Forensic Friday 58: REFRAMING AS A STORY GENERATOR, A PRE-LIFE CRISIS

Originally posted by Friday
Hey everyone! Forensic Friday is a bit late, but we're in a transition week as we onboard new developers and reorganize tasks. Exciting changes ahead! We're shifting from a traditional game to a story generator, aiming for a serious sprint from January to March.
We're changing our workflow with the team growing. Moving to an "agile" approach, breaking down tasks into smaller, atomic ones. This allows flexibility and hopefully reduces burnout. Multiple features can be worked on simultaneously, making us more efficient.
I've been focusing on completing crucial features for the game, encountering a bug with anomaly transport vessels. Also, introducing the EATS classification cube for anomalies to communicate their properties quickly. A shift in game design focus—now we're emphasizing the game as a story generator, impacting future design decisions.
This change in perspective is inspired by a GDC talk by Tynan Sylvester. Our goal is to combine the compelling gameplay of Prison Architect and the story-generation potential of Rimworld. The game should evoke diverse emotions in characters, creating loss and conflict for a compelling story.
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https://store.steampowered.com/app/2483140/Containcorp/