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ENEMIES IN HELL, or Devil's Employee Handbook (Devlog)

[p][/p][h2]Hello, Horde![/h2][p][/p][p]How are Moriana’s loyal minions doing? Have you found time lately to slaughter a few peasants or stir up some chaos in Hell?[/p][p][/p][p]We know we’ve been a bit quiet lately, but that’s because we’ve been laser-focused on development. It took us some time to gather and carefully analyze your feedback, for which we’re incredibly grateful. Honestly, it’s hard to put into words — you’re simply breathtaking. ;)[/p][p] [/p][p]After reviewing your suggestions and opinions, we’re now deep in improving Be My Horde. The next major update is still marching toward you like an unstoppable horde and will arrive in OCTOBER.[/p][p] [/p][p]In the meantime, we’ve found a moment for a quick devlog about the enemies you’ve met in Hell — a little behind-the-scenes peek with trivia about your favorite demonic minions. Let’s dive in![/p][p] [/p][h2]WELCOME TO HELL INC.[/h2][p][/p][p]From the very early stages of development, we knew that we would send Moriana into a burning, dangerous Hell after the Kingdom. At first, we imagined the “classic” version of Hell you know from pop culture — rivers of lava, little red devils, torture chambers, and all that jazz.[/p][p][/p][p]But things changed when our narrative designer suggested making the Devil — the level’s boss — more than just a cruel guy with a pitchfork. Instead, we gave him a deeper character, and he became this frustrated man who hates his job and feels confined in his workplace.[/p][p][/p][p] [/p][p][/p][p]In Be My Horde, most characters are people trapped by the duties and roles they’re forced to perform. Richard III Ovine doesn’t really enjoy being king — he’d rather spend his time indulging in pleasures and relaxing. The Devil despises his work and is endlessly irritated by the daily grind. This makes them a perfect contrast to Moriana, who is freedom and chaos incarnate — and in her own way, you can say that she frees her enemies from their prisons.[/p][p][/p][p]But if the Devil hates his job, his workplace shouldn’t be exciting. Even if scary, Hell might still sound intriguing — so we made it boring. Our idea was to turn it into a soul-crushing corporation with all the dreary office atmosphere that entails.[/p][p][/p][p]Initially, this was just a story element, but the concept inspired our artists to weave sad office-life details into Hell’s design — paper coffee cups, scattered memos, old telephones. Naturally, the minions had to match the theme, so we designed an entire corporate ladder of demons.[/p][p][/p][p]Here’s the roster — your official Employee Handbook for the Infernal Department.[/p][p][/p][h2]IMP - Junior Fireball Associate[/h2][p][/p][p]Back in the Kingdom level, we already wanted to add some ranged units, but besides Mages, we weren’t quite ready to do it. By the time we finished Kingdom, we had the experience to revisit that idea on a new level.[/p][p][/p][p]Since we wanted Hell to feel completely different than Kingdom, we decided that the very first unit you get should be a ranged one. So, we introduced the Imp — a flying insect-like creature that hurls fireballs with the enthusiasm of an intern trying to impress their boss.[/p][p][/p][p]At first, Imps were extremely powerful thanks to their long range. A group of them could target the same enemy and deal massive damage with one attack. We had to tone them down by reducing their range, adding an attack cooldown, and making them more vulnerable. They became this basic starting unit in Hell, but a big enough swarm can still cause chaos.[/p][p] [/p][p]FUN FACT: We initially called them “Bugs” or “Wasps,” even in the game files. Switching to “Imp” took some getting used to, and even caused a few team mix-ups. Pro tip for game devs: pick your final names before your whole team gets attached to the wrong one.[/p][p] [/p][h2]GOAT - Entry-Level Horn Department[/h2][p][/p][p]After the Sheep in the Kingdom, the Goats are our next animal-type unit. They’re basic melee fighters who rush in headfirst (literally), which serves as a good opportunity for players to test their Imps against enemies that fight up close.[/p][p] [/p][p]This was also the point where we started adding corporate touches to the units — the Goats have tiny, adorable black ties around their necks, which some players never noticed. No, we have no idea how they tie them without thumbs, don’t ask us.[/p][p][/p][p]FUN FACT: For some reason, we sometimes confuse Goats with Sheep during team discussions. We have no idea why, and we’re not proud of it.[/p][p] [/p][h2]BOMBER - Explosives & Snack Delivery[/h2][p][/p][p]We alternated between ranged and melee units as we designed Hell’s enemies. After the Goats came the Bombers — one of our most problematic designs.[/p][p][/p][p]We loved the idea of a demon throwing bombs with a delayed explosion instead of shooting simple projectiles like Imps. But in practice, it was hard to make those bombs visible enough without overloading the screen. Sometimes they were invisible behind the horde, and other times the screen lit up like a Christmas tree. After many tweaks, we got them readable without blinding the player.[/p][p][/p][p]Bombers are the first serious challenge for players in Hell because getting surrounded by them with just a minor horde can lead straight to inevitable doom. They wear the classic “low-level corporate grunt” outfit — white shirt, tie, glasses.[/p][p][/p][p]FUN FACT: Their bombs are, in fact, made after brown paper lunch bags. (They probably contain tuna sandwiches and pure malice.)[/p][p] [/p][h2]MANAGER - Middle Management, Maximum Pitchfork[/h2][p][/p][p]The next rung on Hell’s corporate ladder. The Manager is a melee fighter. We considered giving him area-of-effect attacks at one point, but decided against it since his pitchfork aesthetic was too good to mess with.[/p][p][/p][p]Managers sit higher in the corporate hierarchy, so we gave them blazers to make them look more important. From the very start, we wanted at least one suited enemy, so the Manager always kept this look, no matter how his design evolved.[/p][p][/p][p]FUN FACT: He was originally inspired by Cthulhu, with tentacles on his face, and was even named “Kraken” for a while — but we decided to avoid strong Lovecraftian elements in Hell.[/p][p] [/p][h2]DIRECTOR - This Cool Boss[/h2][p][/p][p]Climbing further up the hierarchy, the Director is a ranged unit inspired by those young, energetic supervisors who believe they are “cool” and seem to be away from their desks all the time. His flashy look reflects his laid-back attitude. The sunglasses turned out to be a perfect touch — they make the unit instantly recognizable in a crowd.[/p][p] [/p][p]FUN FACT: Not everyone notices because they are too busy avoiding projectiles, but the Director doesn’t hold rifles or cannons, but… hellish printers.[/p][p][/p][h2]KETTLE - Senior Caffeine Officer[/h2][p][/p][p]Kettles started as a joke idea — a simple, weak enemy shaped like a coffee kettle. But over time, they suddenly became the final challenge before the boss.[/p][p] [/p][p]Like the Mages in Kingdom, they’re powerful, ranged enemies — but instead of firing projectiles, they use a flamethrower-like attack, creating a unique battle dynamic. Their design is deliberately bizarre: part coffee kettle, part dragon-snake, all nightmare fuel.[/p][p] [/p][p]FUN FACT: Early on, Kettle was meant to be an exploding unit. That concept later transformed into the big, tick-like exploding blobs you can still find wandering Hell.[/p][p]
[/p][p]And that wraps up our tour of Hell’s corporate underlings. We hope you enjoyed this little behind-the-scenes tour of Be My Horde’s Hell units. If you like this style of devlog — or have questions about these enemies — let us know! We still have plenty more trivia we could share.[/p][p] [/p][p]Now, back to crafting the next major update. We hope to share some more info about it soon! Take care, and as always…[/p][p][/p][p]PRAISE BE MORIANA![/p][p]The Polished Games Team[/p][p]
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Hotfix Patch: 0.11.4

