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ASTRA: Knights of Veda News

Special Director’s On-Time Login Event



Masters of the Book,

In light of the inconveniences you've experienced, we have prepared a special On-time Login Event as a gesture of apology.

From April 24, if you log in during the event period each day for 8 days, you can receive up to '1,600 Starstones' as a gift.

[h2]■ Login Period and Gifts[/h2]



Day

Time

Rewards



Day 1

4/24 2:00 AM ~ 4/25 1:59 AM PDT
4/24 9:00 AM ~ 4/25 8:59 AM UTC

200 Starstones



Day 2

4/25 2:00 AM ~ 4/26 1:59 AM PDT
4/25 9:00 AM ~ 4/26 8:59 AM UTC

200 Starstones



Day 3

4/26 2:00 AM ~ 4/27 1:59 AM PDT
4/26 9:00 AM ~ 4/27 8:59 AM UTC

200 Starstones



Day 4

4/27 2:00 AM ~ 4/28 1:59 AM PDT
4/27 9:00 AM ~ 4/28 8:59 AM UTC

200 Starstones


Day 5

4/28 2:00 AM ~ 4/29 1:59 AM PDT
4/28 9:00 AM ~ 4/29 8:59 AM UTC

200 Starstones



Day 6

4/29 2:00 AM ~ 4/30 1:59 AM PDT
4/29 9:00 AM ~ 4/30 8:59 AM UTC

200 Starstones



Day 7

4/30 2:00 AM ~ 5/1 1:59 AM PDT
4/30 9:00 AM ~ 5/1 8:59 AM UTC

200 Starstones



Day 8

5/1 2:00 AM ~ 5/2 7:59 AM PDT
5/1 9:00 AM ~ 5/2 02:59 PM UTC

200 Starstones



[h2]■ Notes[/h2]
- Login rewards can be received only if there is a record of logging into the game after signing in during the event hours.
- Rewards are delivered via in-game mail, and mails are stored for 7 days, so please ensure to collect them within this period.
- For more detailed information and precautions regarding the event, please refer to the <Event Policy>.

Director's First Update on Future Plans Pt. 2



Hello, Masters of the Book, this is Youngmo Kim, Director of ASTRA: Knights of Veda.
We sincerely appreciate your love and enjoyment of ASTRA: Knights of Veda, despite its various shortcomings. We apologize for the delay in our communications through developer's notes, as our priority has been to address urgent issues. Today, I'd like to provide further details that were not fully covered in my initial letter.


[h2]Frequent Feedback on the Balance of Knights of Veda[/h2]
After the adjustment of the [Ignore DEF(%)] stat on April 18, we are preparing for further stat adjustments on May 2. We ask for your understanding in advance and aim to provide an early explanation of these adjustments.
Many of you have commented on the change to the [Ignore DEF(%)] value on April 18. High-level players, who primarily farm mobs with high defense (higher levels and grades), have found that [Ignore DEF(%)] provides up to three times greater efficiency than [Attack Power(%)], reducing the value of other options. This imbalance necessitated a prompt revision.

It was a necessary step to refine the balance of current and future Knights of Veda and their equipment. However, the significant adjustments disappointed many players, and we sincerely apologize for not explaining these changes adequately beforehand.
As previously mentioned, when a specific stat or capability becomes overly dominant, it undermines the relevance of other options, making rebalancing necessary. Ideally, these issues should have been identified and addressed during testing. We apologize for this oversight and assure you that we are committed to preventing similar issues in the future.

[h2]Upcoming Adjustments on May 2:[/h2]
The issue where the stat increase of the [Elemental ATK] on rings was inadvertently set to half of the intended amount will be corrected.
Additionally, a problem where the [Movement SPD] and [ATK SPD] stats were not being properly combined will also be fixed.
For rings increasing in [Elemental ATK], the base value for [ATK] was initially set to double that of [Attack Power], but the stat increase was mistakenly set to match that of [ATK]. This will be corrected to reflect the intended design of doubling the stat increase of [ATK].

