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Gray Zone Warfare News

Patch 0.2.4.0 Live for Testing



Hey, GZW Community,

Patch 0.2.4.0 is now live on the public-experimental branch for testing.

This patch addresses several key issues reported by the community, including AI shooting through walls, AI sprinting unnaturally fast to cover, problems related to repairs, crash fixes, and more.

We’d really appreciate your participation — your feedback is critical in deciding whether these fixes make it to the live branch.

Changelog:


[h2]Crash fixes[/h2]
  • Fixed a crash caused by unplugging a microphone while no other audio input was connected to the player's PC
  • Fixed a crash on the vendor trading screen
  • Fixed a crash caused by a very specific chain of events - by removing critical weapon parts from a weapon that is currently equipped on a player in a coma and then using the weapon

[h2]Bug fixes[/h2]
[h3]Gameplay[/h3]
  • Fixed an issue which caused a player's latest body to become unlootable if the player disconnected from the game after dying
  • Fixed a rare issue that allowed players revived from a coma to use an incomplete weapon (and cause a crash)

[h3]AI[/h3]
  • Fixed an issue that allowed AI NPCs to track and shoot players without a direct line of sight (a.k.a. see them through walls)
  • Fixed an issue causing the AI NPCs to change speed when running to cover abruptly

[h3]Repairs[/h3]
  • Fixed an issue causing players to be unable to toggle a tactical device on or off after repairing a weapon
  • Fixed a rare issue where players were unable to sell weapon parts after repairing a weapon
  • Removed the repair button from the item detail window of items without durability

[h3]UI[/h3]
  • Fixed the latency calculation on the latency warning icon to only measure actual connection latency as intended
  • Fixed a rare issue causing players to be unable to attach a weapon part to a weapon by dragging it directly into a weapon slot

[h3]Tech[/h3]
  • Fixed a memory leak, which might result in excessive VRAM usage after re-entering the game
  • Increased the reconnection grace period to 10 minutes. Players will now have more time to reconnect to the game before their character is reset.


[h2]STEPS FOR TESTING & FEEDBACK FORM: https://forms.gle/wN37j8QwGJBgBEmF8 [/h2]
Please read the instructions carefully and fill it out once you are done with the playtest.

[h2]Available Regions:[/h2]
  • EU West
  • US East
  • US West

[h2]Modes[/h2]
  • Warfare (PvEvP)
  • Joint Operations (PvE)

In this Experimental, you will have your live server progression, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.

If you encounter a crash, please turn on GPU Debugging in the game settings.

[h2]How to join?[/h2]
  1. Go offline and online in Steam (via the Steam tab in the upper left corner).
  2. Right-click on Gray Zone Warfare and select "Properties."
  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select the "public-experimental" branch.
  4. Update the game.

Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days.

We appreciate your help and are grateful for your support!

MADFINGER Games Team

Watch the Optimization & QoL Dev Stream on VOD

Hello, everyone,

Get a closer look at what’s coming in Gray Zone Warfare: Winds of War (Update 0.3) in our latest Dev Stream, now available on VOD.

Our Tech Director Johanny Clerc-Renaud kicked things off with a look at the optimization work behind Gray Zone Warfare. Learn about the unique challenges of tuning a complex, large-scale game like GZW — and how we’re pushing performance forward in upcoming updates:

[previewyoutube][/previewyoutube]

Then, Game Designers Marek Mündl and Petr Cihelka took over to walk through (almost) all of the Quality of Life improvements arriving with Winds of War — from smoother game flow to long-requested community features. Watch now:

[previewyoutube][/previewyoutube]

Join our official Discord server & let us know your thoughts about the news: discord.gg/grayzonewarfare

Every Move Matters,

MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

Apply Now for the GZW: Winds of War Experimental Test (NDA)



Hello, GZW Community,

We’re excited to invite you to the Experimental Test for the Winds of War Update (0.3).

