The final pricing has yet to be determined.

[h3]How are you planning on involving the Community in your development process?[/h3]
All community members are welcome to share feedback, reports, comments, and suggestions on the Gray Zone Warfare Discord: https://discord.gg/grayzonewarfare

As an Early Access member, you have the unique opportunity to help us build an excellent foundation for what we envision as a long-lasting, immersive tactical FPS experience.

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PS: We know you are all interested in the raw gameplay footage. You will have to wait a bit longer for that, but it's just around the corner. ;) Thank you for being with us!

Every Move Matters,

MADFINGER Games Team

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GZW Dev Interview #1 - Lead Writer

Hello Everyone,

Games emerge from the dedicated efforts of hardworking and exceptionally skilled developers, and we take immense pride in having the cream of the crop.

With that in mind, introductions are in order; anticipate a fresh Dev Interview each month. Our debut episode features Tomáš, our Lead Writer and the creative mastermind responsible for the intricate lore and story of Gray Zone Warfare and the 150+ quests that help bring to life the vibrant world and the tumultuous history of Lamang Island.

Fair warning, this interview might be a bit rough due to technical issues (and slight abuse of the bottled props). However, it provides an authentic glimpse into the dynamic atmosphere and life at MADFINGER Games.

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Please enjoy and be the first to catch the next episode by subscribing to our Newsletter!

What To Expect:
✅Latest #GrayZoneWarfare updates
✅Monthly Exclusive Dev. Interview
✅Creator's Corner: Highlighting top GZW videos by talented content creators
✅Fans Spotlight: Showcasing fan reactions of the month

Every Move Matters,

MADFINGER Games Team

ENTER: GZW Website

Follow us on our socials for more updates and content:
Discord GZW Twitter Facebook Instagram YouTube TikTok

GZW Creator's Spotlight

Hey Everyone,

As always, we appreciate the support from Creators shedding light on #GrayZoneWarfare.

Check out three talented individuals as they personally dive into our second Devlog, sharing their unique perspectives and insights on the GZW Mission Experience.


[h3]TobiCreates[/h3]

Tobi has done a fantastic job going over new GZW details, sharing his impressions, and more. His German audience respects him greatly, and we cannot wait for him to go hands-on and let us know what he thinks.

[previewyoutube][previewyoutube][/previewyoutube][/previewyoutube]

[h3]American Riot[/h3]

No time for morning coffee? No problem! AmericanRiot's intro will definitely wake you up. After that, stick around for his breakdown of the Rat's Nest Mission, its rewards, and the complete interview with exSOF, Ondrej, also known as Spicy.

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[h3]PanduhWasTaken[/h3]

For your dose of positive vibes and #GZW breakdowns, check this guy out. This kind of excitement about GZW makes us extremely happy and reminds us why we do what we do.

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🔗 Wishlist the game here: https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

[h3]GZW NEWSLETTER[/h3]

If you haven't signed up yet, you're missing out! Go HERE to sign up now!

What To Expect:
✅Latest #GrayZoneWarfare updates
✅Monthly Exclusive Dev. Interview
✅Creator's Corner: Highlighting top GZW videos by talented content creators
✅Fans Spotlight: Showcasing fan reactions of the month

Every Move Matters,

MADFINGER Games Team

ENTER: GZW Website

Follow us on our socials for more updates and content:
Discord GZW Twitter MFG Twitter Facebook Instagram YouTube TikTok