[h2]Fixes:[/h2][p]💀 Fixed the Darkness Embracer outfit not being available in Moriana's wardrobe.[/p][p][/p][p]PRAISE BE MORIANA![/p][p]The Polished Games Team[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

What's Next?, or How Are We Doing?

[p][/p][h2]Hello, Horde![/h2][p][/p][p]After all the incredible buzz around the Welcome to Hell update, we took some time to relax and gather our thoughts. We spent the past week in internal discussions, analyzing feedback, and presenting post-mortems to each other. It involved a lot of worthwhile talking. Slowly but surely, the future of Be My Horde is clarifying. And we have some neat ideas! So, we decided to share a little update with you all and simply let you know… How Are We Doing?
[/p][h2]DO WE HAVE A DATE?[/h2][p][/p][p]First things first: in some of our previous announcements, we mentioned our goal to launch the full version of Be My Horde in 2025. The amazing feedback we received after the Welcome to Hell update showed us just how much potential the game has—and how much better it can become. At the same time, we recognize that we made plenty of mistakes, and we’re learning from them.[/p][p][/p][p]To address your suggestions, fix reported issues, and bring our new ideas to life, we’ll need more time. As they say, “quality loves time,” and if we want Be My Horde to be truly polished (hehe), we have to push back our timeline a bit.[/p][p][/p][h3]As of now, we plan to launch Be My Horde 1.0 in 2026. In future updates, we hope to share a more specific date—at least an approximate one. The new release window will allow us to not only improve the existing features but also introduce plenty of new ones based on fresh ideas we had during our internal discussions. We hope you’ll love what we’re about to cook![/h3][p][/p][p]At the same time, we’ll continue delivering updates to the current version. That means fixing bugs, improving existing features, and adding new content. We’re currently aiming to release another major update in the next 3–4 months. Of course, there will be smaller patches in the meantime.[/p][p][/p][p]One big lesson from our previous update is the importance of detailed and effective testing (who would’ve thought, right?). So expect us to organize playtests in the coming months. If you’re interested in trying out early versions of the next major update and sharing your thoughts, you’ll be welcome to join. More details on that are coming in about two months.[/p][p][/p][h2]LET’S TALK![/h2][p][/p][p]We know you may have questions about the future of Be My Horde. While we’ll continue to share updates in the weeks and months ahead, you’ll also get a chance to ask us about anything directly![/p][p][/p][p]On July 15th, we’ll host another Q&A session on our YouTube and Twitch channels. We’ll play Be My Horde live and answer your questions during the stream. Feel free to join us in the chat! Can’t make it? No worries—drop your questions in the comments below, and we’ll do our best to answer them during the stream.[/p][p][/p][p][/p][p]But that’s not all![/p][p][/p][p]We’ll also be attending several gaming events in the coming months. Come check out Be My Horde at:
[/p]
  1. [p]Gamescom – Cologne, Germany, August 20–24[/p]
  2. [p]PAX West – Seattle, USA, August 29 – September 1[/p]
  3. [p]Tokyo Game Show – Tokyo (go figure), Japan, September 27–28[/p]
[p][/p][p]If you’re attending any of these events, be sure to find us! Come say hi, ask questions, or simply join us in praising the magnificence of our Lady Moriana.[/p][p][/p][p]P.S. Also, as always, feel free to join our Discord server and ask us questions directly![/p][p][/p][p][/p][p]That’s all for now. As always, thank you so much for your reviews and for sharing your thoughts on Be My Horde. We know it might sound like PR-speak sometimes, but your feedback truly helps us shape a better game. We can’t wait to show you what we’ve been working on—and what our vision for the future looks like.[/p][p][/p][p]All of this is possible thanks to you and your support.[/p][p][/p][p]PRAISE BE MORIANA![/p][p]The Polished Games Team[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Hotfix Patch: 0.11.3

