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Gray Zone Warfare News

Patch 0.2.1.0 Now Live - Changelog

Hey, GZW Community,

Patch 0.2.1.0 is now live on the public branch. Download the update and dive in.

This patch introduces over 100 changes, both big and small. Here’s a rundown of the main changes:

[h3]Important: FSR Frame generation re-enabled for Nvidia graphics cards.[/h3]

Fixes
  • Excessive flickering when using FidelityFX Frame Generation on Nvidia GPUs
  • The Colt 1911 muzzle brake is now attached correctly to the slide
  • Squad chat sometimes failing to work after joining a server
  • Duplicate voice audio when squad mates are near each other
  • Flickering lights inside buildings
  • Players being unable to join the squad leader's server under specific circumstances
  • Squad invitations sometimes failing to create a squad
  • Missing error message indicating why players cannot join their squadmate's server
  • Doors incorrectly shown as closed due to a server desync
  • Various spots on the map where players could get stuck
  • Rare issue where a player is blocked from interactions after being revived
  • Rare issue where a player is displayed in 3PV without a weapon model
  • Loud sound or loss of audio when other players are connecting or disconnecting from voice chat
  • Jittering of players in a coma if they entered it with NVGs equipped
  • Glass on cars in the starting towns and Fort Narith are no longer bulletproof
  • Task objectives overflowing to the task reward section
  • Aggressor counter formatting
  • Hidden compass no longer reappears after using the quick action menu
  • Connection of lights to switches and fuse boxes in several locations
  • Rare issue where a player appears to stutter after being revived
  • Glasses are no longer visible in dark areas
  • Reticles rendering when the scope is canted
  • Left hand deformation when opening the menu while wading
  • Excessive leg movement of AI NPCs when moving and shooting
  • Blurry vision during free look when looking around when in ADS
  • Twitching animation of AI NPCs when aiming at a player
  • Weight of the NcStar Compact Green Laser
  • Various typos and other text errors
  • Severe Radiation is now correctly displayed as the cause of death
  • Zeroing on MP5 with the default iron sights
  • Stretched landscape near the fishing hut
  • Incorrect helicopter timer on the minimap when the heli is waiting for players
  • Generic items are no longer spawning on top of task items
  • The Leave No Man Behind task can no longer be completed from behind a wall
  • The laptop in the task Business or Pleasure is now turned ON
  • Water no longer clips through the fountain walls in Midnight Sapphire
  • The position of several loot spawn points that were blocked by a collision
  • Squad status now updates when the player enters a squad in the main menu
  • Several lamps that were not interactive
  • Players can no longer vault through a wall at the fortified villa in the starter towns
  • Missing collision for flower pots in the starter town
  • Removed unintended interaction pop-up at the altar in Ban Pa
  • Phone no longer flies away from the character's hands when players close the menu and start sprinting
  • The twitchy transition between the idle pose and ADS pose
  • Conditions for the backup package to include the value of NVGs
  • A visual defect on the Vudu 1-6x scope when suppressed
  • Missing notification that Banshee was unlocked in the task rewards screen
  • Sound suppression when standing in a door frame in the Hunter's Paradise
  • Missing collision to window blinds in a house near the Town hall
  • Curtain material in Midnight Sapphire Hotel
  • Missing collisions to tree branches of specific trees
  • The voice chat ban now applies correctly even in squad voice chat
Improvements
  • Visibility of EXPS3 sight when used with NVGs
  • Heli widget readability and syncing with the map timer
  • Players can now see heli passengers on flying helis after joining a server
  • Compatible ammo is now highlighted when selecting a weapon in the vendor trade window
  • Stackable items (money, ammo) are now stacked when moved using quick equip (Ctrl + click)
  • All tooltips now visually match
  • Server shutdown notification is now displayed on top of the screen
  • Tactical devices obtained as edition rewards now have a pre-selected mode and can be turned on immediately after attaching
Other changes
  • Flashlights on AI NPCs now turn off after death
  • Players can now attach a flashlight to the side rails
  • Task item for the tasks Celebrity Crash/Dirt Digger now spawns without time limitations
  • NVG size now scales appropriately with high FOV settings
  • Lowered the sounds of bushes when players pass through them
  • Fuel trucks cannot be climbed on anymore
  • "Close" can no longer be remapped from the Esc key


If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new

We’re committed to continually enhancing the Gray Zone Warfare experience and will keep working to improve the game. Development updates will be shared along the way, so stay tuned. Thank you for being part of this Early Access journey with us!

