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Containcorp News

v0.1.8

  • [p]Closing menus no longer unpauses game[/p]
  • [p]Fixed crash when opening bar chart displays[/p]
  • [p]Reduced size of modal button options[/p]
  • [p]Added pages to delivery store[/p]
  • [p]Option save buttons are now disabled during saving[/p]
  • [p]Fixed issue with goal progress not being calculated properly[/p]
  • [p]Appliance satisfaction goal no longer counts unplaced tiles[/p]
  • [p]Fixed bug with double placing walls[/p]
  • [p]First grant is accepted immediately on entering new save[/p]
  • [p]Added sound effect for when a contract goal is met[/p]
  • [p]Added button to assign anomaly to cell from transport box inspector menu[/p]

v0.1.7

  • [p]Stair top sprite now visible on higher z levels.[/p]
  • [p]Fixed the issue with nuggets infinitely falling down ladders[/p]
  • [p]Fixed issue with spooky action at a distance concerning nugget jobs[/p]
  • [p]Fixed graves[/p]

v0.1.6

  • [p]Vehicle no longer appear on incorrect z levels when spawning in[/p]
  • [p]Tick process now catches errors with running ticks, in cases where tickers are made invalid or removed from memory[/p]
  • [p]Reduced some text sizes[/p]
  • [p]Removed "Build Roof" order[/p]
  • [p]Fixed issue with anomaly UI icon position[/p]
  • [p]Changed the colour of the anomaly ui icon to brighter yellow[/p]
  • [p]Fixed anomaly containment grant not being completable[/p]
  • [p]Fixed terms in some event descriptions[/p]

Containcorp Visual/Gameplay Overhaul - v0.1

[p]> Rebuilt user interface from the ground up[/p][p]> Added WIP campaign mode[/p][p]> Added various QOL features[/p][p]> Redesigned construction gameplay[/p][p]> Optimised game for large sites[/p][p]> Added helicopters[/p][p]> Fleshed out S-0010[/p][p]> Added localisation support[/p][p]> Added machine translations for non-English languages[/p]

Containcorp Overhaul Complete... it only took 6 months...

[p]After 6 months of what could only be called "very arduous work" (I burnt out multiple times), it's eventually.[/p][p][/p][p]"Done" is a nebulous term because the game is never really done. There bugs. There are design issues. There are 6 months' worth of content that needs adding. But perfection is the enemy of progress.[/p][p][/p][p]I'll be pushing patches to fix bugs, but for the most part. I just want to start adding anomalies and getting the game some meat on its bones, because currently it's sort of lacking in the anomaly department.[/p][p][/p][p]And that's the entire point of the game...[/p][p][/p][p]So anomalies will be coming thats for certain.[/p][p][/p][p]The major changes in the overhaul are as follows.[/p]
[p] Completely new artstyle[/p]
[p][/p]
[p]Completely new UI[/p]
[p][/p]
[p]Many gameplay changes and vocabulary changes[/p]
[p][/p]
[p]Lore and aesthetical changes i.e. new/fresh creative direction[/p]
[p][/p]
[p]Lots of Optimisations[/p]
[p][/p][p]Umm. That's probably it. Also, machine language support. A couple of languages are supported. I am hoping that community translations can improve them.

Anyway, not much else to say, other than check out the new demo and report bugs. Also, join the Discord and scream at me to add things, it keeps me motivated. Something I have been struggling to keep in recent weeks.[/p][p][/p][p]The game may or may not release into early access in late October. Depends on whether we get a publisher or not. So basically, I am saying, the game will release in October, most likely. I always preferred to go down the self-publishing route, and I have a feeling that's where it's headed.

To stop this becoming a ramble, I'll leave it here.[/p][p]Play the demo!
Bai.[/p][p]-RiskofRuin[/p]