1. Logiart Grimoire
  2. News

Logiart Grimoire News

Addition of BGM, further new puzzles, and additional languages have been decided

The following elements have been decided to be added to the completed version scheduled for release in March 2024!

  • Implementation of ‘French’, ‘Italian’, ‘Spanish’, ‘German’, ‘Chinese (Traditional)’, ‘Chinese (Simplified)’, ‘Brazilian Portuguese’, and ‘Korean’.
  • Implementation of 69 new puzzles. (The number will change in the future depending on the results of the campaign)
  • Implementation of emotive voices for Emil.
  • Implementation of BGM customization function in the options screen.
  • Addition of 4 new BGMs.
  • Enrichment of the puzzle screen and collection screen.


The campaign is still ongoing.
If you are interested, please join us!

Please check this article for details.
https://x.com/Jupiter_JP1/status/1731506622428778505?s=20

--------------------------------------------

You can check for other information that we haven’t announced in the community from various SNS! We would appreciate it if you could follow us!

X(Twitter)

Instagram

Facebook

【A letter from the development team】 Vol.15

Hello, everyone.
I am 【N】 from the Logiart Grimoire development team!

I will answer the questions we received from our users this time!
Thank you for your questions!

[Question]
1.Are there particular themes or subjects that the Jupiter puzzle designers enjoy the most?
2.And can you share any more insight into how the puzzles are made?
3.Are there examples of puzzles that don't work?


First, I’ll answer your first question!
At Jupiter, there are many puzzle designers, each with their own favorite themes and motifs. The puzzle designer for this project likes the themes and motifs of “food” and “animals”! Especially for “animals”, they are particular about not making the composition from the side or front as much as possible.

Next, I’ll answer your second question!
I can’t explain in detail, but we use a special tool made by Jupiter’s programmers. Using this tool, the puzzle designers tirelessly trial and error to make it work as a puzzle.

Finally, I’ll answer your last question!
There are many puzzles that we can’t make well! However, the puzzle designers use various methods to complete the puzzles with the specified themes and motifs. The size of 5×5 is mostly unable to make a puzzle unless you find a theme that can be expressed in this size, so the most difficult size might be 5×5!

See you again!

--------------------------------------------
You can check for other information that we haven’t announced in the community from various SNS! We would appreciate it if you could follow us!

X(Twitter)

Instagram

Facebook

New puzzles and languages have been decided!

For the final version scheduled for release in March 2024, it has been decided that “French”, “Italian”, “Spanish”, and “German” will be implemented! In addition, at this point, the addition of 34 new puzzles is also planned! (The number will change in the future depending on the results of the campaign)

The campaign is still ongoing.
If you are interested, please join us!

Please check this article for details.
https://x.com/Jupiter_JP1/status/1730107214436995234?s=20

--------------------------------------------

You can check for other information that we haven’t announced in the community from various SNS! We would appreciate it if you could follow us!

X(Twitter)

Instagram

Facebook

Special announcement from the development team!

We have launched a major campaign for the completion of “Logiart Grimoire” scheduled for release in March 2024!
Depending on the results of the campaign, we will add new puzzles and update various features.

For more details, click here!
https://x.com/Jupiter_JP1/status/1729516748435833150?s=20

--------------------------------------------
You can check for other information that we haven’t announced in the community from various SNS! We would appreciate it if you could follow us!

X(Twitter)

Instagram

Facebook

Logiart Grimoire Update Notice(Updated on November 28, 2023, at 15:10)

I have made the following updates:

I have adjusted the volume of the sound effects.
I have also corrected the loop timing of the BGM.