Unlike [ATK], [Elemental ATK] does not benefit from the [ATK(%)] option, hence it has a higher base value. If [ATK(%)] is kept below a certain threshold, [Elemental ATK] proves to be more efficient, and if it is above that, [ATK] becomes more efficient.

[h3]Cap Limitations:[/h3]
Furthermore, we will implement caps on the stats for [Guard Rate] and [Reduce Veda Energy Consumption]. The cap for [Guard Rate] will be set at 80%, and for [Reduce Veda Energy Consumption], it will be 30%.

[Guard Rate] is an option available only to Knights of Veda who have 'guard' type heavy attacks. These knights inherently possess a certain level of [Guard Rate], making it one of the easier stats to enhance. While achieving 100% is relatively simple, at this level, guarding consumes no stamina, which could lead to unexpected behaviors and problems in various content, hence the need for adjustment.

Considering the limited number of knights that can use the [Guard Rate] stat and to maintain competitiveness with other option stats, we have decided not to significantly reduce its effectiveness. Instead, we are setting a cap at 80%, allowing Masters of the Book to select this stat up to the cap or choose other options as needed.

As for the [Reduce Veda Energy Consumption] stat, setting it to 100% could prevent any Veda Energy usage, which might lead to unintended gameplay issues. Exceeding specific thresholds could also undermine the effectiveness of other game mechanics like 'Sync Rate,' 'Skill Effects,' and 'Relic Set Options.' To avoid these issues, we've decided to cap this stat at 30%. We understand that reaching this cap may be difficult for some players, but maintaining a balanced and diverse strategic environment is crucial for enhancing the gameplay experience.

Furthermore, we will proceed with balance adjustments for specific Knights of Veda in the upcoming May 2 update. Details of these adjustments will be provided in the patch notes. Our aim is to minimize the frequency of balance changes and to focus more on buffs rather than nerfs to ensure a fair and enjoyable game environment for all players.

[h3]Xanthia[/h3]
  1. Cooldown for teleportation (dodge) will be reduced.
  2. The damage from the normal skill "Law of Gravity" and Signature Skill "Event Horizon," was previously distributed evenly, will now be segmented into early, mid, and late stages. The initial damage will be more potent, decreasing as it progresses to the later stages.


[h3]Albert[/h3]
  1. The base damage threshold on Defense-based Knights will be adjusted to increase the damage ratio (applies to all Knights of Veda with Defense-based damage)
  2. The third strike of “Power of Earth” (normal attack) will be changed to defense-based damage.
  3. The Veda Energy cost of the Signature Skill “The Roar of the Golden Lion” will be reduced.


[h3]Atterisee[/h3]
  1. Cooldown for teleportation (dodge) will be reduced.
  2. Roll, Roll, Roll! (Normal Skill) - When the animated bear charges, the interval between hits will be reduced, allowing it to push targets more effectively. Damage during the charge will be adjusted accordingly.
  3. The Strong Attack charge time will be reduced, and a movement speed reduction effect will be added.
  4. Research Pays Off (Signature Skill) will have the “Reduce Incoming Heal” replaced with “Decreased Defense”.
    Before: (1) Reduces ATK, (2) Reduce Incoming Heal, (3) Reduce All RES
    After: (1) Reduces ATK, (2) Reduce DEF, (3) Reduce All RES
  5. The duration of debuffs granted by “Research Pays Off” will be increased.


[h3]Lucian[/h3]
  1. “Holy Sword of Blessing” (Normal Skill) will have its cooldown reduced and its duration increased.


Andrei
  1. The range of “Red Meteorite” (Normal Skill) and “Narcissistic Flame” (Strong Attack) will be increased.
  2. The damage of “Red Meteorite” (Normal Skill) and “Narcissistic Flame” (Strong Attack) will be increased.


[h3]Yanko[/h3]
  1. Scaling for “Mechanic Arrow” (Basic Attack) will be increased.
  2. Scaling for “Weakness Calculation” (Strong Attack) will be increased.