Your feedback will be essential in helping us deliver a smoother, more refined launch experience.

[h3]Sign Up Here:
👉 https://forms.gle/c1jPXnCsSQGTWvT16 👈[/h3]

[h3]Important Info:[/h3]
  • This work-in-progress build won’t include all final features or content.
  • Participation requires signing a Non-Disclosure Agreement (NDA) — sharing content, impressions, or details from the test is not allowed.

[h3]Timeline:[/h3]
  • The Experimental Test is scheduled for April 2025.
  • We’ll share the exact date and notify selected participants via our official Discord server.
  • Please note that the selection process may take a few weeks.

[h3]Selection Criteria:[/h3]
  • Testers will be selected primarily based on PC specifications to ensure a variety of hardware is represented.
  • Supporter Edition owners and dedicated testers who regularly provide valuable feedback will be prioritized.


Thank you for your continued support — we can’t wait to take this next step together!

MADFINGER Games Team

Devlog #8: Game Flow & Quality of Life in Winds of War

Hello, GZW Community,

The Winds of War update is landing this spring, and it’s packed with significant additions for both PvP and PvE players. We kicked things off with our Roadmap Reshaped stream, spotlighting some of the biggest changes—and there’s still plenty more to share.

Your feedback has played a key role in shaping our direction. In this devlog, we’re diving into Game Flow and Quality of Life improvements—meaningful upgrades that fundamentally enhance your experience in Lamang.



Game Flow Improvements


[h3]MANAGE TASKS WHILE DEPLOYED[/h3]
No more constant trips back to base — you can now accept and deliver tasks directly in the field. To pick up or hand in task items, use the newly added Combat Outposts (COPs): capturable strategic points you can conquer and use for respawning and restocking.

[h3]CHOOSE YOUR RESPAWN POINT - BASE OR THE NEAREST COP[/h3]
After death, you can respawn at the nearest COP held by your faction or back at base, allowing you to jump back into action or retreat.

[h3]SHARE KILL COUNT FOR ELIMINATION TASKS IN SQUADS[/h3]
Elimination tasks now track squad-wide progress — as long as you stay close, every kill counts, even from squad members who don’t have the task active.

[h3]PROGRESS THROUGH THE STARTER TOWN MORE QUICKLY & SMOOTHLY[/h3]
We’ve reworked the early-game flow, making the progression faster and more engaging.

[h3]ENJOY A MIX OF REWORKED AND NEWLY ADDED TASKS[/h3]
You’ll notice a mix of overhauled and newly added tasks, bringing better pacing, variety, and clarity. Updated tasks will be marked, so you’ll know exactly what’s changed.



Quality of Life Improvements


[h3]PLAY GZW IN YOUR LANGUAGE[/h3]
We’re introducing the first iteration of localization support for the following languages: German, French, Portuguese (Brazilian), Spanish, Italian, Polish, Czech, Turkish, Chinese (Simplified), Korean, and Japanese.
Localization will continue to improve over time, and we may add more languages in the future. We’ll keep the community updated as we move forward.

[h3]ENGAGE WITH MORE REACTIVE AI ENEMIES[/h3]
Fighting AI enemies is about to feel more immersive with new injury reaction animations. They'll now check their wounds, limp when critically injured, react to flashbangs, and even get stunned if they survive a headshot. This gives you real-time feedback in the heat of combat and helps level the playing field.

[h3]LEARN VALUABLE INFORMATION ABOUT INJURIES[/h3]
Injuries are now broken down in greater detail on the Health Screen for both your character and dead bodies. You’ll be able to identify whether the damage came from a knife, barbed wire, firearm, or a mix of sources.

If hit by a firearm, the screen will display the shot’s direction, exact projectile type, and armor penetration details.

All this information helps you understand what went wrong, better prepare for your next fight, and even infer the playstyle of the enemy who left the trail behind.

