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NEO Scavenger News

Today Only: NEO Scavenger Only $3.50 at chrono.gg!

Folks! For the next 23 hours, NEO Scavenger is available at chrono.gg for only $3.50!



Deal ends at 9am Pacific, June 12th!

So the Mobile Trailer's Coming Along Nicely :)

Hey Folks! Sorry for the several days of missing devlog. I was on an important business trip. And by "business," I mean this:


Research!

Braving 45°F (7°C) Vancouver rain in nothing but a hospital gown and pink flip flop, we set about filming the new NEO Scavenger mobile trailer. Let me just say, I have a newfound appreciation for what Philip Kindred must go through in every early game. And what's more, how a film production works!

Digital Cyclops ran the production up in Vancouver, and did an amazing job. Especially considering the cold, rainy conditions! And what's more, they brought in Dalias Blake to play the veteran scavenger! You'll see soon enough how imposing this man can be, decked-out in layered attire and strapped with tools and optics for the wasteland. He had some great suggestions about the various shots, as well.

The footage is currently being uploaded to Josh for editing, and he's already lined up none other than @WritNelson and @ElConquistadork to do VO.

That's right folks. This trailer is going to be a pretty stark contrast to my first, game-footage-only trailer back in 2012.

I'm pretty psyched!

So the Mobile Trailer's Coming Along Nicely :)

Hey Folks! Sorry for the several days of missing devlog. I was on an important business trip. And by "business," I mean this:


Research!

Braving 45°F (7°C) Vancouver rain in nothing but a hospital gown and pink flip flop, we set about filming the new NEO Scavenger mobile trailer. Let me just say, I have a newfound appreciation for what Philip Kindred must go through in every early game. And what's more, how a film production works!

Digital Cyclops ran the production up in Vancouver, and did an amazing job. Especially considering the cold, rainy conditions! And what's more, they brought in Dalias Blake to play the veteran scavenger! You'll see soon enough how imposing this man can be, decked-out in layered attire and strapped with tools and optics for the wasteland. He had some great suggestions about the various shots, as well.

The footage is currently being uploaded to Josh for editing, and he's already lined up none other than @WritNelson and @ElConquistadork to do VO.

That's right folks. This trailer is going to be a pretty stark contrast to my first, game-footage-only trailer back in 2012.

I'm pretty psyched!

NEO Scavenger Is Officially Updated to v1.15

NEO Scavenger is now officially updated to v1.15! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.15 on all sites. The "test" links are no longer necessary, and have been removed for now.

This updates the following builds:



New changes include:

  • Fixed a bug that caused misplaced/missing items and camps when autosave is enabled.


It's not a big patch, but based on feedback so far, it solves a couple of really annoying autosave bugs. It definitely seems to have solved missing camp item issues. And whether coincidental or not, the number of corrupt save reports seems to have dropped as well.

It seems to be a net improvement, in any case, so it's finally time to make it official.

As always, if there are any issues with the new build, let me know on the forums!

NEO Scavenger Is Officially Updated to v1.15

NEO Scavenger is now officially updated to v1.15! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.15 on all sites. The "test" links are no longer necessary, and have been removed for now.

This updates the following builds:



New changes include:

  • Fixed a bug that caused misplaced/missing items and camps when autosave is enabled.


It's not a big patch, but based on feedback so far, it solves a couple of really annoying autosave bugs. It definitely seems to have solved missing camp item issues. And whether coincidental or not, the number of corrupt save reports seems to have dropped as well.

It seems to be a net improvement, in any case, so it's finally time to make it official.

As always, if there are any issues with the new build, let me know on the forums!