Orlik
  1. The base damage threshold on Defense-based Knights will be adjusted to increase the damage ratio (applies to all Knights of Veda with Defense-based damage.
  2. The third strike of Orlik’s Strong Determination (Normal Attack) will be changed to Defense-based damage.


[h3]Leon[/h3]
  1. The base damage threshold on Defense-based Knights will be adjusted to increase the damage ratio (applies to all Knights of Veda with Defense-based damage.
  2. The third strike of Leon’s “Justice!” (Normal Attack) will be changed to defense-based damage.


Additionally, since launch, many Masters of the Book have enjoyed participating in Arena, and we have been closely monitoring the sentiment that Melee Knights of Veda are at a disadvantage compared to ranged Knights of Veda. The matches between melee and ranged are finely balanced, with the low stagger and tenacity of ranged Knights vs the high stagger and tenacity of melee ones playing a key role in balancing between the two. However we are aware of the disadvantages that melee Knights of Veda can run into, especially when facing highly specialized and effective ranged knights in the active 3v3 arena.

Currently, we are balancing the tenacity values of melee Veda Knights, and we are considering reducing the duration of stagger when it occurs repeatedly upon being hit. We are striving to obtain balanced test results, and update as quickly as possible.
Once again, we feel a heavy responsibility for not predicting these situations earlier, and apologize for any inconvenience caused.

[h2]The 50/50 Issue[/h2]
We’ve received a lot of feedback regarding the topic of the 50/50 not being shared across pickup character banners. The development team heavily underestimated the impact that having this focused on one character instead of both would have. We have listened to your feedback, and the 50/50 will be shared across multiple banners starting from the May 2 update.

[h2]Inconvenience associated with forming parties[/h2]
We plan to introduce an automatic matching feature to streamline party formation without needing friend requests, allowing for quick re-invitations of previous party members. We aim to launch this update by May 16 and will provide a detailed schedule in due course.
We sincerely apologize for any shortcomings and assure you of our commitment to continually enhancing the game. We are dedicated to promptly addressing your feedback and understand the frustration and disappointment caused by ongoing issues and balance adjustments.

To address this, we have prepared a small login event as follows:
From April 24 to May 2, participants will receive 200 Starstones daily, amounting to a total of 1,600 Starstones over the eight days.
Thank you for your understanding and support.
Best regards,
Youngmo Kim

Director's First Update on Future Plans



Hello, Masters of the Book. I'm Youngmo Kim.

Entering the third week following the launch of ASTRA: Knights of Veda on April 2nd, I want to emphasize that delivering excellent content and service remains our utmost priority. Despite our efforts, both the development team and our publishers HYBE IM acknowledge there have been shortcomings, particularly in addressing user inconveniences and our communication.

We are committed to attentively listening to every piece of feedback provided by our players on Discord and other community platforms. While we wish to respond to everyone's feedback individually, some responses and decisions require more time, and we apologize for any delays in communication.

We apologize for the recent update that decreased the efficiency of the ignore-defense option and reduced the capabilities of Capecchi. We understand this has caused significant frustration for users who invested time and resources into developing their characters. In a game where collecting characters is key, it is our responsibility to ensure thorough testing, and we regret that we fell short.

We will issue further details on the adjustments to character balance, options, and stats through an additional developer's note this week. Unlike previous practices, we will provide these details well in advance of the next update, ensuring there's ample time for community feedback.

An upcoming developer note will also address the heavily discussed topic of the Character rate-up events, and the potential improvements we can make to them.

Additionally, the upcoming developer's note will address the frequently discussed topics of the 50/50 system on the Event Call of the Stars and potential improvements we can make to it.

Actions speak louder than words. We are committed to addressing the areas of discomfort you've experienced and will continue to make visible improvements, even if progress seems slow at times. We promise to do our utmost with all the resources at our disposal.

This coming update on April 25th will focus on implementing changes based on the continuous feedback we've received. We are always doing our best to improve your experience with each update we roll out.