Every Move Matters,
MADFINGER Games Team

Patch 0.2.1.0 Live for Testing


Hey, GZW Community,

Patch 0.2.1.0 is now live on the public-experimental branch. Public-experimental is open to everyone who owns Gray Zone Warfare, and its purpose is mass-testing bug fixes during an Update's lifecycle.

The patch features over one hundred changes, both big and small. Here’s a preview of some of the most exciting ones. The full changelog will be released when the patch goes live.

Key Fixes:
  • FSR 3.1 Frame Gen on Nvidia GPUs Now Enabled
  • Excessive flickering when using FidelityFX Frame Generation on Nvidia GPUs
  • Several client crashes, including the crash with the error message GameThread timed out waiting for RenderThread after 120.00 secs
  • Doors incorrectly shown as closed when another player opened them
  • Flickering lights inside buildings
  • Players unable to join the squad leader's server under specific circumstances
  • Squad chat sometimes failing to work after joining a server
  • Squad invitations sometimes failing to create a squad
  • Duplicate voice audio when squad mates are near each other
  • Loud sound or loss of audio when other players are connecting or disconnecting from voice chat

[h3]You can find the specific steps for testing in the following FEEDBACK FORM. Please read the instructions carefully and fill it out once you are done with the playtest.[/h3]

Useful information:

[h2]Available servers:[/h2]
  • EU West
  • US East
  • US West

[h2]Mode:[/h2]
  • Warfare (PvEvP)

In this Public Experimental, you will have your live server progression from this Wednesday, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.

If you encounter a crash, please turn on GPU Debugging in the game settings.

[h2]How do you join the public-experimental branch?[/h2]
  1. Go offline and online in Steam (via the Steam tab in the upper left corner).
  2. Right-click on Gray Zone Warfare and select "Properties."
  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server
  4. Update the game.

The Public Experimental servers will be open for a few days.

We appreciate your help and are grateful for your patience and support as we work on delivering you our vision for Gray Zone Warfare.

Every Move Matters,
MADFINGER Games Team

Hotfix 0.2.0.5 Now Live - Changelog

Hey, GZW Community,

Hotfix 0.2.0.5 is now live on the public branch.

Changelog


[FIXED] Bodies no longer disappear under certain circumstances
[FIXED] Vendors can no longer be locked by decreasing reputation
[IMPROVED] Hit registration on distant AI NPCs
[IMPROVED] Server logic to improve spongy, slow-reacting AI NPCs
[IMPROVED] Server reconnection logic after crashing

Update Now


The new version of Gray Zone Warfare is now available! If the update option doesn’t appear, restart Steam.

To all the currently deployed PMCs: Return to your FOBs and end expeditions safely to secure progress before updating.

Servers running version 0.2.0.4 will shut down at 04:00 AM ET/10:00 AM CET, after which you will be kicked if you do not update your game version.

We appreciate your support and feedback.

If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new

Every Move Matters,

MADFINGER Games Team

Hotfix 0.2.0.4 Now Live - Changelog

Hey everyone,

Hotfix 0.2.0.4 is now live on the public branch.

Changelog


[ADJUSTED] Conditions for boss respawns against long respawn times
[FIXED] Certain AI spawn attempts causing server crashes
[FIXED] AI NPCs occasionally dashing between locations
[REDUCED] AI moving between two vertical locations as if by teleporting

Update Now


There is no server maintenance. All PMCs are advised to return to their FOBs and safely end expeditions to secure progress and update to the latest version (restart Steam if you don't see an Update option).

Servers running version 0.2.0.2 will shut down at 09:00 AM ET/3:00 PM CET.

We appreciate your support and feedback.

If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new


Every Move Matters,

MADFINGER Games Team

Hotfix 0.2.0.3 - Rollback

Hey everyone,

We're reverting to version 0.2.0.2 due to increased reports of server crashes.

AI rebalancing remains unchanged. Please sign out in your FOB and restart Steam if the update isn't visible.

We will roll out the AI Boss Spawning fix as soon as possible.

Thank you for your patience as we investigate.