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Delver News

Delver 1.0 is dropping on Feb 1!

Hey all! I just wanted to let everyone here know that the 1.0 update for Delver is going to drop soon, just days away on February 1st.

This has been a long time coming, and we're really excited to get this in your hands. We've managed to fit a ton of fun stuff into it that we've wanted to add for a long time, including some much asked for quality of life improvements. We're really proud of the game that we've created, a game that you've all been a part of in supporting us through our time in early access. We quite literally wouldn't have been able to do it without you all.

In preparation for the release the price for Delver will be going up soon - up to $14.99. Grab it now if you haven't already if you want in at the lower price!

Delver 1.0 is dropping on Feb 1!

Hey all! I just wanted to let everyone here know that the 1.0 update for Delver is going to drop soon, just days away on February 1st.

This has been a long time coming, and we're really excited to get this in your hands. We've managed to fit a ton of fun stuff into it that we've wanted to add for a long time, including some much asked for quality of life improvements. We're really proud of the game that we've created, a game that you've all been a part of in supporting us through our time in early access. We quite literally wouldn't have been able to do it without you all.

In preparation for the release the price for Delver will be going up soon - up to $14.99. Grab it now if you haven't already if you want in at the lower price!

Update #14 - Modding and Steam Workshop Support



Good news everyone! Joshua and I have been working hard lately on adding Steam Workshop support to Delver, a feature that we have been looking forward to having for a long time. This is an important feature, as our awesome community can now easily share their additions to Delver and help make the game bigger and better or even help translate the game for their language.

Along with this update, we're opening up our Steam Workshop to everyone. We've already added some example mods ourselves (with source code available, if you want to see how we made them!) alongside some mods from our community members that are all available to play right now. Go check it out!

To play a mod, just subscribe to it via our Workshop page. Steam will then download the mod for you, and the next time you open up Delver it will add it into the game.

Some Mods to try Guns for Delver by Joshua
Weapon Expansion Pack by Lobo
Grey Wizard Character Pack by Joshua
Boarding Party (sci-fi total conversion) by Cuddigan

Language Packs
Joshua has also been working hard on making sure Delver can be localized for different languages, and a few awesome community members have made translation mods that are available right now as well!

German Translation by BlueStone
Spanish Language Pack by Lobo
Delver en français by louiscarl

Thanks to everyone that helped make a mod or translate the game into a new language! We're super excited to see what the community adds to Delver, because we have been blown away by what we've seen already.

Changes
  • Game is now localizable into different languages
  • Mod loading from Steam Workshop
  • Mod uploader added to DelvEdit
  • Game folds more mod resources together properly
  • Added gun support
  • New light halos on high graphics
  • Characters have shadows now!
  • Level lighting process is much faster now
  • Better outdoor level generation support
  • Shopkeepers have more dialogue now
  • And more!


To keep in touch or follow along with development, you should follow us on Twitch or Twitter!

Chad Cuddigan on Twitter Joshua Skelton on Twitch Joshua Skelton on Twitter

Update #14 - Modding and Steam Workshop Support



Good news everyone! Joshua and I have been working hard lately on adding Steam Workshop support to Delver, a feature that we have been looking forward to having for a long time. This is an important feature, as our awesome community can now easily share their additions to Delver and help make the game bigger and better or even help translate the game for their language.

Along with this update, we're opening up our Steam Workshop to everyone. We've already added some example mods ourselves (with source code available, if you want to see how we made them!) alongside some mods from our community members that are all available to play right now. Go check it out!

To play a mod, just subscribe to it via our Workshop page. Steam will then download the mod for you, and the next time you open up Delver it will add it into the game.

Some Mods to try Guns for Delver by Joshua
Weapon Expansion Pack by Lobo
Grey Wizard Character Pack by Joshua
Boarding Party (sci-fi total conversion) by Cuddigan

Language Packs
Joshua has also been working hard on making sure Delver can be localized for different languages, and a few awesome community members have made translation mods that are available right now as well!

German Translation by BlueStone
Spanish Language Pack by Lobo
Delver en français by louiscarl

Thanks to everyone that helped make a mod or translate the game into a new language! We're super excited to see what the community adds to Delver, because we have been blown away by what we've seen already.

Changes
  • Game is now localizable into different languages
  • Mod loading from Steam Workshop
  • Mod uploader added to DelvEdit
  • Game folds more mod resources together properly
  • Added gun support
  • New light halos on high graphics
  • Characters have shadows now!
  • Level lighting process is much faster now
  • Better outdoor level generation support
  • Shopkeepers have more dialogue now
  • And more!


To keep in touch or follow along with development, you should follow us on Twitch or Twitter!

Chad Cuddigan on Twitter Joshua Skelton on Twitch Joshua Skelton on Twitter

Update #13 - So Magical!



Sup Delverers. The weather is getting colder, and I'm drinking eggnog which can only mean one thing: it's Delver Update Time. We have been busy with all kinds of fun additions lately, mainly focusing on upping our ranged attack game. Wands have been given some love to differentiate them all, and archers get a whole new revamped arrow physics system that is super accurate, and a whole toolbox of new bows to find.

There's some other fun stuff in there as well, including a boatload of new weapon and armor enchantments, a durability system, and some hidden stuff. Consider it our holiday gift to you, our favorite fans.

Changes


  • New arrow physics system - arrows stick in and can be recovered from walls
  • Arrows shot into mobs have a chance of being dropped on death
  • Arrows have a chance of breaking on hit
  • Bows can be enchanted, damage enchantments follow through with the arrow
  • A whole heap of new bows, differentiated by range. damage, and speed
  • Magic missile wand now lets loose a volley of rapid missile attacks
  • Weapon and armor quality decreases over time when used
  • Fire missile wand now causes a huge explosion on hit - be careful!
  • New paralyze wand to stop foes in their tracks
  • Magic weapons have a chance of being unidentified
  • Added identify scrolls
  • Added 'Enchant Armor' and 'Enchant Weapon' scrolls
  • Items can have both a suffix and prefix enchantments now
  • Loot drops are weighted a tad now based on player stats
  • Magic missiles can be knocked back with a melee attack
  • Graphical updates for the Ice and Storm wands
  • Start area gained a happy little waterfall
  • New particle effects - things kick up dust now
  • Status effect animations for poison / being on fire / being paralyzed
  • Start of a fire system, that can spread fire to other entities
  • Torch animation updates
  • UI improvements for the Save Selection and Shop screens


Bug Fixes
  • Bug fix - level change screens should show the correct floor names always
  • Bug fix - pressure plate traps have returned!
  • Bug fix - mobs no longer climb up onto eachother / the player
  • Bug fix - fixed decal drawing, doubled number of decals that can appear
  • Bug fix - gamepad honors 'invert look' value
  • Tweak - mace knockback values balanced
  • Tweak - crosshair is always shown when holding a ranged weapon now


Have you caught any of Joshua's Delver development streams? - you should follow him on Twitch to be notified when he streams.

To stay up to date with Delver news, please follow us both on Twitter for more development news:
Chad's Twitter Joshua's Twitter