The maximum number of shoes will be increased from 160 to 240, and the recharge time for one shoe will be reduced from 8 minutes to 6 minutes. The support Knights will also be modified, bringing the level range from -5 to +2 up to -5 to +5.

We also intend to make some changes to Veleno, the Knight of Veda added last week.

  • Regular attacks and signature skills will be modified so she doesn’t track backwards.
  • The projectile range of Veleno’s strong attack will increase by 33%.
  • Veleno’s Strong attack will penetrate one target when charged to the second stage.
  • During Auto-battle, the Knight of Veda 'Veleno' will maintain a certain distance from the target and use normal skills.


Changes to Option Stats:
  • The baseline value for DoT damage will increase by a factor of 2.33 compared to its previous value (Example: 9%>21%).


Additionally, there are a lot of things that we can improve on, such as the shortcomings of the party system, lack of content, insufficient on-time rewards and the lack of events. We want to make corrections and improvements as quickly as possible, but we will prioritize the most important issues and then work through everything sequentially.

We’re working hard to prepare announcements of major content updates that we have planned for the future, and once we’re ready, we will make sure to announce it without hesitation.

Once again, I apologize for the shortcomings of ASTRA: Knights of Veda so far, and we want to ensure that we can live up to your enthusiasm for the game.

Thank you

April 19 00:00 AM PDT/ 10:50 AM UTC Hotfix Patch #2 Details



Masters of the Book,

A hotfix patch has been released to address certain issues. Please make sure to reconnect to the game in order for this patch to apply.

[h3]■ Patch Details[/h3]
- Period: 4/19 03:50 AM AM PDT
4/19 10:50 AM UTC
- Patch Details
- Fixed an issue where the Trial Knights available in the event “Special Supply Delivery Operation” event would be seen when checking the Veda’s Nightmare information window.
- Fixed an issue where clicking ‘Continue’ in the Tower of Trials 3rd Room window would not allow players to progress.
- Fixed an issue where the amount of Hero’s Shoes displayed as 0 in the return popup after completing the battle for the 'Adventure Level 7 Ascension Quest.

[h3]■ Note[/h3]
- If Masters of the Book have different patch versions while playing together (through Co-op/Arena), unexpected issues may occur. Please make sure you have downloaded the update before playing the game.

We will continue to provide a more stable gaming experience.
Thank you

April 19 07:37 AM (UTC) Hotfix Details



Masters of the Book,

A hotfix patch has been released to address certain issues. Please make sure to reconnect to the game in order for this patch to apply.

[h3]■ Patch Details[/h3]
- Period:
4/19 12:37 AM AM PDT
4/19 07:37 AM (UTC)
- Patch Details
- Correction of an issue where Weathered Alchemy Stones could not be acquired in the 'Forgotten Mine'
- Fix for intermittent character freezing in Chapter 7, Stage 12.
- Correct the display errors in auto-battle guide descriptions and videos.
- Adjustment to ensure that probability details are displayed in English, not Korean, when the primary language is set to English and the '%' button is clicked in the 'Event Call of the Stars: Black Sun' and 'Exclusive Weapon Call of the Stars: Whisper of the Stars' screens.

[h3]■ Compensation[/h3]
- Weathered Alchemy Stone: 80 pieces
- Collection Period:
Friday, April 19, 2024 12:37 AM - April 21, 2024 07:59 AM (PDT)
Friday, April 19, 2024 07:37 AM - April 21, 2024 02:59 PM (UTC)
DISCORD 용: ~
- Mail containing rewards related to the Forgotten Mines will be kept for 7 days.
- Please make sure to log in to the game during this time to claim your reward.
- If you don't see your reward in your mailbox, please try logging into the game again.

[h3]■ Note[/h3]
- If Masters of the Book have different patch versions while playing together (through Co-op/Arena), unexpected issues may occur. Please make sure you have downloaded the update before playing the game.

We will continue to provide a more stable gaming experience.
Thank you