[h2]Fixes:[/h2][p]💀 Fixed the issue with triggering the Dominion dialogues.[/p][p][/p][p]PRAISE BE MORIANA![/p][p]The Polished Games Team[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Early Access Anniversary!

[p][/p][h2]Hello, Horde![/h2][p][/p][p]How’s it going? We hope leading your own sinister undead army brings you joy—and maybe even helps you forget real-life troubles, at least for a little while. When we started developing Be My Horde, we wanted it to be challenging, yes, but most of all, we wanted it to be a fun and entertaining game to help players unwind. Looking back now at our beginnings, it feels like we started this project both yesterday and a hundred years ago at the same time.[/p][p][/p][p]And guess what? We’re feeling sentimental today for a reason—Be My Horde launched in Early Access exactly one year ago! Since then, so much has happened that the release almost feels like a different reality. We hoped you’d like the game, but we couldn’t have predicted just how successful it would become. The recent Welcome to Hell update was a game-changer for the Polished Games team, but it all started with that very first domino one year ago.[/p][p][/p][p]One year of Be My Horde in numbers! This success was possible thanks to YOU, dear Horde![/p][p][/p][p]We hope you’ll celebrate this special day with us by slaying innocent peasants, bullying that chubby king, and harvesting the souls of the living... as long as you’re doing it in-game, of course. To make this anniversary even more exciting, we have two announcements to share:[/p][p][/p][h2]TIME TO DRESS UP[/h2][p][/p][p]We all love Moriana, and Moriana loves beautiful clothes. So if we give her a new dress, maybe she’ll love us back... right? Right? Well, even if it doesn't win her affection, we're doing it anyway.[/p][p]Starting today, you’ll find a brand-new Darkness Embracer costume for our cruel necromancess in her wardrobe! Go check it out—after all, it’s important to look your best at a birthday party. Make haste! The skin is available for free ONLY TODAY! From tomorrow, it'll cost you 18,624 souls![/p][p][/p][p][/p][p][/p][h2]THE DEVIL DANCE[/h2][p][/p][p]What’s a celebration without a little friendly competition? We're launching a brand-new contest![/p][p]The prize? A wickedly cool merch package, including: [/p][p]💀 a scented candle in a glass cemetery vessel;[/p][p]💀 a sheet of stickers;[/p][p]💀 a mug;[/p][p]💀 a lanyard;[/p][p]💀 a pin;[/p][p]💀 an extra Steam key.[/p][p][/p][h3]HOW TO ENTER:[/h3][p]1. Defeat the Devil on HELL HARD difficulty.[/p][p]2. Post a screenshot of your ending screen with your result in the “The Devil Dance” thread on our Discord server: https://discord.gg/cuNC5tJJDj[/p][p]THREE players with the fastest completion times will be crowned the winners![/p][p][/p][h3]IMPORTANT NOTES:[/h3][p]- Make sure “Send Game Data” is turned on so we can verify all submissions.[/p][p]- The entry deadline is June 30th at 11:59 PM (PST).[/p][p]You can find the full Terms & Conditions HERE.[/p][p][/p][p][/p][p][/p][p]Without further ado, dive into the competition! The prize is worth the suffering—your minions’ suffering, of course.[/p][p]In the meantime, we’re still analyzing your feedback and planning exciting things for Be My Horde’s future. Our heads are full of ideas, and our hearts are ready to work harder than ever—even if they’re not pumping blood anymore. We are the undead loyal minions, after all.[/p][p]Stay tuned for future updates, and keep sharing your thoughts on the game via the Steam forums, our Discord server, or Steam reviews![/p][p][/p][p]PRAISE BE MORIANA![/p][p]The Polished Games Team[/p][p][/p][p][dynamiclink][/dynamiclink][/p]