[h3]PROGRESS WITH A REBALANCED VENDOR SYSTEM[/h3]
To encourage more thoughtful and rewarding progression, we’re adjusting vendor inventories, stock levels, and the availability of items based on task completion. You’ll start with more basic gear and build up your arsenal over time, giving each upgrade a stronger sense of achievement. We’re also introducing a fourth Vendor Level, unlocking even more options as you advance.

[h3]SORT YOUR LOCKER[/h3]
In addition to packing, you can now sort your locker by item type, making it easier to keep your gear organized.



[h3]MAKE BETTER USE OF CONTAINERS AND ACQUIRE NEW TYPES[/h3]
You can now store your items (such as grenades or weapon parts) in newly added container types. We've also rebalanced existing container sizes and tweaked how and where you obtain them, making inventory management more practical and efficient.



[h3]USE SCOPES AND SIGHTS MORE SEAMLESSLY[/h3]
We’ve implemented smooth scope zooming to make aiming more natural and comfortable. Additionally, scopes and sights now appear closer to your view, enhancing authenticity and immersion in combat.



[h3]IDENTIFY FRIENDLIES FASTER[/h3]
Faction members are now wearing armbands, which makes it easier to identify allies quickly and reduces accidental team kills during intense fights.



[h3]CHOOSE TO RESPAWN WHEN STUCK WITH NO WAY OUT[/h3]
If you get stuck in a problematic spot, you can respawn manually. We're also actively working on fixing those map areas to reduce the chances of this happening in the first place.

[h3]SHOOT THE LIGHTS[/h3]
Yes, the first iteration of light destruction is finally here — you can now shoot out lights in select locations, opening up new opportunities to move stealthily and outmaneuver your enemies under the cover of darkness.



[h3]TAKE CARE OF YOUR DAMAGED GEAR—NOW IN A MORE REALISTIC WAY[/h3]
Durability loss and the repair system are being overhauled. We're removing automatic durability loss upon death or coma. Instead, weapons will now degrade slowly through use — and much more significantly when hit by bullets.

The expanded repair system introduces several options to maintain your gear. You’ll need to choose between a slower repair method (during which the item remains unusable) or newly added repair kits that restore items instantly.

The system will continue to be balanced and refined in future updates.



[h3]REPORT BUGS DIRECTLY IN-GAME[/h3]
You can now report both players and bugs through a dedicated in-game form. This makes it quicker to share issues, helps us improve the game, and foster a healthier community.

[h3]SHARPEN YOUR AWARENESS WITH IMPROVED AMBIENT AUDIO[/h3]
We’ve made several tweaks to in-game audio, including lowering the volume of fauna and waterfalls, to create a more balanced and immersive soundscape.

[h2]The Road to Release[/h2]

Many of these improvements come straight from your feedback — and we can’t wait for you to see how they elevate your experience in Lamang.

That said, we’re just getting started. There’s still plenty more to reveal in the Winds of War update. As we get closer to launch in the coming months, we’ll continue to share new features and give you a look behind the scenes at our progress. The team will be pushing hard all the way to release.

Share your thoughts—and stay tuned. More exciting news is coming, with our next devlog focused on gear and weapons.

Every Move Matters,
MADFINGER Games Team

Join the Optimization & Quality of Life Stream

Hello, GZW Community,

This week’s Dev Stream is one you won’t want to miss. Tune in this Thursday at 6 PM CET / 12 PM ET on Twitch.

We’ll be joined by Johanny Clerc-Renaud, our Tech Director, for an in-depth look at the optimization process and overall game performance. Hear directly from the source about the ongoing work to bring Gray Zone Warfare to as many PCs as possible.

Later in the stream, we’ll welcome back the game’s designers to unveil some of the most anticipated Quality of Life improvements coming in the Winds of War update (0.3).





Mark your calendars—it’s going to be a good one. We look forward to seeing you during the stream and hearing your thoughts.

Stay tuned,

MADFINGER Games Team